Surf Posted February 6, 2013 Posted February 6, 2013 (edited) It looks like D Sonic Saber isn't the only thing that becomes better in OD (8 small swords spawn on hit/block as opposed to the normal 6), while in OD regular Sonic Saber gets a slightly bigger hitbox. It makes me wonder, if her other specials change in OD as well. I'm pretty sure this wasn't said before but, G.A 3C Fatals. Easy pickup with 2C. So far that makes her FC's 6C (Both modes) G.A 3C Valkyrie Astraea G.A 6C also has 9-10 frames head invul. so in some way it can be used as an anti air. Edited February 6, 2013 by Surf
skd Posted February 6, 2013 Author Posted February 6, 2013 It looks like D Sonic Saber isn't the only thing that becomes better in OD (8 small swords spawn on hit/block as opposed to the normal 6), while in OD regular Sonic Saber gets a slightly bigger hitbox. It makes me wonder, if her other specials change in OD as well. I'm pretty sure this wasn't said before but, G.A 3C Fatals. Easy pickup with 2C. So far that makes her FC's 6C (Both modes) G.A 3C Valkyrie Astraea G.A 6C also has 9-10 frames head invul. so in some way it can be used as an anti air. i think strike fall might have some sort of change in OD, going off of a (hopefully not mistranslated) post from bbs. and yeah, someone said GA 3C fatals. 2C in both modes fatal as well (so many fatals lol)
Surf Posted February 7, 2013 Posted February 7, 2013 2C too? Goddamn. All but two of them is in G.A though. And im actually coming to like her nornal mode alot more than G.A. Her 3C is almost exactly like Tsubaki's but it looks like shes even lower to the ground. Cant wait until her FC stuff is explored.
ZXNature Posted February 7, 2013 Posted February 7, 2013 (edited) and yeah, someone said GA 3C fatals. 2C in both modes fatal as well (so many fatals lol) http://www.youtube.com/watch?v=PFKwjYiuV2w but it didn't fatal at ~1:34...? also yay first post after lurkin since CT lol Edited February 7, 2013 by ZXNature
skd Posted February 7, 2013 Author Posted February 7, 2013 oop, dunno where I picked that up then. twitterrr pls. normal mode 2c definitely fatals though! Sent from my SCH-I535 using Tapatalk 2
ZXNature Posted February 7, 2013 Posted February 7, 2013 In that case her Fatals are as follows...? Normal mode: 6C, 2C Gain Art Mode: 6C, 3C, Astrea
Isuna Posted February 8, 2013 Posted February 8, 2013 What is it about her normals you don't like are they too slow, not enough time confirm, or a whacky hit box? i saw a video recently of her deconstructing tagers soul in a poke game it looked pretty thorough. Foremost I miss an anti-air (or anything that attacks upwards). It's been a while since I played now but, 5B did feel slow. And 2A, 2B, 2C and 3C all felt relatively short ranged (compared to Haku or Hazama 3C). I wonder if I will ever be able to hitconfirm anything in CP. : P
skd Posted February 8, 2013 Author Posted February 8, 2013 Foremost I miss an anti-air (or anything that attacks upwards). It's been a while since I played now but, 5B did feel slow. And 2A, 2B, 2C and 3C all felt relatively short ranged (compared to Haku or Hazama 3C). I wonder if I will ever be able to hitconfirm anything in CP. : P you have great anti air specials though! 623B and C are godlike!
Surf Posted February 8, 2013 Posted February 8, 2013 Yea she really shouldnt be having problems with anti airing. She has alot of options to handle jump ins from her tools 2C, 3C in normal mode has seen little to not use at all, not even in combos. Hopefully the two normal has some sort of utility, i can already think of a couple at the top of my head
Tecta1Eastside Posted February 10, 2013 Posted February 10, 2013 I've been watching alot of Izayoi and is her CT bad in combos or something? I never see anyone use it and have know idea what it looks like. If her CT is good it might be a good way to raise her dmg a little
Surf Posted February 10, 2013 Posted February 10, 2013 CTs arent really being used as much anymore during combos since all they do is tac on some extra damage for 25 meter. That wouldnt be a problem if meter gain was so stupidly nerfed in CP. Some people just arent willing to make that trade. As for Izayoi i think i saw some CT stuff in one of her combo videos. But iirc the route was kind of obscure. Ive never seen a Izayoi player use her CT in combos in any vids either. The range is really short on it as well, compared to some of the other CTs.
