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Posted

Nerves probably. It was pretty similar to his Akira match. I wouldn't want tager first round in a single elim tournament :<

Posted

N-O used bullet before Jin, since the beginning of CP. After arc revo he started dicking around with Jin.

Next week the site should update with G & H blocks, tetsuwo was in H. It'll probably be the last footage of his CP Jin.

Posted
Also, does it look better to either do 3C sekkajin for midscreen rushdown, or go for the Ice car without followup?

"Look better"? I'm just gonna go ahead and say that the opponent can air tech out of 3C > 214B if done late in a combo, so there goes your potential knockdown.

You basically have 3 options for mid-screen knockdown:

1. 5C > Sekkajin: Stagger, acts as a "forced wake-up".

2. 3C > 214B~C: You get the most Heat gain out of this one, I usually see people get as much as 9 Heat out of it but I'm not exactly sure how Heat gain works in this game.

3. 3C > Sekkajin: You get the most screen carriage out of this and you can punish people's rolls with 3C > Sekkajin, IAD j.2C

Also, been seeing people use Hizansen as a spacing tool lol. Its about time.

Hizansen has similar risks when compared to Fubuki. Both cover a huge amount of space but both have a lot of recovery and are negative on block. In Hizansen's case, you're vulnerable and unable to perform any actions until you hit the ground and then you have 7 Frames of landing recovery.

Besides theres plenty of other stuff you can do in CP to compensate, j.D is a free crossup, and if your opponent isnt paying attention you can get a free grab..

Uh, why do you think that j.D is a "free" cross-up? You can't cancel it into Ice Car anymore to TRY and get away from the opponent and I highly doubt that Jin can auto-correct himself after the j.D in CP. So that means that the Ice Blades will fire in the opposite direction and that Hizansen will whiff. Other than that, if you don't cancel j.D into anything, you will get punished for it since the frame data for it is the same as CSE's (29+5 landing recovery frames).

In other words, you will have to spend 50 Heat in order to RC it if you don't want to get punished for it.

Posted
N-O used bullet before Jin, since the beginning of CP. After arc revo he started dicking around with Jin.

Next week the site should update with G & H blocks, tetsuwo was in H. It'll probably be the last footage of his CP Jin.

Oh wow, didn't know that.

Last footage of CP Tetsu Jin is him losing. Damn lol.

Posted

Just checked as many videos as I could and 214B's follow-up does indeed net a fixed amount of 9 Heat.

Posted

Uh, why do you think that j.D is a "free" cross-up? You can't cancel it into Ice Car anymore to TRY and get away from the opponent and I highly doubt that Jin can auto-correct himself after the j.D in CP. So that means that the Ice Blades will fire in the opposite direction and that Hizansen will whiff. Other than that, if you don't cancel j.D into anything, you will get punished for it since the frame data for it is the same as CSE's (29+5 landing recovery frames).

In other words, you will have to spend 50 Heat in order to RC it if you don't want to get punished for it.

Regarding the whole J.D thing, i meant when the opponent is landing from the air frozen, not the air dash, so you land then it seems like you can 5B,or 6A, Grab even.

Also, it seems like you'd only really want to use Ice Car followup in corner, you would be cheating yourself out of a strong sekkajin knockdown, hell even a Hizansen knockdown might mindscrew an opponent.

There's a lot of weird stuff you can do in the corner, but im wondering about tricks you could do with Air Ice Blade, the angle is iffy, but would you be able to use that as an advantage?

Posted

Fenrich does not have good luck against the Tager players. But yeah, I'd be pretty nervous to if I had to go up against one of those guys in a tournament.

Posted
Regarding the whole J.D thing, i meant when the opponent is landing from the air frozen, not the air dash, so you land then it seems like you can 5B,or 6A, Grab even.

Ah, ok, I thought you meant IAD j.D cross-up. I mean it does lead to good damage in the corner with an RC. Yeah, from a j.D reset you can do an ambiguous cross-under with 5B.

Also, it seems like you'd only really want to use Ice Car followup in corner, you would be cheating yourself out of a strong sekkajin knockdown, hell even a Hizansen knockdown might mindscrew an opponent.

There's a lot of weird stuff you can do in the corner, but im wondering about tricks you could do with Air Ice Blade, the angle is iffy, but would you be able to use that as an advantage?

It really depends on the combo starter. If you started the combo with an air hit/anti-air, doing a relaunch combo and ending it with Hizansen would pretty much carry the opponent from mid-screen to the corner and net you a lot of damage.

214B~C nets you a fixed 9 Heat gain and Jin could really use it to do some serious damage with the next combo through 214D, CT, or 22C~D.

In my opinion, ending a combo with 214B~C mid-screen would be the wisest thing to do. Meaty 2A after 214B~C punishes forward rolls and keeps people from mashing on emergency tech, so their only options are back roll or neutral wake-up. If they do a back roll and you call it out, you punish it with 5C and at that point you'll probably have 25 Heat so that you can confirm it into a combo that leads to 214D~C and nets you 4K+. If you don't call it out, no worries, they just rolled themselves close to the corner where any of your pokes leads to dumb damage as long as you have 25 Heat for 214D~C.

I would not end a combo with 214B~C in the corner for a few reasons:

1. You probably already used your 214B in the corner combo as it is the meat of corner combos (3C > 214B > Stuff or 6C > 214B > Stuff), so the next time you use 214B it will hit as an SMP move and the opponent will be able to tech out before you can use the follow-up.

