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BlazBits Indiegogo Campaign (Update: FAQ section added to the IGG page; we reached 1500$!)


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Posted

The experts are carefully handpicked from this forum, and the peer review process does wonders to polish the content, which is what we learned while making Guilty Bits. Every crowdfunding project is about trust, and hopefully we've earned the trust of enough people who like what we have accomplished so far. If you can't trust the team nor your fellow players on the forums, then simply don't donate, and move on.

 

...this doesn't answer my question at all.

 

i'm not asking how you guys pick your experts. i'm asking who these experts are. i don't care what kind of process you guys go through to validate information or whatever. if you get an expert that says that ragna's 5D is good to use in blockstrings (which, spoiler alert, it's really not), then no matter how much aesthetic polish you apply to that information, it's still gonna be wrong.

 

also i didn't ask that question to give myself an incentive to donate. i'm doing this to give everyone else an incentive. these people should at least know what exactly they're putting their money into.

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Posted
i'm not asking how you guys pick your experts. i'm asking who these experts are.

 

We can't "book" people months in advance, so it's not possible to have that information at this point. We'll do exactly as we did last time, calling for suitable people who want to help, and add more as needed. The community has plenty of capable people, and our work process and peer review is making sure that everything is checked and checked again by multiple people before being finalized.

Posted

I guarantee 100% that if you do a call for help in the BB section here you will get a ton or garbage. You need to have an idea of which players you want to help you. Even if you end up not getting them, the players you have in mind will give us an idea of the type of player you think will be giving good information.

Posted

I guarantee 100% that if you do a call for help in the BB section here you will get a ton or garbage.

We've been doing this for a year now and we've already encountered any possible problem that could happen with as far as the scripts go. If we decide that it's necessary, we'll put the finalized version of the script on the forum for people to look at before producing the video. But the thing that will be judged will be the information itself, not the name of the player/s behind it. Again, we already know the challenges well, which is why we calculated the budget for up to 3 experts per character.

Posted

There's a phrase which I like by George Herbert, that the best revenge is living well. I used to spend way too much energy on being angry about things I don't like and people I don't like. Now I'm working on taking all that negative energy and converting it into positive energy i.e. motivation for work, creation and self improvement. It's not an easy process but it's the only way to make sure things will get done.

 

You said you were planning to make P4U2 tutorials with the help of several other players for the benefit of the community and IMO that's a worthy reason to put all internet drama aside and focus on productiveness. I wish you good luck with that.

I'm not even angry, I'm not even hating on you, this isn't "internet drama." This is me being direct and honest with you. Airdash Academy is so bad I have to tell new players not to watch it. I don't want them learning such a negative attitude out the gate, on top of the just wrong advice you give in it. That's not something worth giving you money for. Period. I can't have you ask for this giant donation from the community if that's what you're going to put out. The amount you're asking for is also ridiculous. There is no way you need that much money, and I can't believe you are asking for it from a community known for having hard times with money. It's so high people thought it was a joke when you announced it. You basically threw any remaining credibility out the window when you did that.

Posted

I can't have you ask for this giant donation from the community if that's what you're going to put out. The amount you're asking for is also ridiculous. There is no way you need that much money, and I can't believe you are asking for it from a community known for having hard times with money.

This response comes across as extremely pedantic. You are the one who think the content is wrong and you are the one judging all future content from Novril and Specs as garbage based on a single video! A constructive person who cares about spreading good information and growing a community gives specific feedback on what was wrong. A forum troll writes the reply I quoted above.

 

Good luck Novril, I donated $10 cause at the moment I'm tight on money. I thoroughly enjoyed Guilty Bits and I'm looking forward to more videos from you guys. :thumbu:

Posted

I'm not even angry, I'm not even hating on you, this isn't "internet drama." This is me being direct and honest with you. Airdash Academy is so bad I have to tell new players not to watch it. I don't want them learning such a negative attitude out the gate, on top of the just wrong advice you give in it. That's not something worth giving you money for. Period. I can't have you ask for this giant donation from the community if that's what you're going to put out. The amount you're asking for is also ridiculous. There is no way you need that much money, and I can't believe you are asking for it from a community known for having hard times with money. It's so high people thought it was a joke when you announced it. You basically threw any remaining credibility out the window when you did that.

