XXXDC Posted July 23, 2014 Posted July 23, 2014 Why do you say kingdoms and fab won't get far? 3 Rams + X I-no + Nage. I really think they don't stand a chance.
Clousephinat Posted July 23, 2014 Posted July 23, 2014 "No May" makes me sad, i'm not a fan of any jap May player but i hope at least a couple of Mays make it. Also would love to see FAB and Konsome getting far in the tournament... but i know it won't happen. Not even a fan of Kedako? I don't know much about May players, but he's one of the best May players so far as I can remember.
TeeJay Posted July 23, 2014 Posted July 23, 2014 Is the Bridget Ruu playing May or is that a different "Ruu."
TeeJay Posted July 23, 2014 Posted July 23, 2014 It is. Thanks. Interesting I suppose. Well at least there is variety. At least no one expect three Rams when the game released. :P
Blade Posted July 23, 2014 Posted July 23, 2014 Regarding Ramlethal being so strong... you guys sure it's not a case of "Boss-itis"? I mean, how strong was I-No or Dizzy (or Testament) when they showed up in their boss incarnations? Since it's probably not easy to bring a Boss down to "normal balance play" when revising them. Boss of GG (Justice) < obviously broken Boss of GGX (Dizzy) < she was strong but I don't recall HOW strong (I know Testament was strong) Boss of GGXX (I-No) < I don't even remember Boss of Slash (Order-Sol) < No idea how strong he was when he debuted, but I think he's better in ACPlusR ACPlus (Justice/Kliff) < ridiculously strong from what I remember ACPlusR (Kliff) < still crazy strong I think Either way I predict Ramlethal will get hit with a Nerf-Bat in the next incarnation/revision.
Clousephinat Posted July 23, 2014 Posted July 23, 2014 Is the Bridget Ruu playing May or is that a different "Ruu." Yeah, I guess it must be the same fucking god ever seen with him. But I'm surprised he didn't choose Bedman since he's the character that's most similar with Bridget in Xrd.
Blade Posted July 23, 2014 Posted July 23, 2014 I'd say Ramlethal is closer to Bridget than Bedman though...
D.R.F. Posted July 23, 2014 Posted July 23, 2014 3 Rams + X I-no + Nage. I really think they don't stand a chance. Im sure they will be fine, they are solid enough players in their own right. Nage though, dude is a straight monster lmao. I guess there is reason for worry
Clousephinat Posted July 23, 2014 Posted July 23, 2014 I'd say Ramlethal is closer to Bridget than Bedman though... Why? You're completely wrong if you think so. Ramlethal has awesome normals compared to Bridget, but Bridget can attack from afar unlike her, and Bedman can do so as well. Bedman has in fact I think the same input as Bridget with 2D, causing oki to the opponent and it has chance to lead with Task B like Bridget with 236K>K if they are close to the opponent, and like Bridget players and most Bedman players use this if not like that, as an opportunity to call seal/yo-yo while the opponent is in oki. Ramlethal is broken in the corner, Bridget can be really good no matter if the opponent is in the corner or not, as well as Bedman (though if you use ground throw in the corner you can lead to combo without need of RRC), both are of the same gameplay style of blocking and then wait for a chance to counterattack, Bridget with the yo-yo and Roger, and Bedman with his Nightmare overdrive as well as other tools. If you are a good player of course, Bedman's pressure has any reason to envy Bridget's calls with Roger, and unlike Ramlethal's swords which can be stopped if she's blocking. Bedman's head boomerang is like calling the yo-yo (obviously, even if I say so myself) with Bridget, except for the fact he can't stop the boomerang and call it again, but if I remember well, head boomerang can still hit the opponent while Bedman is blocking unlike calling the yo-yo, but this doesn't happen after calling Roger and of course, both are good tools to lead with combo. Another thing are the overdrives options, both Ramlethal overdrives seems really good even if it fails, Bedman's Nightmare has a low chance to success, as well as the alarm overdrive since it has little range. Bridget 632146S can be reaaaally bad, is in fact the worst overdrive in GG probably, yeah, if you are good you can FRC, but it's nothing compared to Ultimate Fortissimo and many other overdrives. The other two overdrives are the best tools of Bridget, but doing yo-yo>632146HS can be risky though it's really good to lead into air combos, and 4123641236S is only really good if the opponent is already in the air, of course.
