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Posted

Yutta? lol no

Tetsu used to be arguably the best Jin but he moved on to Rachel but still plays Jin on the side.

Fenrichi, Ronitta, Eruo... all good Jins. Whatever happened to Ren? lol

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Posted
Yutta? lol no

Tetsu used to be arguably the best Jin but he moved on to Rachel but still plays Jin on the side.

Fenrichi, Ronitta, Eruo... all good Jins. Whatever happened to Ren? lol

Lmao Well I remember Yutta was a Ragna back in CS:EX but I like his Jin. But I really don't know what happened to Ren. I used to watch him before Yutta came around. But thanks for the heads up. lol

Posted (edited)

Tetsuwo was one of the best

I wonder what happened to him

EDIT:

oh wait, he plays Rachel now. lol

Edited by Frailty
Posted
that combo only works on standing fatal in extend as well.

there's a couple of possible reasons why:

1. hitboxes acting funky

2. can not attack asap after jumping

3. something else?

i don't know which one is right

No, 5B-5C-j2C-j.D works without fatal in extend. J.2C was made a frame slower in CP, but it should still work.

Posted (edited)
that combo only works on standing fatal in extend as well.

there's a couple of possible reasons why:

1. hitboxes acting funky

2. can not attack asap after jumping

3. something else?

i don't know which one is right

Probably a combination of 1 and 2...or maybe just 1. I've managed to connect raw 5C > j.2C in training mode against Tager in Extend, but you have to attack as fast as you possibly can. Other characters are short enough that it's very hard to connect with, much less combo off of.

Edited by cadacus_ater
Posted
No, 5B-5C-j2C-j.D works without fatal in extend. J.2C was made a frame slower in CP, but it should still work.

Correct

It might work against Tager in CP, guess we'll find out in a few days.

Other than that, [5C > j.2C > (Delayed) j.C] x N works on 5D Fatal.

Posted (edited)

Tetsuwo went back to Jin after the 4v4, Rachel is now the side character. He's pretty active now (He Jumped to 19th dan right after going back to jin...dropped to 18th, then 16th, back to 17th now etc)

Dora says Tetsuwo and Fenrich are the best.

Ren.......his card/games played hasn't changed since July :(

EDIT: Updated the jin video thread for whats probably gonna be the last time for a while...I wanna play too after all ;;

Edited by Jourdal
Posted

interesting, i'm pretty sure second hit of ice car has minimum damage 200 when the 1st hit connects

Posted (edited)

^yup its pretty nice

new combos are pretty easy to do also

standard corner combo routes seem to be

starter>3c>ice car>5b>5c>6c>6d>6c>sekka>5b>5c>sekka

starter>3c>ice car>5b>5c>sekka>5b>5c>2c>air combo

crouch starter>6c>ice car>5c>6c>6d>6c>sekka>5b>5c>sekka

crouch starter>6c>ice car>5c>sekka>5b>5c>2c>air combo

best to opt for air combo ender if you already use a freeze

ct>hizangeki in terms of extra damage early in a combo

6c>ct>6c>6b>hizangeki>6c>ice car>5c>2c>air combo does about 6.3k

more later

Edited by xlolxlolx
Posted (edited)

CP is here, time to login to dustloop again.

Best meterless corner combos with Sekkajin knockdown I have found so far: (Rehhyou is 623C)

3C > ice car > 5B(1) > 5C > 2C > 6C > Rehhyou, 5B (2) > 5C > 6C > 6D, 2C > 3C > sekkajin

(1 hit) > 3C > ice car > 5B(1) > 5C > 2C > 6C > Rehhyou, 5B (2) > 5C > 2C > j.D, 5C > 3C > sekkajin

(2 hit) > 3C > ice car > 5B(1) > 5C > 2C > 6C > Rehhyou, 5B (1) > 5C > 2C > j.D, 5C > 3C > sekkajin

Basically you do DP loop if you have 2 hits or less before 3C

(3 hit) > 3C > ice car > 5B(1) > 5C > 2C > (delay) 6C > 6D, IAD/Jump j2C > jC > 5B (2) > 2B > 5C > 3C > sekkajin

(4 hit) > 3C > ice car > 5B(1) > 5C > 2C > (delay) 6C > 6D, IAD/Jump j2C > jC > 5B (2) > 5C > 3C > sekkajin

(5 hit) > 3C > ice car > 5B(2) > 5C > 6C > 6D, IAD/Jump j2C > jC > 5B (2) > 5C > 3C > sekkajin

Not a good idea to do 5 hits before 3C and definitely not good to do 6 hits or more.