Okay I was going to stay out of this, but this draws the line. You can't just go at someone just cause you don't like his content or ideas. So you don't like his content fine, but the last thing Novril needs is someone jamming his opinion down his throat. If you think so can create a better blazblue tutorial then do it nobody is stopping you from doing that except you and ego. I really got nothing to say to you, so I end it with a lesson most  people hear as a kid that I think most have forgetten about. "If you don't have something productive to say , don't say nothing at all."

Posted

So as I understand it, you're planning on making 26 (one for each character) 10 minute episodes of this? And you're advertising that this will teach each character to a suitable (aka a mid level player could beat another mid level player using the advice from your videos) level? Correct me if that's not the goal, but I don't think you're going to have the time in each episode to cover enough for that. I watched one episode of your guilty bits series - as a non guilty gear player, but a player who understands fighting games - and I thought that, within the 10 minute episode (I watched the one on venom) I got an idea of how the character was to be played somewhat, and I learned a few setups. But that took an entire 10 minutes to explain alone (assuming all the info was accurate, I'm not sure), and I would still need to supplement that info with additional material from something like this site, or by talking to other players of the character. If your goal is to teach a character to a player, I would think you'll need at least 30 minutes, and perhaps also to link some basic combos in the description of your video. And I say this especially after having seen your preview video, where you covered 5C for 3 minutes (you only have a 10 minute time limit the way you're claiming to do this) and misused a few terms such as a tight blockstring.

 

If that isn't your goal, then I think your asking price is far too high (I'll be honest, I think it's too high even if it is, but it sounds like you're trying to do this as a full time job/project over the next few months so I can at least respect it despite disagreeing). If you're just going to make a slightly more advanced Guilty Bits out of this, then I suggest dropping the idea entirely, you'll have a lot of angry people if they know you and your team got paid near 10k just to make a structured set of tutorials that don't even cover everything they've been advertised to be.

 

I can tell you do put a lot of effort into your videos, but for a project like this, you need to make sure you get this right, with little to no mistakes. Otherwise asking such a high price for what are essentially a fancy series of tutorials is going to be a problem. I guess all I'm trying to say is that, for the community and all the people who do invest in your project, please make sure you consult as many players as necessary, from here, from twitter (players who have won/placed in major tournaments, etc), maybe even get someone who can speak Japanese to talk to a few high ranked JP players, whatever you have to do to make this series worth it. It's not just the money everyone who invests is risking, it's your own reputation on the line. As a final note, I think if you want to be taken more seriously and get more funding, you're going to need to show people what your teams long term plans are as far as experts, how you plan to format the videos, etc. We're the ones funding this.

 

Good Luck!

Posted

One thing I wanted to say, watching that first Jin video. I know a lot of beginner players (and everyone was a beginner at one point) so just looking at how quickly the video breezes through some stuff makes me think that the new player would have no idea what's going on. I mean, you mention okizeme and blockstrings and all this other stuff, but you would need videos of their own just to explain those concepts. I could see my friends watching it and just zoning out or throwing up their hands altogether.

Or is the video supposed to be aimed at players that are already familiar with fighters, but just new to BB?

 

The price doesn't seem that bad if you look at it like a full time job. If I was offered to do this for the next 6 months for 10k I would turn it down since it wouldn't compare to a real job. And that's before you split the money. That and it would only take like 1000 players to kick in $10 which is just a trip to Burger King.

 

For the experts all you would need to do is grab a few players from each subforum. Everyone knows who is legit. You could have Spark for Hakumen, LK for Litchi, KayEff for Ragna, etc. The one limit would be if said person had time to contribute, so if they don't then that would obviously mean looking somewhere else.

Posted

This response comes across as extremely pedantic. You are the one who think the content is wrong and you are the one judging all future content from Novril and Specs as garbage based on a single video! A constructive person who cares about spreading good information and growing a community gives specific feedback on what was wrong. A fucking troll writes the reply I quoted above.

Please, watch your words. Using terms like "fucking troll" won't help the debate at all. While I agree with you about how he should have been more specific and explained what he considered to be bad, he has every right to question Novril's project considering that we aren't talking about an amateur project anymore. He's asking for money here. And a really big amount which would imply that it will be much MUCH better than Guilty Bits. That I liked a lot to be honest considering that it's a community thing made by people during their free time.

