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Posted

Dash cancel madao sounds goofy, haha. Air BK sounds nice.

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Posted
^u shud read the list of changes discovered so far

so...madao can be dash cancelled....lol......madao>dc>5b worked in corner

you can activate OD in air and from special cancellable moves

3c>5d confirmed

good old cs1 amirite

Oh man, I'm liking this version already.
Posted
^u shud read the list of changes discovered so far

so...madao can be dash cancelled....lol......madao>dc>5b worked in corner

you can activate OD in air and from special cancellable moves

3c>5d confirmed

good old cs1 amirite

Whoops! My bad.

Nice changes, hey xlolxlolx has anyone even tried the new Scythe move in OverDrive BK? Really interested to know how that move gets changed in that form.

Posted
^u shud read the list of changes discovered so far

so...madao can be dash cancelled....lol......madao>dc>5b worked in corner

you can activate OD in air and from special cancellable moves

3c>5d confirmed

good old cs1 amirite

They read my wishlist and are giving me back CS1 ragna? 6C dash cancel..going to miss that :(

Posted

Some stuff on JBBS that I found, but I don't know what it says:

だったらロケテ行って自分の感じた事だけ纏めてみるね

オーバードライブは体力2、3割りで使うと今のブラカイの長さ

クラッシュトリガー生当てからBが繋がる、

6CHIT時の変な硬直が無くなってた、2B2回当ててる感じ

昇竜が頂点くらいじゃないと追加受付してない、すぐ慣れた

投げ>GH可能だけど

GH追加がディレイ全然効かなかった

通常技は特に変化感じなかった

闇に喰われろ生当てで4400くらい、HIT数は100近かった

新技はGHの半分の距離を進んで上から鎌を振り下ろす感じ、発生もGHくらい

低空で出すと発生早くなった

DSはガンフレイムの感覚、面白い

コンボにも普通に使えるし問題無いんでは?ラグナ側の硬直は普通だと思う

6A>JCJD>JCJDは浮きが低く繋がらなかった

端でB6A>JCJD>BE>D2>DS>HFで3400くらい(うろ覚え)

It also seems that they're having some discussion about DID and DS, but I don't have a clue what they're saying, around I think posts #815 - # 828.

Posted

I'll try some messy translations of what I can, someone can feel free to correct my inevitable mistakes.

オーバードライブは体力2、3割りで使うと今のブラカイの長さ I think he's just saying BK lasts longer depending on your health? (which we knew as OD lasts longer)

クラッシュトリガー生当てからBが繋がる Not sure again, might be you can do Crash Trigger from 5/2B?

6CHIT時の変な硬直が無くなってた、2B2回当ててる感じ No idea, something with how 6C feels strange

投げ>GH可能だけど GH追加がディレイ全然効かなかったYou can follow up throw with GH still, but delaying it won't work? (Unsure on the second part)

闇に喰われろ生当てで4400くらい、HIT数は100近かった BK raw DbD does around 4.4k, does about 100 hits.

新技はGHの半分の距離を進んで上から鎌を振り下ろす感じ、発生もGHくらい

低空で出すと発生早くなった I think he's comparing the distance the new move covers compared to GH? Ragna leaves the ground quickly when used.

DSはガンフレイムの感覚、面白い

コンボにも普通に使えるし問題無いんでは?ラグナ側の硬直は普通だと思う Something to do with the new DS, unsure of it's combo potential?

6A>JCJD>JCJDは浮きが低く繋がらなかった 6A>JCJD>JCJD doesn't work due to low float?

Take those with a grain of salt I guess, my moonrunes is still awful.

Posted
オーバードライブは体力2、3割りで使うと今のブラカイの長さ

BKI gets longer at around 20~30% health

クラッシュトリガー生当てからBが繋がる

raw crush trigger>5B works

6CHIT時の変な硬直が無くなってた、2B2回当ててる感じ

6C's weird recovery on hit is gone (must have been an issue with the previous loketest). feels that you can hit with 2B two times (yes, that's what it really says)

昇竜が頂点くらいじゃないと追加受付してない、すぐ慣れた

623C >> 236C will not work unless 623C hits at its tip, but you'll get used to it right away.

投げ>GH可能だけど

GH追加がディレイ全然効かなかった

5B+C > 214B works, but 214B >> 214D will not work no matter how much delay you use

通常技は特に変化感じなかった

ragna's normals don't seem to have any changes otherwise

新技はGHの半分の距離を進んで上から鎌を振り下ろす感じ、発生もGHくらい

blood scythe travels about half the distance as GH. startup is roughly around GH speed.

低空で出すと発生早くなった

aerial blood scythe's startup seems to have gotten faster

DSはガンフレイムの感覚、面白い

コンボにも普通に使えるし問題無いんでは?ラグナ側の硬直は普通だと思う

DS seems a lot like gunflame now (i laughed). combo options and frame advantage feel the same

6A>JCJD>JCJDは浮きが低く繋がらなかった

6A > jc j.C > j.D > jc j.C > j.D will not work due to not launching high enough

端でB6A>JCJD>BE>D2>DS>HFで3400くらい(うろ覚え)

corner 5B > 6A > jc j.C > j.D > j.214C > 5D > 214D > 214A >> 214D does 3.4k (unsure)

Posted

Figured I was pretty off on most of 'em, thanks anyway KayEff. I wanna see what they mean by 623C > 236C not working unless you hit it at the tip, sounds weird from just reading it.

