ElvenShadow Posted August 9, 2013 Posted August 9, 2013 Actually there's a yellow "!" Sign when you get hit with an overhead Edit: I think it's for counter hit actually
Starlight777 Posted August 9, 2013 Posted August 9, 2013 I feel like the game is emphasizing your BADASS victory more than their pathetic defeat. Either way I love it when there's emphasis on the ending.
ElvenShadow Posted August 9, 2013 Posted August 9, 2013 Venom stage is like old GGX stage w chained beast. Venom has some giant black ball the he can suck towards him and hit again
Kurushii Posted August 9, 2013 Posted August 9, 2013 Dengeki has shots up! http://dengekionline.com/elem/000/000/690/690703/
ElvenShadow Posted August 9, 2013 Posted August 9, 2013 po stage is full of mechs Ky stage is like this pretty garden
suna19 Posted August 9, 2013 Posted August 9, 2013 Nope, Roman is restricted to landed hits only... while Rapid can be even used with projectiles. Rapid cancels cannot be used with projectiles Have you been able to see Chipp's wall cling at all? or heard anything about it?
STenSatsu Posted August 9, 2013 Posted August 9, 2013 So 2 questions with RCs: Can you do the whiff RC anytime during the move or only after the active frames start (so the system knows it 'whiffed')? Is there no way to cancel specials on whiff or pre-active/post-active frames now?
ElvenShadow Posted August 9, 2013 Posted August 9, 2013 Confirmed that the "!" Is when you block any high or low wrong way. Not countr. Sorry
Kitsoru Posted August 9, 2013 Posted August 9, 2013 Venom stage is like old GGX stage w chained beast. Yesss. Happy to see Nirvana back. And curious to see Ky's (assumedly Illyria castle?) stage.
ElvenShadow Posted August 9, 2013 Posted August 9, 2013 May giant beach ball is summoned with a seal from the ground who hits it really high up and it slowly bounces forward controlling lots of space. Can combo off it.
ElvenShadow Posted August 9, 2013 Posted August 9, 2013 Sorry, can't confirm about how free whiffed RC is until I play again but you can do it very early
Blade Posted August 9, 2013 Posted August 9, 2013 Someone take a screencap of Gear Sol and his new PBB move or I will go crazy.
ElvenShadow Posted August 9, 2013 Posted August 9, 2013 I have yet to see not was able to do DP follow ups for ky
Mumm-Ra Posted August 9, 2013 Posted August 9, 2013 Confirmed that the "!" Is when you block any high or low wrong way. Not countr. Sorry So like in BB and P4, oh well not like it takes anything from the game. Also Type-A master race, there's no other way.
Kamano Posted August 9, 2013 Posted August 9, 2013 So like in BB and P4, oh well not like it takes anything from the game. Also Type-A master race, there's no other way. Yeah, I'm all for including that type of thing. Doesn't make the game any easier to play, just easier to learn, and that's always a positive imo.
ElvenShadow Posted August 9, 2013 Posted August 9, 2013 Sol dive kick has a small explosion fire hit that comes out if it whiffs and he lands on the ground. His dive kick is also really fast
Appledash- Posted August 9, 2013 Posted August 9, 2013 Have you seen anything of the new clash system?
suna19 Posted August 9, 2013 Posted August 9, 2013 Any info on how danger time works? Stunedge said on twitter that it happens when two HS moves clash, but he didn't get to see much https://twitter.com/hc0519/status/365691324856418304
Suzaku Posted August 9, 2013 Posted August 9, 2013 Dengeki has shots up! http://dengekionline.com/elem/000/000/690/690703/ Some quick notes from the article: The key point of development for the new system was to make the Roman Cancel mechanic more interesting, such as using it to to attack simultaneously with projectiles and to slow time. Right now it comes in two types (colors): red and yellow. Other colors were hinted as possibilities. They're now using LCD monitors. The SE and BGM in the loketest were recycled from older games. It also talks about the core concept behind each character's playstyle, but nothing really interesting there; Sol is easy to use because he's a hero, Ky has grinders to enhance his projectiles, May is catchy and gets help from animals, Chipp's more ninja-like, Millia is fast and tricky, Potemkin has changed a lot visually but retains his characteristic abilities, Venom has changed the least but his ball techniques are easier and more like playing billiards than ever.
Hecatom Posted August 9, 2013 Posted August 9, 2013 Rapid cancels cannot be used with projectiles Have you been able to see Chipp's wall cling at all? or heard anything about it? You can rapid cancel projectiles on hit
Mumm-Ra Posted August 9, 2013 Posted August 9, 2013 Sol dive kick has a small explosion fire hit that comes out if it whiffs and he lands on the ground. His dive kick is also really fast Is it an overhead? Other colors were hinted as possibilities. Gib FRC pls.
ElvenShadow Posted August 9, 2013 Posted August 9, 2013 Chipp can do his old air fdc to alter jump momentum. If Faust is in the game then his should also remain in tact!
Kitsoru Posted August 9, 2013 Posted August 9, 2013 The SE and BGM in the loketest were recycled from older games. Awww. Interesting to hear them talk about character concept playstyle-wise though, you rarely get to hear them talk much about that in detail.
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