Moy_X7 Posted October 22, 2013 Author Posted October 22, 2013 Yutta? lol no Tetsu used to be arguably the best Jin but he moved on to Rachel but still plays Jin on the side. Fenrichi, Ronitta, Eruo... all good Jins. Whatever happened to Ren? lol
EPIC_POTATOCHIP Posted October 22, 2013 Posted October 22, 2013 Yutta? lol no Tetsu used to be arguably the best Jin but he moved on to Rachel but still plays Jin on the side. Fenrichi, Ronitta, Eruo... all good Jins. Whatever happened to Ren? lol Lmao Well I remember Yutta was a Ragna back in CS:EX but I like his Jin. But I really don't know what happened to Ren. I used to watch him before Yutta came around. But thanks for the heads up. lol
Frailty Posted October 22, 2013 Posted October 22, 2013 (edited) Tetsuwo was one of the best I wonder what happened to him EDIT: oh wait, he plays Rachel now. lol Edited October 22, 2013 by Frailty
darkasjinksu§ Posted October 22, 2013 Posted October 22, 2013 that combo only works on standing fatal in extend as well. there's a couple of possible reasons why: 1. hitboxes acting funky 2. can not attack asap after jumping 3. something else? i don't know which one is right No, 5B-5C-j2C-j.D works without fatal in extend. J.2C was made a frame slower in CP, but it should still work.
cadacus_ater Posted October 22, 2013 Posted October 22, 2013 (edited) that combo only works on standing fatal in extend as well. there's a couple of possible reasons why: 1. hitboxes acting funky 2. can not attack asap after jumping 3. something else? i don't know which one is right Probably a combination of 1 and 2...or maybe just 1. I've managed to connect raw 5C > j.2C in training mode against Tager in Extend, but you have to attack as fast as you possibly can. Other characters are short enough that it's very hard to connect with, much less combo off of. Edited October 22, 2013 by cadacus_ater
Moy_X7 Posted October 22, 2013 Author Posted October 22, 2013 No, 5B-5C-j2C-j.D works without fatal in extend. J.2C was made a frame slower in CP, but it should still work. Correct It might work against Tager in CP, guess we'll find out in a few days. Other than that, [5C > j.2C > (Delayed) j.C] x N works on 5D Fatal.
Jourdal Posted October 23, 2013 Posted October 23, 2013 (edited) Tetsuwo went back to Jin after the 4v4, Rachel is now the side character. He's pretty active now (He Jumped to 19th dan right after going back to jin...dropped to 18th, then 16th, back to 17th now etc) Dora says Tetsuwo and Fenrich are the best. Ren.......his card/games played hasn't changed since July EDIT: Updated the jin video thread for whats probably gonna be the last time for a while...I wanna play too after all ;; Edited October 23, 2013 by Jourdal
Dawn of Musou Posted October 24, 2013 Posted October 24, 2013 Oh yes, the god is back~ http://youtu.be/NozzpvwvLXY?t=4m37s Know who this Jin is? 15-dan and pretty solid but I don't think I've seen him before. Lol @ everyone being on the CP train and I'm just here in the non-importing corner Hope you guys discover some new stuff in the lab.
shtkn Posted October 24, 2013 Posted October 24, 2013 interesting, i'm pretty sure second hit of ice car has minimum damage 200 when the 1st hit connects
xlolxlolx Posted October 24, 2013 Posted October 24, 2013 (edited) ^yup its pretty nice new combos are pretty easy to do also standard corner combo routes seem to be starter>3c>ice car>5b>5c>6c>6d>6c>sekka>5b>5c>sekka starter>3c>ice car>5b>5c>sekka>5b>5c>2c>air combo crouch starter>6c>ice car>5c>6c>6d>6c>sekka>5b>5c>sekka crouch starter>6c>ice car>5c>sekka>5b>5c>2c>air combo best to opt for air combo ender if you already use a freeze ct>hizangeki in terms of extra damage early in a combo 6c>ct>6c>6b>hizangeki>6c>ice car>5c>2c>air combo does about 6.3k more later Edited October 24, 2013 by xlolxlolx
Ice Cube Posted October 24, 2013 Posted October 24, 2013 (edited) CP is here, time to login to dustloop again. Best meterless corner combos with Sekkajin knockdown I have found so far: (Rehhyou is 623C) 3C > ice car > 5B(1) > 5C > 2C > 6C > Rehhyou, 5B (2) > 5C > 6C > 6D, 2C > 3C > sekkajin (1 hit) > 3C > ice car > 5B(1) > 5C > 2C > 6C > Rehhyou, 5B (2) > 5C > 2C > j.D, 5C > 3C > sekkajin (2 hit) > 3C > ice car > 5B(1) > 5C > 2C > 6C > Rehhyou, 5B (1) > 5C > 2C > j.D, 5C > 3C > sekkajin Basically you do DP loop if you have 2 hits or less before 3C (3 hit) > 3C > ice car > 5B(1) > 5C > 2C > (delay) 6C > 6D, IAD/Jump j2C > jC > 5B (2) > 2B > 5C > 3C > sekkajin (4 hit) > 3C > ice car > 5B(1) > 5C > 2C > (delay) 6C > 6D, IAD/Jump j2C > jC > 5B (2) > 5C > 3C > sekkajin (5 hit) > 3C > ice car > 5B(2) > 5C > 6C > 6D, IAD/Jump j2C > jC > 5B (2) > 5C > 3C > sekkajin Not a good idea to do 5 hits before 3C and definitely not good to do 6 hits or more. The way to maximize damage is to stuff in as many C attacks as possible (and avoid B attacks) at the start, then follow the optimal route. Combos starting with A is different though, the hitstun decays really quickly so you can't get more than 2.5k damage in... Edited October 24, 2013 by Ice Cube
