burningvigor Posted May 23, 2008 Posted May 23, 2008 Johnny and May would be power. Although Johnny sure lost a lot of power from slash... still there I suppose.
YanisDLooper Posted May 23, 2008 Posted May 23, 2008 Johnny and May would be power. Although Johnny sure lost a lot of power from slash... still there I suppose. That's my thought. I think Johnny does not have enough power to be a power character. I was considering making another category for characters with long reaching pokes. Like: Reach/Poking Characters: Johnny, Axl, Venom, I-No, Faust (maybe) But I don't know if all these characters would fit in this category, or if this would be a good character category at all. It seems that each of these characters need to play a mind game with the opponent and be more patient to work their way in to the opponent before they can really do damage. *Edit: Okay, not Faust. He doesn't really fit the description I gave.
bbq sauce Posted May 23, 2008 Posted May 23, 2008 The truth is you can play any charachter the way you want. There is no set pattern of what you have to do or what combos you can use to win. i agree and disagree. though technically, anyone can play any character anyway they want.. every character has tools that make them better in different aspects. You wouldn't play runaway potemkin because he lacks the mobility, and he becomes most potent at point blank.. thus you'd be keeping yourself out of your sweet spot, and results would be far below the usual pot play style. more on the topic, i'd say GG series is a lot different than most fighters, in the case of character archetype.. it's harder to judge because as momentum changes so do some characters.. like slayer is typically defensive, until he finds his opening, then he destroys you. Baiken is a fairly turtle char, but when she gets the kd she goes more offensive.. opposed to other games where characters play a certain way, and thats it.. ie - o. sagat.. who stays out of your reach and throws fireballs, and wants to stay that way the whole match.
holy diver Posted May 23, 2008 Posted May 23, 2008 i forget how they gauged difficulty -- i'm not sure if it was "difficulty in mastering this character" or "difficulty in reaching 'average' proficiency" in this character. some of it i can see, though. If It was "difficulty in mastering this character" I would not believe in the list anyways: IMO mastering a char in GG is a pain in the ass, no matter which character you play. Sorry for the bad engrish. And...bbq sauce: you made me remember why I hate SF2:vbang:
YanisDLooper Posted May 23, 2008 Posted May 23, 2008 i agree and disagree. though technically, anyone can play any character anyway they want.. every character has tools that make them better in different aspects. You wouldn't play runaway potemkin because he lacks the mobility, and he becomes most potent at point blank.. thus you'd be keeping yourself out of your sweet spot, and results would be far below the usual pot play style. I realize this as well because my friend plays a really annoying and often effective rushing Venom. I just think we can try to classify the "sweet spot" of the characters so that new players can realize what the best way to use the character is.
bbq sauce Posted May 23, 2008 Posted May 23, 2008 I think if anything defines the character archetype for this game, i'd say (though, i'm no expert) it would be how they play in neutral situations. in GG it seems as though every character goes offensive at some point.. some characters want to more than others.. ie.. there are characters that rush you down and want to always be on offense..(Millia, Jam) there are characters who want to make you come to them, then go off on you (Slayer, Potz).. there's characters who want to control you via mid range fighting (Ky, Faust) there are characters whose primary goal is to not necessarily win by killing you, but by not letting you kill them (bridget).. but even the later 2 types will apply oki and make mix-ups to get damage when they see the chance.
bucklemyshoe Posted May 23, 2008 Posted May 23, 2008 That's my thought. I think Johnny does not have enough power to be a power character. I was considering making another category for characters with long reaching pokes. Like: Reach/Poking Characters: Johnny, Axl, Venom, I-No, Faust (maybe) But I don't know if all these characters would fit in this category, or if this would be a good character category at all. It seems that each of these characters need to play a mind game with the opponent and be more patient to work their way in to the opponent before they can really do damage. *Edit: Okay, not Faust. He doesn't really fit the description I gave. That is kind of puzzling to me.
YanisDLooper Posted May 23, 2008 Posted May 23, 2008 That is kind of puzzling to me. I haven't played I-No too much, so I don't really know.
Oiboi Posted May 29, 2008 Posted May 29, 2008 I find it questionable that Zappa is more difficult than I-No, but I suppose if you consider the multiple 'versions' of him, then maybe it makes sense. Perhaps this is a 'First attempt' Kind of view? Like, when someone first plays Guilty gear. If that's the case, I think this makes sense. Someone first playing Slayer, Eddie, or Zappa would likely have no idea what the hell is going on
ky0n01 Posted May 30, 2008 Posted May 30, 2008 MILLIA= SPEED/MIXUP/OKI JAM= SPEED/POWER/MIXUP BRIDGET= SPEED/SETUP/PRESSURE MAY= POWER/ SPEED/DOLPHIN DIZZY= SPEED/PRESSURE/SETUP ROBO KY= POWER/ZONE KY= OKI/POWER/MIXUP I-NO= OKI/MIXUP/SPEED SLAYER= POWER/MIXUP VENOM= OKI/ZONE/SETUP/MIXUP/PRESSURE EDDIE= DAMAGE/PRESSURE/SETUP/OKI SOL= POWER/SPEED/ BAIKEN= COUNTER/POWER/ESCAPE ANJI= PRESSURE/MIXUP/OKI just my opinion :p
Silmerion Posted May 30, 2008 Posted May 30, 2008 MILLIA= SPEED/OKI type JAM= SPEED/POWER/MIXUP BRIDGET= POKE/SETUP MAY= POWER/ SPEED DIZZY= SPEED/PRESSURE/SETUP ROBO KY= POWER/ZONE KY= OKI/MIXUP-_- I-NO= OKI/MIXUP SLAYER= POWER/MIXUP VENOM= OKI/ZONE/SETUP/PRESSURE EDDIE= PRESSURE/SETUP SOL= POWER/SETUP BAIKEN= COUNTER/ESCAPE ANJI= PRESSURE/SETUP/ESCAPE just my opinion :p Isn't EVERYBODY mixup and pressure type?
