toanenadiz Posted February 27, 2014 Posted February 27, 2014 (edited) This combo thread is a work in progress. Notation:[table=width: 700, align: center] General Notations Used Guide Specific Notations Used [table=width: 350, class: grid, align: center] , Link > Cancel j Jump dj Double Jump sj Super Jump AD Air Dash IAD Instant Air Dash jc Jump Cancel sjc Super Jump Cancel CH Counter Hit FC Fatal Counter RC Rapid Cancel CT Crush Trigger [ ] Hold Input (N) Attack must deal N amount of hits. [???] xN Repeat ??? N amount of times. [/table] [table=width: 350, class: grid, align: center] DMG Damage Text Challenge Mode Combo [/table] [/table] Combo Format The combos are written in this format:[starting Form] Combo (Damage, Heat gain/Heat used) Easy BnBs[Dia] 2B > 6B > 5C > 3C > 236D (1703, 12/0)[Luna] 2B > 6B > 5C > 236B > 22A > 5DD > 4DD > 236D (2446, 17/0)[Dia] 5DD > 4DD > 236D (1333, 9/0)[Luna] 5DD > 236B > 22A > 5DD > 4DD > 236D (2041, 14/0)[Dia/Luna] Anti Air 6DD > 2DD > jDD > j2DD > djDD > dj2DD > dj214D(2051/2463, 14/17/0)[Dia] Throw > 6DD > 2DD > jDD > j2DD > djDD > dj2DD > dj214D(2644, 23/0)[Luna] Throw > 6DD > 2DD > jDD > j2DD > djDD > dj2DD > dj214D(2895, 20/0) Mid-screen:A normal[Dia] 2A > 5B > 6B > 3C > 236D (1319, 9) [Dia] 2A > 5B > 6B > 3C > 22A > 6A > 4B > 2DD > jDD > j2DD > j214D (2231, 15) B normals[Dia] 2B > 6B > 3C > 22A > 6A > 4B > 2DD > 214D > 5C > 2C > 623C (2561, 18/0) [Dia] 2B > 2C/6B > 5C > 3C > 22A > 3C > 214B > dashing 6B > 2C > 2147D > 6A > 6C > 236C > dashing 5C > 2C > 623C (3335, 2/0) [Dia] 6B > 5C > 3C > 22A > 6A > 4B > 2DD > 214D > 5C > 2C > 623C (3429, 24/0) [Dia] 6B > 5C > 3C > 22A > 3C > 214B > dashing 6B > 2C > 2147D > 6A > 6C > 236C > dashing 5C > 2C > 623C (4152, 29/0) [Dia] 6B > 3C > 22A > 3C > 214A > 6DD > 2DD > CT > 236C > 66C > 236D > 66214D > 5C > 623C (4672, 26/-25) [Dia] 4B > 2DD > 22A > 6A > j.C > j.2C > 2DD > 214D > 5C > 2C > 623C (2844, 20/0) [Dia] 4B > 2DD > 22A > 3C > 214B > dashing 6B > 2C > 2147D > 6A > 6C > 236C > dashing 5C > 2C > 623C (3763, 26/0) [Luna] 2B > 2C > 5C > 3C > 236B (2102, 15) [Luna] 2B > 2C > 5C > 236B > 22A > 5DD > 4DD > 236D (2548, 18) [Luna] 2B > 2C/6B > 5C > 3C > 214B > dashing 6B > 2C > 2147D > 6A > 6C > 236C > dashing 5C > 2C > 623C (4055, 28/0) [Luna] 6B > 5C > 3C > 214B > dashing 6B > 2C > 2147D > 6A > 6C > 236C > dashing 5C > 2C > 623C (5087, 36/0) [Luna] 4B > 2DD > 214B > dashing 6B > 2C > 2147D > 6A > 6C > 236C > dashing 5C > 2C > 623C (4009, 28/0) [Luna] 4B > 2DD > jC > j2C > 2DD > 214D > 662C > 623C (2828, 20) C normals[Dia] 3C > 22A > 3C > 214B > 6B > 2C > 2147D > 6A > 6C > 236C (3239, 23/0) Drives[Dia] 5DD > 4DD > 236D (1333, 9/0) [Dia] 5DD > 4DD > 4B > 2DD > jDD > j2DD > djDD > dj2DD > dj214D (2320, 23/0) [Luna] 5DD > 236B > 22A > 5DD > 4DD > 4B > 2DD > jDD > j2DD > djDD > dj2DD > dj214D] (2801, 