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Posted

If the game is launching in Feb, are the chances pretty slim for one last loketest? I didn't want to have to wait til arcade launch to see if all that talk of I-no being able to dash cancel normals was true or not, lol.

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Posted

I wouldn't say the chances are terrible. P4U2 had a week long loketest 2 weeks before it released. Can't remember how BBCP went but I've noticed in general they sometimes do last minute loketest to test out network functionality as well.

Posted

But doesn't that mean less characters for arcade as well? Unless they're pulling another CP and adding 3 additional characters later on.

This isn't Guilty Gear without my Jam. :JA:

Posted
I always thought Ky was more like Jin where he always the jack of all trades. He had a zoning game, but it wasn't as good as other zoning characters like Axl and Venom.

Where as Ky is more spacing/footsie zoning oriented as a jack of all trades, he has more emphasis on screen control in his design than Jin, while Jin is made to be more offensive and in your space. Jin doesn't rely on ice swords like how Ky does for stun edge.

With Ky's new gameplay design he's even more centered around screen control than before. Kinda excited about it to be honest, I just wish his dp would catch low profile moves >3>

But doesn't that mean less characters for arcade as well? Unless they're pulling another CP and adding 3 additional characters later on.

This isn't Guilty Gear without my Jam. :JA:

I honestly don't see why they won't do that, if they've done it once, and it worked why not do it for more of their games?

Posted (edited)

Regardless of Ky's status as a Zoner, I am going to miss his Mid-air CSE Stun Edge Charge Attack (j.236D) that he got from Slash and Accent Core. Now he has to make more of an effort to stay in the air after a Jump D.

Edited by Blade
Posted

Since I'm gonna be going to be going with Sol for the foreseeable future until Baiken is announced, I'm pretty curious about how he's going to play. All of his new tools seem interesting, new GV and RT.

Posted
Regardless of Ky's status as a Zoner, I am going to miss his Mid-air CSE Stun Edge Charge Attack (j.236D) that he got from Slash and Accent Core. Now he has to make more of an effort to stay in the air after a Jump D.

CSE FRC glitch always did the job, and it's not integral to his playstyle nor moveset to be honest with you. The only truly useful moves he got were his FB's, except FB greed sever, and lightning javelin.

To be honest I kinda hate how they balanced AC>ACR, "let's just basically add more FB's and FRC's to the game, making the game even more complicated than it already was!!"

Since I'm gonna be going to be going with Sol for the foreseeable future until Baiken is announced, I'm pretty curious about how he's going to play. All of his new tools seem interesting, new GV and RT.

GV in Xrd is the old GV, the one in AC is the new one that they only put in this iteration fo GG. The old one was shitty (from my limited knowledge of Sol pre-AC), RT is new and improved. But GV is the old terribly unsafe on block one, is the one you see in Xrd.

Posted

what are you even talking about? ACSE gave him fireball oki off throw, ACSE frc crossup is a pretty good too and throwing it out once in a while is alright since it covers a huge amount of space

Posted

My bad was on auto-pilot, RT=Riot Stomp when I wrote it, should've put RS or just riot stomp. But yeah, that move is looking significantly better than what it used to be. I can't remember is fafnir gets any changes while Sol's in D.I though.

Posted (edited)

Can you still counter Riot Stomp with a f+P move?

Heck, I hate how 60% of the idiots who try using Sol think they can spam that move... and they still "abuse" it (and eat free CHs).

As long as I can get rid of that shit with a good ol' elbow hit (Ky's) or ZATO SAMA's spiked ball, I'm okay with it.

Edited by Kyosuke Kagami
Posted

Speaking of character design changes, I wonder how I-no is gonna play, seeing how frcs are gone:0

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Posted

That's good. It seems like a lot though to use 50 for chemical love combos, but maybe she's getting new combo routes too

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Posted

If you RC a projectile as it hits it will be red unless I-no has some kinda special property. On whiff or before they connect, all projectiles seem to be 25% meter

Posted

New RC system is kinda strange. In one of latest loketest vids Eddie did red rc (not purple one) of a drill before it hits (on whiff). It's Eddie vs Ky at 0:41 btw.

Also it seems like new RC has a startup right before RC flash. Yellow has around 3-5 frames of startup, purple has around 15-17 frames, red is instant. Flash is 18-20 frames and seems same for all version of RC.

Posted

To be honest I don't really quite get how the new RC system works, but I'm sure by the time the game will be out in Japan for a few weeks I'll get a better understanding of it. if not someone will be able to provide a thorough tutorial on how it works.

Posted
To be honest I don't really quite get how the new RC system works, but I'm sure by the time the game will be out in Japan for a few weeks I'll get a better understanding of it. if not someone will be able to provide a thorough tutorial on how it works.

It's not difficult. You can RC everything everytime with a few exceptions.

The new RC slows time for a brief moment, allowing easier execution for better comboing.

Some moves, usually projectiles, can YRC in some frames windows (like FRC but MUCH larger), and costs 25% instead 50%

That is the basics of how it works

Posted

Sounds like I-no is going to be much less difficult to play, and purple RCs are bad then?

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Posted
It's not difficult. You can RC everything everytime with a few exceptions.

The new RC slows time for a brief moment, allowing easier execution for better comboing.

Some moves, usually projectiles, can YRC in some frames windows (like FRC but MUCH larger), and costs 25% instead 50%

That is the basics of how it works

Aren't there yellow AND purple rc's now? The yellow one occurs when you cancel BEFORE it hits the opponent correct?

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