ky0n01 Posted May 30, 2008 Posted May 30, 2008 anyone can mix you up but its not really as good as mixup based characters >_>
Hellmonkey Posted May 30, 2008 Posted May 30, 2008 There will always be discrepency due to people interpreting lists and characters differently.. trying to make a standardized list is a giant waste of effort.
RTSD Posted May 30, 2008 Posted May 30, 2008 There will always be discrepency due to people interpreting lists and characters differently.. trying to make a standardized list is a giant waste of effort. Yet there is a tier list
Hellmonkey Posted May 30, 2008 Posted May 30, 2008 Yet there is a tier list http://www.dustloop.com/forums/showpost.php?p=225229&postcount=715
RTSD Posted May 30, 2008 Posted May 30, 2008 http://www.dustloop.com/forums/showpost.php?p=225229&postcount=715 So then you are of the opinion that the tierlist is as worthless as this list ?
Hellmonkey Posted May 30, 2008 Posted May 30, 2008 No, I think that There will always be discrepency due to people interpreting lists (as in what the list is actually describing) and characters differently.. so trying to make a standardized list is a giant waste of effort. Obviously the lists themselves have their uses, like if someone doesn't know the game and is curious about what the character's play styles were, or wants to know in general whether their matchups are good or bad.
RTSD Posted May 30, 2008 Posted May 30, 2008 No, I think that so for this list. But isen't the tier list considered to be a standardized list ? Or am i totally wrong ?
Hellmonkey Posted May 30, 2008 Posted May 30, 2008 It's a standardized list if we try to make a standard that agrees with everyone's views as closely as possible. That is pointless because we can't define what we're measuring well enough in the first place. (plus all of the other things I've mentioned, like player skill)
ghost333 Posted May 31, 2008 Posted May 31, 2008 i think a discription for a char would be more efective than a list example :http://www.dustloop.com/forums/showpost.php?p=156075&postcount=2
Oiboi Posted May 31, 2008 Posted May 31, 2008 I've played both Zappa and I-no and to me they both have their strengths and weaknesses given the flow of pressure in the match...I-no has trouble poking and out-poking. Zappa can get in, but combos and damage are iffy. I'd agree. I'm trying to pick up I-No, and she's real strong once she gets moving, and her combos can deal decent damage and allow her to set up for more stuff. However, Zappa's got a few things that are very quirky (Such as no standard wakeup tactic, or various ranges of effectiveness for different summons that can change very quickly depending on the situation), and most of his combos don't give a lot of damage for the difficulty. It's a strange dynamic for both of them, and I actually think I-No's a poor matchup for Zappa... But I digress, I think at a point it just relies on player Skill, as it's been said before. Especially with these two, where skill is everything to get them to work.
ky0n01 Posted May 31, 2008 Posted May 31, 2008 That is pointless because we can't define what we're measuring well enough in the first place. (plus all of the other things I've mentioned, like player skill) Aren't we supposed to list each characters specialty? So why include player skill? XD
EasyModeNub Posted June 1, 2008 Posted June 1, 2008 VERY EASY : KY (Standard) - POTEMKIN (Power) - ABA (Power) - JAM (Speed) EASY : SOL (Standard) - TESTAMENT (Tricky) - AXL (Standard) - ANJI (Standard) NORMAL : O.SOL (Speed) - JOHNNY (Power) - BAIKEN (Tricky) - FAUST (Tricky) HARD : MAY (Power) - MILLIA (Speed) - R.KY (Power) - DIZZY (Speed) VERY HARD : EDDIE (Tricky) - BRIDGET (Standard) - CHIPP (Speed) - I-NO (Tricky) EXPERT : SLAYER (Power) - VENOM (Tricky) - ZAPPA (Tricky) Fixed? The reason for leaving Slayer in the expert is because of all the character specifics and situational combos you have to know and react to. Keep in mind that this is only for mastering imo though. If it was casual, Slayer would be right down in easy.
RTSD Posted June 1, 2008 Posted June 1, 2008 Fixed? The reason for leaving Slayer in the expert is because of all the character specifics and situational combos you have to know and react to. Keep in mind that this is only for mastering imo though. If it was casual, Slayer would be right down in easy. That applies to mastering all characters.
Hellmonkey Posted June 1, 2008 Posted June 1, 2008 Aren't we supposed to list each characters specialty? So why include player skill? XD He asked about the tier list.
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