xlolxlolx Posted October 30, 2013 Posted October 30, 2013 Wicked hard. Any tips on the timing? I probably won't ever pull this off during actual matches though... The last 6B > Hizansen, Fubuki only works against Tager I think. Against the other I needed to dash Fubuki, which reduces number of ice wave hits. you have to do max delay hizansen, not too different from the regular 6c>delay 6b>delay hizansen timing, on ground hit 6c you just need to delay 6b so that you end up a bit lower than them when it hits, i managed to pull it off once in netplay and i shouldve clarified, its walk fubuki haha
Jourdal Posted October 30, 2013 Posted October 30, 2013 The guy that made the 16 minute jid video uploaded a follow up. Really good stuff in here http://www.youtube.com/watch?v=GGvjAomTFuY
cadacus_ater Posted October 30, 2013 Posted October 30, 2013 (edited) highest ive gotten for ch 5b at 90% is 7006 ch 5b>6c>ct>tk hizangeki>6c>ice car>5c>6c>6d>od>6c>6d>6b>hizansen>fubuki>touga Wait...you can go ... > 6C > CT > TK hizangeki? Jin has so many combo branches with CH, OD, etc that it's crazy. There is some sick stuff in that video. Also thought I'd ask...has anyone been able to connect CH 6A > 5B on Plat or am I right in saying that it always whiffs? Edited October 30, 2013 by cadacus_ater
Jinny Posted October 30, 2013 Posted October 30, 2013 Thanks guys. I'll make sure to memorize all those for when I pick up Chrono Phantasma myself and get to practicing with Jin.
Jyosua Posted October 30, 2013 Posted October 30, 2013 I dunno if anyone else noticed this yet, but it appears that if you do a perfect TK Hizangeki midscreen, as close to the ground as possible, you can combo it into Ice Car D.
Jourdal Posted October 31, 2013 Posted October 31, 2013 (edited) Wait...you can go ... > 6C > CT > TK hizangeki? Jin has so many combo branches with CH, OD, etc that it's crazy. There is some sick stuff in that video. I thin CT>TK fake tsubaki is actually in that video too. That has to be the best Jin video out there right now. He covers so many routes and situations. @Jyosua, that guy covers it in the video too iirc. It's basically jin bible for me atm. Edited October 31, 2013 by Jourdal
Jyosua Posted October 31, 2013 Posted October 31, 2013 I thin CT>TK fake tsubaki is actually in that video too. That has to be the best Jin video out there right now. He covers so many routes and situations. @Jyosua, that guy covers it in the video too iirc. It's basically jin bible for me atm. Ah, I haven't watched the full thing yet. I just noticed it while playing casuals over the weekend. The timing seems a bit picky, but it's a helpful way to crack someone's defense midscreen when they don't expect you to use Hizangeki.
Yuushiro Posted October 31, 2013 Posted October 31, 2013 Fully charged DP D leads to a fatal counter too. I am not sure if people aware of that.
shtkn Posted October 31, 2013 Posted October 31, 2013 it needs to be a full charge and a CH for fatal good luck getting that
Rhythmic Posted October 31, 2013 Posted October 31, 2013 (edited) When ending a corner combo with double sekkajin and then doing neutral jump j2C safejump/rollcatch, is there a way to keep the opponent in the corner after catching a roll with the j2C (other than with a reset)? The j2c hits "late" into the roll so it always ends up hitting just slightly behind you. Right now I just do j2C 5b(2) 5c 2c jC j2c jC jD (j214c) but that makes me lose my corner advantage. I guess a reset off the jD and omitting the hizanshen could work but it would get really predictable after the first time. Backjump j2C instead of neutral jump j2C also catches rolls and keeps the opponent in the corner but it doesn't do anything against neutral techs (and even lets your opponent completely jump out on wakeup). Edited October 31, 2013 by Rhythmic
EPIC_POTATOCHIP Posted October 31, 2013 Posted October 31, 2013 OD > 6B > D Hizangeki > DC > 5B(2) > 5C > 6C > 6D > CT > 6B > C Hizangeki > 6C > 22C > 5C > 3C > Ice Fang. Pretty good ghetto over drive combo I made up in while sitting in the lab while I'm on campus with NO WIFI! Ugh! Dx But I think it does somewhere around 6190 damage though. lol
cadacus_ater Posted October 31, 2013 Posted October 31, 2013 Ok...Jin's damage is seriously stupid. Can get 6k+ from a crouching hit 5C with around 78 heat to start with at 80% hp left...from pretty near midscreen: [CO] 5C > 2C > 6C > 2D > CT, OD > 5C > 6B > 5C > 6B > j.214D > 66 6C > 22C > 66 3C > 623B > 632146C (6376/~28 iffy on the heat gain) If you opt for starting with only 51 heat, you can go this route instead, but you need to be a little closer to the corner for ice wave to connect after fubuki: [CO] 5C > 2C > 6C > 2D > CT, OD > 5C > 6B > j.214C > 66 6C > 22C > 66 3C > 623B > 632146C (5981/24) No time to optimize further tonight.
xlolxlolx Posted October 31, 2013 Posted October 31, 2013 (edited) here's the truly stupid thing about him: you can do almost the same dmg midscreen and with less meter hahaha @90% hp: crouch 5c>2c>6c>2d>ct>od>5c>6b>hizansen>6c>sekka>dash 5c>3c>ice car>3c>touga 6253 @100% hp: crouch 5c>2c>6c>2d>ct>od>5c>>6b>hizansen>dash 5c>3c>ice car>5c>3c>touga 5992 Edited October 31, 2013 by xlolxlolx
drzero7 Posted October 31, 2013 Posted October 31, 2013 BTW, anyone know of a good corner combo that starts with 2A? 5B IS ideal for corner combo, but you won't always get that. with 2A starter, the wall bounce to 5BC, and then 6C will whiff. So far, I discovered these two. Corner 2A, 5B(2), 5C, 3C, 214B, 5B, 5C, 2C, 6C, 623C or Corner 2A, 5B(2), 5C, 3C, 214B, 5B, 5C, 22C, 5B, 5C, 22C However, I want to know if there are better damage combo then that.
