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Posted

 

 

I've been trying to nail down the dustloop on  Faust but it's such a pain to get consistently. I wonder if it's even worth it, the dmg difference between it and the bnb is around 30 and around 10 or less once guts start to kick in. What's your thoughts?

 

I've also practiced secret garden setups. When I used it in matches I found it pretty difficult to properly convert off of it if the enemy gets hit in weird way (say, Sol reversal dping and getting hit midair). I don't know how to practice it either. If I record Millia I can't practice the followup combo from nonstandard hits, and if I play her myself I can't get reversal DPs from the dummy....

 

In other news, did you know the W in Woshige does not get pronounced? My life was a lie all along...

OSHIGE IN THE HOUSE YEAHHHHH MANNNNN

i find the dustloop somewhat easy but that is me. what are u havin trouble on? i find it worth it when ur not doing a relaunch of couse

if someone like sol whiffs a dp during SG and gets CH i just go strait into air combo like jksd iad enders

 

now for my questions

what chroming rose setups are u using? i know some but nothing set in stone

i found out that 6k 236s 5s JI 2h super jump jdd iad jsh works on some characters (elp, millia i think) is this worth it or is there something that does more damage

SOMEONE HELP ME WITH MY GROUND GAME BY GOD IS SUCK

:)

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Posted

Hi everyone,

for chroming rose, I always change my setup. My three setups are:
(Nakamura setup) CR-tk fall-backdash-236H-5K-roll-pressure (if the opponent mash 2P, jump, blitz neutral or dp after 5K, you lose.)
236H-CR-pressure (doesn't work with character with fast wake-up) --> I love this one because you stop the time just before the wake-up timing so the opponent will have some difficulties to do a reversal blitz/dp. 
236H-backdash-CR (this one worked fine in the previous version but now it's specific. You need an opponent with no reversal or a bad one (Sin dp) because your opponent can still reversal dp to stop you during the CR start-up.)

Posted

i have seen jh rose super backdash and let the bloom hit meaty and do like tk moon or hair car. this seems good to me but i want to get others opinion. 

i also know of the jh CR backdash 236h 5k 6h into wtf you wanna do. this builds alot of guard bar and does damage if it hits.

Posted

The goal when you do an okizeme is to optimize the ratio: your options against your oponent options
If, for example, the opponent have a burst, doing CR-backdash is a good solution because you can avoid an OTG burst with the backdash and you can also do 236H to delay and avoid a wake-up gold burst.
In counterpart, this solution doesn't give you two things:
- being close is better. If you do tk moon far from the opponent and it's FD block, the roses appear in front of the opponent instead of where the opponent is.
- the sooner the better. CR is time limited so the sooner you do the mix-up the better.
I think CR-backdash is a good solution but I prefer nakamura's setup because it's more optimal (you have tk fall+backdash roses).

Posted

I pretty much only use 2 rose setups:

-Purposefully ending my combo out of throw range + meaty disc > Rose

-Rose > tk turbo fall

Nakamura's setup is really good for characters with fast wake up times, imo. And additionally (according to the wiki), Rose has no (probably 1F, I'll confirm later) recovery, so you can punish OTG burst easily just by doing it. I use backstep after activating to bait DAA though.

Going to try that backstep > disc > 5K 6H though, that's a pretty good idea. 

 

Rele, I use the dust loop except when I'm nervous. I find it good (especially the more health he has), but if you can't do it, it's fine to do xx hit > H disc > 6H(1) > JSD > iad JSH.

If you go for dust loop off a low or a grounded hit (so 6K, 2S, 2D or hair car), do xx > H Disc hit > 6H(1) > small delay JSD > the rest. I find the main way I drop it is that I don't get Faust to the correct height.

 

Posted

i find the dustloop somewhat easy but that is me. what are u havin trouble on? i find it worth it when ur not doing a relaunch of couse

Don't know man, I just can't get a feel for the correct height I have to be in relation to Faust. It's been some time since I had so much trouble with a combo in any FG :X

I practiced it from tkbm and haircar, the combos I was doing were:

tkbm (hdisc hits), (jump asap) delay j.S j.D, dj.D falling j.D etc

resp.

haircar (hdisc hits), 6H(1) j.S j.D, dj.D falling j.D etc

Any tips for stuff to look out for? If you want I could record myself trying to do it. It might be easier to give feedback then.

 

I haven't really experimented with rose install yet. I should get around to it eventually. That super is dumb as hell.

 

Posted

so i actually made a small video about the back step disc yada yada thing. i got 30 more damage on chipp using it from a 2s 236s starter and what i think is max damage. probably could have gotten more with an iad blocksting but i just wanted to keep it simple for now 

sorry about quality :( ipods b blowups and with a ps4 coming soon there isn't a reason for a capture card

Posted

thx for the video. I haven't gotten around to trying it again (srsly screw dota, the best worst game in the history of mankind). I'll keep trying and if I still can't do it I'll post a video of my attempts so you can scream at me what I'm doing wrong.

