PhoenonX Posted October 24, 2013 Posted October 24, 2013 Doing Challenges in Mission Mode, more like http://www.youtube.com/watch?v=x47NYUbtYb0
Starlight777 Posted October 24, 2013 Posted October 24, 2013 Demoverlaps. Good thing I play characters with no DPs at the moment hue hue.
Betto Posted October 24, 2013 Posted October 24, 2013 Me too... with the exception of executing Venom Sword instead of Hungry Coils, it's nothing new lol
Blackwing55 Posted October 24, 2013 Posted October 24, 2013 Me too... with the exception of executing Venom Sword instead of Hungry Coils, it's nothing new lol Vice versa with me keep using hungry coils instead of venom sword and I occasionally use bloody fangs when I want to high jump after rising fang. (D-pad)
Volt Posted October 24, 2013 Posted October 24, 2013 Is anyone else having problems with DP inputs and 236 inputs? The latter keeps overlapping the former and screws up all the combos. I've never had an issue like this playing past versions. I usually have this problem when playing on pad. Are you playing on stick or pad?
Sneakman Posted October 24, 2013 Posted October 24, 2013 damn grandpa' date=' haven't used her since CT. [i']meemorrriiieees... I might have to use Nu then...who are you using then, besides Bang and Tager. The only game I've ever had problems doing DPs is Marvel 3, is it anything on that level?
Tong Posted October 24, 2013 Posted October 24, 2013 I usually have this problem when playing on pad. Are you playing on stick or pad? Pad. But as I said, it had never been a huge issue in CSEX or other games.
Konflyk Posted October 25, 2013 Posted October 25, 2013 Probably doing 6236 and ending up with 236 instead of 623 check your inputs.
Kibafool Posted October 25, 2013 Posted October 25, 2013 Inputs for DPS are more strict this time around it seems like.
Solless Posted October 25, 2013 Posted October 25, 2013 Yeah the system seems a lot more finicky. I sometimes do super jumps while trying to combo into Az's TCL....dang I need work.
Jackie Chandler Posted October 25, 2013 Posted October 25, 2013 Inputs for DPS are more strict this time around it seems like. I was having this problem last night on stream and attributed it to my converter (or more specifically, the differences in thresholds between 360/PS3 analog sticks). But as it would turn out, yes, if you do a 6236 input in BBCP, it will always opt to register the 236 over the 623 (assuming there are two specials like that that correspond with the same button, of course). It definitely wasn't like this in previous iterations, so it'll take some accidental Dead Spikes and real conscious efforts to get used to. Anyone know how to unlock Unlimited Characters in the Gallery? They appear as locked in my Gallery Mode.
BangisMyHomeboy Posted October 25, 2013 Posted October 25, 2013 Just got to finally hear a crystal clear version of Bang's entire theme. That violin/piano solo ;_;7
Master Of Chaos Posted October 25, 2013 Posted October 25, 2013 Wrong place to discuss it. Go to the OST thread. So on a scale of 1 to 10, what's the general consensus on how stupidly awesome Terumi is?
HoudiniJr100 Posted October 25, 2013 Posted October 25, 2013 I was having this problem last night on stream and attributed it to my converter (or more specifically, the differences in thresholds between 360/PS3 analog sticks). But as it would turn out, yes, if you do a 6236 input in BBCP, it will always opt to register the 236 over the 623 (assuming there are two specials like that that correspond with the same button, of course). It definitely wasn't like this in previous iterations, so it'll take some accidental Dead Spikes and real conscious efforts to get used to. Anyone know how to unlock Unlimited Characters in the Gallery? They appear as locked in my Gallery Mode. if it's like extend you need to be a certain level. unless you buy them...then unlock them XD
BangisMyHomeboy Posted October 25, 2013 Posted October 25, 2013 Terumi gonna be nerfed before CP hits NA so enjoy the broken character whilst you can.
Vulcan422 Posted October 25, 2013 Posted October 25, 2013 So on a scale of 1 to 10, what's the general consensus on how stupidly awesome Terumi is? To measure the awesomeness of Terumi, you have to go online and test how long it takes for you to get a ragequit when you combo into Astral off of a normal. BTW he is 11 on that scale.
kazukifafner Posted October 25, 2013 Posted October 25, 2013 I haven't really been following Terumi, but why is he in need of a nerf already? Only thing I've really seen of him so far is his everything > astral combos.
StrikerChampion Posted October 25, 2013 Posted October 25, 2013 i dont really think he is overpowered maybe a few of his damage tables can be lowered but i feel like hes fine where he is a few tweaks and hes golden
Volt Posted October 25, 2013 Posted October 25, 2013 His astral is the only thing that obviously needs a nerf. Aside from that I don't think he's broken, but since I haven't analyzed him properly and am talking about what I've seen from online matches, my opinion could be wrong.
Solless Posted October 25, 2013 Posted October 25, 2013 (edited) Terumi isn't incredibly high tier, and despite how easy it is to combo into his Astral, the opponent needs to be on the ground for it to work (like Jin's. don't know if it's unblockable or not) Granted this is just my opinion but I would put him around mid because of lack of a normal overhead, his normals that are JC push him a fair bit away and sort of out of where he wants to be, and lack of meterless reversal. Damage wise though, he can easily rival Ragna in that department. If someone finds something that absolutely makes him broken though, I'd love to see it. Edited October 25, 2013 by Solless
Dreiko Posted October 25, 2013 Posted October 25, 2013 Dunno, Terumi being the king of trolls having legit astral combos that are actually optimal seems kinda fitting. I mean, if he has 100 meter he should be able to cause 35% damage to you anyhow so it's not like it unbalances stuff. If anything it just makes him a little on the easy side.
Solless Posted October 25, 2013 Posted October 25, 2013 Besides, have you seen how easy it is to combo into Azrael's astral? It's almost patently ridiculous.
kazukifafner Posted October 25, 2013 Posted October 25, 2013 That's what I was thinking. The ability to combo into astral doesn't mean much when your opponent has to be of a certain amount of health to use it. I mean, I know he can get 100 meter easy, but are you really gonna get 3 or 4k+ before ending with an AH?
Starlight777 Posted October 25, 2013 Posted October 25, 2013 Besides, have you seen how easy it is to combo into Azrael's astral? It's almost patently ridiculous. Dude can 5A>Astral, that is as easy as it gets lol. About Terumi's balance, he has low health and no meterless reversal so he needs to be a pain in the ass otherwise he's crap.
Dreiko Posted October 25, 2013 Posted October 25, 2013 Besides, have you seen how easy it is to combo into Azrael's astral? It's almost patently ridiculous. The only thing that separates the two is that Azrael doesn't build meter quite as easily. Still though, that doesn't mean Terumi's Astral is the issue, he could just kill you without his astral by just using the meter the astral needs and doing combos with DDs instead. The issue is the meter gain lol.
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