Jump to content
Dustloop Forums

Recommended Posts

  • Replies 15.4k
  • Created
  • Last Reply

Top Posters In This Topic

Posted

YRCing neutral state adds a whole new meaning to "the do nothing mixup". Also the aforementioned potential for for UNIB-style chain shift confirms in neutral.

Posted

Neutral YRC > Taunt

Oh, I actually had a dumb idea. I'm pretty sure Elven said you can RC a taunt, but I'm not sure. Does that come out red or yellow? Important because you can cancel normals into taunt, so you'd effectively have a 25% RC that's a little slower than normal. It's like Millia's Sdisc FRC, but everyone would have it. :v:

Posted
YRCing neutral state adds a whole new meaning to "the do nothing mixup". Also the aforementioned potential for for UNIB-style chain shift confirms in neutral.

yea thats what i was thinking, except not as strong as chain shift since if like horokei said, theres startup before it happens, so even if you can reversal yrc, you wouldnt be able to dp meaties on reaction or something

Posted

I am pretty ok with almost everything that has been said about YRC so far honestly. Greater hitstop will slow the pace of the game down a bit, but it's a hit I'm willing to take if it makes the game more accessible to a wide audience.

Posted
honestly it just sounds like more stuff to play with. yrc really doesnt scream accessibility to me

It's more versatile, but it also is significantly easier to dive into compared to FRCs it seems.

Posted

Definitely easier to get in into, if a bit more convoluted. honestly newbies will be stuck learning WHEN to use it, which ain't so bad

Sent from my SAMSUNG-SGH-I747 using Tapatalk

Posted
Neutral YRC > Taunt

Oh, I actually had a dumb idea. I'm pretty sure Elven said you can RC a taunt, but I'm not sure. Does that come out red or yellow? Important because you can cancel normals into taunt, so you'd effectively have a 25% RC that's a little slower than normal. It's like Millia's Sdisc FRC, but everyone would have it. :v:

:o

Posted (edited)

If the opponent being in block or hitstun means you can't YRC, cancelling into taunt and then RCing is just going to be a red RC and not really worth it. At best, you might be able to make some unsafe moves a little safer, with only a slight frame disadvantage for 25%. On the other hand, I'm still not really familiar with exactly how YRC workd -- it may be that you don't need to cancel to taunt at all and can just YRC the normal once the opponent is back to neutral.

Edited by Orrax
Posted

I really don't think that the oponnent being on blockstun/hitstun has nothing to do with being able to YRC a move, if you hit it under the window before it becomes active there shouldn't be a problem on YRC the move in question even if the oponnent is on blockstun/hitstun.

Otherwise the YRC would be useless as a replacement of the FRC, which is the idea.

Posted
it would be a replacement for frc in pressure but not for frc in combos

If you're not allowed to YRC while the opponent is in blockstun, it pretty much narrows the window that you can YRC in pressure. Heck, mastering YRCing just as the opponent gets out of blockstun could end up being just as tight as FRCs would be... *shrug*

Posted
If you're not allowed to YRC while the opponent is in blockstun, it pretty much narrows the window that you can YRC in pressure. Heck, mastering YRCing just as the opponent gets out of blockstun could end up being just as tight as FRCs would be... *shrug*

yeah, with diminished returns to scale, not a bad mechanic.

@dandy J, actually i was referring to the increased hitstop for more accessibility.

Posted
yeah, with diminished returns to scale, not a bad mechanic.

@dandy J, actually i was referring to the increased hitstop for more accessibility.

I'm excited to see this in action.

Posted
it would be a replacement for frc in pressure but not for frc in combos

I think that instead of speculating on this, we should ask Elven if you can YRC moves done in a combo/blockstring.

Posted
@dandy J, actually i was referring to the increased hitstop for more accessibility.

yea that might help some. i just think a lot of things fg devs put into games in the name of accessibility are a bit misguided. like the most important things are streamlined/logical gameplay mechanics and easy execution. mechanics like blitz shield or basically any additional mechanics added on top of a base system to deal with crazy offense or something, are really just making the game more accessible for experienced players from other games, and not necessarily new players. but i guess expecting a beginner friendly game from something with 'guilty gear' in the title is silly anyway. but w/e it's not really a big deal. yay guilty gear! i wonder if they are really going to hit stay within feb. with the actual release

Posted
I think that instead of speculating on this, we should ask Elven if you can YRC moves done in a combo/blockstring.

If a move is cancelled while the opponent is in hit or block stun, it will be a red RC.

two characters

Posted
I think that instead of speculating on this, we should ask Elven if you can YRC moves done in a combo/blockstring.

People only came up with that 'speculation' because it was what Elvenshadow said.

Posted

YRC'ing back-dashes actually reminds me of Arcana Heart. Like how Kamui could 4D into Crescent Moon as a strong defensive option/counter because you're technically in the air. You could do alot with that in GG actually.

Posted

Wondering if you ur in a backdash..If you can attack...it would make for a instant overhead attack since most chars are in the air??...All this bitching ppl are doin..wo thinking of the possibilities. ..smh lol

Posted

Sorry about the RCing a taunt thing I brought up. I forgot about that YRC restriction.

@youcanwounder: I think most characters don't have a move that starts fast enough to actually connect before you hit the ground. Also, you'd be hard pressed to find a situation where you're opponent is crouch blocking and backdashing leaves you in range to land an overhead if it actually was fast enough to hit before you touch the ground and cancel the start up. Also, you can react to the time freeze pose and block high, then immediately switch to low to cover the mixup since they don't have any wiggle room to do the overhead any later.

@phantomblade: I'm pretty sure it's already been said that you can't use any form of RC on a burst.

Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...