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Posted
In the Japanese videos, it doesn't really turn the tides as strong as, let's say, Litchi's OD. Look at ArcFest and how Galileo does wakeup clutch OD into game.

Usually, I've seen Tagers use it to stall for time at the last ten seconds of a fight or start the match off with activating OD to gain full Spark meter against Mu players.

I'm still trying to find a video with tager using OD >.> so an arc revo video could work. :/

it makes sense that it got changed though...magnetism forced on the opponent would seem overpowered... actually it ain't but it'd make sense if said magnetism ended right when the OD ended.

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Posted
I'm still trying to find a video with tager using OD >.> so an arc revo video could work. :/

it makes sense that it got changed though...magnetism forced on the opponent would seem overpowered... actually it ain't but it'd make sense if said magnetism ended right when the OD ended.

Here you go. Was trying to find a good enough quality to show the magnetism effects clearly.

http://www.youtube.com/watch?v=IiECilnH9Y4&t=8m16s

Posted
If you watch it again, he uses his Spark Bolt and he'll still be in Overdrive. You can see it after he uses it.

edited my post to reflect the thing. XD

also I saw magnetism stuff wear off like.. a second after when the OD started before he fired it.

Posted
In the Japanese videos, it doesn't really turn the tides as strong as, let's say, Litchi's OD. Look at ArcFest and how Galileo does wakeup clutch OD into game.

Usually, I've seen Tagers use it to stall for time at the last ten seconds of a fight or start the match off with activating OD to gain full Spark meter against Mu players.

Tagers actual OD is pretty weak compared to everyone else and is something that definitely needs to be upgraded in any future balance patch. Currently The greatest use for Tagers OD is for a fully invincible Guaranteed reversal OD>720.

https://www.youtube.com/watch?v=kmjeU6mHn-0#t=12m31s

Posted
Tagers actual OD is pretty weak compared to everyone else and is something that definitely needs to be upgraded in any future balance patch. Currently The greatest use for Tagers OD is for a fully invincible Guaranteed reversal OD>720.

https://www.youtube.com/watch?v=kmjeU6mHn-0#t=12m31s

it should of been like the loketest version. if arc wanted tager to be powerful.

Posted
it should of been like the loketest version. if arc wanted tager to be powerful.

loketest version wasnt that powerfull since magnetism by itself is still weak, but that effect still should have stayed as a part of the curernt version. I think Tagers OD should be improved by having spark instantly reaching max upon activation, re adding the instant magnitization effect and having magnetism pull greatly increased.

Posted
Tagers actual OD is pretty weak compared to everyone else and is something that definitely needs to be upgraded in any future balance patch.

Right. I agree.

loketest version wasnt that powerfull since magnetism by itself is still weak, but that effect still should have stayed as a part of the curernt version. I think Tagers OD should be improved by having spark instantly reaching max upon activation, re adding the instant magnitization effect and having magnetism pull greatly increased.

Yeah. At the loketest, just having that magnetic field didn't really seem to help. And it's really redundant if they were already magnetized.

Posted

So if you guys wanna help me out on updating and creating guides etc etc then contact me on twitter: @AxisTheBeast skype, axisthebeast/TB axis

or PM me on here A.X.I.S.

Posted
A fair character guys. :V But still, isn't Nu just as bad as this match up?

To be honest not really. It is a bad matchup but it is still manageable.

  • 4 weeks later...
Posted

Not really. Unless the jump in move in question has landing recovery, there's a good chance you'll just get 5A'd out of the tail end of your backdash.

Posted
Then what's the best way to deal with a meaty jump in.

623C. Works best if you chose Ragna first though.

Posted
Then what's the best way to deal with a meaty jump in.

quick get up air grab

  • 1 month later...
Posted

I really wish this game would hurry up and come out so you guys can give me valuable gameplay hints. :3

CP is my first game since the original CT and nearly all the new cast since then are threatening to give me an aneurysm. Especially Hazama, who everyone and their mother plays at my semi-local gésen.

At least Sledge beats Amane's drills cold.

Posted

I wish this game would come out too.

Sadly we have to wait for October.

Posted (edited)

Playing Tager is suffering.

Z1kE00l.jpg

(the machine left of center also has a Hazama playing, he's doing the exact same move the center one is.)

Edited by Gerk
Posted (edited)

http://www.youtube.com/watch?v=r_nCjjDfPLk#t=9m51s

uuuuuuuUUUUUUUUUUUGH. Every time something like this happens I just sob in a corner. Any time something ignores magnetism, it just makes it feel like magnetism is a complete fucking joke.

... sorry, I kinda just wanted to share my pain. I mean I'm perfectly aware that all supers pretty much ignore magnetism... but whyyyyyyyyyyy.

Sigh, at least it seems like they made it so non-super things largely don't ignore it anymore.

EDIT: Fixed the link maybe?

Edited by Darlos9D

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