If Tataki says that he WILL make a series of videos for Blazblue, he can have all my support and by that I mean that I don't mind throwing in some money to help him. Problem is that the video available on Indiegogo isn't really that great but it's meant to only be a small example of how it will look like.

I don't necessarily agree with its content but it's just supposed to be a demonstration and thus is far from being the final product so we can't judge him for that (And he even explains it as a disclaimer).

HOWEVER, Tataki talks about Airdash Academy in his video and considering that it will be the latest episode done by his team, people will decide to check it in order to know if his team is worth trusting or not. Because, the first thing anyone will feel like when looking at a project asking for 9,5k for a bunch of 10 minute videos (which is way too short for the amount of money asked let's be honest here.) is that they are simply trying to make a profit out of it.

Which is fine because it would mean that we will get high quality videos made by professionals. Advertising Airdash Academy in their video imply that the result will be the same as Blazbits or that Blazbits will be even better than that.

Except that this first episode got a lot of flaws.

First part of the video: (0:00 to 3:27)

Before I even decided to write this post, I asked my little brother to watch it in order to confirm my worries. He started getting into fighters really recently and his favourite one is Guilty Gear. He picked the character he loved the most which was Ky and gets completely destroyed but he never once felt like dropping his stick and entertain himself with other things.

Considering he was still learning every fighting games fundamentals, I felt like it might help him a bit.

However, his reaction when he looked at the first part confirmed my worries. He was anxious. And it's not really hard to get why.

The first episode starts with:

"Like any complex field of interest, fighting games demand a specific understanding before they can truly be appreciated."

Don't forget that we are talking about beginners here. They don't have experiences nor know anything so they will take everything the video will say for granted exactly because they are beginners and wish to learn. Trusting the informations you provide them is the best way for them to learn. So if after that you say:

"We can't go back to simple games like Karate Champ. Compared to the depth of modern fighters, it would be boring for the people who love and support the genre. Unfortunately, this means newcomers will bear a heavy burden: catch up to 20+ years of mechanical development in order to really understand the games. This is a daunting task and has probably caused many potential players to simply give up at one point or another."

Not only do you completely exaggerate the difficulty but you're also not helping beginner at all. We aren't talking about a difficult job or duty. We are talking about games here. In other words, entertainment. What you're implying here for any beginner is that they will have to spend a lot of time studying fundamentals in order to finally be able to enjoy a game during their own free time and be able to join a group of hardcore players who refuse to play simpler things.

True, those are ALL assumptions but remember what I wrote earlier ? It's precisely because THEY ARE beginners that they have no experience and thus will have a lot of assumptions regarding the informations you provide them with.

I can somehow get what you planned to do. Be realistic in order to make them realize what they will have to deal with in the future rather than sugar coat everything. However, no one will feel like something is entertaining if you tell them "IT WILL BE REALLY HARD" and that they will only appreciate it once they went through that obstacle. Might be okay if they are forced to do it but it isn't because we are obviously talking about a game here.

What makes it worse however is that this is how you introduce this series of video. I doubt that a lot of beginners will really feel like watching the rest if you introduce it this way. One of the most important thing you should have mentionned that is simply vital in FGs is the fact that you don't only have fun once you fully understand fighting games. You have fun while learning them too. This is important because it shows that they won't be rewarded once they are done with their homework but during the whole journey and thinking this way will make the whole experience much better.

Might be possible that you implied it in your video but I honestly didn't see it.

I won't talk however about how you force your opinion on others by insisting on how it will be hard to catch up and how you don't like simplifying mechanics. That's a really good way to lose any credibility and show a lack of professionalism. People aren't dumb. They can figure and understand things by themselves.

Another thing that ticked me off is how you introduce terms without even explaining them.

Why not starting your video by at least explaining what airdashers are and what define them ?

Why starting with Guilty Gear ? I know that's the franchise you enjoy the most and so do I. Still, why didn't you explain why we should get started with Guilty Gear ? It's not the best choice for beginners even if I'll probably enjoy it but an explanation was at least required.

However, I would like to at least point out that the idea of explaining fundamentals of a specific game in order to fully understand how they work and relate in other games is a good one (if it's nicely explained of course.)

