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Posted (edited)

http://www.youtube.com/watch?v=ACkW58XayQc#t=5m32s

It looks like 6A has 640 damage, and still has P1 80 and P2 92, unchanged from CS:EX damage and proration.

I'm certain now that 2D gets a buff from OD. Perhaps a bonus proration or an outright P2 change? Whatever the case, it's effective non-starter proration in OD is 92 instead of 82. I'm not sure if it also happens to 6D or 5D or j.D?

http://www.youtube.com/watch?v=ACkW58XayQc#t=9m7s

Um...this appears to be a crazy high buff to j.D in OD.... I'm getting a buff of proration so high that j.D no longer prorates the combo in OD...it buffs it a little (effective non-starter "proration" in OD looks like 102 instead of 82, assuming non-starter Touga is the same as in CS:EX).

http://www.youtube.com/watch?v=a6f8fm3bBXo#t=4m7s

Seems like 6D has 800 base damage, based on that combo. Messing with P1 would not produce the desired result.

EDIT: Don't want to triple post...but http://www.youtube.com/watch?v=NrtB1g--a4U#t=2m25s

Hiyoku starter does 2387 :)

EDIT: From the looks of things, CT has 1420 or so base damage, based on http://www.youtube.com/watch?v=GrPuQ1FvTmg#t=36s and http://www.youtube.com/watch?v=8WCNgoYPt6A#t=14m3s. Also, I'm pretty sure OD does buff 6D to have an effective non-starter proration of about 92 based on Chirudo's 6.5k combo and Tetsu's stunts against Bang in training mode :yaaay:

Edited by cadacus_ater
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Posted

Hey one thing I noticed from this ^^ video is that Jin went 2A CH>2A>5C>6C>2D. 5C connected to 6C without a counter hit.

Posted

She was crouching when she got hit. It's a bit hard to tell with Bullet because of her neutral "hunching" sprite. She actually stops hunching when she gets hit standing and that's how you can tell her apart from when she gets hit crouching.

Posted

Guys, why haven't I seen (Air combo ending in j.5D) and then hizangeki (first hit) and then continue the combo from the ground? Does it not work anymore?

Posted
Guys, why haven't I seen (Air combo ending in j.5D) and then hizangeki (first hit) and then continue the combo from the ground? Does it not work anymore?

There's not much of a point in doing that since you could simply just land after j.D and continue the combo as long as you haven't double jumped during an air combo. However, j.D > Hzangeki (1) > 6C does work so it can easily boost your combo's damage output by quite a bit.

I guess they're trying to be a little more conservative when it comes to their meter. A Hizangeki reset would do much more damage than a Hizangeki mid-combo.

Posted

The cross-up looking thing with j.236D or 22C stagger? If it's the former, then I'm told that it's just Tsubaki that might have moved forward before blocking the j.236D :v:

Posted

I really do hope it has a vacuum effect for lulz, but I thought she might have moved from expecting a crossup earlier than what happened.

Posted

6b > j.214d will rule netplay like a tyrant.

Posted

TK j.214D will have a similar effect.

Mid-screen, you'd use it if it's for the kill but in the corner, you'll be getting 4K+ out of it.

Posted

Moy, I think you might be right about j.236D. Tonberry pointed out him doing it multiple times, but I don't see Tsubaki moving at all.

Posted

I want to believe that it does have a vacuum effect but I guess we'll just have to wait and try it out for ourselves.

  • 3 weeks later...
Posted

You might actually be right, so i owe you an apology. i remember seeing a match VS Azreal, it looked like it pulled him forward on block.

i might just be stupid and or seeing things though

Posted
http://www.youtube.com/watch?feature=player_detailpage&v=UkYkSjcDxgg#t=466s

I guess this is really the only answer to Bang's distortion command grab in the air. Has anyone else seen any other ways to react to this?

Looks quite interesting to be honest. I don't think i've even come across a situation like that in a video. OD seems to be the only way to avoid the command grab. Maybe Hizangeki will be a possibility IF the first hit hits a bit behind Jin, but not too sure about that. Also j.236D might be an option to avoid it, because you get that extra "boost" up when using j.236D, might be enough to make the command grab whiff. But yeah... 25 heat and all that, so is it really worth it? Obviously this is all theoretical since i haven't seen much.

On another note, I saw this amazing "potential" (I say potential because it was blocked) reset.

http://www.youtube.com/watch?v=dhzNxgJcy0U&t=4m22s

Posted
You might actually be right, so i owe you an apology. i remember seeing a match VS Azreal, it looked like it pulled him forward on block.

i might just be stupid and or seeing things though

lol, you don't owe me an apology. We're just speculating here, my theory might be wrong in the long run.

Bang's teleport super... I've seen some people mash out of it in the ground so hopefully it's slow enough so that we can get a j.2C out and tag him with it. I highly doubt it's that slow though, so probably an air Ice Arrow if it has start-up I-frames or maybe a j.236D if it pushes you up and outta the way like Kid said. If j.236D or Ice Arrow work to avoid it, I'll gladly spend some meter for either of those options just to avoid some damage lol.

Those CT resets will probably work a few times and then people will remember to Barrier block at all times against Jin, just as they would after a j.D.

Posted

Who knows, hopefully we can combo off of it. It will be fun to call out some anti-airs with it lol.

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