20) [Luna] 5DD > 236B > 22A > 5DD > 236236D > 22A > 66~236C > 665C > 6C > 236D > 214D > 5C > 623C (4077, 21/50) Specials[Luna] 632146D > 2DD > 4B > 2DD > j2C > 2DD > 214D > dashing 5C > 2C > 623C (4167, 8/-50) [Luna] 632146D > dashing 3C > 214B > dashing 6B > 2C > 2147D > dashing 6A > 6C >236C > 5C > 2C > 623C (5055, 15/-50) Throw[Dia] Throw > 6DD > 2DD > jDD > j2DD > djDD > dj2DD > dj214D (2644, 23/0) [Dia] Throw > 6DD > 22A > 2DD > 214D > dashing 5C > 2C > 623C (2898, 20/0) [Luna] Throw > 6DD > 2DD > jDD > j2DD > djDD > dj2DD > dj214D (2895, 20/0) [Luna] Throw > 2DD > 214D > dashing 5C > 2C > 623C (2869, 20/0) Air Throw[Dia] Air Throw > 6DD > 2DD > jDD > j2DD > djDD > dj2DD > dj214D (2644, 18/0) Corner:A normal B normals[Dia] 5B > 6B > 3C > 22A > 6A > 6C > 236D > 214D > 5C > 2C > jDD > j2DD > j214D (3505, 25) [Dia] 5B > 6B > 3C > 22A > 6A > 6C > 236D > 236C > 5C > 2C > 623C (3532, 25) [Dia] 5B > 6B > 3C > 22A > 6B > 5C > 4B > 2DD > 6C > 236D > 236C > 5C > 2C > 623C (3612, 25) [Dia] 5B > 6B > 5C > 236D > 22A > 6A > 6C > 236D > 236C > 5C > 2C > 623C (4084, 29) [Dia] 6B > 3C > 22A > 6B > 5C > 4B > 2DD > 214D > 5C > 6C > 236D > 236C > 6A > 623C (3885, 27) [Dia] 6B > 5C > 236D > 22A > 6A > 4B > 2DD > 214D > 5C > 6C > 236D > 236C > 6A > 623C (4382, 31) [Luna] 5B > 6B > 5C > 236B > 22A > 5C > 236D > 22A > 5DD > 2DD > 6C > 236D > 236C > 5C > 623C (4327, 30) [Luna] 6B > 5C > 3C > 214B > 6B > 2C > 2147D > 6A > 6C > 236D > 236C > 5C > 2C > 623C > 3C (5665, 39/0) [Luna] 4B > 2DD > CT > 236C > 6A > 2147D > 6A > 6C > 236D > 5C > 2C > 623C > 3C (4752, 23/-25) [Luna] 4B > 2DD > j214D > 6DD > 2DD > 6C > 236D > 236C > 5C > 2C > 623C (3624, 25) C normals[Luna] 3C > 236B > 22A > 6A > 5C > 236D > 22A > 6A > 5C > 6C > 236D > 236C > 5C > 2C > 623C > 3C (4451, 31/0) Drives [Luna] 5DD > 236B > 22A > 5DD > 236D > 22A > 5DD > 2DD > 6C > 236D > 236C > 5C > 2C > 623C (3702, 26) Specials [*] [*] Throw [*][Dia] Throw > 5C > 236D > 22A > 6A > 6C > 236D > 236C > 6A > 2C > 623C (3889, 27) [*][Luna] Throw > 5C > 6C > 236D > 236C > 5C > 2C > 623C (3786, 27) Air Throw [*] [*] Overdrive Combos:A normal [*] [*] B normals [*] [*] C normals [*] [*] Drives [*] [*] Specials [*] [*] Throw [*] [*] Air Throw [*] [*] Edited April 13, 2014 by toanenadiz
someonewhodied Posted February 27, 2014 Posted February 27, 2014 (edited) I'll be updating this post with my longer combos or more stylish ones. Nu in Corner: [Dia]5CFC>3C>22A>6A>7j.66B>j.2C>2DD>CT>236C>2C>623C>2DD>6C>236D>214D~22A (3755, 20/25) {Sideswap+Groundstick oki} Mid-screen: [Luna]3C>214A>5DD>214D~22A>Delay6C>236D~C~22A>5DD>6DD>2DD>j.DD>j.2DD>dj.2DD>j.214D (3791, 27/0) [Dia]2B>3C~22A>6A>766j.B>j.C>j.214D>665DD>4DD>214D>2DD>j.DD>j.2DD>j.214D (2620, 18/0) [Dia]5C(FC)(1)>22A>5A>3C>214A>5DD>214D>66A>4B>2DD>623C>6DD>2DD>9j.DD>j.214D (3116, 22/0) Midscreen to