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Posted
 

But yeah, I know brett mained Susanoo in vanilla, does he still play them now?  I know he played Susa a couple of times when he was playing with Ogu on stream, and I recall he picked Assault, but maybe step-cancelling pizzas is too good to pass up?

 

1. I still play Susa, but I enjoy playing 2000 a lot more than 2500, so though I still play him, I don't like playing 2.5k that much. Blast has some merits for Susa, but Assault is generally preferred for him. Though you can step pizzas / balls, you have no on angle shot so you can't really fuwa it into anything useful unlike other suits. Instead you can do things like step into melee etc, but you already have all your BC's, including your new 5BC, which you can directly cancel into, and you can rainbowstep that too lol. As a result, aside from boost efficiency, which IS undoubtably nice, the only benefits for stepping his stuff is really in close ranged situations. If you're in those kinds of situations, you might as well use Assault, which is MEANT for settling those kinds of situations. Assault's melee buffs also really help Susa since his melee's are all garbage outside of trans-am, so it really helps for turning around gross situations when you aren't in transam. That being said, combining Trans-am with A Burst is basic strat that also works well, since he just becomes retardedly fast lol. Assault 5BC travel speed is especially good. I could go on at length but that's probably a discuss better fit for the actual susa thread. Honestly you can justify using blast with ANY suit as long as your own playstyle benefits from it. You can certainly utilize B with Susa but I personally wouldn't recommend it unless you've gotten far enough to understand your own personal playstyle. I, as with the majority of other Susa players, play in A since it works well with most Susa players' playstyles, but I'd only raise an eyebrow at someone who uses B Susa without knowing how.

 

 

In theory, Cherudim will have 1-2 bursts in this match. He will almost always have one burst (or nearly have one) on respawn or have one at the time at which the opponents are on their last legs and the overcost opponent has spawned. If the composition is 3k/2.5k, it will only take one shot from his assasult burst burst main to instantly kill the overcost target. With that approximate 15% buff, you have a 130 dmg output elevated to 149.5. Adjusting for the small defense buffs a unit gains at the end of it's life, it shouldn't deal less than 140.5 dmg. Another important aspect is that at the end of a combo, the proration on main will still provide more damage compared to ending it in Blast. If the opponent is the more sustainable 3k/2k, then success is dependent on Cheru virtually not dying. The damage buffs are still available to help reduce the overcost 2k's HP quickly and at a relatively safe distance.

 

I'm not really that opposed nor invested in the dialog at hand regarding Cherudim, but I just want to point out its probably better not to assume it's going to be 3k/2.5k, considering the last tournament of Full Boost was a 14 minute long Wing Zero / Zeong mirror match....

 

Also moving this to the general discussion section.

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Posted

AutomaticCat was playing Assault on Gunner because we were trying a lot of new things out, including having a very aggressive, close-range Gunner. We wanted to see how effective it would be to have a Gunner that half-bursted as much as possible in as offensive a position as possible.

Additionally, while she does get the option to step out of her main and summons and whatnot (pretty annoying), she still verniers whenever she shoots anything, so she doesn't enjoy quite the same benefits from the on-angle stepping that other ranged suits do, who can choose when they want to vernier and when they want to simply fall while shooting. Since her main is so powerful, though, and it refills so fast in Blast, she remains very, very potent in Blast burst.

Assault burst is also more familiar for long-time Gunner players who enjoy throwing her burst attack out, because she had the unique quality in EXVS vanilla of not losing her boost after using her burst attack. This is only true if she plays in Assault burst, now, same as any other suit. Since she can combo her burst attack into her main, it can be argued that Assault is safer for that purpose.

Gunner is one of the odd ranged suits you'll actually see a pretty good number of people play in Assault burst.

 

Yeah, I remember Gunner's Impulse super was great from vanilla, I guess she's one of the few that NEEDS to throw one out to make full use of her Burst, which makes Assault a lot more viable.  Thanks for clearing that up :P  And experimenting is always good, especially this early in this game's life cycle (at least here in NA).

