Jump to content
Dustloop Forums

Recommended Posts

Posted
Destin's super old school, but won't just come out and say it. His Dizzy in #R was sick.

Def best #r dizzy in US

  • Replies 15.4k
  • Created
  • Last Reply

Top Posters In This Topic

Posted
Wait, who's saying Sol isn't a grappler? It's clear and obvious that he is.

EDIT: Sorry to be off topic but someone is wrong on the internet!

Sol's command grab alll day!

Posted

Sol a grappler? MAY A GRAPPLER? excuse me while i laugh.

You might as well say that Johnny is also a grappler because MistCancel + Grab is a strong part of his pressure. Bam! now half the cast are grapplers.

If the flame pillar isn't a DP I have no idea what use it'd be.

I highly doubt they gave him a DP. It could be an AA at best.

Posted
Who's to say we aren't all zombies grapplers!?

Instant throws are really strong, and we can RC > damage if we want.

Back on topic: If anyone finds an Xrd video of Slayer vs I-No where Slayer uses his command throw, please let me know. I wanna change my title to Another One Bites the Bust. I don't think my current title+image is obvious enough.

Posted
Instant throws are really strong, and we can RC > damage if we want.

Back on topic: If anyone finds an Xrd video of Slayer vs I-No where Slayer uses his command throw, please let me know. I wanna change my title to Another One Bites the Bust. I don't think my current title+image is obvious enough.

I just wanna see sayer footage! so thats my reason to agree with you. :P

Posted (edited)

Sol is definitely a grappler. His entire game plan is either to land the command grab or to punish people for trying to avoid it. He has some defensive tools that most grapplers don't have, and is pretty mobile, but his offense revolves almost completely around wild throw. And that is how we differentiate a character as a grappler, is it not? If someone has a better definition, please let me know.

Other characters are more debatable (i.e. May), imho, because while they may have an important command grab, it's not necessarily the lynch pin of their game.

Back to Xrd, I really want to see bite loop.

Edited by Orrax
Posted

So slayer's new dandy followup being jump cancelable also means it's jump cancel cancelable

Posted
So slayer's new dandy followup being jump cancelable also means it's jump cancel cancelable

Actually i was mistaken it's not jump cancelable. slayer is airbone after the move and he can double jump or airdash just like Sol's new Riot Stomp

Posted
That would imply grapplers also include the likes of: Hazama, Terumi, Chipp, Bang, Kokonoe, Kagura, Eddie/Zato-1, and Valkenhayn among others are grapplers. Just because a character has a command grab, does not necessarily mean they fall into the archtype of a Grappler. None of those characters play into that archtype; slow, massive hitboxes, huge quantities of health, limited ground and air mobility in comparison to the rest of the cast, command grabs which usually have invincibility on startup that deal a lot of damage, among other common traits.

So no, only Potemkin falls within the archtype of a grappler in Guilty Gear.

Pretty much, although, I'd say Sol counts in a weird sub-type, that I dub as "brawler" personally. It's generally, high mobility, high command grab focus, but bad defense and zoning. Characters like Tamaki, Vice...and Terumi kinda [more how his gameplan evolved in North England] slot in to that sorta half rushdown, half grappler hybrid.

Posted
Actually i was mistaken it's not jump cancelable. slayer is airbone after the move and he can double jump or airdash just like Sol's new Riot Stomp

actually, since it looks suspiciously like 2h, i wonder if it also has 2h properties (feet invincible)? pretty cheap if so

Posted
Pretty much, although, I'd say Sol counts in a weird sub-type, that I dub as "brawler" personally. It's generally, high mobility, high command grab focus, but bad defense and zoning. Characters like Tamaki, Vice...and Terumi kinda [more how his gameplan evolved in North England] slot in to that sorta half rushdown, half grappler hybrid.

Sol's defense is amazing (just mash VV), his screen control or "zoning" as you call it, is ass though. But, playing against good Sol players, like VRaiden, I can't say Sol is centered around his Wild Throw setups persay. But that's my opinion, I only sub the character...

Posted
Sol's defense is amazing (just mash VV), his screen control or "zoning" as you call it, is ass though. But, playing against good Sol players, like VRaiden, I can't say Sol is centered around his Wild Throw setups persay. But that's my opinion, I only sub the character...

People in my hometown used to say the same because they don't know how to play the game properly.

But here in Tokyo any whiffed or blocked VV = I lost the round.

Playing against Sol was the hardest thing for back then but here i prefer playing against Sol over Ky or anyone else.

Posted (edited)
Uhh, so why would you ever not do Extend now? :psyduck:

Back in #R you always Heat Extend, so yeah

IMO, 5P whiffing crouchers could be a potentially great tick Potbuster setup. Think 2P -> 5P whiff, Potbuster, not forgetting that 2P hits low and can combo into 2K.

