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Posted

I'll bite cuz I'm drunk but... I'm not just hyping the game for the sake of it. I honestly think knife a quality, fun, deep fighting game. If you wanna be pessimistic and hate it before you even try it tyn you are just on less pot monster to give top players money. I'm a pretty nice guy, but your commnst have been nothing but negative and ignorant. I respect constructive criticism about the game from people like Mike Z because he's a developer and also long time player and I know him personally. You just come off like some young kid internet troll. Go play smash. No one will miss you.

 

I know you're drunk so you're probably going to misread this too. If you read my post I say nothing about me liking Smash more or me hating Xrd. I merely said that Smash will be more appealing to the mainstream crowd. (Am I wrong on that?)

 

And I just said more people should be like ElvenShadow if they want the game to succeed, but whatever. I guess because I'm not a game developer I have no right to have any opinion and anything I say will be dismissed as trolling. You're the one name-calling but I guess I'm the "kid" here. 

Posted

This doom and gloom is hilarious. It feels a lot like people read the words "slower" and "simpler" and immediately interpret them as "snail-paced" and "made for drooling morons (who probably mash stuff and really like being rewarded for losing)". Also feels like GG is some certain mechanic and if that's not in, automatically badgame. WTF? If you look at actual footage, of which there is tons, it's plain as day that though the game is slower, it's simply so in comparison to AC+R. Overall, it's still blazing fast. The general simplification is pretty much just the RC system and special move buffering, pretty sure. Just standard stuff that makes it easier to make the game actually obey you. As someone else said earlier, you don't get macho points for failing to do things. The speed and and overall complexity of the game still mean it'll be bloody hard. Just less frustrating to get into, which is basically what any competitive game should aspire to do. Smash does it. The game is still amazingly competitive at a high level and has a ton of stuff to learn and master despite being one of the, if not the most newbie friendly fighting game ever made.

 

As a general fighting game fan but a total GG newbie practicing stuff on #R and looking to grab Xrd if it ever lands in Europe before the world ends (unlikely), what is GG, to me? It's kickass music. It's a game that scratches that traditional ground game/footsies itch better than KOF13 does, where character matchups matter a lot more than KOF13, where the general system is a really big part of offense too. But it does that while having really strong movement and strong characters, which are things I love in KOF13. Universal systems are there to ensure stuff doesn't revolve into unwinnable territory despite the diversity. Strong characters, heavily matchup-based, free movement but more of the traditional ground game. Fast, aggressive. That's GG. Not FRCs, not FBs. (crazy)Strong characters and fast combat is. And it's still there. How did that shirt go, again? Nerf Buff Patch? Adapt. The changes are small in the grand scheme of things.

 

 

I love Guilty Gear and don't want to see it die, but I'm afraid Xrd might do just that. Ishiwatari is dead set on making the game as simple as possible for the newbies and that is destroying the already small group of people who are actually hyped for it. We need more ElvenShadows. More people who can stay optimistic no matter how terrible the game sounds right now. Like a great man once said, "A true warrior is invincible because he contests with nothing."

 

Probably shouldn't entertain what seems like a troll, but Mike probably isn't "optimistic no matter how terrible the game sounds". Seems more like "Damn this game is fun to play, there's a ton of love and effort being put into it and it shows, and there's a ton of comp, this is amazing." But nah, I guess Xrd is bad. I guess I need to cancel those buy-a-console plans.

 

 

Go play smash. No one will miss you.

 

-_-

Posted

 

Probably shouldn't entertain what seems like a troll, but Mike probably isn't "optimistic no matter how terrible the game sounds". Seems more like "Damn this game is fun to play, there's a ton of love and effort being put into it and it shows, and there's a ton of comp, this is amazing." But nah, I guess Xrd is bad. I guess I need to cancel those buy-a-console plans.

 

 

Judging by what you quoted, he's trolling. 

I honestly think at some point he's just went all-out so he can go all "I was just pretending to be retarded!" on us.

Posted

Meanwhile, anywhere but on Dustloop; the casual Guilty Gear fan is just generally excited for Xrd and isn't worried about it's slower pace or easier inputs.

Posted

Meanwhile, anywhere but on Dustloop; the casual Guilty Gear fan is just generally excited for Xrd and isn't worried about it's slower pace or easier inputs.

^This, just stop the flamewar, we need more tech-talking.

Posted

I hope i didn't have anything to do without it. I was being philosophical. 

