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Posted

.足払い短い...

.ボール配置相変わらず...

.ビショップ相変わらず...

.投げは地空とも簡単に弾ける!地だと6HSでも弾ける

.転移は二段J出来ない変わりに裏でも振り向く

- 2D is short

- Ball arrangement is the same as usual

- Bishop is the same

- Can easily combo off both air and ground throws. Same for 6HS.

- Venom can't do a double jump off his teleport but instead he flips back, even when behind an opponent.

Xrdヴェノム

.カーカスとステ有利フレーム少なく、足が短いのと噛み合って割られやすい。

.立ちHSからQV繋げられなくてどうしよと思ったら地上Sモビでダウンとれた。しかし有利フレームないか ら何も重ねられないっぽい。

.ビショップランアウト空気。

.生成転移は楽しい。

Again, not sure on much, other than Carcass maybe being less advantageous on block?

Translation would be appreicated....

- Both Carcass and Stinger have less advantageous frames on block, the sweep is short and it's easy for the opponent to get away from pressure.

- Can't connect QV off 5HS but it seems S Morbid knocks a grounded opponent down. However it has no advantageous frames so it feels like you can't really do it again often.

- No idea what he means to say about Bishop Runout... either that the move can be done in the air too or that it leaves the opponent airborne? No idea on this sorry. :\

- His teleport is fun to use.

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Posted
Amazing. one clarification though. Combo off of 6hs? Or into 6hs? I thought it grounded?

I don't really know Venom that much but I suppose he's referring to ground throw combos. Like following up with 6HS, I guess.

Posted
Some of these Venom changes sound really weird and questionable. I'm on PS3 so I never got to play +R but how was he in that?

Bad if not worst in relative to the rest of the cast.

You have to look to Reload Venom though. I'm don't like the sound of how easy it is to escape pressure though. Pressure is the name of his game after all...

Posted
Some of these Venom changes sound really weird and questionable. I'm on PS3 so I never got to play +R but how was he in that?

+R or Reload?

I've never been that great with Venom (I suck, actually) but so far I remember he was "alright" in Reload. Both he and Ky were the chars who relied the most on pressure in that version, because otherwise their damage was fucking SHIT.

Actually, I want to ask you guys from Japan about Ky's output damage and / or his pressure game. I really REALLY hope he isn't reverted back to Reload status in this matter (I don't want to feel frustrated AGAIN :vbang: )

Posted

changes to venom have always seemed kind of all over the place. but if he gets higher damage from like rc slowdown and stuff + bigger combos off throw that might make him stronger in a straightforward way. but idk about all that in a game where eddie is the best again lol

Posted

who's eddie :OS:

Those Venom changes sound alright to me. Considering how the new revamped RC system is now, IMO Venom will be one of the chars that will take advantage of it the most. Like... TIME DELAY every 10 seconds :v:

Posted

So, nothing on Ky? :kitty: Is his Vapor Thrust H still untechable? AKA the return of VT loops lol

Also, maybe you guys already answered this, but are jump installs automatic here or you gotta do them like before?

Posted
who's eddie :OS:

Those Venom changes sound alright to me. Considering how the new revamped RC system is now, IMO Venom will be one of the chars that will take advantage of it the most. Like... TIME DELAY every 10 seconds :v:

the thing about new rc to me is that it seems that it will allow universally damaging combos. like during the time freeze it seems like youd be able to do multiple heavy hits before you even start the rest of your combo when it returns to normal game speed. so someone like venom who doesnt have straight away big damage it will probably help a lot.

Posted

I think the freeze doesn't last THAT long to do multiple heavy hits for your combo from what I saw in those videos.

Posted (edited)

Still gonna try and get this info sorted out if anyone can check the Globe on Character select:

[sol] Neo New York (New York, USA)

[Ky] Royal Court (Italy / Albania / Illyria)

[May] May Ship II (???)

[Chipp] Colony (Japan?)

[Millia] Draconian Falls (Russia?)

[Venom] Opera House (England?)

[Axl] Edinburgh Magical Polis (Scotland)

[slayer] Vampire Villa (Transylvania, Romania?)

[bedman] Nightmare Theater (???)

[i-No] Babylon 5 Years in the Future (Mesopotamia / Iraq?)

[Potemkin] ????

[Faust] ????

[Zato=ONE] ????

[Ramlethal Valentine] ???? (I think it's the Backyard)

If anyone has the names AND globe map locations of each stage, that'd help.

Also looking for those "date and time stamps" of each Story mode event (like what day each story takes place and the time).

Aw heck, SONG TITLES (themes) while I'm at it.

Edited by Blade
Posted

I'm kinda surprised we haven't been flooded in more Bedman info from the last loketest and this one. Well, I guess it makes sense that people want to play the characters they're mostly familiar with, but the dude is so cool. I need to know more, I got some weird theories in my head but I dunno how legit it is.

Posted
I'm kinda surprised we haven't been flooded in more Bedman info from the last loketest and this one. Well, I guess it makes sense that people want to play the characters they're mostly familiar with, but the dude is so cool. I need to know more, I got some weird theories in my head but I dunno how legit it is.

Especially strange since apparently he was the 2nd most played after Sol at the start of the loketest? I do want to know if players think he's still brokenly good or not and what adjustments were made for that (especially that super of his).

Posted
the salt and sadness is overflowing, ky's j.s can't hit crouchers and has no hitbox behind him

RIP...(Poor Steve H)

Posted
the thing about new rc to me is that it seems that it will allow universally damaging combos. like during the time freeze it seems like youd be able to do multiple heavy hits before you even start the rest of your combo when it returns to normal game speed. so someone like venom who doesnt have straight away big damage it will probably help a lot.

time returns to normal once you land a hit.

Posted

ky stuff:

6k special cancellable

air hit greed sever causes long untechable ground bounce

ground hit split ciel staggers

air hit ciel slidedown removed

dc sacred edge air hit wallstick time reduced

dc sacred edge no longer hits downed opponents other than pot

f.s>3hs combos on crouching

combos:

6hs(2 hit)>c.s>f.s>3hs>gs>j.s>dj.s>j.hs>hsvt

5d>forward followup>6hs>6hs>c.s>f.s>3hs>gs>j.s>j.hs>hsvt

c.s or 5hs>6k>ciel>2d>dc sacred edge>2hs(2 hit)>air combo does about 60%, unsure about slip recovery on ciel stagger

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