 

I played Gunner a fair bit in EXVS at first due to her ease of use, and I like that she's better in this game now (reloadable assist, tomahawk throw, FB game mechanics, etc.).  Will probably be a fallback for me whenever I feel like playing something with a simpler and solid neutral game.

 

In theory, Cherudim will have 1-2 bursts in this match. He will almost always have one burst (or nearly have one) on respawn or have one at the time at which the opponents are on their last legs and the overcost opponent has spawned. If the composition is 3k/2.5k, it will only take one shot from his assasult burst burst main to instantly kill the overcost target. With that approximate 15% buff, you have a 130 dmg output elevated to 149.5. Adjusting for the small defense buffs a unit gains at the end of it's life, it shouldn't deal less than 140.5 dmg. Another important aspect is that at the end of a combo, the proration on main will still provide more damage compared to ending it in Blast. If the opponent is the more sustainable 3k/2k, then success is dependent on Cheru virtually not dying. The damage buffs are still available to help reduce the overcost 2k's HP quickly and at a relatively safe distance.

The greater speed compared to Blast is also useful. It offers more entrance and escape mobility to Cherudim's movements. Also, the loss of cancelling those ranged attacks is not that great. This is because none of Cherudim's attacks are as appropriate for laying down heavy barrages as Kshatriya's and DeltaPlus' are. There is a careful order to maximizing damage on Cherudim's attacks, due to each one being made for making fast downs. I refer you to some of the comments I've made on Cherduim's discussion in the 2500 board.

I also want to provide you with replays of my usage of this composition. I have to check my Replay List to see if I still have them or have to make more matches of it, though. Also, you should check out the discussion page for Epyon, as well, if you're more curious on this issue. My regular Epyon tag is Tryflozn. He's a very skilled user regarding Epyon.

 

That's valid, I'll agree. I recommend using whichever MS the individual is more acquainted with however. Unfortunately, that's sad little Cheru for me.

 

Ah I see.  Didn't consider the damage calcs, but it does seem a little specific for one shotting overcosted 2.5k partners.  That being said though, I can understand its uses a lot better now.  I still prefer Blast overall for Cherudim though, but as I said, a lot of it is personal preference.  Maybe consider playing Blast for the non 3k-2.5k matchups?  Just a thought :P

 

And props to you for playing such a low-tier team, I can respect that no matter what game it's in.  I'm a tier-whore/sellout myself, who would drop a main without remorse if they become significantly worse between versions LOL.  Thankfully this game is quite balanced, so I'll just be experimenting with stuff for a while once I get my hands on it in a month's time or so.  I play the super-unbalanced Super Smash Bros. Melee too, and I top tier all day every day in that game :P

Posted

@Z:

While you can argue that Assault Cheridum is better suited to your playstyle and team comp, as well as your partner's playstyle, I think it needs to be pointed out that Cheridum generally benefits from Blast burst in most situations far more than he does from Assault burst.

The point I want to make is that every player can choose to use a burst type for their suit if they feel like it better suits their playstyle. They should obviously be comfortable with the suit itself first and foremost, but choosing what burst to use and which benefits you care about more boils down to player preference. There is a trend for each suit (and the game as a whole) to veer towards a specific burst type, but the ultimate choice lies with the player and their playstyle. Assault Cheridum is perfectly fine if that's what you want to play, and he gains a different set of benefits compared to using Blast burst, but Assault is not the only way to play Cheridum, and it's not the way I'd even vaguely suggest a beginner player to try the suit.

This discussion about Cheridum is becoming ridiculously specific, so I'd like to leave it at that if possible. I suggest continuing that discussion in the Cheridum thread.

