stunedge Posted November 14, 2013 Posted November 14, 2013 btw, if nobody mentioned this before they gave Mitsuru a pretty cool tool that if droit goes throw D Bufula mirror, droit becomes SUPER fast and cause freeze on hit
Luminos564 Posted November 14, 2013 Posted November 14, 2013 (edited) So ASW still believes that nerfing a character to oblivion is a way to go to balance them. Okay... I think someone took the nerf bat to their brains one time too many . Yeah, yeah it's a loketest and these changes are not the final product. But, this is the 3rd one now, and possibly even the last one. That's at least some cause for alarm if this is the kind of changes they had in mind. And boo, still no Sho. That too, though I can forgive that since I recall that neither Labrys or Shadow Labrys were available in the initial build of the game and were added later. btw, if nobody mentioned this before they gave Mitsuru a pretty cool tool that if droit goes throw D Bufula mirror, droit becomes SUPER fast and cause freeze on hit Hmm, that sounds like a fun little gimmick for Mitsuru. I say gimmick (for now at least) since I recall that Droit has lowered range now. Edited November 14, 2013 by Luminos564
RurouniLoneWolf Posted November 14, 2013 Posted November 14, 2013 Thanks for the info Stunedge. That secret Narukami super sounds like it's just for laughs, lol. That Mitsuru D Bufula and Droit synergy sounds pretty cool though.
HoudiniJr100 Posted November 14, 2013 Posted November 14, 2013 - they added secret super 214214AB, and you have to keep inputting command: A>A>B>C>B>C>D>2AB>214214CD, cost 150meter and does 3k, no idea whats the point of this move ...GOD DAMMIT THEY GAVE HIM AN ORDER SOL SUPER...we're boned. then again I use order sol...but I can;t do that super for shit.
Diveman Posted November 14, 2013 Posted November 14, 2013 RIP: Liz Yukiko Kanji Chie Mitsuru 0 fcks given: Narukami da gawd EDIT: Is anyone gathering Yukari's info? I remember in the last loketest there was VERY little info on her and it was mostly unstranslated etc
Luminos564 Posted November 14, 2013 Posted November 14, 2013 Narukami - they added secret super 214214AB, and you have to keep inputting command: A>A>B>C>B>C>D>2AB>214214CD, cost 150meter and does 3k, no idea whats the point of this move Thanks for the info Stunedge. That secret Narukami super sounds like it's just for laughs, lol. Maybe it is like Order-Sol's Dragon Install: Sakkai? I remember that move being pretty much there just for the swagger since it needed the full 100 tension and a lv.3 charge. And yes, thank for the info Stunedge. You too Omex.
stunedge Posted November 14, 2013 Posted November 14, 2013 Aegis Mitsuru Chie Teddie S.Labrys look like they have got sth maybe Akihiko too didn't hear much good info about rest of casts we will see how this goes in the final version
TPPR10 Posted November 14, 2013 Posted November 14, 2013 Do you simply know about Yu's new super or did you actually see it? (Just asking if you can decribe what is it like).
stunedge Posted November 14, 2013 Posted November 14, 2013 i tried it myself, its just like HOS's IK super except it looks pretty shitty
Diveman Posted November 14, 2013 Posted November 14, 2013 Stunedge, do u know if anyone from japan is posting Yukari info? her stuff is very scarce since loketest #2
Henaki Posted November 14, 2013 Posted November 14, 2013 (edited) FC on command grab recovery ahahaha are you serious arcsys. Taking anti-frustration balance to the extreme here. You make Capcom look good. Edited November 14, 2013 by Henaki
HoudiniJr100 Posted November 14, 2013 Posted November 14, 2013 i tried it myself, its just like HOS's IK super except it looks pretty shitty does he do the exact same motions like sol? or did they do it in another way? because I wanna know what it looks like in action. XD
stunedge Posted November 14, 2013 Posted November 14, 2013 Stunedge, do u know if anyone from japan is posting Yukari info? her stuff is very scarce since loketest #2 i think thats because they took away so much stuff from her and good players all quit it's pretty hard to describe her since she is hard to explain
shtkn Posted November 14, 2013 Posted November 14, 2013 having everything be Fatal Recovery seems like overkill... i don't know what they're thinking
stunedge Posted November 14, 2013 Posted November 14, 2013 does he do the exact same motions like sol? or did they do it in another way? because I wanna know what it looks like in action. XD that's a hard question, just wait for vid
HoudiniJr100 Posted November 14, 2013 Posted November 14, 2013 that's a hard question, just wait for vid all right...now all we need to wait on is elizabeth getting hokuto no basketball infinites. XD
Diveman Posted November 14, 2013 Posted November 14, 2013 all right...now all we need to wait on is elizabeth getting hokuto no basketball infinites. XD just recycle her airthrow animation over and over = basketball infinite
Luminos564 Posted November 14, 2013 Posted November 14, 2013 having everything be Fatal Recovery seems like overkill... i don't know what they're thinking Maybe that's the thing: what if they're not thinking at all? Reading through the doc, it looks like a giant mess unless you're Aigis or Yu. I can only hope that out of all this chaos, we get a decent fighter.
Zeromus_X Posted November 14, 2013 Posted November 14, 2013 Anyone willing to translate Naoto's changes so far? Naoto trap startup is faster 直斗くん、d罠がJ攻撃で壊れなくなった、 弾数システムは残存、 弾使い切ってても前Dの拡散弾は撃てる。逆ギレ取らないでも撃ったりはできなくなった。 コンボは伸びづらそうだけど、優位を維持して動くことはできそう。面白いかも。 From what I can tell, stuff like the bullet reload timer and D traps not getting nulled by air attacks is still in, but there's some new stuff about her combos and furious action.
Kikirin Posted November 14, 2013 Posted November 14, 2013 (edited) Anyone willing to translate Naoto's changes so far? I'm a novice at this, so apologies in advance for any inaccuracies: - D traps aren't broken by jump attacks. - Bullet count system preserved. - Even when bullets are exhausted, can still use Aim 6D. - Still can't use Counter Shot when furious action doesn't catch an attack. - Combos have difficult-looking extensions, but pressure-preserving movement seems possible. Could be interesting. Edited November 14, 2013 by Kikirin Thanks for the correction, Omex!
Zeromus_X Posted November 14, 2013 Posted November 14, 2013 Thank you! So I guess now our combos are harder, but we might still get oki out of them. Hopefully Naoto turns out solid in the end.
Omex Posted November 14, 2013 Posted November 14, 2013 It's not a bug, her new bullet pattern is acutally just her short range DP blast (it doesn't use bullets, it's the persona shooting for her)
Kikirin Posted November 14, 2013 Posted November 14, 2013 Thanks for the correction! I've edited my post for it.
MegaGrandTale Posted November 15, 2013 Posted November 15, 2013 This is probably stupid of me asking but what's fatal recovery? Is it when Characters slowly fall to the ground on fatal counter hit that doesn't launch them into the air?
shtkn Posted November 15, 2013 Posted November 15, 2013 explained on the wiki: http://www.dustloop.com/wiki/index.php?title=Persona_4:_The_Ultimax_Ultra_Suplex_Hold#System_Changes
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