Second part of the video: (3:28 to end)

While I do know who Seth Killian is like pretty much 80% of the FGC, I still do believe that you at least need to put in a few words in order to explain who he is for beginners. When people quote famous ones, they do it because they are famous. Everyone know Marilyn Monroe or Albert Einstein and it's exactly because we know them that their words have some weight. Not bothering to explain who he is (Adding "a famous designer and former community manager at Capcom" at the bottom of the video for example. No need to even make Specs talk about it) because people can simply google him is kinda lacking in terms of professionalism.

What would you say if in a newspaper you had the name of a random guy being thrown out and the reporter wrote besides it "Lol just google it." ?

Another thing quite important that I would like to point out:

" 2D fighting games are about controlling space, where 3D fighters are more about controlling time. Your starting point when approaching any new fighter should be finding the most basic applications of these concepts. The simplest way to fight effectively."

That's something quite interesting you're talking about. Problem is, you're not even explaining those same concepts. It's true that they are quite simple but they are also quite vague. If you don't explain what they means you will just make the beginners watching the video confused.

Same with other things you introduce. Why does low bypass defenses ? What is a shoto ? How can the opponents attack you in a specific angle ? Showing Sol running towards Johnny's fS and getting hit and getting anti-aired by 6P would have been really efficient.

It's true that explaining all of that will take too much time but you can just say that this will be covered in episode X and this will be covered in episode Y which will show people that you already have a clear idea of the amount of episodes you plan to do and what they will be dedicated to.

Anyway, what I mean is that if you plan to be paid for your videos, it mean you will become a professional and thus will be considered as one. You can't say anymore that you're doing something for the community because you're remunerated and now have responsibilities.

It's true that we can't judge you for Airdash Academy or Guilty Bits considering that you did that in your free time however we only have your previous and new works in order to decide if we should trust you or not. And that's something that you pointed out yourself. That we must judge you for your videos and not who you are or what you said before. Something that I completely agree with.

Problem is that if we judge you based on your previous videos, it doesn't cut it from a professional point of view.

Finally, I would like to add that while I do consider that the first episode of Airdash Academy is bad, I don't consider that the whole serie is meh. I will give my final opinion 1 or 2 episodes later because this is just an introduction and I'm not aware of the circumstances behind that first episode. Maybe you had to rush it or encountered some difficulties that only you are aware of.

As for anything else not related to your videos, there are some things that are completely amateurish. Picking "experts" handpicked when it's needed ? Having a vote system in order to decide which episode will be done first ? This shows that there is close to no organization in the way you plan to do it. I know that the vote system is here for marketing purpose and make people feel like paying more but do you really think that people will go all like "YAY ! I'll pay a lot to make my character be first !".

This is quite naive because people who will contribute doesn't do it because they want their character to be made first. They do it because they want Blazbits to help beginners pick up the game and thus make their scene grow. They don't care about their characters being first because chances are that 99% of them already know everything about them. Why would they even contribute if they were casuals in the first place ?!

Now, if you consider that each episode is based on a vote system and that this same system will decide who you will pick as an expert for the next few days, you don't need to be a genius to know how messy it will be. The guy who thought about this marketing system isn't helping you at all. He's being completely counterproductive here.

Also, please avoid comments like "Thousands of people watched it already, and I haven't heard a single complaint about it yet". 

It's not because people don't say anything that they are necessarily satisfied with what you made. It's as narrow-minded as saying that what the majority think is always right. Galileo Galilei said that the Earth turned around the sun and that geocentrism was false while everyone else thought the opposite. We know today who was right.

Posted

As someone who put together about 20 hours worth of Guilty Gear tutorials last year all I can say is these videos better end up being the greatest tutorials in history given the asking price.   People have been putting up guides, tutorials, both in text and video form since before the advent of youtube.  IMO to ask for almost 10k to do the same is putting a tremendous amount of pressure on one's self, because you are essentially saying I will make videos worth the price im asking, which is massive when you consider 99.99% of all tutorials/guide vids have been done, well, for free.

IMO there's no way this series lives up to it's asking price, BUT, that is in fact the neat thing about crowd funding. While I don't think it's worth it, there are obviously people who think it is, and if they decide to put their hard earned cash towards it, then their money will have more clout than my or anyone else's mouth.  I just hope people realize that the amount of information you can cram into a 10 minute video is frankly, not all that much.

