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[CP] (Pre-Release) Noel Vermillion - Gameplay Discussion.


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Posted

All this damage... and here I was thinking I would never lose to Luna again with 2D no longer being such a pain. I'm still gunning for that.

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Posted
I thought you used this character.

No man I'm clearly a Tager player.

Anyway I figured it was like that for most overheads, can't say I hit many standing people with d.6b for no reason. I WISH it were that fast.

Wait, I wonder if Noel can still drive cancel upon landing? BBCP PLS!

Posted
All this damage... and here I was thinking I would never lose to Luna again with 2D no longer being such a pain. I'm still gunning for that.

2D not a pain? Dude I can 2D your 4C at max range now. People keep thinking this is a nerf, I cant wait to fuck with new 2D lol

Posted
2D not a pain? Dude I can 2D your 4C at max range now. People keep thinking this is a nerf, I cant wait to fuck with new 2D lol

Yeah, I'm not sure how people think it's a nerf. I see it as "holy shit, we can fly half way across the screen with 2D".

Posted (edited)
2D not a pain? Dude I can 2D your 4C at max range now. People keep thinking this is a nerf, I cant wait to fuck with new 2D lol

I remember seeing it used to punished a couple whiff moves in recent videos (I forgot which ones exactly) ... it goes quite the distance. I'm still curious at how much faster it'll be under OD as well.

Edited by Setsuna
Posted
I remember seeing it used to punished a couple whiff moves in recent videos (I forgot which ones exactly) ... it goes quite the distance. I'm still curious at how much faster it'll be under OD as well.

Yeah, I think 2D will be useful against zoners as well.

Posted
Jiyuna says mashing 4d 2d is the new hot shit.

I imagine its because 4D > d.2D combos on fatal and normal hit. Makes sense to me.

Posted

So 4D still looking like a boss move. Also, 2D and d.2D having different arcs/distances is gonna be kinda fun to mess with. I know I liked new 2D the moment I saw it.

Posted

Still saw 2D lose to Spike Chaser once... seems to have a better chance of beating it this time around though.

Posted

Well i have mix feelings about 2D. i kinda miss having a cross up 2D (now that i think about it i rarely used it lol) but then again it does look like it can be usefull against zoners.

Posted

Crossup 2D had the added effect of using one of your opponents bursts.

By the way, isnt 2D in OD the same as EX? Which means we can still do crossup 2D in OD, and they cant burst it.

Posted

I'd think it would still keep the pull since d.2D does the same thing while retaining the old arc.

Posted (edited)

So, now that u get damage in Chrono Phantasma u are welcomed into the "5k and over club." Our members include Carl, Valkenhyn, and newly added Noel Vermillion. Its very nice for u to join us. Perks of our club include; chronic salt form your opponents, consistent rage burst courtesy of your 6B, constant hate mail, an all exclusive pass to our salt lake, coupled with our special hate fan base. Courtesy of everyone not in the "5k and over club"

Its a pleasure to welcome u into our society ^-^ Please enjoy your stay with us and have a wonderful time in Chrono Phantasma.

Edited by Akira-Shiro
Posted

lol yes,, however the downfall to your 5k is that u lost ALL of your reversal options.... how unfortunate. TBH im very happy about this, without D's to mash u can tell the skilled noels from the scrubby ones =3 Cant wait

Posted

You'd be a fool to not see Noel's reversal options in CP. Wait...that's how it's always been...

And we've been in the 5k and over club many times before. Silly "normal" characters users.

Posted

do you guys seriously think noel's "reversal" game (if you could call it that) is anywhere near as effective as it was before? Have fun doing 2D at close range, dodging a low, and completely missing putting yourself in drive next to your opponent for pretty much no reason. And isnt 4D only projectile invul now? :V

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