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Posted

what should i do off off a dust wallstick in the corner? 

Challenge mode had a pretty decent corner dust combo:

 

D > Dash > 6HS (2) > 236H, 5H (2) > 214K, 2H > JC > j.S > j.D > IAD j.S > j.H (3)

 

When I first saw Millia's BnB I thought it was gonna be hard to replicate but the IAD off a j.D is literally like doing a regular IAD on the ground lol. I tried Elphelt for a bit but the shotgun loops were destroying my pad, so I opted for this character instead.

Posted

Hi everybody!!!

First time playing GG and i must say im in love with the game....

 

Picked up Millia after finishing all the challenges for every character, wanted to see which character fits me the most, and everything ended pointing out that i should play her, i dont know...i just love her style :)

 

anyway.....nice to meet everyone :)

Posted

TK Bad Moon, instant overhead j.K, Iron Savior, and left/right mixups with IAD/Turbofall should take care of any reversal throw attempts on oki. If you need to dash disc for oki you can do 2366H(you can dash a bit before hitting H) or 66 236H instead of having to FD brake and plant it. Remember before planting a disc to make sure you have the time and spacing to not be reversal thrown or punished in some other way.

hey, stupid question?? where did you find your avatars pic? is pretty amazing

Posted

hey, stupid question?? where did you find your avatars pic? is pretty amazing

 

It's official Ishiwatari art. Try "search Google for this image" in Chrome. :)

 

And nice choice picking Millia. She is elegant and fantastic and has a very high skill ceiling!

Posted

It's official Ishiwatari art. Try "search Google for this image" in Chrome. :)

 

And nice choice picking Millia. She is elegant and fantastic and has a very high skill ceiling!

is really really cool!!

ill do for sure.

 

Yeah im on love with the character, so much freedom, high low mix ups, great oki.....is amazing :D

Posted

I'm having some problems learning this character, this being my first GG. My biggest problem is in the neutral game.

I've been fighting my friend's Axl, and I have tremendous trouble playing footsies. I know I'm supposed to be converting into knockdowns, but not sure how, especially mid-screen. Also, what do I anti-air with? cr.HS loses A LOT to jump-ins.

Another problem I have is my mixup. Once I do get a knockdown, I'm very bad at opening my opponent up to keep the momentum following H Tandem, which means I play the neutral game more than I probably should. Any help is (greatly) appreciated.

Posted

6P, and 5K are what you should be using for anti air unless you know you're going to punish, however the 6P and 5K are still the better option just because every bit of damage counts.

 

After knockdown dash 236HS. You may want to see how your opponent will react, but some options after that are 2K, 214K, 2369K, 2369P, and my personal favorite 96>44>JK>JS.......

 

Posted

Is there a solid BnB someone can link me while I familiarize myself with Millia? Thanks!

 

You might wanna skim through the combo thread next time before asking...

 

Basically anything that leads to an air combo:

 

... j.S > j.D > IAD j.S > j.H (3)

 

If you're too far from the opponent to launch them with 2H into air combo, then you just do whatever into 5H > 2D.

Posted

You might wanna skim through the combo thread next time before asking...

 

Basically anything that leads to an air combo:

 

... j.S > j.D > IAD j.S > j.H (3)

 

If you're too far from the opponent to launch them with 2H into air combo, then you just do whatever into 5H > 2D.

 

What does (3) indicate there? I've seen people using numbers in parentheses and I have no clue what that means.

Posted

You might wanna skim through the combo thread next time before asking...

 

Basically anything that leads to an air combo:

 

... j.S > j.D > IAD j.S > j.H (3)

 

If you're too far from the opponent to launch them with 2H into air combo, then you just do whatever into 5H > 2D.

Thanks! Sorry, I should pay attention more.. 

Posted

Chroming Rose is such a dumb super. It's like 8s of free AC blue disc. If you haven't been using this super yet you should do so now.

It's so gonna get nerfed in the next version :X

Posted

Chroming Rose is such a dumb super. It's like 8s of free AC blue disc. If you haven't been using this super yet you should do so now.

It's so gonna get nerfed in the next version :X

im using it very often, yeah is good but Millia has one of the lowest damage outputs in the game (someone correct me if im wrong)  so i dont see a reason for that super being nerfed.

 

Chipp's Zansei rouga is way more Dumb and the damage is really crazy....But i love the char so......no complains here.

 

I feel that every char in GG is broken in its own fun and unique way and that makes the game very interesting :P

Posted

BTW....anyone knows when the new colors for the chars are going to be avalaible for Purchase??? there are some pretty awesome ones

Posted

Not in the US PSN, or at least i dont see them.....can u confirm that???

I played with them already but on the Japanese version so that might be a reason you don't see them yet.

Posted

You still have to be careful against some characters. Against Potemkin you don't want to do Secret Garden when you're too close because he can just Pot Buster you. This happened to me a lot in AC and +R (I'm always learning the hard way). Adding a rep into your combo will push you out some extra distance so this won't happen.

 

Secret Garden is actually what you want to be doing whenever possible against Potemkin, it's what made the matchup really ridiculous in the older games.  Pot doesn't have a way of getting out of SG oki safely, he's huge and even if he flicks the ball on your oki, it stays active and Millia can just superjump right over it and punish.
 
Also the move is not negative or punishable in any way when used after a pin knockdown, which is how to use it against Potemkin.  It's roughly +0 to +3 on hit, which means opting to backdash to pick up your pin is very safe and lets you mix up afterwards while also catching wakeup PB/throw/mash.
 
Pin -> 6H xx SG is slightly negative a few frames, so you shouldn't really use this against Potemkin, but it should be fine against everyone else.
Posted

I played with them already but on the Japanese version so that might be a reason you don't see them yet.

that is what i though, they might be available on tuesday when the new char is released :)

the blue on black for millia is pretty bad ass :P

Posted

For the BnB air combo, how is the air dash performed after the j.D? Is it like a "dash install"? I can't get it to come out.

 

It's easier than it looks, it's just a matter of delaying it a little bit if you're used to do them very quick.

Posted

For the BnB air combo, how is the air dash performed after the j.D? Is it like a "dash install"? I can't get it to come out.

double jump into airdash. either 96 or 7/8 -> 66.

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