Posted

There are a lot of things to answer to so I'll do it in small doses if you don't mind.

People have been putting up guides, tutorials, both in text and video form since before the advent of youtube.  IMO to ask for almost 10k to do the same

It's not "the same". Making 1 or 2 videos is a totally different beast than committing to 26. People do small projects all the time, but how many commit to projects at the scale this requires? And the people involved are getting minimum wage for it. (Look at the FAQ)

There is simply no way to cheapen the cost while keeping the quality.

 

IMO there's no way this series lives up to it's asking price

So this type of content is not even worth minimum wage in your opinion? I'd say the market has spoken- Almost no one is willing to do it for free, then it means it's worth SOMETHING. Actions speak louder than words.

 

And while doing a stream for 40 minutes may be very cheap to produce, I think it's missing some things that makes the format I'm going with appealing. This may not be true for the hardest of hardcores on the forums, people who can do just fine with textual information, but clearly there are people out there who the type of thing I'm offering.

 

 

I just hope people realize that the amount of information you can cram into a 10 minute video is frankly, not all that much.

10 minutes is not a hard limit. Some characters can have 9 and some 12.

 

And while it may seem unintuitive, this is where I'm going to surprise you.

 

And not only that- I'm going to put my own free time on the line. I'm not going to compromise on what I see as "vital", and if an episode ends up being "too long", I'm not going to compromise on the content and will work those extra editing hours for free, out of the budget's scope.

Posted

He's asking for money here. And a really big amount which would imply that it will be much MUCH better than Guilty Bits. That I liked a lot to be honest considering that it's a community thing made by people during their free time.

It was mostly MY free time. I dedicated a year's worth of free time to make the series. That was basically a second job with no pay, for a year. Just the fact that I gave the community Guilty Bits for free does not mean that its value is 0$. Anyone who think the series' value is 0$ can prove it by doing something similar (a year's worth of free time) himself for free. But I can't afford to do a similar project in the same manner. That was a one time thing.

 

Also, please avoid comments like "Thousands of people watched it already, and I haven't heard a single complaint about it yet". 

It's not because people don't say anything that they are necessarily satisfied with what you made. It's as narrow-minded as saying that what the majority think is always right. Galileo Galilei said that the Earth turned around the sun and that geocentrism was false while everyone else thought the opposite. We know today who was right.

I may phrased it wrong. What I meant to say is that most people either realized what the sentence meant considering the video demonstrated it, or didn't think this small thing makes the whole project useless.

 

Problem is that if we judge you based on your previous videos, it doesn't cut it from a professional point of view.

If you think the work I put in is not even worth minimum wage, then this project isn't for you.

 

re: Airdash Academy. When have I ever said it's for beginners? The videos on my channel are not for beginners and never were. Beginner content is easily available on the internet, and my goal is to fill the VOID.

 

Guilty Bits explained characters to people who know fighting games, but not Guilty Gear specifically. BlazBits is going to be the same. I'm can refer people to system guides, and explanations of common terms, but I'm not going to cover them in my videos, as it would be a complete waste of time on my part. You don't need ME to tell people what a mid hit is all over again. I'm going to focus on what *I* can give people, what the internet is currently missing as far as video content, or content in general, goes.

 

AA is not for beginners as well, so your brother isn't the target crowd. It's not going to explain the mechanics (which you can easily find in any system guide on the internet) but the IMPLICATIONS of them. AA is going to connect the dots together and show people the bigger picture.

 

I'll be name dropping, without giving the whole story behind every name, because that is not relevant to the content. You are free to google "Seth Killian" and "Domination 101" and explore for yourself, but I mentioned them as credits for the phrase I took, and that phrase is all you need to take from there in order to understand the episode. Not much different from how a scientific research paper looks like, when quoting from other papers.

 

And this is going to be a special tutorial, even in structure and approach.

 

Some of the content is going to be vague at first, but the series is made to be built up slowly. The episodes will end up being parts of a bigger whole.(regarding the intro and episodes 4+)

 

tl;dr: Watch the first part of the series in full, which means the first 8 or 9 episodes, and then decide what you want to say about it. In the meanwhile, please be patient.

Posted

I'm not particularly on the side of "this isn't worth the money". Ultimately, it's worth the amount of money people put into it, that's the point of community backed projects.