Putin Posted October 31, 2013 Posted October 31, 2013 Backthrow > Musou > OD > 6C > 2D > j.2C > j.C > Hizansen > 66C > 22C > 3C > Touga. 4751 dmg, 24 meter, 80% hp Does exactly 110 dmg more than the usual 100% version and nets 2 more meter. Theoretically it should work of normal throw as well since you can do throw > Musou > 6C, but I can't get the 6C to connect after the OD. It seems like it has recovery or something
PozerWolf Posted October 31, 2013 Posted October 31, 2013 What's with Jin's combos randomly not working? 5C>6C>EX Ice (last hit)>5C>6C>C DP>5B>5C>6C>6D>... For some odd reason, when the wall splat loses it's grip or whatever, 6C won't work in this combo. Why is that?
Jourdal Posted November 1, 2013 Posted November 1, 2013 Are you doing it too fast? There's some delay after the 6C before the D Ice car.
PozerWolf Posted November 1, 2013 Posted November 1, 2013 (edited) Are you doing it too fast? There's some delay after the 6C before the D Ice car. Oh, sorry, talking about the 2nd 6C. EDIT: I'm making the first hit of EX Ice Ride whiff to get the 6D later in the combo. Odd thing is, when I do it, if the opponent becomes wall splat, and I do the combo before he slips off, it works. However, the second he starts slipping off, and I successful get the combo anyways, the 6C in the combo will always whiff. Does slipping off increase hit deterioration? Edited November 1, 2013 by PozerWolf
shtkn Posted November 1, 2013 Posted November 1, 2013 time affects hitstun decay: http://www.dustloop.com/wiki/index.php?title=Damage_(BBCP)#Combo_System
Lucalibur Posted November 1, 2013 Posted November 1, 2013 But ain't the difference only of 5\10 frames at best? Man, that combo must really be pushing the limits of the new system.
PozerWolf Posted November 1, 2013 Posted November 1, 2013 time affects hitstun decay: http://www.dustloop.com/wiki/index.php?title=Damage_(BBCP)#Combo_System Ugh, I thought that they got rid of that system!! (the time part, anyways)
xlolxlolx Posted November 1, 2013 Posted November 1, 2013 did some testing, rehhyou route in corner and midscreen after ex ice car 1st hit whiff is worse than 6c>ice car>5c>(2c)>6c>6d>6c>sekka>2b>(5b)>sekka
Rhythmic Posted November 1, 2013 Posted November 1, 2013 (edited) When ending a corner combo with double sekkajin and then doing neutral jump j2C safejump/rollcatch, is there a way to keep the opponent in the corner after catching a roll with the j2C (other than with a reset)? The j2c hits "late" into the roll so it always ends up hitting just slightly behind you. Right now I just do j2C 5b(2) 5c 2c jC j2c jC jD (j214c) but that makes me lose my corner advantage. I guess a reset off the jD and omitting the hizanshen could work but it would get really predictable after the first time. Backjump j2C instead of neutral jump j2C also catches rolls and keeps the opponent in the corner but it doesn't do anything against neutral techs (and even lets your opponent completely jump out on wakeup). I did some training mode and in case anyone's interested, it's actually possible to sideswap off that (CP jin's so dumb). j2c dash 5b(1 or 2 works, 2 is harder to connect on certain characters) 5c 6c (delay) 2d dash 6c 214b 5c 22c 5b 5c 22c for 3.2k and another safejump setup, or cut short at the 2d and run another mixup, whatever. Edited November 1, 2013 by Rhythmic
cadacus_ater Posted November 1, 2013 Posted November 1, 2013 (edited) Thought I'd mention it seems like TK hizansen > 3C is character specific. I can't for the life of me get it to work on Mu. Also for those who want as much meterless damage as possible from 2A/5A in the corner, the most I've gotten is as follows Standing: 2A > 5C > 3C > 214B > 5B(1) > 5C > 2C > j.C > j.2C > dj.2C > dj.C > j.214C (2637/18) Crouching (edit): 2A > 5C > 6C > 22C > 5B(1) > 5C > 2C > j.C > j.2C > dj.2C > dj.C> j.214C (2820/20) Edited November 2, 2013 by cadacus_ater
Killey Posted November 1, 2013 Posted November 1, 2013 I did some training mode and in case anyone's interested, it's actually possible to sideswap off that (CP jin's so dumb). j2c dash 5b(1 or 2 works, 2 is harder to connect on certain characters) 5c 6c (delay) 2d dash 6c 214b 5c 22c 5b 5c 22c for 3.2k and another safejump setup, or cut short at the 2d and run another mixup, whatever. Sorry, I'm trying to visualize this combo. At what point in this combo does the side switch occur? Is it during the dash 5B after j.2C? The other side swap technique I've been using is just the reset with j.2C, 5B(1), 5C, 2C, sj.2C, j.C, j.D, land, dash under for the cross over reset. You can insert other reset gimmicks like 5B on landing then go for a back throw reset. This won't work on anyone who's familiar with Jin's resets though.
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