XXXDC Posted July 23, 2014 Posted July 23, 2014 Not even a fan of Kedako? I don't know much about May players, but he's one of the best May players so far as I can remember. Kedako seems to be doing fine in Xrd, and i must admit some of his matches are quite enjoyable, but i never liked his style since 'slash' days.
Blade Posted July 23, 2014 Posted July 23, 2014 Why? You're completely wrong if you think so. Ramlethal has awesome normals compared to Bridget, but Bridget can attack from afar unlike her, and Bedman can do so as well. Bedman has in fact I think the same input as Bridget with 2D, causing oki to the opponent and it has chance to lead with Task B like Bridget with 236K>K if they are close to the opponent, and like Bridget players and most Bedman players use this if not like that, as an opportunity to call seal/yo-yo while the opponent is in oki. Ramlethal is broken in the corner, Bridget can be really good no matter if the opponent is in the corner or not, as well as Bedman (though if you use ground throw in the corner you can lead to combo without need of RRC), both are of the same gameplay style of blocking and then wait for a chance to counterattack, Bridget with the yo-yo and Roger, and Bedman with his Nightmare overdrive as well as other tools. If you are good player of course, Bedman's pressure has any reason to envy Bridget's calls with Roger, and unlike Ramlethal's swords which can be stopped if she's blocking. Bedman's head boomerang is like calling the yo-yo (obviously, even if I say so myself) with Bridget, except for the fact he can't stop the boomerang and call it again, but if I remember well, head boomerang can still hit the opponent while Bedman is blocking unlike calling the yo-yo, but this doesn't happen after calling Roger and of course, both are good tools to lead with combo. Another thing are the overdrives options, both Ramlethal overdrives seems really good even if it fails, Bedman's Nightmare has a low chance to success, as well as the alarm overdrive since it has little range. Bridget 632146S can be reaaaally bad, is in fact the worst overdrive in GG probably, yeah, if you are good you can FRC, but it's nothing compared to Ultimate Fortissimo and many other overdrives. The other two overdrives are the best tools of Bridget, but doing yo-yo>632146HS can be risky though it's really good to lead into air combos, and 4123641236S is only really good if the opponent is already in the air, of course. It just seems to me that while Bridget has "zoning normals" he also has to rely on the 'position' of his Yoyo to do most of the work. Ramlethal is much the same in that her swords have to be positioned the right way to be effective (similar to how Mu-12 works). Bedman's Deja Vus aren't necessarily fixed in position in accordance with each "seal" he puts out... in fact he can use his Deja Vu moves more than once from what I heard, unlike Ramlethal and Bridget. As for Task A Prime/Deja Vu Prime (Bedman's Head throw warp) it doesn't last very long so it's not as useful as Bridget's Yoyo recall or his Yoyo Air Roll. The only thing good going for it is that it works on block for sudden mixups (assuming it doesn't miss). His Overdrives are meant for mixup pressure and reversal tools, so even if they're not "great" in neutral situations they should (in theory) get the job done. (Why are we even comparing Bedman to Ramlethal?) I think the best way to determine the similarities / differences would be to see how a good rushdown player (i.e. Sol) would deal with all three characters and what their answers would be to that kind of pressure. To be honest I'd sooner compare Bedman to Arakune with his bag of tricks (barring Curse).
DaiAndOh Posted July 23, 2014 Posted July 23, 2014 Regarding Ramlethal being so strong... you guys sure it's not a case of "Boss-itis"? I mean, how strong was I-No or Dizzy (or Testament) when they showed up in their boss incarnations? Since it's probably not easy to bring a Boss down to "normal balance play" when revising them. Boss of GG (Justice) < obviously brokenBoss of GGX (Dizzy) < she was strong but I don't recall HOW strong (I know Testament was strong)Boss of GGXX (I-No) < I don't even rememberBoss of Slash (Order-Sol) < No idea how strong he was when he debuted, but I think he's better in ACPlusRACPlus (Justice/Kliff) < ridiculously strong from what I rememberACPlusR (Kliff) < still crazy strong I think Either way I predict Ramlethal will get hit with a Nerf-Bat in the next incarnation/revision.Slash HOS was TERRIBLE.AC+R Kliff is strong, but is considered around B tier.It's 2014 Blade. ASW designed Ramlethal around being playable. They even gave her a location test, and she's out for better or worse.
