Angry Guy of DE Posted March 20, 2014 Posted March 20, 2014 Nerfing Particle Flare OD damage... If I remember right at minimum damage non OD PF with everything at level 3 was 200, 200, 700 to end up with about 1.1K minimum. OD was like 200, x number of hits that seems to do about 150 total(?), 200, 1050 to raise damage to around 1.4K or so minimum. This is just plain garbage, It's like they are making OD only be used to just finish rounds instead of maximizing damage off confirms. I blame Hakumen for this.
swordsman09 Posted March 20, 2014 Posted March 20, 2014 Should we make a new thread here since the group was basically demolished?
milesw Posted March 20, 2014 Posted March 20, 2014 I only focused on the 5B into shooting star route. Here's what I found... 5B>6C>214A~C>236D>... 6A>2D>2C>214A~A>6A>JB>JBD>665CC>JB>JB>corona 4016 6A>2D>2C>214B>JBD>665CC>JCB>JCB corona 4043 6BC>5D>5CC>JBD>665CC>JCB>JCB corona 4107 Try these combos: 5B > 6C > 214A~C > 236D > 6A > 2D > 2C > 214B > j.B > j.D > 236A (corner) 5B > 6C > 214A~C > 236D > IAD j.B > j.D > 5B > 6A > 2D > (near corner so IAD reaches corner within the wallbound's untechable time - listed below are the finishers I'd like you to try out for me after 2D) > 2C > 214A~A > 6A > j.B > j.B > j.623C 3861 > 6B~C > j.B > dj.B > j.623C 3819 > 6B~C > 214A~C~A doesnt work smp > 6B~C > 214A~CCCCC (maybe there's a change to infinite rush air hit) doesnt work smp To expand on your route since you get more damage from 2C>2D vs 5B>6A>2D 5B > 6C > 214A~C > 236D > IAD j.B (J.B if you're already in the corner)> j.D >662C>2D... 5B>6A>JB>JB>corona 6BC>JCB>JCB corona 6BC>5D>236A 2C>214A~A> 6A>JB>jc>JD doesn't work and 6A>JBD seems very tight too since you cant hit the JB too low otherwise JD will miss. However 6A>JB>JBD felt easier for some reason. Next time I'll do 6C>corona enders to see if she gets more damage, and find some more okizeme combo enders.
HiagoX Posted March 20, 2014 Author Posted March 20, 2014 Thanks. I'm actually more curious about the 2C > 214B > j.B > j.D combo part so if you could mess around with it, please. Judging by what I've been reading from japanese players and you, j.B > j.D will probably not be a thing in most combos anymore. "5B > 6C > 214A~C > 236D > 6A > 2D > 2C > 214A~A > 6A > 6B~C > 5D > 5CC > j.B > dj.C > dj.B > j.623C" is the most optimal combo I've seen so far. Deals 4200 damage, gives you 30 heat and you're back to being able to choose between moderately good damage and oki or great meterless damage.
Wild Candy Posted March 20, 2014 Posted March 20, 2014 So far, it's looking almost as dark as Extend for Makoto... How do her match ups look at least, I can live with the J.B and OD Particle Flare nerf, but have any of her match ups gotten better as a result to some of the other nerfs the other characters sustained?
milesw Posted March 20, 2014 Posted March 20, 2014 Thanks. I'm actually more curious about the 2C > 214B > j.B > j.D combo part so if you could mess around with it, please. Judging by what I've been reading from japanese players and you, j.B > j.D will probably not be a thing in most combos anymore. "5B > 6C > 214A~C > 236D > 6A > 2D > 2C > 214A~A > 6A > 6B~C > 5D > 5CC > j.B > dj.C > dj.B > j.623C" is the most optimal combo I've seen so far. Deals 4200 damage, gives you 30 heat and you're back to being able to choose between moderately good damage and oki or great meterless damage. Ah that sounds about right for 4200. Whats the most meterless she can get in the previous version?
milesw Posted March 20, 2014 Posted March 20, 2014 So far, it's looking almost as dark as Extend for Makoto... How do her match ups look at least, I can live with the J.B and OD Particle Flare nerf, but have any of her match ups gotten better as a result to some of the other nerfs the other characters sustained? Too early I'd say. Give it a week or two perhaps?
Yazumatto Posted March 20, 2014 Posted March 20, 2014 According to Twitter and google translate, there's a high chance that Matsu jumped ship cuz lol nerfing bottom 1 characters is a thing for Mori. Goro is still AWOL. I'm already set to call time of death for CP1.1 squirrel but there's a tiny chance that things aren't as bad as it seems. ...I'm still clinging onto my conspiracy theory that Mori is about to martyr Makoto in CP2 for Noel's character development and making Makoto players jump ship is the first step.
milesw Posted March 21, 2014 Posted March 21, 2014 I really would like an explanation. Even if it was 4 years its just a slap in the face to those who bought her in CS. Only reason i can think of is that she's paying reperations for the past genocide she had comitted in CS2. According to Twitter and google translate, there's a high chance that Matsu jumped ship cuz lol.https://mobile.twitter.com/matsu_BB/status/446268357566689280 Welp
Yazumatto Posted March 21, 2014 Posted March 21, 2014 Yea, that's the tweet that implied he's bailing out. Must be the j.B nerf that did it.