Corner: [Dia]2B>3C~22A>6A>766j.B>j.C>j.214D>5DD>236C>665C>6C>236D>214D~22A (2815, 20/0) [Dia]5C(FC)>3C>CT>66236D~C~22A>3C>214A>5DD>214D>2DD>6C>236C>66A>623C (4676 23/25) Corner: Character Specific Midscreen: Tager/Hakumen/Rachel [Dia]662B>3C>236D~22A>6DD>IADj.2C>2DD>214D>2DD>j.DD>j.2DD>dj.DD>j.2DD>j.214D (2791, 19/0) Character Specific Corner: Overdrive Combos (Midscreen): Full Health 80% Health 50% Health 30% Health 10% Health Overdrive Combos (Corner): Full Health 80% Health 50% Health 30% Health 10% Health Edited March 14, 2014 by someonewhodied
Speakeasy Posted April 14, 2014 Posted April 14, 2014 I think I have a simple, situational Overdrive combo. Would someone mind running it and seeing if it can be made more optimal? Sorry if there are any formatting mistakes and for the incomplete info on heat gain. You do this in midscreen, closer to the enemy's corner. If you space yourself perfectly with the dash, it won't bluebeat, but there's a chance it will otherwise. 50% health OD, [Dia]: 236C CH>66>5C>6C>5DD>6DD>2DD>jc>jDD>j2DD>djc>jDD>j2DD>j631246D (6190, ??/50) 236C is a painfully poor thing to get a counter hit with, but if you do....
someonewhodied Posted April 14, 2014 Posted April 14, 2014 You can get amazing damage off of 236C 236CCH(Luna)>CT>214D~22A>236D~C~22A>214A>66B>2C>2147D>66A>6B>623C>2DD>6C>236D>OD>236236D>236C~22A(x2)>632146D The only issue is the timing on the 6C. You have to hit it low enough that they can't tech out of sickle.
Butterduck11 Posted April 14, 2014 Posted April 14, 2014 [Luna] FCH 236C > dash > 5C > 214A > 6DD > 2DD > 4B > 2DD > j.DD > 2DD > j.DD > 2DD > 214D. This does 4.6K but if you add an OD Calamity Sword it does 6.1K. Best part is it is really easy to do which is great for new players like myself.
toanenadiz Posted April 14, 2014 Author Posted April 14, 2014 How do you guys even get a CH with a 30 frame move with no invincibility?
toanenadiz Posted April 14, 2014 Author Posted April 14, 2014 A mod shouldn't contributing to off topic posts Mac. But this hitbox is the reason why:
Butterduck11 Posted April 17, 2014 Posted April 17, 2014 FCH [Luna] 236C > 5C > 214A > dash > 6A > 2147D > dash > 6A > 4B > 2DD > j.DD > 2DD > j.DD > 2DD > 214D. 5.2K meterless / 6.6K OD Calamity Sword.
kenja0 Posted April 20, 2014 Posted April 20, 2014 An easy one to do is: CH236C > 665C > 214C > 66DD > [2DD for spacing] > CT > 2366D > 66C/665D/66OD 5D > etc This will get you absolute full screen corner carry. CH236C > 665C > 214A > 66A > 4B > 6623C (side swap) if you want to save meter and reverse sides with opponent to put them in corner.
someonewhodied Posted April 20, 2014 Posted April 20, 2014 if you are using gravity anyways: [Luna]236C(CH)>665C>214A>5DD>214D~22A>66(crossunder)>6A>2147D>3C~22A>6A>4B>2DD>6C>236A>236D(oki) if you aren't near the corner.