ElvenShadow Posted July 24, 2014 Posted July 24, 2014 Does anyone know when the next ticket matches are? There are several taking place every weekend
TITANIUM BEAST!!! Posted July 24, 2014 Posted July 24, 2014 The whole boss-itis idea is silly, but just for completion's sake, GGX Dizzy was top 3 (though this was more due to FCD than the character being too good), and GGXX I-no was very good, but not top. As pointed out above, Slash HOS was absolutely terrible, though not as bad as Slash Robo-Ky.
TheRealBobMan Posted July 24, 2014 Posted July 24, 2014 Wanted to remind everyone that while Xrd has been in arcades for a while, Ramlethal and Bedman are still new, so people don't have as much experience with them compared to a character like Sol. When I played the demo I was still throwing Bandit Revolver on reaction because that's trained on instinct after playing for so long. By now I would assume the top players have a general understanding of her gaps and gameplan, but without frame data they might not know where they can IB into guaranteed punishes, and/or might not know how to optimize their punishes. It's also really hard to defend against a character when you have to learn new animations/telegraphs. Recognition comes from experience. So... I want to see what Ramlethal can do with j.D FDC. It'd probably be even harder to use than I-No's since you have to aim her j.D up/neutral/down, but since she moves back with the neutral one, it has one extra option over I-No's (potential crossups and double crossups). It's scary as **** to think about her 2D being jump cancelable when she might be able to j.D FDC like I-No and immediately land, or float after she short hops into a sword set and go into overheads. Of course she might not get all of that, so we'll just have to wait and see. I should have tested it but I didn't think of that until after E3, and I could barely do it with I-No since we had to play pad. I doubt I would have been able to angle it with Rammy.
Destin Posted July 24, 2014 Posted July 24, 2014 Why? You're completely wrong if you think so. Ramlethal has awesome normals compared to Bridget, but Bridget can attack from afar unlike her, and Bedman can do so as well. Bedman has in fact I think the same input as Bridget with 2D, causing oki to the opponent and it has chance to lead with Task B like Bridget with 236K>K if they are close to the opponent, and like Bridget players and most Bedman players use this if not like that, as an opportunity to call seal/yo-yo while the opponent is in oki. Ramlethal is broken in the corner, Bridget can be really good no matter if the opponent is in the corner or not, as well as Bedman (though if you use ground throw in the corner you can lead to combo without need of RRC), both are of the same gameplay style of blocking and then wait for a chance to counterattack, Bridget with the yo-yo and Roger, and Bedman with his Nightmare overdrive as well as other tools. If you are a good player of course, Bedman's pressure has any reason to envy Bridget's calls with Roger, and unlike Ramlethal's swords which can be stopped if she's blocking. Bedman's head boomerang is like calling the yo-yo (obviously, even if I say so myself) with Bridget, except for the fact he can't stop the boomerang and call it again, but if I remember well, head boomerang can still hit the opponent while Bedman is blocking unlike calling the yo-yo, but this doesn't happen after calling Roger and of course, both are good tools to lead with combo. Another thing are the overdrives options, both Ramlethal overdrives seems really good even if it fails, Bedman's Nightmare has a low chance to success, as well as the alarm overdrive since it has little range. Bridget 632146S can be reaaaally bad, is in fact the worst overdrive in GG probably, yeah, if you are good you can FRC, but it's nothing compared to Ultimate Fortissimo and many other overdrives. The other two overdrives are the best tools of Bridget, but doing yo-yo>632146HS can be risky though it's really good to lead into air combos, and 4123641236S is only really good if the opponent is already in the air, of course. Uhh, Bridget's bicycle super is pretty close to rammy's spinny sword super. (just FYI, buri's spinning yoyo super is one of the fastest moves that have that range in the game. It punishes many things that nothing else can) I think Rammy has long range normals when she has not yet set her swords no? In fact, some of the ranges and conversions look fairly similar. Obviously bedmans mobility is fairly different from bridget as well. Bridget didn't have to commit as much to set up her yoyo like bedman does, much closer to rammy's sword set speed, and it feels that they control more of the same level of space as rammy. At least in #R (The version I am most familiar with), Bridget was a monster in the corner, and good midscreen. I can definitely see arguments for both, but for my money Rammy is much closer to buri than anyone else, and buri is closer to rammy than bedman.