 

We saw the evolution of the XX series regarding mechanics. What do you see in the future for Xrd regarding YRCs, PRCs and other mechanics. Where can they go next? I am too inexperienced to know. Remember when BB didn't have air unblockables or bursting put you in danger state? :P 

 

What are people looking forward to in Xrd? I'm looking forward into maybe trying Venom and I-no since they are a bit easier to use. On a secret side, I'm curious about story mode cutscenes.....if the E3 opening is any indication. I can only imagine how awesome an overheating Robo-Ky could be in that engine-- or his copter. 

Posted

Honestly I am seriously looking forward to this game. Only gripe with it is literally the OS Burst YRC. Other than that I do like the usage of YRC from what I seen so far. I want to get my hands on it to give a better impression considering I can only say so much from watching videos. 

Posted

 And everytime I go into a GGXrd preview video, the people in the comments section have a general consensus: it looks good, but I like Blazblue better.

 

Funny because is exactly the opposite of what you posted, with the casual "too animu for me" comment.

We get it, you're a BB troll-wannabe kid, now feel free to leave. Jesus i enjoy BB a lot but sometimes people like you make me want to stay away from it. 

 

--

Regarding the main topic, i actually like the criticism from MikeZ, it gives a totally different point of view from the usual "hype" posts.

From what i've seen so far i think the game has MANY flaws in its current state, but well... i've been enjoying GG since GGX, and Xrd looks way better than X or XX, and hopefully it will become even better in the future iterations. Will it become as good as AC/+R? only time will tell.

Posted

I think the game looks simple as hell too. I havnt really seen anything done in the game yet, that I havnt already said was going to be possible right when it was announced. Pretty boring so far

Posted

The game will be widely played competitively, whether people like it or not. It won't pull Capcom attendances, and it won't help that Xrd will be absent from Microsoft consoles, but I think it will be more successful with the Western scene than any version of BB.

 

Anyone else remember all the bitching and moaning from Third Strike diehards when SFIV was released? Most of it was justified, too, and I would say that SFIV pandered much more directly to casuals than Xrd. Didn't stop the game from becoming the central supporting pillar of the global FGC, which has continued to the present day.

Posted

How can you guys can call a game "limited" and "boring" if you haven't played yet?

 

It looks like that trashing something just for is a common theme, I have seen people complaining about FRC removal, and those was the same complaining of FRC still present in AC+R lol

 

Xrd is actually the best thing that could happen to GG. It's the game that revitalise the series and its scene, that allows new players to enjoy GG and veter to have fun in the same way as usual.

 

Anyway, reference players for Bedman?

Posted

Anyway, reference players for Bedman?

 Tsubu the ABA player and I think Koichi has some vids. 

Posted

For fucks sake people, we're not here to talk about Smash, BlazBlue, Guilty Gear VS ether of the two, sales, popularity, expanding the community or any of that bullshit. We're here to discuss XRD's gameplay and any news that comes out about it. So stay on topic unless you want the mods to come in here and body everyone. I'm surprised it hasn't happened already. 

Posted

This game will be the biggest GG yet by a large margin.  Look, fighting games as a whole are going to get easier to get into, that is the way things are moving and if done elegantly it can be ok.  You want to let people get into the meat of the game with as little sacrifice to speed and depth of high level play.  SF4 took MASSIVE moves towards ease of play, huge throw break windows, glacial walk speeds, a 180 frame parry mechanic, invul backdashes on a game with horrible punishes for it, long, long jump times.  These changes have large large impacts on the way the game is played in addition to the flow.  Guilty gears worst offender if true is the run acceleration speed decrease, and possibly YRC option selects (I really don't think PRC option selects will be much of a thing).  That is 1000 times less than what SF did.  The increased hitstop will have an effect on the speed yes, but the only real gameplay changes that arise from it will be ease of hit confirming and possibly a few backdash dp beating os's.  Nothing too major.

 

If this is a foundation for the new branch of guilty gear, then we should count ourselves as far an away the luckiest of the new fighting games.  I think it's a great foundation that's only going to get better.

Posted

Before coming to Japan I used to run into people who talks a lot about GG and act like they have been playing it for centuries.

When I played against them their level is like someone who barley touched the game.

Most of them tells me that they only played Blazblue but never played Guilty Gear.

Sadly this forum is full with people of that kind.

What I want to say Xrd is a Guilty Gear game people like me who didn't like Blazblue because it's not Guilty Gear will fall in love with Xrd just like I did.

People who want Xrd to be like Blazblue, if you want to play Xrd then learn how to play Guilty Gear because it's a totally different game.