Tecta1Eastside Posted February 10, 2013 Posted February 10, 2013 As for Izayoi i think i saw some CT stuff in one of her combo videos. But iirc the route was kind of obscure. Ive never seen a Izayoi player use her CT in combos in any vids either. The range is really short on it as well, compared to some of the other CTs. Ok thanks. I dont know if this helps but I found a combo list here http://www53.atwiki.jp/izayoi-bb/pages/45.html
Isuna Posted February 10, 2013 Posted February 10, 2013 you have great anti air specials though! 623B and C are godlike! Like I said, I like her specials. Whatever specials she has, I dislike the fact she has no anti-air normal. Yea she really shouldnt be having problems with anti airing. She has alot of options to handle jump ins from her tools I'm not saying that she's bad in anyway, just that I prefer having at least one normal that is directed upwards. The 623-motion would add at least 3F to start-up afaik. That is if you're godlike. For me it's probably about 9F~12F extra start-up. CTs arent really being used as much anymore during combos since all they do is tac on some extra damage for 25 meter. That wouldnt be a problem if meter gain was so stupidly nerfed in CP. Except for Hakumen
Surf Posted February 10, 2013 Posted February 10, 2013 Like I said, I like her specials. Whatever specials she has, I dislike the fact she has no anti-air normal. I'm not saying that she's bad in anyway, just that I prefer having at least one normal that is directed upwards. Well i never said shes bad either. Her non special "antiair" is GA 6C. It has 10-21 frames of head invul, which is enough to successfully anti air someone with. Plus it Fatals. But I dunno, it doesnt look like it would be too reliable tbh. Except for Hakumen Well yea, he uses stars not meter. CT to him is the same price as a Renka. So he benefits from it
Isuna Posted February 11, 2013 Posted February 11, 2013 Well i never said shes bad either. Her non special "antiair" is GA 6C. It has 10-21 frames of head invul, which is enough to successfully anti air someone with. Plus it Fatals. But I dunno, it doesnt look like it would be too reliable tbh. Don't know about the I-move-a-quarter-of-the-screen-forward-anti-air, but 10-21 is rather okay. By the way, have anyone figured out 6A yet? Well yea, he uses stars not meter. CT to him is the same price as a Renka. So he benefits from it I was referring to while the heat gain was nerfed generally, they rather buffed Hakumen's beyond ridiculous. And by the way, Hakumen got 10000 heat as everybody else, but it is divided into 1250-segments.
Tecta1Eastside Posted February 11, 2013 Posted February 11, 2013 http://www.nicovideo.jp/watch/sm20065591 http://www.nicovideo.jp/watch/sm20065712 http://www.nicovideo.jp/watch/sm20065840 Its PurePure playing Izayoi. He's 12 dan and pretty good imo. I dont know if this will get uploaded to youtube so I'll leave it here for now
Surf Posted February 11, 2013 Posted February 11, 2013 Yes, Pure was my favorite Labrys player. Cant wait to go through these after work
Airk Posted February 12, 2013 Posted February 12, 2013 It's nice to see Izayoi starting to WIN some stuff in some of these videos. A little disappointed that Arcsys seems to have created YET ANOTHER dubiously useful 'mode change' super though. Hopefully someone will discover something useful with it soon.
pktazn Posted February 12, 2013 Posted February 12, 2013 http://www.nicovideo.jp/watch/sm20065591 http://www.nicovideo.jp/watch/sm20065712 http://www.nicovideo.jp/watch/sm20065840 Its PurePure playing Izayoi. He's 12 dan and pretty good imo. I dont know if this will get uploaded to youtube so I'll leave it here for now YT playlist http://www.youtube.com/playlist?list=PLYFWn979A--oLlfJsKvtBlmVep-be1c66
BlackYakuzu94 Posted February 12, 2013 Posted February 12, 2013 The few Izayoi vids with no commentary, and not one Hakumen matchup to hear their theme. Bullshit.
Surf Posted February 12, 2013 Posted February 12, 2013 (edited) She can feint her 6B. Also her GA 6C does not Fatal. Trans Am lasts almost twice as long in OD Edited February 12, 2013 by Surf
Surf Posted February 16, 2013 Posted February 16, 2013 wwwwinvul Normal 2C also punishes tech rolls cleanly. Can transition into 5C > j.C loop combo. Probably around 3.2-3k (Riku dropped it). But the combo wouldn't give any stars.
mAc Chaos Posted March 17, 2013 Posted March 17, 2013 Wow I just realized that Izayoi has stars like Hakumen. It looks so weird on another character.
Tecta1Eastside Posted March 17, 2013 Posted March 17, 2013 (edited) Wow I just realized that Izayoi has stars like Hakumen. It looks so weird on another character. Dang Mac lol. She's like a mix between Hakumen/Tsubaki with slow normals and decent range. Bootleg Aigis mix-ups kind of Edited March 17, 2013 by Tecta1Eastside
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now