youcanwonder Posted July 24, 2014 Posted July 24, 2014 What's the difference between a silver ticket and gold ticket?
Orrax Posted July 24, 2014 Posted July 24, 2014 You win silver tickets to compete in the tournament for the gold ticket. The gold ticket gets you into Arc Revo.
Pichy Posted July 24, 2014 Posted July 24, 2014 Regarding Ramlethal being so strong... you guys sure it's not a case of "Boss-itis"? I mean, how strong was I-No or Dizzy (or Testament) when they showed up in their boss incarnations? Since it's probably not easy to bring a Boss down to "normal balance play" when revising them. Boss of GG (Justice) < obviously broken Boss of GGX (Dizzy) < she was strong but I don't recall HOW strong (I know Testament was strong) Boss of GGXX (I-No) < I don't even remember Boss of Slash (Order-Sol) < No idea how strong he was when he debuted, but I think he's better in ACPlusR ACPlus (Justice/Kliff) < ridiculously strong from what I remember ACPlusR (Kliff) < still crazy strong I think Either way I predict Ramlethal will get hit with a Nerf-Bat in the next incarnation/revision. I'll bite. GGX: Dizzy was top tier due to having one of the best normals that the FD cancel infinite could be performed from. Otherwise she's just XX Dizzy. GGXX: I-no was rubbish until Slash. All Boss I-no has that regular doesn't in any version is Megalomania. #R Robo-ky with an AI that knows how to deal that 90% off of command throw would be scarier than XX I-no. GGXX/: Order Sol might as well have not existed in Slash. Boss version was a different story but again, not playable. AC+: Only alterations to Justice and Kliff from #R or / as unlocks were the addition of force breaks. Ac+R: Kliff was hella dumb at launch. That had nothing to do with his boss conversion, but because they gave him new tools that led to dumb stuff like stun combos up the wazoo. Justice is, as we know pretty darn bad. So of all the times we've had a boss character playable since GG1, the only times they wound up stupid were because: - There was a universal glitch in GGX that Dizzy happened to be really good at using - They gave Kliff tools that the boss version didn't even have. Ramlethal is how she should be. A Dizzy with less full screen options and far worse meter gain, but a stronger mixup game and higher average damage output. If a Ramlethal's got more than like 15 tension, they've probably earned it.
king of heart Posted July 24, 2014 Posted July 24, 2014 The one thing that i can't live with is that swords spinning super being super safe. Even if you reacted to it and GV under it she can easily recover and blocks. Even idiots who didn't block will eat some hits of the GV and then Sol will eat the super from behind when he is about to do the upper cut.
TITANIUM BEAST!!! Posted July 24, 2014 Posted July 24, 2014 Minor correction, XX I-no was definitely not rubbish. Otherwise, carry on.
D.R.F. Posted July 24, 2014 Posted July 24, 2014 The one thing that i can't live with is that swords spinning super being super safe. Even if you reacted to it and GV under it she can easily recover and blocks. Even idiots who didn't block will eat some hits of the GV and then Sol will eat the super from behind when he is about to do the upper cut. Is it really that bad? I thought it disappeared on hit? Thats some nonesense
king of heart Posted July 24, 2014 Posted July 24, 2014 Is it really that bad? I thought it disappeared on hit? Thats some nonesense Actually that super should have been for Okis only but it's not. It's just something she can throw anytime with Guile music being played.
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