-Seo Posted August 9, 2012 Posted August 9, 2012 Dash cancel madao sounds goofy, haha. Air BK sounds nice.
Final Ultima Posted August 9, 2012 Posted August 9, 2012 ^u shud read the list of changes discovered so far so...madao can be dash cancelled....lol......madao>dc>5b worked in corner you can activate OD in air and from special cancellable moves 3c>5d confirmed good old cs1 amiriteOh man, I'm liking this version already.
SolheartStud Posted August 9, 2012 Posted August 9, 2012 ^u shud read the list of changes discovered so far so...madao can be dash cancelled....lol......madao>dc>5b worked in corner you can activate OD in air and from special cancellable moves 3c>5d confirmed good old cs1 amirite Whoops! My bad. Nice changes, hey xlolxlolx has anyone even tried the new Scythe move in OverDrive BK? Really interested to know how that move gets changed in that form.
Jourdal Posted August 9, 2012 Posted August 9, 2012 ^u shud read the list of changes discovered so far so...madao can be dash cancelled....lol......madao>dc>5b worked in corner you can activate OD in air and from special cancellable moves 3c>5d confirmed good old cs1 amirite They read my wishlist and are giving me back CS1 ragna? 6C dash cancel..going to miss that
Final Ultima Posted August 9, 2012 Posted August 9, 2012 It's not Continuum Shift Ragna until I can do seven 22Cs in one combo against Tager again.
Godlike Assault Posted August 10, 2012 Posted August 10, 2012 6C dash cancel..going to miss that After intense playing i'm pretty sure we'll all forget about that.
WolfCrimson Posted August 11, 2012 Posted August 11, 2012 Some stuff on JBBS that I found, but I don't know what it says: だったらロケテ行って自分の感じた事だけ纏めてみるね オーバードライブは体力2、3割りで使うと今のブラカイの長さ クラッシュトリガー生当てからBが繋がる、 6CHIT時の変な硬直が無くなってた、2B2回当ててる感じ 昇竜が頂点くらいじゃないと追加受付してない、すぐ慣れた 投げ>GH可能だけど GH追加がディレイ全然効かなかった 通常技は特に変化感じなかった 闇に喰われろ生当てで4400くらい、HIT数は100近かった 新技はGHの半分の距離を進んで上から鎌を振り下ろす感じ、発生もGHくらい 低空で出すと発生早くなった DSはガンフレイムの感覚、面白い コンボにも普通に使えるし問題無いんでは?ラグナ側の硬直は普通だと思う 6A>JCJD>JCJDは浮きが低く繋がらなかった 端でB6A>JCJD>BE>D2>DS>HFで3400くらい(うろ覚え) It also seems that they're having some discussion about DID and DS, but I don't have a clue what they're saying, around I think posts #815 - # 828.
-Seo Posted August 11, 2012 Posted August 11, 2012 I'll try some messy translations of what I can, someone can feel free to correct my inevitable mistakes. オーバードライブは体力2、3割りで使うと今のブラカイの長さ I think he's just saying BK lasts longer depending on your health? (which we knew as OD lasts longer) クラッシュトリガー生当てからBが繋がる Not sure again, might be you can do Crash Trigger from 5/2B? 6CHIT時の変な硬直が無くなってた、2B2回当ててる感じ No idea, something with how 6C feels strange 投げ>GH可能だけど GH追加がディレイ全然効かなかったYou can follow up throw with GH still, but delaying it won't work? (Unsure on the second part) 闇に喰われろ生当てで4400くらい、HIT数は100近かった BK raw DbD does around 4.4k, does about 100 hits. 新技はGHの半分の距離を進んで上から鎌を振り下ろす感じ、発生もGHくらい 低空で出すと発生早くなった I think he's comparing the distance the new move covers compared to GH? Ragna leaves the ground quickly when used. DSはガンフレイムの感覚、面白い コンボにも普通に使えるし問題無いんでは?ラグナ側の硬直は普通だと思う Something to do with the new DS, unsure of it's combo potential? 6A>JCJD>JCJDは浮きが低く繋がらなかった 6A>JCJD>JCJD doesn't work due to low float? Take those with a grain of salt I guess, my moonrunes is still awful.