Magic Fanatic Posted April 27, 2014 Posted April 27, 2014 I was playing around in Training Mode for a friend, and stumbled on this for the corner: (Luna) 4B -> 2DD -> 214D -> 5C -> 6C -> 236C -> 5C -> 2C -> 623C -> 3C -> 236B (3558 to 3711 damage, not sure about how the variance there works) Of course, the combo is somewhat unstable the further in you go, and I'm only sometimes able to pull off the 236B after the 3C. I've been constantly trying to see if 632146D is possible after the 3C there, but can't seem to get it to come out right in this combo (though I can do a raw 3C -> 632146D).
someonewhodied Posted April 28, 2014 Posted April 28, 2014 I'm hoping to get this CMV I'm working on up by the end of this week. But here are some of combos that I had cut out of the video: Midscreen: [Dia]6B>3C~22A>6A>766j.B>j.C>2DD>4B>2DD>214D~22A>236D~C~22A>6A>5C>6C>236A On Kokonoe: [Luna]6B>5C>236B~22A>662A>3C>236D~C~22A>6A>4B>2DD>214D>66A>623C On Tager: [Luna]5DD>236B~22A>3C>236D~C~22A>6DD>iadj.C>2DD>214D>66A>4B>2DD>623C>663C Corner: [Luna]4B>2DD>CT>236C>66B>2C>2147D>6A>6B>623C>2DD>6C>236D>214D~22A>3C
ElegantShadow Posted April 29, 2014 Posted April 29, 2014 Has anyone done these combos as of yet?: [Luna]6B>3C>236B>66>6DD>2DD>623C>6DD>2DD>Air stuff. [Dia]6B>3C>22A>2C>same as the above at this point. [Luna]CH5C>3C>236B>66>6DD>2DD>623C>6DD>CT>OD>6DD>2DD>Air Stuff. (can be done without the Counter Hit or with 6B and 2B, but you can only do one rep of the air combo sequence.) [Dia]CH 623C>6DD>2DD>22A>2DD>Air stuff. Yeah, I know, I've never been very good at coming up with combos. XD
Dreize Posted May 1, 2014 Posted May 1, 2014 I'll just leave this here in case you want to use it for the OP. The old notation table was ruined due to the forum software change. Collapsed: General Notations Used: [table] ,Link >Cancel jJump djDouble Jump sjSuper Jump ADAir Dash IADInstant Air Dash jcJump Cancel sjcSuper Jump Cancel CHCounter Hit FCFatal Counter RCRapid Cancel [ ]Hold Input (N)Attack must deal N amount of hits [???] xNRepeat ??? N amount of times DMGDamage CTCrush Trigger[/table] Additionally, this route seems to be character specific so I decided to compile a quick list for future reference. Midscreen (Luna) 2B > 5B > 5C > 236B > 22A > 5DD > 4DD > 4B, etc, Works On: Kokonoe, Kagura. Relius, Hazama, Hakumen, Bullet, Ragna, Litchi, Tager, Terumi, Azrael, Izayoi, Arakune, Carl, Tsubaki, Nu-13, Bang. 4B Whiffs Against: Mu-12, Makoto, Taokaka, Noel, Amane, Jin, Rachel, Platinum, Valkenhayn.
someonewhodied Posted May 2, 2014 Posted May 2, 2014 Midscreen (Luna) 2B > 5B > 5C > 236B > 22A > 5DD > 4DD > 4B, etc, Works On: Kokonoe, Kagura. Relius, Hazama, Hakumen, Bullet, Ragna, Litchi, Tager, Terumi, Azrael, Izayoi, Arakune, Carl, Tsubaki, Nu-13, Bang. 4B Whiffs Against: Mu-12, Makoto, Taokaka, Noel, Amane, Jin, Rachel, Platinum, Valkenhayn. That route is pretty outdated now honestly X>236B>3C>236D~C~22A route is more optimal for heat gain, corner carry, and damage. And the only character that it won't work on is rachel.
Dreize Posted May 2, 2014 Posted May 2, 2014 That route is pretty outdated now honestly X>236B>3C>236D~C~22A route is more optimal for heat gain, corner carry, and damage. And the only character that it won't work on is rachel. Interesting. Can I have a few practical/optimal examples of this? Additionally, what should I be doing off of midscreen (Dia) 2B? Currently I've just been using 2B > 3C > 22A > 6A > 4B > 2DD > 214D > Dash > 5C > 2C > 623C but I was wondering if there were better options available.
