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Posted

if you 5h after a ch 5k, it should always work, ill check on it a bit later though happy easter dizzy players btw :keke:

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Posted

What I wanna know, can any 1 explain, have a theory why, if you go for far S > icespike on airborn opponents, people can sometimes tech b4 the spike hits.

Isn't this just because either they are too far up (given that icespike doesn't extend fully on the first active frame, don't know if that's the case), or because the combo before it has been too long, thus reducing untechable time?
Posted

After I got some sleep I couldn't reproduce the 5H > 236H results (without delaying 236H on purpose) so take my previous posts with a grain of salt until further notice. The 5K > 5H is the same result though, so it is somehow hitbox related

Posted

Isn't this just because either they are too far up (given that icespike doesn't extend fully on the first active frame, don't know if that's the case), or because the combo before it has been too long, thus reducing untechable time?

I considered all that, see my post above. Throw plus 2P/K/5K > far S > Icespike is low on hits (6-7 hits) & common situation. thats where this teching b4 icespike hits is most common.

Already happened to me after only 3-4 hits after throw, that icespike would miss if they tech. properly.

Hm, mindboggling ... Just sux when it happens sometimes and you see players die cuz of that :(

Posted

Never like after Throw combos -> ice spike, to many hit on it wouldn't net a knock down on certain character :v: even with the certain hit or combo count... misstiming the ice spike on knock down combo after throw would sometimes allow them to do low tech recovery :(

Posted

Lets pray they give dizzy ice spike in the next verison a full KD like Baiken j.d. I really Hate how 2k--> 2hs whiff thats like BnB combo that fails more often :vbang: Learning 2k--> 2d -> ice spike is just not worth the effort sometimes in real matches. God dizzy needs a proper upgrade.

Posted

Yeah, I hardly ever bother with 2k > 2h these days because 2k > 2d is better in almost every way: It has way more options on block, it's safer on whiff, and it has arguably better options on hit as well (except for 2d > 421 which is basically impossible - you have to do 4123691 to avoid getting a fish/bubble and that just throws the timing way off, on the other hand you get bubbles for free)

It can even delay trap opponents just like 2h

So, yea, learning 2d special cancel is definitely worth it

Posted

but 2k->2d gattling is a lot more safer than 2k->2hs and leaves Dizzy with more option on Block string :|

true there are alot more application with bubble/fish set up, but I whine alot since my friend is a bacon. You want to do as much damage on her as possible and 2k--> 2d does nothing to bacon which is what im annoyed at mostly. On everyone else is very good, 2d cancel into fish/bubble is the most easiest thing to do and safer in most situation. If only 2d into ice spike is just as easy.

Side Note: I've been testing it for a while now but is Dizzy's j2s Unthrowable? just curious as to me it seems dizzy is cannot be air thrown when she's doing j2s. Something I need against INO >.>.

P.S Ino a bitch, hate her with a passion.

Posted

P.S Ino a bitch, hate her with a passion.

Very true. Playing against Yossan's I-No at EVO was quite an experience, lol.

The special cancel option on 2D helps a lot because of the things you can do afterwards. At first getting it to work in my favor was problematic and I didn't use it as much. Now though, I feel a bit more confident about using it more actively in matchups. I try not to risk using 2K>2H much anymore unless it hits or when I have tension to spare, one miss and Dizzy is likely to die for the mistake. Remember when 2D was linkable off of 5H, had more range, an FRC point, and innate special cancel? Those were good times.

Posted

her j.2s is throw invincible yea.

no, it is throwable. it's just harder to air throw since Dizzy's hit box moves up a bit. this puts dizzy higher then her opponent.

Posted

your name has just been added to the list of people i want to play. ps its baicodin like the pill.

I'll be glad to accept your challenge:yaaay: ,

Ino vs Dizzy is like dizzy's wrost match up to me. evryone tell's me to 6p her but Dizzy 6p is useless as an AA. 2s is good alternative but lacks the horizontal range against Ino dash. Stroke the tree is rather good counter vs Dizzy summon going under it 'cheating'.

Dry summon which are punishable by HCL, and dizzy lack of reversal against INO oki is a sad demise, Imperial ray and necro anger have a high fail rate vs INO might as well DAA and escape with tension.

Posted

i never have read anything about it so anyone have seen that when you delay the 2nd input for the S or H fish you can change the order of the fish attack?' I mean if you do H-K fish but the K input you do it at the last frame (when the fish has appeared completely) the fish move like H laser, but then does a K bite and after that does the H laser. I sometimes use it to confuse my friend. at least from what i've seen this only works for H or S fish.

Posted

there was a thread about it, maybe it got deleted? the coolest thing about doing delayed summons is doing them when you're in the corner; you can have the laser fish shoot at dizzy instead of just the direction she is facing.... not that there is any real pratical use to summoning a fish when being pressured in the corner :vbang:

Posted

no, it is throwable. it's just harder to air throw since Dizzy's hit box moves up a bit. this puts dizzy higher then her opponent.

no its throw invincible, i play with like the best ino in the country all the time

and ive never been airthrown out of it 1 time, inos airthrow range is pretty big

and no matter how close he is he will always get j.h. so yea, throw invincible.

Posted

Chaz easy. If you didn't know that you should probably start going to major tournaments or at least try to keep up with what's going on.

lol the best AA on I-no for me is f.S....

agreed
Posted

no its throw invincible, i play with like the best ino in the country all the time

and ive never been airthrown out of it 1 time, inos airthrow range is pretty big

and no matter how close he is he will always get j.h. so yea, throw invincible.

well, hmm.... i may not play against the best players in the country, but i still have been thrown out of j.2S. i also own the GGXXAC Break Encyclopedia (plus the Japanese skills to read it). before i posted i read the Encyclopedia to see if it had throw invincibility. Book says no. then i poped in my copy of AC and tried to throw Dizzy's j.2S. I throw it. you have to be slightly above Dizzy to do it though.

be happy who ever you play dosn't know that though. :yaaay:

Posted

I agree with you, INO isn't Dizzy worst match up but its very much in INo favour. For wrost match up I vote Eddie, mawaru and unblockable = instant stun, God I hope there's like even an option to prevent this in the next GG. thnx for the info fatewalker.

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