Posted (edited)

1. I still play Susa, but I enjoy playing 2000 a lot more than 2500, so though I still play him, I don't like playing 2.5k that much. Blast has some merits for Susa, but Assault is generally preferred for him. Though you can step pizzas / balls, you have no on angle shot so you can't really fuwa it into anything useful unlike other suits. Instead you can do things like step into melee etc, but you already have all your BC's, including your new 5BC, which you can directly cancel into, and you can rainbowstep that too lol. As a result, aside from boost efficiency, which IS undoubtably nice, the only benefits for stepping his stuff is really in close ranged situations. If you're in those kinds of situations, you might as well use Assault, which is MEANT for settling those kinds of situations. Assault's melee buffs also really help Susa since his melee's are all garbage outside of trans-am, so it really helps for turning around gross situations when you aren't in transam. That being said, combining Trans-am with A Burst is basic strat that also works well, since he just becomes retardedly fast lol. Assault 5BC travel speed is especially good. I could go on at length but that's probably a discuss better fit for the actual susa thread. Honestly you can justify using blast with ANY suit as long as your own playstyle benefits from it. You can certainly utilize B with Susa but I personally wouldn't recommend it unless you've gotten far enough to understand your own personal playstyle. I, as with the majority of other Susa players, play in A since it works well with most Susa players' playstyles, but I'd only raise an eyebrow at someone who uses B Susa without knowing how.

 

I'm not really that opposed nor invested in the dialog at hand regarding Cherudim, but I just want to point out its probably better not to assume it's going to be 3k/2.5k, considering the last tournament of Full Boost was a 14 minute long Wing Zero / Zeong mirror match....

 

Also moving this to the general discussion section.

 

 

Again, thanks for the indepth breakdown LOL, it makes a lot of sense.  Assault Susa makes the most sense logically, I just hadn't seen much footage of Susanoo in FB to be honest.  Thinking on other melee-centric 2500 suits, like Extreme Xenon and Deathscythe, are there any reasons to use them in Assault?  I've seen Xenon mainly used in Assault (Master Gundam 6b too stronk methinks), but Deathscythe I've primarily seen in Blast since his amazing assist is now reloadable, and he can play a much more solid back role now.

 

@brett: I'm guessing you play more Delta Plus now?  (I remember you liking him from vanilla)  

 

Segueing into 2000 cost suits, are there any that would use Assault?  I cannot think of a single good reason for any of the good 2k suits to be using Assault Burst (i.e. Zeong, Delta, Kshatriya, etc.), maybe something like Red Frame but even that's situational.

 

Edit: Also changed title to reflect move to General Discussions

Edited by burgerkong
Posted

It is still a waste of the assualt burst. If you are going to win the game by your EX BURST attack then it would matter what kind of burst are you using.
Even if you are using Blast burst and you found an opening for EX BURST. You would still use it due to the damage.

If you are using cherudim against advanced players with assault, you are literally a sitting duck during trans-arm. Since you cannot A>STEP>A Which is efficient and safety.
Not to mention that Cherudim's A has no homing at all. It is just a straight line to the target locked. Straight Line. (you can check the wiki) Which made things even harder unless the opponent is landing without boost.

Another thing is that you cannot do stuffs like AC>STEP>A or AC>STEP>A>STEP>AC>STEP>BC>l... loop...

Conclusion> No matter what B is better for cherudim. All round.

Posted

Topic Conclusion.

If you dont have a lot of weapons that you can R-Step cancel with then A might be a choice. E.G Susanoo.

If you are any other MS with more than 2 weapons that can be R-step cancelled with then B must be better.

Mobility is always more important than power.

Posted
@Kira: Please refrain from double posting. EDIT: triple posting...
 

@brett: I'm guessing you play more Delta Plus now?  (I remember you liking him from vanilla)  

 

Segueing into 2000 cost suits, are there any that would use Assault?  I cannot think of a single good reason for any of the good 2k suits to be using Assault Burst (i.e. Zeong, Delta, Kshatriya, etc.), maybe something like Red Frame but even that's situational.

 

Edit: Also changed title to reflect move to General Discussions

 

I play a good amount of Delta as I did in Vanilla, but I've been focusing a lot of my time to learning Gyan, since I like him more than any of the other 2K melee types. I use A with Gyan, as most others do, because you generally want to abuse your shield and use two aggressive half bursts with Gyan. Also being able to use your super without overheating actually matters with gyan, whose super is actually really useful. Generally you'd use B if you're aiming to defensively full burst with Gyan. It's OK if you're aiming for that in an attempts to be stable. I don't really think it's well suited to Gyan's playstyle, but if that's your own personal playstyle, B is okay. You can do things like turnaround Main into amekyan, or step mines into amekyan.

