00Bubbles00 Posted December 29, 2012 Posted December 29, 2012 These all work in EX, I tried them. On standing and crouching (non CH) opponents. 2a>6c(1) 2b>6c(1) 2a>2b>6c(1) 6c(1)>6b is a new gatling for CP. That's why I was curious. Here is a R-1 video for reference. See vid at 3:07. It works on a bouncing opponent for sure. You can get a feel for the recovery speed in that video. http://www.youtube.com/watch?v=jRogh1ez2qE Also, 5c>6b CH works, if 5c is the starter I think based on that R-1 other "basic combos" vid.
LunaKage Posted December 29, 2012 Posted December 29, 2012 CH C6 > 6B will probably work, but I know 2A > 6C > 6B wont work. You can test it now, just do 2A > 6C > Rapid > 6B in extend, it wont combo.
Litherain-XIII Posted December 29, 2012 Posted December 29, 2012 (edited) it works on an air borne opponent in CP but ground hit confirm no it doesnt. of coarse all of those work in general before the 6B comes into the picture yes. but 6B itself (unless its an air juggle combo going on) is too slow for it to connect on a ground opponent even on CH otherwise they would have been doing it by now especially R-1 himself. im fairly sure he would have done 2a>6c(1)>6b>5d... if he had the chance (should have been plenty at this point in CP). i hope it does work it would be awesome but i have my doubts Edited December 29, 2012 by Litherain-XIII
00Bubbles00 Posted December 29, 2012 Posted December 29, 2012 After fiddling with EX for a bit I am convinced now that it won't work as you guys said. I just realized that 5c cancels into 6b in EX... but is too slow to combo... In EX, CH 5c>6b works, but CH 5b>5c>6b doesn't. I can't see 6c(1) having anymore hitstun than 5c. Strangely, 6b cancels into 5d in EX already, but doesn't combo. They must of either made 6b have more hitstun, or made 5d faster in CP.
Litherain-XIII Posted December 29, 2012 Posted December 29, 2012 5D is faster in CP. it got back its old speed in CS1
darkpath Posted December 30, 2012 Posted December 30, 2012 Is double 6C combos now limited to FC combos?
Litherain-XIII Posted December 30, 2012 Posted December 30, 2012 Specify double 6C... do you mean 6C(2) wallbound in the corner?
LunaKage Posted December 30, 2012 Posted December 30, 2012 At any rate... 6C(2) combos are even more common, since now you can do them midscreen. If you mean the 6C > throw whiff stuff, then I dunno. What if it's possible again?
TrueGunnerShadow Posted December 30, 2012 Posted December 30, 2012 (edited) If you mean the 6C > throw whiff stuff, then I dunno. What if it's possible again? As much I believe that works on BBCP, nobody has done that yet so no luck. Or Maybe.... Hmm.... Edited December 30, 2012 by TrueGunnerShadow
Litherain-XIII Posted December 30, 2012 Posted December 30, 2012 i would assume it works as the EX version with the 5A > 6C variation
LunaKage Posted December 30, 2012 Posted December 30, 2012 Well, 6C is kinda going out of style anyway, 5C is becoming the new hotness.
TrueGunnerShadow Posted December 30, 2012 Posted December 30, 2012 i would assume it works as the EX version with the 5A > 6C variation I going with Lith on this one. But what I want to know is how good is Revolver Blast's Damage on BBCP? It can be useful to use it Combo from hit on Counter Hit.
Litherain-XIII Posted December 30, 2012 Posted December 30, 2012 (edited) Ill do a test on RB's damage on CP and EX and make a comparison. Ok if you look at noels combo 6A > 6C > j.5A >j.5B > j.5A > j.5B > RB > j.2C on her first day combo video the damage of the combo was 1683. without the j.2C included it was 1610 (j.2C damage by itself is 400 as indicated by her jbb site.) i tried the same combo in EX (without j.2C of coarse) and the damge on there was 1680. So now we got CP =1610 and EX =1680 (btw RB in CP hits 5 times instead of the usual 4 times on a side note...) Also i looked a little deeper in the jbb site for noel and found a listing of her normals damage and for RB they put down 1210 whereas in EX its 1320 so in short RB's damage got nerfed but seems more stable in combos (from a non-whiffing a RB hit standpoint) Side note on damage comparisons on other normals: 6C(2) in EX is 750. CP is 650 j.C in EX with 3 hits is 570. CP is 560. If j.C hits with only 2 of its 3 hits in both games its 410 Edited December 30, 2012 by Litherain-XIII
00Bubbles00 Posted December 30, 2012 Posted December 30, 2012 Has anyone seen a TK RB in CP? Does it actually stun the opponent through all of the hits if they are standing? It seems to net more damage if Noel high jumps from a AA CH (if 5c or 6a) or such, and goes into jD>drive combo than do double jump combo into RB.
