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Posted

Seriously though, can anybody help me out with the famitsu dx thingy? Do I need a proxy service to buy at ebten?

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Posted

Seriously though, can anybody help me out with the famitsu dx thingy? Do I need a proxy service to buy at ebten?

Yeah, they apparently don't ship overseas. If you need a proxy, I can recommend http://www.tenso.com/en/ .

Posted

Thanks, I already have used Tenso's proxy service, but since I don't read moonrunes I wasn't sure if I needed a proxy or not.

Posted

I´m surprised there´s still no rule 34 of Elphelt

Its probably because they're still fantasizing about her, give 4chan a week and something will come of it.

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Posted

Never expect 4chan to be quick about anything. Now, Pixiv being slow about it does surprise me. I suppose that says a lot of good things about their GG fanbase.

Posted

And you're most definitely a bigot.

Congrats.

 

 

El's champagne/wine(need confirmation on what alcohol it is) attack is freaking sick. 

Haters gonna hate... Potatoes gonna potate~ :v:

Posted

So does fantasizing about your waifu improve your game or merely make it more distracting?

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Definitely makes it better, 10/10 best strat.

 

I´m surprised there´s still no rule 34 of Elphelt

 I can fix this.

Posted

If you are not using your waifu to body ppl as you fantasize (trying that already in 3 games) you are doing it wrong

Posted

So do the rest of us GG fans here (I mean, weapon like keychains would be nice, like Ky's Sword, May's Anchor, Faust's Scalpel, Axl's Scythe/Chains, you get the Idea). >_>

 

Y'know this is just my two cents, but maybe people should contact the guys who 'ran' the ARCSys Store and tell them this.

 

Seems to be down right now, but that doesn't mean they couldn't make another one.

Posted

http://blog.livedoor.jp/ruubr/archives/40644447.html

 

Ruu and Kedako got some xrd frame data. when viewing the text files, be sure to set your text viewer's (or web browser's) encoding to japanese

^ Can someone please help translate Axl frame data. I have to google translate google's translation to even try to understand what's it saying. :v:

I've been dying to know.

Posted

i was planning to add this to the wiki once i found time, but thank you for doing this. i can take your work and add it ot the wiki much faster once you are done

Posted

The RC notes video hasn't been posted here yet but I'll ask anyway

 

http://www.youtube.com/watch?v=ocFBgZz8278

 

It says YRC can be done "on whiff". That implies you can do them after a move has become active. I thought this wasn't possible, at least I've never seen YRC used "on whiff". Does anyone have examples of it used like that? Excluding projectiles.

Posted

The RC notes video hasn't been posted here yet but I'll ask anyway

 

http://www.youtube.com/watch?v=ocFBgZz8278

 

It says YRC can be done "on whiff". That implies you can do them after a move has become active. I thought this wasn't possible, at least I've never seen YRC used "on whiff". Does anyone have examples of it used like that? Excluding projectiles.

One of the best example is Millia YRC after Tandem Top, but that is using a projectile.  Chipp can YRC after teleports and Alpha Blade if you don't want to followup.  Does that help?

Posted

Ive also seen different normals (sol 5H) yrc'ed because of its recovery. As long as a move is not in recovery frames it can be yrc'ed. Same goes for the opponent not being in blockstun.

Posted

The RC notes video hasn't been posted here yet but I'll ask anyway

 

http://www.youtube.com/watch?v=ocFBgZz8278

 

It says YRC can be done "on whiff". That implies you can do them after a move has become active.

By "whiff" we meant that the active hitbox of the move did not make contact with the opponent.

 

But I do think there's a range where the move can be "in recovery" and still get a YRC, and the developers can adjust the frame where the YRC window ends and the PRC window starts, per move. For example Sol's divekick seems to have an early PRC start window while other moves give you more leeway. See Faust in the video at 2:28.

Posted

Anyone else a little bit pissed at GG getting infected with BB's Murakumo virus, now that we have both Ram and Elphelt?

 

It's a japanese game, did you really think that this game would be the exception to all of those cliches?

Posted

By "whiff" we meant that the active hitbox of the move did not make contact with the opponent.

 

But I do think there's a range where the move can be "in recovery" and still get a YRC, and the developers can adjust the frame where the YRC window ends and the PRC window starts, per move. For example Sol's divekick seems to have an early PRC start window while other moves give you more leeway. See Faust in the video at 2:28.

so i watched that video and you said getting hit out of YRC startup means you still lose meter, but as far as I'm aware that isn't exactly accurate. According to ruu and kedako's data (your video description only credits kedako, but i'm pretty sure ruu was involved too), the meter is taken on the 4th frame for YRCs and PRCs, so if you get hit out before that you do not lose meter. If you do get hit out not only do you not lose meter, you do not get counter hit.

I've seen two video examples of this actually happening in gameplay.

 

of course I may be completely wrong, but I'm pretty sure that's how YRC and PRC work

 

Edit: here's the actual progression of a YRC:

1~5F:RC発生モーション(4F目にゲージ消費。4~5F目に攻撃食らうとゲージのみ消費)

 6F:黄RCエフェクト発生(無敵。このフレームまで周囲も動く)

 7~24F:暗転18F。お互いに行動不能。(こちらは黄RCのモーション変化あり)

 25F:黄RCの硬直。(無敵。相手動き始める)

 26~:行動可能。

and PRC:

1~14F:RC発生モーション(4F目にゲージ消費。4~14F目に攻撃食らうとゲージのみ消費)

 15F:紫RCエフェクト発生(無敵。このフレームまで周囲も動く)

 16~33F:暗転18F。お互いに行動不能。(こちらは紫RCのモーション変化あり)

 34F:紫RCの硬直。(無敵。相手動き始める)

 35~:行動可能。

 

(http://mayjunkie.web.fc2.com/system.txt)

Posted

It's a japanese game, did you really think that this game would be the exception to all of those cliches?

 

I remember when Guilty Gear's cast was MANLY and DARK and BADASS and--wait what do you mean May was introduced in the very first game.

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