Posted

Topic Conclusion.

If you dont have a lot of weapons that you can R-Step cancel with then A might be a choice. E.G Susanoo.

If you are any other MS with more than 2 weapons that can be R-step cancelled with then B must be better.

Mobility is always more important than power.

 

I feel like this is a good formula to live by if you aren't sure which Burst type to pick (even if its Blast like 90% of the time anyways).  I might post an editted version of this in an update to the OP, if that's ok?

Posted

I feel like this is a good formula to live by if you aren't sure which Burst type to pick (even if its Blast like 90% of the time anyways).  I might post an editted version of this in an update to the OP, if that's ok?

 

Sure :)

Posted

I'm not really that opposed nor invested in the dialog at hand regarding Cherudim, but I just want to point out its probably better not to assume it's going to be 3k/2.5k, considering the last tournament of Full Boost was a 14 minute long Wing Zero / Zeong mirror match....

 

That's right. That's one potential benefit of assault, however. A degree of assurance in a quick finish, if applicable. The 3k/2k scenario is always the more anticipated (hinted as being such via the word "sustainable." Sorry for not being crystal clear.) :/

 

 

@Z:

While you can argue that Assault Cheridum is better suited to your playstyle and team comp, as well as your partner's playstyle, I think it needs to be pointed out that Cheridum generally benefits from Blast burst in most situations far more than he does from Assault burst.

The point I want to make is that every player can choose to use a burst type for their suit if they feel like it better suits their playstyle. They should obviously be comfortable with the suit itself first and foremost, but choosing what burst to use and which benefits you care about more boils down to player preference. There is a trend for each suit (and the game as a whole) to veer towards a specific burst type, but the ultimate choice lies with the player and their playstyle. Assault Cheridum is perfectly fine if that's what you want to play, and he gains a different set of benefits compared to using Blast burst, but Assault is not the only way to play Cheridum, and it's not the way I'd even vaguely suggest a beginner player to try the suit.

This discussion about Cheridum is becoming ridiculously specific, so I'd like to leave it at that if possible. I suggest continuing that discussion in the Cheridum thread.

 

It is still a waste of the assualt burst. If you are going to win the game by your EX BURST attack then it would matter what kind of burst are you using.

Even if you are using Blast burst and you found an opening for EX BURST. You would still use it due to the damage.

If you are using cherudim against advanced players with assault, you are literally a sitting duck during trans-arm. Since you cannot A>STEP>A Which is efficient and safety.

Not to mention that Cherudim's A has no homing at all. It is just a straight line to the target locked. Straight Line. (you can check the wiki) Which made things even harder unless the opponent is landing without boost.

Another thing is that you cannot do stuffs like AC>STEP>A or AC>STEP>A>STEP>AC>STEP>BC>l... loop...

Conclusion> No matter what B is better for cherudim. All round.

Well, since we've reached the conclusion... :/

 

 

Ah I see.  Didn't consider the damage calcs, but it does seem a little specific for one shotting overcosted 2.5k partners.  That being said though, I can understand its uses a lot better now.  I still prefer Blast overall for Cherudim though, but as I said, a lot of it is personal preference.  Maybe consider playing Blast for the non 3k-2.5k matchups?  Just a thought :P

 

And props to you for playing such a low-tier team, I can respect that no matter what game it's in.  I'm a tier-whore/sellout myself, who would drop a main without remorse if they become significantly worse between versions LOL.  Thankfully this game is quite balanced, so I'll just be experimenting with stuff for a while once I get my hands on it in a month's time or so.  I play the super-unbalanced Super Smash Bros. Melee too, and I top tier all day every day in that game :P

Sorry about my tier. q.q   

http://imgur.com/TkTRnG7

Posted

I play a good amount of Delta as I did in Vanilla, but I've been focusing a lot of my time to learning Gyan, since I like him more than any of the other 2K melee types. I use A with Gyan, as most others do, because you generally want to abuse your shield and use two aggressive half bursts with Gyan. Also being able to use your super without overheating actually matters with gyan, whose super is actually really useful. Generally you'd use B if you're aiming to defensively full burst with Gyan. It's OK if you're aiming for that in an attempts to be stable. I don't really think it's well suited to Gyan's playstyle, but if that's your own personal playstyle, B is okay. You can do things like turnaround Main into amekyan, or step mines into amekyan.