HiagoX Posted March 21, 2014 Author Posted March 21, 2014 Ok bbs confirmed my combo works in 1.1. 5B > 6C > 214A~C > 236D > 6A > 2D > 2C > 214B > j.B > j.D > 5D around 3500 damage.
Errol Posted March 21, 2014 Posted March 21, 2014 Thanks. I'm actually more curious about the 2C > 214B > j.B > j.D combo part so if you could mess around with it, please. Judging by what I've been reading from japanese players and you, j.B > j.D will probably not be a thing in most combos anymore. "5B > 6C > 214A~C > 236D > 6A > 2D > 2C > 214A~A > 6A > 6B~C > 5D > 5CC > j.B > dj.C > dj.B > j.623C" is the most optimal combo I've seen so far. Deals 4200 damage, gives you 30 heat and you're back to being able to choose between moderately good damage and oki or great meterless damage. air hit 5d doesn't work for oki. the other routes will have to be used for oki. like the one you just posted.
milesw Posted March 21, 2014 Posted March 21, 2014 1.10 combos Rolling acorn http://www.nicovideo.jp/watch/sm23142333 6C>214B>jBD is a thing now
Ragnarok_F4 Posted March 21, 2014 Posted March 21, 2014 There's good stuff in that. Her corner carry stays pretty much the same, and some combo routes still exist. So, I think is going to be like HiagoX said: full damage (I tiny bit more than before (?)) or oki with less damage (but nothing too different from what we had with CP1.0). She's 90% the same compared to CP1.0 from the little I have seen. Like Omni said It is best to know how the matchup changes with other people nerfs.
OmniSScythe Posted March 21, 2014 Posted March 21, 2014 Acorn not heatseeking is making me real sad right now.
Chaoschao222 Posted March 21, 2014 Posted March 21, 2014 Rolling acorn Kinda sad 1.1 acorn is nothing like Unlimited acorn. Doesn't track (doesn't hit when used in corner), 10%, does damage. All these lies.
Yazumatto Posted March 21, 2014 Posted March 21, 2014 Acorn not heatseeking is making me real sad right now. Holy crap, your tweets (and Hiago's) are some of the most soul-crushing things I've read lately. It's like this is worse than EX or something. wait it is cuz there can be no true despair without hope pretty sure this is true despair now i vote we change the thread's tag line to "true despair"
Dark Ranger88 Posted March 22, 2014 Posted March 22, 2014 Okay, that's actually useful advice. I noticed that some times I have some luck with Hazama or Rachel using Astroid Vision to force them to guess if I'm coming in from the air or the ground, but it's very easy to punish so it shouldn't be relied on. Test Uhh another note on the blocking. If you are going to try and jump to help get closer to a zoner you have to make sure that you start blocking the instant after you leave the ground. It is easy to be slow or absent minded and leave yourself vulnerable for a split second after becoming airborne. Also you want to avoid persistent and predictable air dashes because zoners eat routine airdashes alive.
StarGazer Posted March 22, 2014 Posted March 22, 2014 http://www.twitch.tv/team_exe/b/513247426 Only the first match has Makoto, the rest is just Noel, Terumi, Kagura, Hazama... Victory acorn has the C button voice effect
Zoular Posted March 23, 2014 Posted March 23, 2014 Did j.B CH hitstun get nerf at all, or is it just normal hit stun?
milesw Posted March 23, 2014 Posted March 23, 2014 Practiced some of those kuroku combos. 2C break 6A 6BC 5D is tricky since you have to hit the 6A really close to the ground/late otherwise 6B whiffs. And acorn is literally a slap in the face. Proration sucks ofc. Acorn+5B =384 damage i think Atleast you can get oki off of it. Thats if youre lucky enough for it to pop out.
Kenrou.Horo Posted March 23, 2014 Posted March 23, 2014 Finally decided to pop back in, only to find out that Makoto has been nerfed again... Not sure if I should even bother picking up CP anymore :/
StarGazer Posted March 23, 2014 Posted March 23, 2014 Matsu and Eda are leaving Makoto :v 【悲報】マコトのPF最終段、判定が小さくなっている模様 Nerf to PF? translate anyone?
Wild Candy Posted March 23, 2014 Posted March 23, 2014 So let's see here Makoto's 6B can do ground bounce, and her corner damage has increased. But her mid screen damage was nerfed slightly along with her corner carry, and her j.B's untechable time. I'm not sure if these changes even out or not, but I guess time will tell. If she has better corner damage though, that might keep her viable.
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