TrueGunnerShadow Posted December 30, 2012 Posted December 30, 2012 (edited) Very nice details you wrote. You can learn something from him. If you do a basic combo from a TK CH RB starter on a Jumping or Crouching opponent, you'll get like 3.8 to 4k depending on you CR ender. If you do a lengthy corner combo, you get like 6.7k meterless, 7.3 with fenrir applied. http://youtu.be/mG5DVfx1kuA http://youtu.be/Ac0HYDNbaQI Forgot to mention that all these details are tested on Extend. With the damage scaled down a bit, what's going to be overall damage on a basic combo with CH RB as a Starter? I'm guessing 4k maybe 5k with 50 heat. Edited December 30, 2012 by TrueGunnerShadow
00Bubbles00 Posted December 30, 2012 Posted December 30, 2012 I'm just a noob. I can't give that kind of detail =) See vid @3:04 for a variation of the combo I was talking about: http://www.youtube.com/watch?v=R6yEYnzgt5I I've seen 5c (on aerial opponent) > 66 > 5b>5c>hjc>jC>jD>drive combo... as well. Not easy to execute imo though. Or you can go 6a>hjc>jC>jD>drive combo.
TrueGunnerShadow Posted December 30, 2012 Posted December 30, 2012 (edited) I'm just a noob. I can't give that kind of detail =) See vid @3:04 for a variation of the combo I was talking about: http://www.youtube.com/watch?v=R6yEYnzgt5I I've seen 5c (on aerial opponent) > 66 > 5b>5c>hjc>jC>jD>drive combo... as well. Not easy to execute imo though. Or you can go 6a>hjc>jC>jD>drive combo. Look at the videos I posted on my edit post for reference. But if that was a Revolver Blast CH, with that combo sequence I would say like 3.4k or 3.7k around there. Just guessing. I really don't know the exact damage since non of us have access to the game. Edited December 30, 2012 by TrueGunnerShadow
Litherain-XIII Posted December 30, 2012 Posted December 30, 2012 Yo shadow you should add me on PSN i sent a FR maybe we can mess around alittle in a room with combos or whatnot.
TrueGunnerShadow Posted December 30, 2012 Posted December 30, 2012 I'm not home yet (Went out 1 minute ago.) but I'll add you. PSN is TrueGunnerShadow.
00Bubbles00 Posted December 30, 2012 Posted December 30, 2012 (edited) Thanks for the vid. If that works in CP (Noel lands first), the combo can probably go 4k+ in damage since in CP you can extend the drive combo with 22C>pickup instead of finishing with BT. That wasn't shown in the vid I posted since it was an earlier vid. I think any b or c starter combo can be extended with 22C>pickup. edit: See 4:12 in this vid: http://www.youtube.com/watch?v=Hi2hsfp3rNU There is a CH RB with no j2C finisher here... so if it was closer to the ground it could probably be picked up with combo. Edited December 31, 2012 by 00Bubbles00
LunaKage Posted December 31, 2012 Posted December 31, 2012 This is of course assuming we can still combo off of a Revolver Blast. I have a feeling that we wont be able to in CP, not sure why, just have a feeling. And if we can, there is also the possibility that it got it's p1 reduced as well, so we may be doing even less damage than TGS hypothesized.
Litherain-XIII Posted December 31, 2012 Posted December 31, 2012 well there is a recent video that gives a decent reason to believe that it is likely that she can combo after a TK RB in CP. Do note that this was off a 2A started but notice how low the opponent drops down after RB and imagine if this was simply a CH by itself. http://www.youtube.com/watch?feature=player_detailpage&v=IND-eboaOhc#t=301s
LunaKage Posted December 31, 2012 Posted December 31, 2012 well there is a recent video that gives a decent reason to believe that it is likely that she can combo after a TK RB in CP. Do note that this was off a 2A started but notice how low the opponent drops down after RB and imagine if this was simply a CH by itself. http://www.youtube.com/watch?feature=player_detailpage&v=IND-eboaOhc#t=301s Hmm, seems sketchy to me, it looks like Jin just didn't tech as soon as he could have. But hey, if this is 100% legit, then CH RB combos should still be possible, hell from the looks of it, if the Jin DID tech as soon as he could, then it leads me to believe that if he would have Rapid Canceled the RB, then he probably could have still followed up the combo.
DC Posted December 31, 2012 Author Posted December 31, 2012 Pretty sure that was a late tech. He was probably expecting RB follow up.
Litherain-XIII Posted December 31, 2012 Posted December 31, 2012 (edited) well if CP does have that P4A tech functionality of holding down the tech button then this would be legit (hopefully it is) also in other videos when the same combo pathways of RB > j.2C, i did notice that the opponent does start to drop a bit before j.2C even hits the opponent as if they would normally drop anyways after RB because if they didnt then in some cases j.2C could have potentially whiffed since the opponent would have simply air teched slightly earlier before then. if you watch out for this scenario you should eventually see what i mean about the positioning of the opponent just before j.2C hits them they slight start to descend downwards infront of noel. Edited December 31, 2012 by Litherain-XIII
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