 

However, you guys could have executed this indiegogo project with a lot more tact.

 

Not including a budget with the page when it went up is either means you're doing something stupid or immoral, based on if you actually have anything to hide by not telling us how the money is spent. I'll give you the benefit of the doubt and say you aren't doing anything nefarious, but that seriously questions your ability to run a project like this when you can't even do basic Q&A for your fundraiser. You are apparently going to balance a wide range of opinions on how to play a character, but you can't even ask one person outside the project for what information they would like to see in the fundraiser? 

 

While you did eventually fix that, having a checkpoint for "We'll ask Mike Z nicely to commentate an episode" really rubs me up the wrong way. You really shouldn't be using empty promises as a way to encourage people to donate more money. Either ask the guy now if he'll be up for doing it if the flags are all raised, or don't make it a bloody goal and just make it a surprise if he does decide to do it.

 

Others have also listed problems. While I'll make my decision to donate based on the first couple of episodes, if you're going to ask people for money, especially through a service like Indiegogo where the money goes straight to you, please be a little more professional about it. Being professional isn't just about putting on a suit and tie and using correct grammar. If this ends up being poor, it is going to create an immediate death sentence for any future fighting game community crowd funding projects. 

Posted

I'm unsure if anyone else has posted this particular complaint, since I haven't read every single word of every post, but 10 minutes is flat-out not enough for a character tutorial, let alone a comprehensive one.

Posted

I agree with most...10 minutes is not enough to teach people a character. Omex made a 1 hour Kanji tutorial just but sitting down and talking about the character while playing/showing/demonstrating, I've learned more about that character by watching that than almost every tutorial I've watched.

In the end, you should of made 1 full complete episode showing people what exactly they're getting for information, the quality of the episode, etc.

Posted

I think it would go a long way to ease people's concerns if you spelled out exactly how the money would be used.

Even if it wasn't a lot of money to ask for, it wouldn't be worth it if it was wasted. Which is why people are asking about the process and the videos themselves.

For instance, usually these Kickstarters will say they need $500 to buy certain equipment, $1000 to acquire a certain license, etc.

Posted

In the end, you should of made 1 full complete episode showing people what exactly they're getting for information, the quality of the episode, etc.

Question 5 of the FAQ in the campaign page. We'll be making the best possible ~10 minutes you can have. A 1 hour tutorial for 26 characters is not practical. If you can somehow organize 26 people to do 26 1 hour tutorials, BlazBits would only complement them, not clash with them.

 

I think it would go a long way to ease people's concerns if you spelled out exactly how the money would be used.

Even if it wasn't a lot of money to ask for, it wouldn't be worth it if it was wasted. Which is why people are asking about the process and the videos themselves.

For instance, usually these Kickstarters will say they need $500 to buy certain equipment, $1000 to acquire a certain license, etc.

Question 3 of the FAQ in the campaign page.

Posted

Edit: Welp, Ninja'd. Shut my mouth. Can you delete posts on this new forum? Investigation time.

 

But yeah the problem is that they didn't have it up in the first place, but they do actually have a budget now.

Posted

While I do appreciate this project but almost10k is too much for just 10 minutes for every character, maybe 20 or 25 would be more acceptable.

I highly apreciated Guilty Bits, some of my friends could actually pick up GG thanks to it but you guys are asking for a lot of money and the first video of AA is a little bit questionable (the difficulty is blown out of proportion and discouraging for someone that wanted to get into Airdashers and found that video) but if you ask for minimum wage the results should be a lot better than Guiltybits or AA, I do know this takes a lot of work but for 9.5k it's will have to be one of the most high quality 10 minutes of tutorials ever. I might contribute later on when I have money but I am a bit worried over the lenght.

Posted

"We have already made a 3 minute video example covering Jin's 5C, and I'd like you to tell me what is wrong with it. Thousands of people watched it already, and I haven't heard a single complaint about it yet."

The video is good yes, but you don't have enough time to give all or even most of the normals that type of treatment if the video is going to be around 10 minutes. If you did then sure it would be great but you're not planning on it.