Posted

Anyone know which color palettes got added in Revelator? I only know of purple with black hair since Nakamura uses it, but that surely can't be the only one?

Posted

i heard they are adding the choice to play as the Mirror match color. i also heard every color is coming back along with 4 new ones. i can't remember where i heard this though

Posted

Looks good but not my style. Guess I will roll with the mirror match color in Revelator and hope they bring back AC+R standard D back at some point (the darkblue/bright blonde aka Noel palette). 

Posted

5K (5K) or 5P (5P), j.K (j.S) j.D iad j.P/j.S j.H

omit buttons in parenthesis according to height and distance

Posted
49 minutes ago, Theone_truestyle said:

Need to know what to do off Anti air 5k and 5p like exact buttons cuz im a tard thanks 

 

5K/P j.KSD dj.IAD SH

5K cl.S(1) j.SD dj.IAD SH

Notes:

Cancel H into Turbofall where appropriate (if the last hit(s) would whiff)

Omit j.S in j.KSD at far ranges or at high heights.

I don't do this, but you can probably chain into 2H.  I'm sure someone will correct me if I'm wrong or if there's a specific scenario where this adjustment is useful.

Both combos listed above work for counterhit 6P(1) x Roll.  First combo should be universal.  You can also 6P(1) 2H, but I haven't started using this yet. 

Posted

Xrd Sign 1.0 to 1.1 had very minor nerfs, like DAA animation changed from c.S to 5P (no free oki anymore if it hits, more range and less negative on block though), digitalis slightly more negative on block, 6K has a lower attack lvl (less hit/blockstun). In turn she also had some small buffs, like 6P longer minimum stagger on CH (can get a legit combo off it) or 6H launching on CH. She's still top tier.

Xrd Revelator is the same balance as Sign 1.1, though you might argue that system changes to BS makes it a little bit harder for her than before. Still top tier.

 

13 minutes ago, silverhydra said:

I don't do this, but you can probably chain into 2H.  I'm sure someone will correct me if I'm wrong or if there's a specific scenario where this adjustment is useful.

Only on CH.

Posted
On 11/9/2015, 3:05:53, Theone_truestyle said:

Need to know what to do off Anti air 5k and 5p like exact buttons cuz im a tard thanks 

 

Just want to add to everyone else's answer:

As far ad-lib combos go, you pretty much want;

5P/5K > (filler) > JD > iad > (filler) JH

And in addition, you can replace 5P/5K with a lot of things.

 

In regards to JH > Turbo Fall - I personally only do it when I'm truly uncertain about how many hits of JH will connect. You get a feel for how many times JH will hit, and it tends to vary by character. For example, usually you don't have to worry about all 3 hits of JH connecting (assuming you're trying to make all three hits connect) on Sin/May/Elphelt pretty easily.

  • 2 weeks later...
Posted

Hey LordKnight, I checked out your burst safe JI combo, but honestly I've got no idea on how to perform the damned jump thingy since I'm kind of new.

Could you please be kind enough to type a Millia standard JI combo so that I can understand how that thing works on Millia?

Also, is it worth spending Silent Force after 6H (1 hit) > IAD SF > (Blockstring mixup)? I kind of like going for just 5K into mixup (Badmoon, FD cancel throw, Roll YRC grab, Roll dust and so on) if they manage to block my Tandem Top mixup.

Thanks beforehand =)

Posted
26 minutes ago, MX_Engellier said:

Hey LordKnight, I checked out your burst safe JI combo, but honestly I've got no idea on how to perform the damned jump thingy since I'm kind of new.

Could you please be kind enough to type a Millia standard JI combo so that I can understand how that thing works on Millia?

Also, is it worth spending Silent Force after 6H (1 hit) > IAD SF > (Blockstring mixup)? I kind of like going for just 5K into mixup (Badmoon, FD cancel throw, Roll YRC grab, Roll dust and so on) if they manage to block my Tandem Top mixup.

Thanks beforehand =)

Jump Install - http://www.dustloop.com/wiki/index.php?title=GGXRD/Movement#Jump_Install

Try 2K > cS JI 2H > SJ JPKSD > dj iad JSH on... Sol, I think?

Doing IAD after 6H is fine, doing a jump and throwing Silent Force is fine too. The important thing is varying your offense. For example, there are a bunch of ways for opponents to defend against 5K > whatever options.

 

Good luck!

Posted

you typically dont want to do the risky mixup post disk hit, tk badmoon especially should be avoided because you're gonna eat some pretty hefty damage if you get figured out

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