If you don't like it then go back playing bbcp and pray for a new Blazblue to be announced soon.

Sent from my Nexus 5 using Tapatalk

Posted

This game will be the biggest GG yet by a large margin.  Look, fighting games as a whole are going to get easier to get into, that is the way things are moving and if done elegantly it can be ok.  You want to let people get into the meat of the game with as little sacrifice to speed and depth of high level play.  SF4 took MASSIVE moves towards ease of play, huge throw break windows, glacial walk speeds, a 180 frame parry mechanic, invul backdashes on a game with horrible punishes for it, long, long jump times.  These changes have large large impacts on the way the game is played in addition to the flow.  Guilty gears worst offender if true is the run acceleration speed decrease, and possibly YRC option selects (I really don't think PRC option selects will be much of a thing).  That is 1000 times less than what SF did.  The increased hitstop will have an effect on the speed yes, but the only real gameplay changes that arise from it will be ease of hit confirming and possibly a few backdash dp beating os's.  Nothing too major.

 

If this is a foundation for the new branch of guilty gear, then we should count ourselves as far an away the luckiest of the new fighting games.  I think it's a great foundation that's only going to get better.

SF4 is popular because it designed around anti-frustration more than anything.

 

The only things you need for an accessible competitive game are:

Clarity:If you see a mechanic, you should know what it is. Every time. If you can't understand what's going on, then you won't understand what happened to you

Basic actions should be easy: If you see a basic gameplay mechanic, you should be able to do it as a new player. This is one of the key reasons people stop playing fighting games.

Anti-frustration design: If something is impedingly frustrating at low levels of play, nerf it. Otherwise people will drop off like flies.

 

After that, you can make a mega complex behemoth of a game, as long as you follow those fundamental rules, it will be great competitively.

Posted

SF4 is popular because it designed around anti-frustration more than anything.

 

The only things you need for an accessible competitive game are:

Clarity:If you see a mechanic, you should know what it is. Every time. If you can't understand what's going on, then you won't understand what happened to you

Basic actions should be easy: If you see a basic gameplay mechanic, you should be able to do it as a new player. This is one of the key reasons people stop playing fighting games.

Anti-frustration design: If something is impedingly frustrating at low levels of play, nerf it. Otherwise people will drop off like flies.

 

After that, you can make a mega complex behemoth of a game, as long as you follow those fundamental rules, it will be great competitively.

I think we are arguing the same thing with different words.  I should also note I think SF4 was designed in part with online play in mind.

 

Actually now that I think about it, why didn't sf4 just put the input window they have for special moves on their normals?  So you could lazily do all the 1f links?  Seems in line with their design philosophy.  Anyhow... that's a bit too off topic for here.

Posted

^ links are where the combo complexity comes from. Sure the game is easy to get in to, but then you learn different safe jumps, 1F link combos, suddenly as your play levels up. things like fireball placement, whiff punishing, and clutch confirms become all the more important. Hate it or love it, SF4 did it right by making the simple stuff important. Link combos are simple, combo moves together by hitting the opponent while they are still in hitstun, but this is usually the difference between simple cr. Forward-> fireball combos and shit like fadc-> stuff into ultra.

Posted

From the get-go, GG is already a complicated game. You got shit like FD braking, an extra plane of play (airdashing, anti-air baiting, jump install) and this is just the basics of the game. A lot of things are also very convoluted, like defense modifiers, guts, etc. It makes since to OG players or people who studied up a lot of it simply through infatuation (I honestly dont have that much knowledge about matchups unfortunately:( young kids these days right?) So if people are gonna play this game more some stuff is gonna change:0 like right now

Posted

^ links are where the combo complexity comes from. Sure the game is easy to get in to, but then you learn different safe jumps, 1F link combos, suddenly as your play levels up. things like fireball placement, whiff punishing, and clutch confirms become all the more important. Hate it or love it, SF4 did it right by making the simple stuff important. Link combos are simple, combo moves together by hitting the opponent while they are still in hitstun, but this is usually the difference between simple cr. Forward-> fireball combos and shit like fadc-> stuff into ultra.

Combo difficulty comes from 1f links, combo complexity comes from different choices for different situations. 

Posted

Actually now that I think about it, why didn't sf4 just put the input window they have for special moves on their normals?  So you could lazily do all the 1f links?  Seems in line with their design philosophy.  Anyhow... that's a bit too off topic for here.

Because Ono is a funny guy, ha ha.

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