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Posted
Can all Crush triggers be charged? When Tager does his.....what is the significance of it?

Yes all can be charged but seems like its only used for timing and nothing else. There is no extra damage,invinciblity or any other special effects. Its stupid because Tagers should at least pull people in when they are magnetized.

Posted (edited)
Yes all can be charged but seems like its only used for timing and nothing else. There is no extra damage,invinciblity or any other special effects. Its stupid because Tagers should at least pull people in when they are magnetized.

Charged CTs deal more damage to the Barrier gauge when blocked.

Edited by Ctrlaltwtf
Posted

Any thoughts of corner combo ender to a sledge/hammer? not a fan of GP especially on the corner

if they Neutral Tech = get a 50/50

Rolls can be catch with 5B/2B

sample

back against the corner

2C>AC>6C>j.C>j.D>5B>sledgeA>5A>4D>5C>5D>SledgeB>Hammer

writing in my memory so notation might be wrong and could be optimized further

damage is weaker though

Posted

if they Neutral Tech = get a 50/50

Rolls can be catch with 5B/2B

I don't see what your problem is with this. That's actually like really good oki seeing as you can 5A a roll on reaction and get a crouching confirm as well. It isn't like CSE where you'd get a launched hit.

Posted (edited)

Personally I'm liking doing

back to corner > stuff > collider > 6C > j.2C > 5B > 6A > ASledge > 5C > 6B > j.C > j.D > 5D > BSledge

Final BSledge may whiff depending on the starter but it catches people mashing forward roll and leaves you at some advantage if they neutral tech and it whiffs or hits. Sometimes enough to get a nice meaty j.B or something. Probably needs further testing though.

There might be better stuff out there just sharin'.

Edited by lardbucket
Posted (edited)

aight tested Sledge/hammer Corner ender more

Sometimes due to hitstun decay or height they can air-tech the sledge/hammer

j.B meaty might be pretty useful in this situation that if they chose to forward/back air tech you can react with an aerial buster

and if they neutral air tech or don't air tech at all you can proceed with the j.B

Also you can actually link a gadget finger at end of the sledge/hammer if you want extra meter or want GF oki in the corner

standard ender is 5C>6B>5D>SledgeB>Hammer

6B is optional

Postin combo later at the combo thread after I review some footage I recorded

> collider > 6C > j.2C > 5B >

I tried this and failed miserably :v:

Only did the link once successfully prolly doing something wrong lol

Edited by lolokoa
Posted

You are not alone in this. That link has become a bit more difficult to combo. In fact, you can't link a 5B after a Just Elbow anymore. :/ I can link a 5A on Rachel, and that is about it.

Posted

I have a quick question. I dont own the game so I cant test it out myself. After Tager does a Atomic Collider, Is he able to continue the combo if the opponent is not magnetized. I'm think he can but not 100% sure.

Posted

In midscreen he can either a diagonal spark and sometimes with 2D if the combo is not yet heavily prorated

Collider into the corner you can link either 6C>stuffs or 2D>5A>4D>stuffs

Posted (edited)
I have a quick question. I dont own the game so I cant test it out myself. After Tager does a Atomic Collider, Is he able to continue the combo if the opponent is not magnetized. I'm think he can but not 100% sure.

Near the corner he can combo from it easily but from Midscreen he can only continue into a combo with sparkbolt or rapid cancel now after AC. Even with magnetism only a couple characters can be comboed from AC easily midscreen. On the bright side Tager has new magged and non magged midscreen combo routes and is not dependant on AC anymore for midscreen combos. Also magnetized ACx2 midscreen is a great tech trap reset tool now on most chars. So to me the only bad thing is you cant do much with anti air collider midscreen without meter now and AC>6C>GadgetWhiff should have been made to work on everyone.

Examples of good AC rapid cancel combos:

http://www.youtube.com/watch?v=lXqN1bsvjGQ&t=1m1s

http://www.youtube.com/watch?v=KdyM-CorcSw&feature=youtu.be&t=1m43s

Edited by TagerTime
Posted
You are not alone in this. That link has become a bit more difficult to combo. In fact, you can't link a 5B after a Just Elbow anymore. :/ I can link a 5A on Rachel, and that is about it.

hahaha yep that link doesn't work most times anymore.

It seems like j.2C is closer to its CT counter part.

  • 4 weeks later...
Posted

Just wanted to drop in and tell you guys that I was playing online with Tager and I did SB > 5C > MTW on someone and my opponent burst between 5C and MTW and I got knocked away but I could still hear Tager say "Here it goes". Then I went into training mode and did 5A > MTW and had the dummy burst after getting hit by the 5A. Before the flash could come up Tager kept getting knocked away by the burst but I could still hear his quote when using it. I even saw him go into start up animation. I'm afraid to say this but, MTW is no longer burst safe. :vbang:

Posted
Does anyone know the new data on atomic collider?

Its been posted in the wiki. Shortcut link in my signature.

Just wanted to drop in and tell you guys that I was playing online with Tager and I did SB > 5C > MTW on someone and my opponent burst between 5C and MTW and I got knocked away but I could still hear Tager say "Here it goes". Then I went into training mode and did 5A > MTW and had the dummy burst after getting hit by the 5A. Before the flash could come up Tager kept getting knocked away by the burst but I could still hear his quote when using it. I even saw him go into start up animation. I'm afraid to say this but, MTW is no longer burst safe. :vbang:

Its a new system wide mechanic. Burst goes through everyone's supers now.

Posted
Its been posted in the wiki. Shortcut link in my signature.
I thought it was wrong because the values seemed off. I guess collider automatically applies combo rate now instead of ignores it? That seems so backwards to me. I thought the Head attribute invulnerability numbers were a little weird too. Guess I'm just too suspicious.
  • 1 month later...
Posted

Ok gentlemen I heat that there is a patch on the way in May possibly. This is most likely because of Kokonoe and some other characters but.....this is a very scary time for us. I am already wondering what Tager is going to lose. I get the feeling that they are gonna secret nerf him again the way they always do. What do you guys think??

Posted (edited)
Ok gentlemen I heat that there is a patch on the way in May possibly. This is most likely because of Kokonoe and some other characters but.....this is a very scary time for us. I am already wondering what Tager is going to lose. I get the feeling that they are gonna secret nerf him again the way they always do. What do you guys think??

My guess is, if anything, they'll either remove the ability for people to Burst on GP at all, or they'll make so it's actually Burstable. Right now it's a bit wonky the way it works (you can Burst on the second hit but it doesn't hit Tager)

Apart from that I can't see anything they would immediately think needs changing on Tager. They might decide that air loops are dumb and remove them but he has other combo options that are plenty good enough.

Edited by Ctrlaltwtf
Posted
Apart from that I can't see anything they would immediately think needs changing on Tager. They might decide that air loops are dumb and remove them but he has other combo options that are plenty good enough.

I hope if they do decide to axe his jump loops, that they return his Extend properties on Collider and 360s, so those combo avenues open up again.

Posted
I hope if they do decide to axe his jump loops, that they return his Extend properties on Collider and 360s, so those combo avenues open up again.

Yeah. Raw AC starter being almost useless was a really odd choice this time around.

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