Teutonicknight Posted June 10, 2013 Posted June 10, 2013 (edited) Who cares. When's BBCP, when's October. I wanna play CP Makoto so bad! HYYYYYYYYYYYYYYYYYYYYYPE! YOU GUYS ARE MAKING ME WANT THE GAME TOO MUCH! xD squirrel limbs are too honest. #whensunlimitedmakoto If those stubby squirrel limbs are too honest, she is obviously going easy on everyone for the good of their health, haha. But seriously, new Unlimited Makoto is beyond words, I really want to try it all. Edited June 10, 2013 by Teutonicknight
Lucalibur Posted June 10, 2013 Posted June 10, 2013 haz's overhead is actually a 19f overhead that you can combo off of. He's got a throw immune command grab which if I recall correctly can go to 2 or 3k meterless in CP? If you mean 214D>A, its actually 25F total AT BEST due to having to enter his stance first, and it prorates like a bitch. Same for the command grab, although it doesn't change the fact its a really good one because its so effective at the job.
Teutonicknight Posted June 10, 2013 Posted June 10, 2013 Giving Hazama just as many tools as Bang was just ludicrous. He is officially one more buff away from being broken.
Errol Posted June 10, 2013 Posted June 10, 2013 If you mean 214D>A, its actually 25F total AT BEST due to having to enter his stance first, and it prorates like a bitch. Same for the command grab, although it doesn't change the fact its a really good one because its so effective at the job. have to enter the stance doesn't make it a 25F overhead, it makes it a 19f overhead that you can do after entering a stance.
Lucalibur Posted June 10, 2013 Posted June 10, 2013 Giving Hazama just as many tools as Bang was just ludicrous. He is officially one more buff away from being broken. This I can agree with. I'm sick of Hazama getting all those buffs, and he is that close of just being above everyone else. Good damage everywhere, great pressure, great mixups, dat mobility. Give him a legit meterless DP and we're all fucked. @Errol Fair enough. Just saying that if used during pressure its not as fast as 19F, although off 3C oki its a pretty dangerous 50\50.
Errol Posted June 10, 2013 Posted June 10, 2013 it's worse in CP. it's lame enough that he can combo off it normally, but he can also combo off the strong one. which is a lot more practical now when he can move forward while staying in the stance, and when in the stance he has a serious DP which leads to a lot of damage, *and* he has a command grab out of it now too (with heat), which makes you not just want to sit there.. overall I feel like Makoto barely has any more tools in CP. the difference between resetting after lunatic upper with 2a and resetting with lander blow is minimal. Ray is of limited usefulness. Shooting star is lame. I think she really plays the same *shrug*. Reward and Oki are potentially better, though damage is lower if you take oki.. Damage is probably in a comparable position in CP vs EX if you don't take oki. (That is, she does less damage, but most characters do.. we do pretty good damage in EX, but so do a lot of other characters.)
Bibiquadium Posted June 10, 2013 Posted June 10, 2013 Its always been the same from EX to CP, you have to play it extremely safe on neutral and your DP is only for overheads and on reaction, if you mash it you'll just get baited all the time. Most of his moves are safe or hard to punish etc etc. Your best bet is the corner since elsewhere he has full control over you (that's the same for many matchups, especialy the ones with zoning tools). Try your best to make him mash Jayoku or Counter Assault in the corner since that's all he can do and if you manage to bait it you're in there for good. And don't waste OD unless the opponent has already bursted.
Yazumatto Posted June 10, 2013 Posted June 10, 2013 Why not? It's not like they can burst from an OD combo. #hakumenisfairandbalanced
HiagoX Posted June 10, 2013 Author Posted June 10, 2013 All of her tools are useful in certain situations; her damage output without OD is very close to EX's but everyone else's is toned down so that's actually good; her abare is a LOT better than before; she actually has good okizeme setups this time.
Wild Candy Posted June 10, 2013 Posted June 10, 2013 From what I saw in most match ups now, one of Makoto's best qualities in gameplay is her excellent Oki game in the corner. That just makes her pummeling the foe in the corner that much more deadly.
Teutonicknight Posted June 11, 2013 Posted June 11, 2013 That's been a staple to her playstyle. I'm curious to know what would happen in this scenario; Say I get two Weakspots from Azreal, will the parry still work against his attacks?
Lucalibur Posted June 11, 2013 Posted June 11, 2013 That's been a staple to her playstyle. I'm curious to know what would happen in this scenario; Say I get two Weakspots from Azreal, will the parry still work against his attacks? Why would it not? Only Black Hawk Stinger becomes unblockable with weak points, everything else just gets REALLY buffed on hit only.
Teutonicknight Posted June 11, 2013 Posted June 11, 2013 But would it block BHS? Initially the attack is blockable, but with Weakspots applied, I kind of question the parry working against it.
OutlawVinegar Posted June 11, 2013 Posted June 11, 2013 Easy way to test; can Makoto parry Carl's unblockable, the normal that can be charged?
Teutonicknight Posted June 11, 2013 Posted June 11, 2013 (edited) The parry doesn't work against normal blockables, like Tsubaki's Tempest, but BHS is weird. I am not too sure what would happen. BHS sounds like it artificially becomes unblockable with weakspots applied, so it'd be interesting to see. Edited June 11, 2013 by Teutonicknight
Eshi Posted June 11, 2013 Posted June 11, 2013 Makoto can't parry unblockables, the same as Hakumen can't counter unblockables. AFAIK. Looks like I'll be sticking with Makoto for NEC since I can't import for xbox and don't have time to learn the character I want to (Amane).
Teutonicknight Posted June 11, 2013 Posted June 11, 2013 I'm trying Amane as well. Even though he is the girliest man in the game, replacing Jin easily, lol.
Yazumatto Posted June 11, 2013 Posted June 11, 2013 (edited) Looks like I'll be sticking with Makoto for NEC since I can't import for xbox and don't have time to learn the character I want to (Amane). ...I was about to write a long-winded statement without getting all the details so I'll ask questions first. Is this choice made because he looks more fun to you, Eshi or do believe he's more capable of performing in an American tournament setting? Also, if Azrael was doing the unblockable setup on you, why would you try to parry it in the first place? Style points? You're better off mashing DP or Particle Flare or holding up-back during the super freeze since it's not invincible at all. Edited June 11, 2013 by Yazumatto
Yazumatto Posted June 11, 2013 Posted June 11, 2013 Style points would be using Overdrive's I-Frames to avoid the unblockable BHS and using a 5B starter to hit him with an 8k+ unburstable combo.
Wild Candy Posted June 11, 2013 Posted June 11, 2013 When CP comes around, I'll probably be trying out Izayoi and Bullet. But I'll probably end up sticking with Makoto and Rachel.
Errol Posted June 11, 2013 Posted June 11, 2013 I was fooling with parry yesterday because it occurred to me that I probably should make use of it more than I have been. Really is serious damage with an RC.. but so difficult. Need to see if, with practice, it becomes good enough on the risk-reward side.seems like it should be.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now