someonewhodied Posted May 2, 2014 Posted May 2, 2014 Interesting. Can I have a few practical/optimal examples of this? Additionally, what should I be doing off of midscreen (Dia) 2B? Currently I've just been using 2B > 3C > 22A > 6A > 4B > 2DD > 214D > Dash > 5C > 2C > 623C but I was wondering if there were better options available. Here, from my post in the "general" thread Most characters: 5DD/4DD>236B~22A>3C(1)>236D~C~22A>6A>9j.C>j.2C>2DD>214D>66A>623C(optional >663C (2891 damage, sickle oki or 3C oki available) 5DD/4DD>236B~22A>3C(1)>236D~C~22A>6A>766j.C>j.2C>623C>66DD>2DD>6C>236C against some characters: (Nu, Mu, Valk, Ragna, Hakumen) 5DD/4DD>236B~22A>3C(1)>236D~C~22A>2B>2C>9j.C>j.2C>2DD>214D>66A>623C against Kokonoe: 5DD/4DD>236B~22A>662A>3C~22A>2B>2C>9j.C>j.2C>2DD>214D>66A>623C Against amane: 5DD/4DD>236B~22A>delay 3C(1)>236D~C~22A>5DD>2DD>4B>2DD>214D>66A>623C Against tager (first one works on him too though) 5DD/4DD/6DD>236B~22A>3C>236D~C~22A>6DD>2DD>214D>66A>623C>66DD>2DD>6C>236A no "longer" route works on rachel. And for midscreen 2B(Dia) i usually go: [Dia]2B>3C>22A>6A>766j.B>j.C>421C*>6DD>2DD>214D>2DD>6C>236A(or 236C if near corner) *its 623C but your opponent crosses you over (though its not really noticable). You do the attack animation backward but it still hits them forward from how you were originally facing.
Dreize Posted May 3, 2014 Posted May 3, 2014 That 2B combo is kinda iffy. It has character-specific elements and for some reason I can't get the sideswitch down consistently. The damage difference is pretty negligible and the only real benefit seems to be stronger corner carry. Additionally, I don't know what the point of the 22A at the end of the combo is as it puts you back into Dia mode wherein you don't have a 236A or a 236C. [Dia]2B>3C>22A>6A>766j.B>j.C>421C>6DD>2DD>214D~22A>2DD>6C>236A(or 236C if near corner) I'm not going to be bothering with this route for now. On the other hand, I'm really liking this 236B > 22A > 3C > 236D~C route. It's pretty much better in every way when compared to the old route I was using and it's universal (one way or another). I'll be using this. Thanks.
someonewhodied Posted May 3, 2014 Posted May 3, 2014 Oh that 22A was a mistake. I make those small mistakes all the time That route is just for carry yeah.
Ryuujinx Posted May 3, 2014 Posted May 3, 2014 So since I decided to come back, I've been messing around with what I can do off of not completely unreasonable mixup options like 4B or j.214D, but I'm not really getting anywhere. I have no idea what to do off of [Dia]4B in the corner. And I'm not sure about any j.214D RC combo that is worth using the 50 meter on. The only thing I've been able to figure out off of Dia 4B is like 3k and a switch into Luna. Near Corner/Corner: [Dia]4B > 2DD > 6C > 22A > 5C > 2C > j.DD > j.2DD> dj.DD > dj.2DD > dj.214D (2973, 21) If you're not close enough for the 5C > 2C, I guess you could just 5DD > 6DD into the generic air combo, but I feel there's got to be something better I could be doing. (It probably involves 2DD 22A 3C which I can't do for the life of me it seems...) For j.214D You can corner carry into a generic 236D > 214D > 5C > 2C >Air Stuff combo if you're a little bit passed mid screen. [Luna]j.214D > RC > 5DD > 236C > 5C > 6C > 236D > 214D > 5C > 2C > j.DD > j.2DD > j.214D (4245, 22/50) But I haven't been able to figure anything worthwhile off of DIa crescent saber. You can pick up off of 5D and go into air combo, but I don't think that's worth the 50 meter (Unless it's gonna kill). Anyone have any combos for j.214D (Luna/Dia anywhere) or Dia 4B near/corner? Edit: Also what do I do off of 6A anti-air? If it's CH and you have gravity up you can do [Dia] CH6A > 3C > 22A > 3C > 214B > 6B > 2C > 2147D > 6A > 6C > 236C (Omit the first 3C > 22A if in Luna) And without gravity I've been doing [Dia/Luna] CH6A > 5C > 2C > D Air Combo What's the normal path for this?
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