 

Looking to replace your beloved Susa already? ;)

 

jk, but yeah, I guess Assault makes sense with Gyan.  I don't recall what his super is tbh, but you'd be the one to know if it's good, so I'll take your word for it :D

I don't think aiming to defensively Full Burst is ever something you want to do, though it does happen often enough I guess LOL, and I agree that it doesn't really suit Gyan's playstyle

 

Any other 2ks that would use Assault?  Tari mentioned Gunner for EX super obviously, though it's very dependent on preference and team comp I think.

 

And are you serious about that 14min Wing Zero TV-Zeong mirror?  If anyone could provide a link, I'd appreciate that.  In a game like this, that's the equivalent of a 1/2 hour long match of SSBM, which has happened before...

Posted

It was nice talking to everyone of you! Ima go take some rest now since i haven't sleep last night (was writing team comp and strategies to my partner=.=)

Any questions. Just go to my post and ask me. I will answer you asap!

I can also do replay commentary to help you guys improve! Catch you guys later ~ bye!

Posted

It was nice talking to everyone of you! Ima go take some rest now since i haven't sleep last night (was writing team comp and strategies to my partner=.=)

Any questions. Just go to my post and ask me. I will answer you asap!

I can also do replay commentary to help you guys improve! Catch you guys later ~ bye!

 

Gnite man, see you around, great meeting you :D

Posted

Looking to replace your beloved Susa already? ;)

 

jk, but yeah, I guess Assault makes sense with Gyan.  I don't recall what his super is tbh, but you'd be the one to know if it's good, so I'll take your word for it :D

I don't think aiming to defensively Full Burst is ever something you want to do, though it does happen often enough I guess LOL, and I agree that it doesn't really suit Gyan's playstyle

 

Any other 2ks that would use Assault?  Tari mentioned Gunner for EX super obviously, though it's very dependent on preference and team comp I think.

 

And are you serious about that 14min Wing Zero TV-Zeong mirror?  If anyone could provide a link, I'd appreciate that.  In a game like this, that's the equivalent of a 1/2 hour long match of SSBM, which has happened before...

 

Gyan is REALLY fun is all. Susa is fun too but I've been playing him so long I've been getting sidetracked by new suits. Honestly after playing a few games with Gyan, I quickly realized I'll probably never play another 2K melee ever again (in FB) - he has all the tools a melee suit could ever want. 

 

His super fires the nuke. It's really useful for Oki as well as in neutral if you can sneak it out. You honestly always want to throw it out if you can at the end of your burst, and it's pretty practical to since you're playing a back suit. so not having to worry about being put in OH is really nice. It also helps tremendously for doing it on oki safely.

 

Spiegel, Red Frame, and Dragon for sure. They all have vernier'd mains, making step cancelling a bit weaker. Also Spiegel and Dragon are ground types, meaning if you fuwastep cancel you get a really huge jump, which isn't necessarily an advantage. Also Exia, Gold Frame and Blue Frame. They all have justifiable reasons for going A. Basically any BIG PLAYS suit can justify A because that's what Assault Burst is, in a nutshell. Gaia, Stargazer, too. In Gaia's case her super is also amazingly legit. Heavyarms also has some justifiable reasons because it improves his performance on 8B since it's a melee, but it's actually one of his primary movement options. Since it improves his speed, it's really useful for chasing as the MG type that he is, on top of the fact that he has really amazing movement options available even without blue-steps, and since he can often be untouchable, defense isnt necessarily important. B is of course fine too but yeah.

Posted

Gyan is REALLY fun is all. Susa is fun too but I've been playing him so long I've been getting sidetracked by new suits. Honestly after playing a few games with Gyan, I quickly realized I'll probably never play another 2K melee ever again (in FB) - he has all the tools a melee suit could ever want. 