Jourdal Posted October 24, 2013 Posted October 24, 2013 Console stuff http://youtu.be/ciWdHWSBXTY http://youtu.be/P3fOo1NPEZI
Putin Posted October 24, 2013 Posted October 24, 2013 6C > 6B > Hizansen > 3C not fatal only? Yes pls
shtkn Posted October 24, 2013 Posted October 24, 2013 yeah, that was amazing. jin might have some more interesting stuff than i thought haha
xlolxlolx Posted October 24, 2013 Posted October 24, 2013 shit i thought only 2b was possible, ill have to mess around with OD too when i get home
cadacus_ater Posted October 24, 2013 Posted October 24, 2013 Ugh...you guys making me wish my copy arrived day one, lol. I am so hype right now
Ice Cube Posted October 25, 2013 Posted October 25, 2013 (edited) Day 1 midscreen Overdrive combos: (OC is overdrive cancel) (you health needs to be low enough) 5B (2) > 5C > 3C > OC > 5C > (delay) 6B > Hizansen > 6C > Sekkajin > 5C > 3C > ice car > 5C > ice wave super (5k) (crouch) 5C > 6C > 2D, 6C > OC > dash 5C > (delay) 6B > Hizansen > 6C > Sekkajin > 5C > 3C > ice car > ice wave super (5.7k) add a Crush Trigger after 2D for 6.4k. Sexy. EDIT: Found better stuff. 5B (2) > 5C > 3C > OC > dash 5C > 6C > 2D, 6B > Hizansen, 6C > Sekkajin, 5C > 3C > ice car > 5C > ice wave super (5.2k) (crouch) 5C > 6C > 2D, 6C > OC > dash 6C > 2D, 6B > Hizansen, 6C > Sekkajin, 5C > 3C > ice wave super (5950) add a Crush Trigger after 2D and omit the last 5C for 6.4k. Edited October 25, 2013 by Ice Cube
xHarukashii Posted October 25, 2013 Posted October 25, 2013 (edited) Man CP Jin is like CT Jin scrub level char now. Really fun, really easy to learn(got a good hang of him in about 5-8hours lol), but once again not really much effort at all. Its ok though he can win tournaments now :D. makes me want to go back to dan Edited October 25, 2013 by xHarukashii
Putin Posted October 25, 2013 Posted October 25, 2013 Damn, why does 2D feel so freaking slow? I had to check the frame data to see whether it's truly slower, but the wiki says it's the same as csex. Was the mook incorrect, or am I imagining things? Other than that, Jin's too easy as expected. The only execution heavy part is the 22C~D Rehhyou route, the dash 5B feels almost as tough as CH Rehhyou > 66 5C in csex. I'm also having a little trouble on the FC 5D challenge combo because of that last 5C > [j.2C > j.C] x2, the rest of the loop is pretty easy. (crouch) 5C > 6C > 2D, 6C > OC > dash 6C > 2D, 6B > Hizansen, 6C > Sekkajin, 5C > 3C > ice wave super (5950) Can't the 6C in bold be omitted while on higher hp? 2D > OD doesn't count as a an ODC, so you'll get more OD time out of it.
Jourdal Posted October 25, 2013 Posted October 25, 2013 (edited) When i see Jin placing in the US (Stunedge winning SB 2009 in CT is still the one and only time Jin has won anything significant here), much less Japan I'll start getting worried. Too good on paper, still Jin in practice. Also doesn't help we've been watching CP Jin for a year and a good chunk of the work was done for us. Jin being easy to get used to means i can focus on trying other characters lol. EDIT: Short Jin CMV http://youtu.be/tb2TPjnuvdQ Edited October 25, 2013 by Jourdal
Ice Cube Posted October 25, 2013 Posted October 25, 2013 (edited) Can't the 6C in bold be omitted while on higher hp? 2D > OD doesn't count as a an ODC, so you'll get more OD time out of it. Change it to 5C > 6B > Hizansen route (the other version I posted), since 2D > OC > 6C won't connect. You shouldn't really activate OD when your health is high though Edited October 25, 2013 by Ice Cube
Ryukeiser Posted October 25, 2013 Posted October 25, 2013 Ok guys I've been out of the game since cs1, but I've come back and I'm ready to get my hands dirty.(That and I have a score to settle with @demon wind bomb (dwb) my brother.) I'm looking to play a more aggressive version of Jin similar to hollow haven. My question is in this version of the game, can Jin be played fairly aggressively and what are his best pressure strings and get in moves.
xlolxlolx Posted October 25, 2013 Posted October 25, 2013 you get about the same dmg from non cOD and can do it at 90% health
Jyosua Posted October 25, 2013 Posted October 25, 2013 My experience at TRB last night has convinced me that Jin has a much better spacing game this iteration. Complemented by his ability to easily confirm farther/higher hits and his better midscreen damage, he's just all around really good this iteration. I feel like I did in CSII now, damn. I'm having a ball with this game so far. I can finally stop people from blatantly pressing buttons.
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