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Posted

Too bad that the OST is meh. Still wish it had more Dengeki tracks than Sega ones.

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Posted

http://www.famitsu.com/news/201507/31084861.html

 

New system "Ignite Character System"

 

Player characters and support characters get buffed attack and defence based on user votes.

 

Characters are ranked on how many Ignition Points they have, the way they gain more is by users spending their Climax Points on voting for them or by simply playing that character using their Aime card.

 

The buff is called an "Ignite Boost". The higher the character is in the ranking, the higher their "Ignite Boost Level" is. Player characters get buffed attack power while support characters get buffed defensive power.

 

The ranking and Ignite Boost is reset every month. This system can be turned on and off; if it is on, the words "IGNITE BOOST BATTLE" appear on the character select screen.

Posted

How could boosting popular characters to make them more popular ever be considered a good idea?

Posted

That's voting but you actually need to expend points while playing at the arcades to do it so I don't think it's necessarily a bad idea. It will encourage more people to play the game and rile each player base. I don't think it will necessarily be dominated by top tiers

  • 2 weeks later...
Posted

Interesting. Erio's 6S is now multihitting and comes back onto the screen similar to Ryuuji. A much needed change to what I always thought was a lackluster assist. I hope other assists got that similar treatment but only time will tell. Dokuro, Accelerator, Kino, and Izaya all seem unchanged, which isn't bad by any means. But I hope other assists were buffed to a level where more would be used in games. 

Posted (edited)

Here's a few changes i noticed from the vids I saw, for characters :

- Shizuo has an anti air hit grab (can be used in combos), he can combo EX command out of a normal one, and he also now has a charged jC that ground bounces on hit.

- Taiga's full charged 236AB is quite faster and thus can be used in combos (I saw it after Enju's 6S) for good damage and knockdown. Also she has a charged 2C and her 214AB does more hits and connects better in combos (air version too).

- Shana's 2AB is a knockdown, she can combo out of it before they touch the ground.

- Kuroyukihime 41236BC in mode green is a command grab (still can be used in combos), looks like she can act faster after 214x~C.

- Selveria has a teleport followup to her fireballs (only saw horizontal movement like the A tp).

- Kirito can cancel 5AB with 2AB on hit, probably trump card only as it made a bit of his life grey like for his specials chains.

For assists :

- Isaya's 6S recharge time is longer. 

- Kino's 6S recharge time is longer.

- Dokuro's 6S damage looks a bit lower.

- Tatsuya's 6S hitbox has been greatly expanded and hits airborne opponents, it looks it has a lot of hitstun (might be a knockdown) and blockstun, it can now be used as a legit combo extender and I even saw players use it as anti air. Also if you hit with it, your next super will get the power up even if it's not used in the combo where the 6S hit. 
Lastly his 5S recharges a bit faster, he looks a lot stronger overall and seems quite popular now, and one amusing detail, Tatsuya nows appars in the ending pose of Ro-Kyu-Bu super if it's been powered up with 6S : https://youtu.be/6J2Rn2ag-hQ#t=1m26s

- Sadao only needs to hit once to go into demon mode.

- Ryuuji's 6S does 7 hits instead of 6.

- Mashiro's 5S startup is faster, her 6S has 2 cats coming back when they touch the edge of the screen instead of 1.

- Boogiepop 6S does a lot more grey damage when blocked, about 3 times more I'd guess.

- For Erio's 6S, I saw her doing 1, 2 and 3 three passes but I don't know how it works, in this match you can see Akira getting hit and Erio still comes back and attacks. Her 5S is active longer.

- Wilhelmina 5S tracks.

 

Edited by Maho
Posted

Unless Taiga's 2C charged lowers her hitbox or something good she'll still have terrible match-ups against characters like Asuna.

Sadao buff makes his assist waaaaaaay better now than to have to land two hits before the demon assist.

At least the underused assists got buffs.

Posted

Taiga has another buff I noticed today, she can jump cancel the first hit of her 214B.

Posted

Damn Qwenthur with Boogiepop assist can deal some really high damage, especially with his potential that gives free followups to his EX specials : https://youtu.be/13JpScuX2mw#t=10m59s

For changes I noticed in that batch of vids, Yukina now has a triple jump and Krino got the same character potential as Miyuki (decrease support recharge time for 20s) but it activates when you hit with a trump card.