 

His super fires the nuke. It's really useful for Oki as well as in neutral if you can sneak it out. You honestly always want to throw it out if you can at the end of your burst, and it's pretty practical to since you're playing a back suit. so not having to worry about being put in OH is really nice. It also helps tremendously for doing it on oki safely.

 

Spiegel, Red Frame, and Dragon for sure. They all have vernier'd mains, making step cancelling a bit weaker. Also Spiegel and Dragon are ground types, meaning if you fuwastep cancel you get a really huge jump, which isn't necessarily an advantage. Also Exia, Gold Frame and Blue Frame. They all have justifiable reasons for going A. Basically any BIG PLAYS suit can justify A because that's what Assault Burst is, in a nutshell. Gaia, Stargazer, too. In Gaia's case her super is also amazingly legit. Heavyarms also has some justifiable reasons because it improves his performance on 8B since it's a melee, but it's actually one of his primary movement options. Since it improves his speed, it's really useful for chasing as the MG type that he is, on top of the fact that he has really amazing movement options available even without blue-steps, and since he can often be untouchable, defense isnt necessarily important. B is of course fine too but yeah.

 

OH, I see, forgot about G Gundams' jump arc, which also semi-explains Xenon's choice in Assault.  Thanks brett, I'm getting a better understanding of the advantages and weaknesses of step cancelling, I guess it would make sense it's not an end-all-be-all for some suits.  I haven't really seen super serious gameplay of Dragon (all I know from his changes is he has an assist with a super annoying VA sound clip LOL), Gold Frame, Stargazer or Gaia, so I honestly don't know what they can do.  Exia though I've mainly seen use Blast for safety and more amekyan fun, while Blue Frame generally just goes for Blast for increased stability.

 

Heavyarms I honestly find legitimately interesting.  From what I remember trying to play him back in vanilla, he was a deceptively hard to play due to using his 8b and bc to close in to maximize MG while not getting melee'd, so I guess it makes sense that he would pick Assault.

Posted

Well I'm not really saying these suits should use Assault primarily, just saying you can definitely make an argument for them.

Posted

It was like that in the beginning. I used to teach newbies here.

I just don't like it when EVO has such players....... its... hard... to.... arghh..

Yeah because as we know, western players only know how to play COD 24/7 and can't even beat the AI, am I right?
Posted

Well I'm not really saying these suits should use Assault primarily, just saying you can definitely make an argument for them.

 

Yeah, I understand.  Assault just seems so uncommon, so I'm just trying to understand when and why suits would pick Assault.

 

And I've seen your Gyan play in FB, looks sick, his jump melee (2b) into CSa and stuff is pretty great, and CSa itself is insanely good.

 

With regard to 2.5k, do you happen to know about Extreme Xenon?  I want to try out the Extremes due to their new mechanic, but I'm unsure if Assault or Blast would be preferable.  He doesn't seem to have any noticeably important reloads, and his bonuses are G Gundam level (+22% damage +20% defense in Assault, +5% damage +30% defense in Blast).  Assault makes him basically Master-lite with dat buffed 6b.

 

Yeah because as we know, western players only know how to play COD 24/7 and can't even beat the AI, am I right?

 

I'm sure he meant no offense, I can tell his English isn't too amazing yet.  It's undeniable that the metagame in Japan and other Asian countries that have access to arcades are much further along than ours.  They've had the game for nearly 2 years now, but we'll catch up.

 

It's the same with SF4, back in '08 when it first came out Japanese dudes like Daigo were just beasting on the US, but now the playing field is practically level (though Japan definitely has better overall players IMO).

Posted

He uses assault, his reload times are pretty much non-existant and he spends more time overboosted than any unit I can think of while chasing with melee's and AC dashes.  Blast greatly hinders his mobility.

 

I can't think of a melee suit that breaks more rules of "whats a smart idea" than xenon.  He also wants assault so the burst wears out before he dies.  Otherwise he has awkward activate timings and you have to play your half awakenings much more cautiously, which you don't really want to do.

Posted

Pretty sure Xenon uses Assault.

 

He uses assault, his reload times are pretty much non-existant and he spends more time overboosted than any unit I can think of while chasing with melee's and AC dashes.  Blast greatly hinders his mobility.