2. Sekkajin knockdown is too strong, it allows you to punish rolls and safe jump with j.2C and it allows you to do empty jump mix-up with 2B and AD j.2C.

By air Ice Blade I'm assuming that you mean j.236D. j.236D doesn't have that much recovery and it locks the opponent down for a good while, theoretically speaking, you should be able to do an empty jump mix-up if you still have an air option (double jump, AD) and you used it relatively high in the air.

Posted (edited)
Hizansen has similar risks when compared to Fubuki. Both cover a huge amount of space but both have a lot of recovery and are negative on block. In Hizansen's case, you're vulnerable and unable to perform any actions until you hit the ground and then you have 7 Frames of landing recovery.

Uh, why do you think that j.D is a "free" cross-up? You can't cancel it into Ice Car anymore to TRY and get away from the opponent and I highly doubt that Jin can auto-correct himself after the j.D in CP. So that means that the Ice Blades will fire in the opposite direction and that Hizansen will whiff. Other than that, if you don't cancel j.D into anything, you will get punished for it since the frame data for it is the same as CSE's (29+5 landing recovery frames).

In other words, you will have to spend 50 Heat in order to RC it if you don't want to get punished for it.

My experiences with using Hizansen to space were rather positive... they can't punish if done at the right distance, but you may or may not have to block after landing. Sometimes you can backdash away.

To explain this better, Hizansen is a level 4 move, so 18 frames of blockstun. Assuming they block it on its first active frame, you get 16 frames to land and recover for it to be +/-0. If done close enough to the ground, this is practical. Even if the move ends up being as much as -4 or -5, keep in mind that they'd have to close distance before being able to use a move that fast, so you'd likely be able to recover and backdash or block. It's a similar concept to Mitsuru's 5A, but with landing recovery involved.

Something you might be able to do with j.D is airdash forward and j.D before crossing over, and then quickly use Hizangeki for an ambiguous crossover that should put you back on the side you started on, safe enough to land and block at worse. It has a good enough hitbox that hits a little below and behind it, but this will probably be tricky to pull off. I saw some crossover hizangeki hits land at AX. I also know that if you airdash and j.D, you keep your momentum enough to keep crossing over, whereas Hizangeki stops your momentum and pushes you back quite a bit.

Edited by Jyosua
Posted

Moy, it seems you were right about 214B~C followup being a guaranteed extra 9 heat gain.

That could be just what is needed to boost yourself to another EX or CT that Jin will always need at all times.

That is just too good to pass up, and it seems most of my midscreen knockdowns will be ending with that option, of course if you think your good enough to mindscrew with Sekkajin stagger for another combo, then by all means...

Also, the whole j.D to Hizangeki thing seems kind of fuzzy to me... it would be interesting to try out, but eh....

Saw a Jin use counter hit Fubuki just a bit past midscreen and then follow up with EX Ice Car to C followup for wallstick, for a decent 3k combo.

Posted

Yeah, I would probably only go for the Sekkajin stagger if the next combo has the potential to end the match and 3C > 22C if I'm somewhat close to the corner without 25 Heat for 214D~C. Other than that, 214B~C will be my go-to combo finisher mid-screen.

Fubuki into 214D could be done since CS I believe but now you get pretty good damage off 214D extensions as opposed to back in the day where you couldn't even hit the 3K mark off of it.

Posted
I forgot Ronitta used to play at Chariot sometimes.

http://youtu.be/D6jXQAeGej4?t=2m56s

Two good mirror matches. First is Kaqn Jin vs Ronitta (Wondering when Kaqn's Jin got to 17 Dan lol). Second is Kaqn vs Miya.

That's not Kaqn lol, that's Hijiro Yo. Kaqn jin is 14th dan and his nesica name will always have his name in it.

Fenrich OCV# 1

http://youtu.be/Jc43T6YaHcY

Fenrich OCV# 2 (Reverse OCV)

http://www.youtube.com/watch?feature=player_detailpage&v=YfvV4fLOYGU&t=420

Fenrich OCV# 3 (Reverse OCV)

http://www.youtube.com/watch?feature=player_detailpage&v=uuAVKsiT4ZQ&t=378

Posted

^

My god, that Fenrich!

Fubuki into 214D could be done since CS I believe but now you get pretty good damage off 214D extensions as opposed to back in the day where you couldn't even hit the 3K mark off of it.

Wait, what? Hitting 3k with Fubuki shouldn't be that much of a hassle. I don't remember the exact combo path but I'm pretty sure it's easily possible.

Posted
That's not Kaqn lol, that's Hijiro Yo. Kaqn jin is 14th dan and his nesica name will always have his name in it.

Fenrich OCV# 1

http://youtu.be/Jc43T6YaHcY

Fenrich OCV# 2 (Reverse OCV)

http://www.youtube.com/watch?feature=player_detailpage&v=YfvV4fLOYGU&t=420

Fenrich OCV# 3 (Reverse OCV)

http://www.youtube.com/watch?feature=player_detailpage&v=uuAVKsiT4ZQ&t=378

Oh, kinda just assumed because Kaqn has the same card picture he uses the same Jin color lol.

Fenrich still being amazing~

Posted

Fenrich too fucking godlike. Nice to see he's still crushing people with style.

I would love to see him take on Kaqn's Ragna someday. The ultimate UHD match. (I can dream can't I?)

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