Posted

EventHubs released an interview with SEGA of America's Localization Producer:

http://www.eventhubs.com/news/2015/aug/20/international-licensing-cast-wasnt-too-hard-sega-talks-localizing-dengeki-bunko-fighting-climax-how-it-differs-virtua-fighter/

It is very interesting to read since it also gives a little bit insight into general localization of Japanese titles. They also addressed why they choose this game, if there is a chance that it will be released on PC because of the success of Valkyria Chronicles, the difficulties of localizing it (like references in dialogues), the effects of the releasing cycles of these type of games overseas and how they will handle DFC Ignition.

Very important: "So another thing to mention is that the online play has cross region support, for all players who want to play each other overseas."                          

Brace yourself, imports are coming. :DS:

Regarding the licenses of the characters:

"To immediately answer your question, the international licensing for the cast wasn’t too hard because all the characters are owned under the Dengeki Bunko overarching license. If I may speculate a little, what I think has happened over the past 20 years is that originally Japanese developers and creators who wanted to license content overseas weren’t very aware of how to go about it. So they offered it piecemeal and created all sorts of problems. Over time they’ve realized this is a bad idea and have altered the licensing structure to become much more intelligent and much easier to execute on. It’s still not easy, but it’s much easier than it used to be."

This could be the reason how it was possible for Bandai Namco to release J-Stars Victory VS in overseas territories

Posted (edited)

For Exe:Latest & Ignition, it should be on PC. I guess VF is the main reason. first DOA5 & now this? Like i said, why not/how bout ask/invite KT (Koei Tecmo) to join in as well, as a part of a third party collabs.

playthrough, now it is actually Selvy

Edited by LarsMasters
Posted

EventHubs released an interview with SEGA of America's Localization Producer:

http://www.eventhubs.com/news/2015/aug/20/international-licensing-cast-wasnt-too-hard-sega-talks-localizing-dengeki-bunko-fighting-climax-how-it-differs-virtua-fighter/

It is very interesting to read since it also gives a little bit insight into general localization of Japanese titles. They also addressed why they choose this game, if there is a chance that it will be released on PC because of the success of Valkyria Chronicles, the difficulties of localizing it (like references in dialogues), the effects of the releasing cycles of these type of games overseas and how they will handle DFC Ignition.

Very important: "So another thing to mention is that the online play has cross region support, for all players who want to play each other overseas."                          

Brace yourself, imports are coming. :DS:

Regarding the licenses of the characters:

Hidden Content

This could be the reason how it was possible for Bandai Namco to release J-Stars Victory VS in overseas territories

"How it differs from Virtua Fighter."

Lol really?  Cmon now.

Okay that aside that was a really nice interview, from what I've heard from Sam it seems like this is a game he cares a lot for and really wants to bring to the West, and I respect his efforts for such a labor of love.  Classy guy, and it's especially nice to hear localizers so eager to do right in light of the whole fiasco with Chris Pranger making a fool of himself and getting fired from Nintendo of America.  Props to Sam!

Posted

Well that's interesting, can they just make every character in the game both playable AND an assist? That'd be the best.

Posted

thats not very realistic. they could make assists out of the playable characters though, if they wanted to. all they have to do is to pick some existing moves

Posted

Maybe it's reasonable to believe that their endgame goal is for all (or at least several) assists to eventually become full on characters and make it a tag team game, but for now that kind of dream thinking is pretty irrelevant.  

Posted

Well that's interesting, can they just make every character in the game both playable AND an assist? That'd be the best.

Well, how many of those characters are Jesus?

Posted

Him becoming playable makes sense though, because he has so many options available to him and a large fanbase. Granted, he's so OP that he's never in any real threat at any point in time, but still.

Posted (edited)

Onii-sama ninja jesus magician gonna nuke everyone. Also does this mean SAO and Mahouka currently are the only series in this game where they have two reps as playable now? If so then I'm not surprised it's those two since they both got the Gary Stu protags and both were considerably popular [SAO more so though which illustrates how SAO has a 3rd rep as assist only via Leafa] both as a LE/Anime. 

Edited by Number 13

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