 

I can't think of a melee suit that breaks more rules of "whats a smart idea" than xenon.  He also wants assault so the burst wears out before he dies.  Otherwise he has awkward activate timings and you have to play your half awakenings much more cautiously, which you don't really want to do.

 

Yeah, that's what I figured.  His bonuses are godly as well, which is not as important but still notable.

 

I've noticed in Extreme Xenon mode (final form) there's a lot of command dash --> whip thing and a lot of CSa for altered landing timings, so I guess if there's a suit that would play Assault, it would be him (he looks really fun to play, if not a little reckless).

 

Another question would be about Zeta & ZZ, since they have their superarmour thingy in Burst.  Logically, Blast Burst allows them to maintain the superarmor for longer, but I've seen a lot of vids of Assault Zeta and ZZ using their burst simply to combo into their super for a massive damage swing.  I'm just not sure how viable that is, nor do I remember who their partner was (I would think it would make more sense in a 2.5k-1k comp rather than a 3k-2.5k comp)

Posted

Another question would be about Zeta & ZZ, since they have their superarmour thingy in Burst.  Logically, Blast Burst allows them to maintain the superarmor for longer, but I've seen a lot of vids of Assault Zeta and ZZ using their burst simply to combo into their super for a massive damage swing.  I'm just not sure how viable that is, nor do I remember who their partner was (I would think it would make more sense in a 2.5k-1k comp rather than a 3k-2.5k comp)

 

I asked Ogu a similar question on Twitter.

 

I don't really know the best way to summarize this so you're going to have to look at this on your own.

Posted

I asked Ogu a similar question on Twitter.

 

I don't really know the best way to summarize this so you're going to have to look at this on your own.

 

Thanks!  And damn, that English is looking pretty good (Brett might have helped :P).

 

And yeah, that's what I figured, Blast is just too darn good and the more reliable option most of the time.

 

It's a bit of a shame that Burst choice is so one-dimensional most of the time, but at least the option is there to mix it up/suit your playstyle.

Posted

Thanks!  And damn, that English is looking pretty good (Brett might have helped :P).

 

And yeah, that's what I figured, Blast is just too darn good and the more reliable option most of the time.

 

It's a bit of a shame that Burst choice is so one-dimensional most of the time, but at least the option is there to mix it up/suit your playstyle.

Unfortunately, they could never balance burst choices.

They had the same problem with Zeta DX and Seed Destiny.

In the very end of Zeta DX, everyone picks "Speed" over power and revive. Even tho some suits are good with power... but the majority is still speed.

Same thing again with Seed Destiny. They made Speed Power and Rush. Everyone picks speed once they realize that Speed combo can deal more damage than rush and they can cancel anything they want by either step, jump or boost dash. Some players like me picks power and try to gamble the game by power cancelling.

The sad thing is after so long, they still couldn't balance it.

Yeah, that's what I figured.  His bonuses are godly as well, which is not as important but still notable.

 

I've noticed in Extreme Xenon mode (final form) there's a lot of command dash --> whip thing and a lot of CSa for altered landing timings, so I guess if there's a suit that would play Assault, it would be him (he looks really fun to play, if not a little reckless).

 

Another question would be about Zeta & ZZ, since they have their superarmour thingy in Burst.  Logically, Blast Burst allows them to maintain the superarmor for longer, but I've seen a lot of vids of Assault Zeta and ZZ using their burst simply to combo into their super for a massive damage swing.  I'm just not sure how viable that is, nor do I remember who their partner was (I would think it would make more sense in a 2.5k-1k comp rather than a 3k-2.5k comp)

For Zeta and ZZ you can pick assualt and try to use your 3 hit combo to destroy the enemy. It will deal at least 300 damange in around 2 seconds time. But the problem is that you won't have a lot of chances doing this. Even if you do have the chance it might still be risky unless you are winning a lot already. My friends use blast and do the same combo using blast. It deals a little less damage but then you have more choices.

Too bad 2500 normally has to die after 3K. They heavily rely on their burst to get away when they come down with 120 HP.

 

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