Edited by axel
Posted
Sorry for not posted earlier, i wanted to wait a little bit and found a solution for upload the video somewhere safe (i had to do it for the 3 person who make me a donation!)

http://i.youku.com/u/UMTMzMzQ5MjE5Ng==/videos

I don't know how to active the 1080p if someone speak Chinese he will be welcome.

First, thanks for your uploading.

But youku is not a good choice in my opinion, we can only download the videos in flv.

It would be better that just pack the videos into zip and upload to mediafire or mega.co.nz.

Posted (edited)

Hah! A SF4 player eh? How the times have changed! I only mentioned that because I imagined that would be the most widely recognized non GG game for comparison.

I say some slightly against the grain things like that because it gets people thinking about what a grappler really entails. Everything is in degrees of course, but this is GG, and a grappler in GG is likely to be WAY more mobile than one in SF. When I am suggesting characters for people who generally like throw characters I definitely throw out at least Pote, Sol, and May (In that order). You can use many of the same ideas and tricks that traditional grapplers use to land their throws.

I think May's command throw is very important to her game! (Though I agree more than Sol and Pote she would be serviceable without it). I always imagined a chunk of her mixups worked because of fear of the command throw, like the 5K -> stuff. All three have throws that do MASSIVE damage and don't really have a BnB overhead that could stand in it's place. (Maybe potes 6K actually).

On Xrd: I am not sure how I feel about the pote 5P nerf(ish). I have alot of faith in what they are doing right now, so I am not too worried about Arc doing balancing as opposed to say Capcom. I think a lot of characters have some completely different gameplan things going on though! Someone said otherwise but these changes seem like if the game took a completely different direction than AC, but just as big changes. Ky's new grinder mechanic? Faust has 40 different new items that seem very interesting! May's riding dolphins and jumping on balloons? Everything seems like it could be shaken up quite a bit, beyond the yrc whiff applications.

Edit Off Topic: We are going to have to get all of serious together one last time when this comes out at drew's house in nyc or something (Ami and I can house a few too). It will be like that sequel to a classic movie where everyone has gotten old and all the jokes are just about how we are too old to do that shit.

Edited by Destin
Posted

LOL Throws do big damage....

You just threw prorations away, and for me that's just plain dumb.

Like MAY??? Do you even know what are you saying? :vbang:

Posted
Back in #R you always Heat Extend, so yeah

IMO, 5P whiffing crouchers could be a potentially great tick Potbuster setup. Think 2P -> 5P whiff, Potbuster, not forgetting that 2P hits low and can combo into 2K.

DOES 2P hit low in Xrd? It never used to until ACPR so I'm suspecting it probably doesn't in this one as well. 5P wiffing is huge though because 2P really sucks compared to it, at least classically anyway. I mean just as a basic rundown ...

- 5P has less startup, almost half (5F vs 9F)

- 5P has more active frames (5F vs 4F)

- 5P has less recovery (6F vs 8F) and total better SD (-1 vs -2)

- 5P has the added utility of being wiff cancelable

- 5P's hitbox is really amazing, as opposed to 2P's which is ... really bad

There's a reason nobody ever used 2P before. Hell, I still barely use it in ACPR despite it having SOME use now as a low. As far as that goes, 2K AND 5K are both faster and higher level and do more damage if you just need a low normal.

You can't force a solid guard string from j.S into 2P either, even with perfect timing. Only 10F guardstun on IB j.S, 9F startup on 2P plus landing recovery. j.H is possible but gonna be really hard and leaves you less options.

So yeah the extra utility of wiff->grab 5P, probably would not make up for losing one of his best normals. They could have turned 2P into a high punch that wiffs crouchers instead if they just wanted to give him new tools. But again, just loketests, so who knows if it'll even be like that at release. Or maybe they will make 2P really good. Or maybe it'll turn out not to matter anyway, who knows.

Posted (edited)
LOL Throws do big damage....

You just threw prorations away, and for me that's just plain dumb.

Like MAY??? Do you even know what are you saying? :vbang:

Well, this game is based off #R, and she did a ton of damage off her throw in Reload IIRC. And Sol got something like 45% off a throw. That is big damage as well. I'm not sure what nerfs she got in AC or whatever since then.

Edited by Destin
Posted

Um, since when does j.S have landing recovery? If an aerial normal that doesn't specifically have landing recovery does 10F of stun on IB, and a grounded normal has 9F startup, that's a true blockstring on IB.

Posted
Um, since when does j.S have landing recovery? If an aerial normal that doesn't specifically have landing recovery does 10F of stun on IB, and a grounded normal has 9F startup, that's a true blockstring on IB.

Actually, I believe jump S's do cause a small landing recovery. Not sure about pote specifically, but there certainly are some that did.

Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...