The way to maximize damage is to stuff in as many C attacks as possible (and avoid B attacks) at the start, then follow the optimal route.

Combos starting with A is different though, the hitstun decays really quickly so you can't get more than 2.5k damage in...

Edited by Ice Cube
Posted

yeah, that was amazing. jin might have some more interesting stuff than i thought haha

Posted (edited)

Day 1 midscreen Overdrive combos: (OC is overdrive cancel) (you health needs to be low enough)

5B (2) > 5C > 3C > OC > 5C > (delay) 6B > Hizansen > 6C > Sekkajin > 5C > 3C > ice car > 5C > ice wave super (5k)

(crouch) 5C > 6C > 2D, 6C > OC > dash 5C > (delay) 6B > Hizansen > 6C > Sekkajin > 5C > 3C > ice car > ice wave super (5.7k)

add a Crush Trigger after 2D for 6.4k. Sexy.

EDIT: Found better stuff.

5B (2) > 5C > 3C > OC > dash 5C > 6C > 2D, 6B > Hizansen, 6C > Sekkajin, 5C > 3C > ice car > 5C > ice wave super (5.2k)

(crouch) 5C > 6C > 2D, 6C > OC > dash 6C > 2D, 6B > Hizansen, 6C > Sekkajin, 5C > 3C > ice wave super (5950)

add a Crush Trigger after 2D and omit the last 5C for 6.4k.

Edited by Ice Cube
Posted (edited)

Man CP Jin is like CT Jin scrub level char now. Really fun, really easy to learn(got a good hang of him in about 5-8hours lol), but once again not really much effort at all. Its ok though he can win tournaments now :D.

makes me want to go back to dan

Edited by xHarukashii
Posted

Damn, why does 2D feel so freaking slow? I had to check the frame data to see whether it's truly slower, but the wiki says it's the same as csex.

Was the mook incorrect, or am I imagining things?

Other than that, Jin's too easy as expected. The only execution heavy part is the 22C~D Rehhyou route, the dash 5B feels almost as tough as CH Rehhyou > 66 5C in csex.

I'm also having a little trouble on the FC 5D challenge combo because of that last 5C > [j.2C > j.C] x2, the rest of the loop is pretty easy.

(crouch) 5C > 6C > 2D, 6C > OC > dash 6C > 2D, 6B > Hizansen, 6C > Sekkajin, 5C > 3C > ice wave super (5950)

Can't the 6C in bold be omitted while on higher hp? 2D > OD doesn't count as a an ODC, so you'll get more OD time out of it.

Posted (edited)

When i see Jin placing in the US

(Stunedge winning SB 2009 in CT is still the one and only time Jin has won anything significant here)

, much less Japan I'll start getting worried. Too good on paper, still Jin in practice. Also doesn't help we've been watching CP Jin for a year and a good chunk of the work was done for us.

Jin being easy to get used to means i can focus on trying other characters lol.

EDIT: Short Jin CMV

http://youtu.be/tb2TPjnuvdQ

Edited by Jourdal
Posted (edited)

Can't the 6C in bold be omitted while on higher hp? 2D > OD doesn't count as a an ODC, so you'll get more OD time out of it.

Change it to 5C > 6B > Hizansen route (the other version I posted), since 2D > OC > 6C won't connect.

You shouldn't really activate OD when your health is high though

Edited by Ice Cube
Posted

Ok guys I've been out of the game since cs1, but I've come back and I'm ready to get my hands dirty.(That and I have a score to settle with @demon wind bomb (dwb) my brother.) I'm looking to play a more aggressive version of Jin similar to hollow haven. My question is in this version of the game, can Jin be played fairly aggressively and what are his best pressure strings and get in moves.

Posted

My experience at TRB last night has convinced me that Jin has a much better spacing game this iteration. Complemented by his ability to easily confirm farther/higher hits and his better midscreen damage, he's just all around really good this iteration. I feel like I did in CSII now, damn. I'm having a ball with this game so far. I can finally stop people from blatantly pressing buttons.

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