"We'll be making the best possible ~10 minutes you can have"

Learning about a fighting game character involves a hell of a lot more time than 10 minutes. Your videos will be really nice for the players but for the amount of money required I'd rather just search for videos made for free by more passionate people. My videos for SF X TK don't have high production values or anything and the Ibuki tutorial which I am generally proud of is only 30 minutes long which I don't even consider ANYWHERE NEAR enough time to get info about a character. You should aim for "THE BEST TUTORIAL" with that amount of money; not the best for 10 minutes.

"A 1 hour tutorial for 26 characters is not practical."

As Pssych Stated Omex made a 1 hour Kanji tutorial while keeping the record going. He actually has 3 Videos for that specific tutorial, 53 Minutes, 42 Minutes and 1hr,23 Minutes respectively. Even in that amount of time I'm sure Omex has even more information he'd love to cover as he has a lot more Kanji videos on his channel. The videos are simple without production values but you'll learn a lot more there which is the important part. Nicely made borders, selective font and bolding, high-quality microphones and crisp recording software are nice and all but they don't offer any more information than a piece of paper with the information on it, they're just prettier to look at and listen to.

"If you can't trust the team nor your fellow players on the forums, then simply don't donate, and move on."

Many of the top players are so nice and trustworthy you can get information from them for free just by asking, hell you used to be able to spend money for paid Street Fighter lessons with known top players, 40-50$ an hour. That might be straight from one person's pocket but they have more personalized information to help you after seeing your play and that's a whole hour not just 10 minutes.

"I'm going to put my own free time on the line."
Your video ideas sound great but they are not ambitious enough for the amount of money. Passion should fuel this project not money, I can stand around at my store bagging groceries for more than minimum wage but I don't have any passion for it. When I do things fighting game related I really enjoy myself and I try to better myself with each new video, I'm not great with video software yet but I'm getting better, I only have an Art Minor but because of fighting games I am inspired to learn how to use more of the tools to make my information slides look more slick and I have a lot of fun doing it.

TLDR: Your videos will be better than mine, but 10 minutes is not enough time. That's ~365$ per character. Basically these videos will serve the same purpose as buying a max level character in an MMO. You'll do all of the work gathering information for the player and compiling it into video format. But will it be 365$ worth of information gathered? In 10 minutes I don't think so.

 

Posted

Although the idea of some tutorials for this game sounds quite nice, and believe me I am quite excited for it, I simply refuse to pay for something that I believe won't be enough for me to become better as a player for any specific character.

 

I'm sorry if I sound harsh, I'm not saying the information provided in videos like Guilty Bits hasn't been helpful, in fact it has given me some nice tips on how to get started. The problem told to me by other people (who I won't reveal as I don't want to start any pointless drama) is that it lacks critical points about the characters it tries to explain. Going back to the Slayer Guilty Bits tutorial video just showed how much they were right. I really liked the video as, like I said before, it got me started. But honestly, it was far from perfect. And as Magaki so appropriately puts it, anybody can look past this since it was free.

 

But now in this project, you're asking for money. People are going to start to be more careful around it, and if this project fails then many people are going to be very upset. This is exactly why you need to think this through very carefully. On the subject of quotes made by other people, "money talks" seems to fit this nicely. If people spend hard-earned cash on something that doesn't work out in the end, you can definitely imagine things are not exactly going to end well.

 

Now, I'm not too much of a great player in fighting games and I never have been. If somebody like me could notice (with the help of other people of course) the missing details in the videos, then I'm sure many other more hardcore players could pick it apart. I believe this can easily be fixed with just a bit more time and effort put into it. I really dislike repeating other people's words, but ten minutes isn't enough time to explain a character. At the same time, I'm not asking for an overwhelming amount of time, just enough to explain every pro and con of a character.

 

Allow me to be honest, I've only seen the first episode of Airdash Academy. But as a new player, what I have seen was very discouraging. I can see other players would find the constant "you can't enjoy these until you are a good player" very deterring. 

Posted

I'm honestly surprised this hasn't been brought up earlier, and it wasn't addressed in your FAQ, but is this entire thing legal to do?  It's one thing to use the game (and other assets such as art/sound/music/etc.) to make a not-for-profit tutorial video (or combo video, or whatever), but I imagine that it's another to do so while generating a profit.  I'm assuming you guys have talked to a lawyer about this?  I'm only asking because I'm not too familiar with copyright law and what that entails.

 

I also imagine you guys will properly report this on your 1040s next year as taxable income...

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