Posted

these are loketests; try to refrain from making any large claims.

as for nerfing ragna, he was "top tier" in extend, so the nerfs were just inevitable.

from what i've seen, they're just simply nerfing his combo options, but they're doing that with everyone, so we'll see how the whole outlook turns out.

Posted

lol the excitement i have for all the new changes is so over barring ^-^ new scythe move looks amazing oh well,,, so long as jesus kick is still jesus kick it wont be so bad

Posted
lol the excitement i have for all the new changes is so over barring ^-^ new scythe move looks amazing oh well,,, so long as jesus kick is still jesus kick it wont be so bad

Ragna is Jesus now? @_@a

Posted
Ragna is Jesus now? @_@a

It's just a reference to how good Ragna's 5B is as a footsies tool in the game. It's also a reference to Rufus from Street Fighter 4 who has the move Messiah kick AKA Jesus kick.

Posted
It's just a reference to how good Ragna's 5B is as a footsies tool in the game. It's also a reference to Rufus from Street Fighter 4 who has the move Messiah kick AKA Jesus kick.

His kick is just magic.

Oh, now I got the point xD, need about 3 hours to figure it out though xD

Posted

オーバードライブは体力2、3割りで使うと今のブラカイの長さ

BKI gets longer at around 20~30% health

really tiny correction but says, "BKI is same duration as BBCSEX's BK if used at around 20~30% health

Posted (edited)

New posts on JBBS about 2nd loketest:

デットスパイクにダッシュキャンセルついてんじゃねーか!

BSに空ダキャンセルついた

画面端BK中のブラッドサイズから5Dがつながったよ。

あと5D2段目の同技補正削除も確定みたい。

ダッシュキャンセル削除されたから同技もなくなったのかな。

あと>>923-924がホントか気になる

デッドスパイクにdc付いてる。ガードさせなくてもdc出来るっぽい?

BSにdcは釣りだった

DSは当ててもガードしてもdcできるが、有利不利は分からん。

Edit: More posts:

DSdcを顔真っ赤にして否定してたやつら見てるぅー?^^

ガンフレイムFRCダッシュ的な認識でいいのかね

DSdcは

DSはヒットしなくてもdc出来たよ。

一生固められるじゃんアホかw

DSはDCできるが5分に近い不利

さすがに有利ではないか。固めでは微妙かな?近付きたいときにDSからのダッシュキャンセルって使い方なのかな

I've been running these posts through Google Translate, and I think they're talking about Dead Spike having a dash cancel? Can someone translate please?

Edited by WolfCrimson
Posted
デットスパイクにダッシュキャンセルついてんじゃねーか!

Dead Spike got a dash cancel, didn't it!

BSに空ダキャンセルついた

Blood Scythe dash cancellable in the air (?)

画面端BK中のブラッドサイズから5Dがつながったよ。

(in BK) corner BS > 5D works

あと5D2段目の同技補正削除も確定みたい。

Seems like 5D(2) has repeat proration removed (maybe)

ダッシュキャンセル削除されたから同技もなくなったのかな。

I wonder if repeat proration was removed since dash cancel was removed as well?

デッドスパイクにdc付いてる。ガードさせなくてもdc出来るっぽい?

Dead Spike > dc possible; possible on block though?

BSにdcは釣りだった

Blood Scythe > dc possible

DSは当ててもガードしてもdcできるが、有利不利は分からん。

Dead Spike > dc on hit or block is definitely possible, but the frame advantage is unknown.

DSdcを顔真っ赤にして否定してたやつら見てるぅー?^^

I saw people's faces turning red after seeing DS > dc ^^

ガンフレイムFRCダッシュ的な認識でいいのかね、DSdcは

It would be nice if DS > dc was like Gunflame > FRC dash

DSはヒットしなくてもdc出来たよ。

Dead Spike > dc possible on hit

DSはDCできるが5分に近い不利

Dead Spike > dc feels like -5.

さすがに有利ではないか。固めでは微妙かな?近付きたいときにDSからのダッシュキャンセルって使い方なのかな

As expected, he doesn't feel as versatile anymore. Defense seems a bit risky now? I wonder if you can use the dash cancel from Dead Spike to get closer to the opponent?

judging from what these people say, i can definitely say this much:

  • dead spike's recovery will probably be less than dash cancel. this is assuming that the fact that it's safe on block is still preserved.
  • 5D repeat proration removed, if true, means more combo options to mess with
  • blood scythe maybe has a higher ground bounce in BK, i'm assuming 5D in BK is still relatively slow
  • dead spike > dc is gonna be useless in pressure if it remains at least -5.
  • blood scythe air dash cancelling is gonna be incredibly lulzy if i'm translating this right.

i'm somewhat interested in how they're changing ragna's playstyle to be in the final product. there's not a lot of implication stating that his damage potential is getting nerfed, so he just might end up the same character more or less?

Posted (edited)

Thanks KF for the translations.

In the previous loketest, 22c had a dashcancel as well. Seems like Ragna gonna become a dash cancel character, like how Sol is the clean-hit character.

Edited by WolfCrimson
Posted

If bloodscythe is airdash cancelable, that would make for some incredible mixup.

Perhaps the deadspike dash cancel will allow for midscreen combos again?

How exactly did 22c dash cancel work? Could he follow it up with a combo meterless?

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