KayEff Posted August 11, 2012 Author Posted August 11, 2012 オーバードライブは体力2、3割りで使うと今のブラカイの長さ BKI gets longer at around 20~30% health クラッシュトリガー生当てからBが繋がる raw crush trigger>5B works 6CHIT時の変な硬直が無くなってた、2B2回当ててる感じ 6C's weird recovery on hit is gone (must have been an issue with the previous loketest). feels that you can hit with 2B two times (yes, that's what it really says) 昇竜が頂点くらいじゃないと追加受付してない、すぐ慣れた 623C >> 236C will not work unless 623C hits at its tip, but you'll get used to it right away. 投げ>GH可能だけど GH追加がディレイ全然効かなかった 5B+C > 214B works, but 214B >> 214D will not work no matter how much delay you use 通常技は特に変化感じなかった ragna's normals don't seem to have any changes otherwise 新技はGHの半分の距離を進んで上から鎌を振り下ろす感じ、発生もGHくらい blood scythe travels about half the distance as GH. startup is roughly around GH speed. 低空で出すと発生早くなった aerial blood scythe's startup seems to have gotten faster DSはガンフレイムの感覚、面白い コンボにも普通に使えるし問題無いんでは?ラグナ側の硬直は普通だと思う DS seems a lot like gunflame now (i laughed). combo options and frame advantage feel the same 6A>JCJD>JCJDは浮きが低く繋がらなかった 6A > jc j.C > j.D > jc j.C > j.D will not work due to not launching high enough 端でB6A>JCJD>BE>D2>DS>HFで3400くらい(うろ覚え) corner 5B > 6A > jc j.C > j.D > j.214C > 5D > 214D > 214A >> 214D does 3.4k (unsure)
-Seo Posted August 11, 2012 Posted August 11, 2012 Figured I was pretty off on most of 'em, thanks anyway KayEff. I wanna see what they mean by 623C > 236C not working unless you hit it at the tip, sounds weird from just reading it.
Akira-Shiro Posted August 12, 2012 Posted August 12, 2012 Is it my imagination of is mr.bloodedge receiving alot of nerfs ???????
KayEff Posted August 12, 2012 Author Posted August 12, 2012 these are loketests; try to refrain from making any large claims. as for nerfing ragna, he was "top tier" in extend, so the nerfs were just inevitable. from what i've seen, they're just simply nerfing his combo options, but they're doing that with everyone, so we'll see how the whole outlook turns out.
Akira-Shiro Posted August 17, 2012 Posted August 17, 2012 lol the excitement i have for all the new changes is so over barring ^-^ new scythe move looks amazing oh well,,, so long as jesus kick is still jesus kick it wont be so bad
Narcastic Posted August 17, 2012 Posted August 17, 2012 lol the excitement i have for all the new changes is so over barring ^-^ new scythe move looks amazing oh well,,, so long as jesus kick is still jesus kick it wont be so bad Ragna is Jesus now? @_@a
SolheartStud Posted August 17, 2012 Posted August 17, 2012 Ragna is Jesus now? @_@a It's just a reference to how good Ragna's 5B is as a footsies tool in the game. It's also a reference to Rufus from Street Fighter 4 who has the move Messiah kick AKA Jesus kick.
Godlike Assault Posted August 17, 2012 Posted August 17, 2012 Ragna is Jesus now? @_@a His kick is just magic.
Narcastic Posted August 17, 2012 Posted August 17, 2012 It's just a reference to how good Ragna's 5B is as a footsies tool in the game. It's also a reference to Rufus from Street Fighter 4 who has the move Messiah kick AKA Jesus kick. His kick is just magic. Oh, now I got the point xD, need about 3 hours to figure it out though xD
WhiteWolfMomiji Posted August 19, 2012 Posted August 19, 2012 オーバードライブは体力2、3割りで使うと今のブラカイの長さ BKI gets longer at around 20~30% health really tiny correction but says, "BKI is same duration as BBCSEX's BK if used at around 20~30% health
WolfCrimson Posted August 24, 2012 Posted August 24, 2012 (edited) New posts on JBBS about 2nd loketest: デットスパイクにダッシュキャンセルついてんじゃねーか! BSに空ダキャンセルついた 画面端BK中のブラッドサイズから5Dがつながったよ。 あと5D2段目の同技補正削除も確定みたい。 ダッシュキャンセル削除されたから同技もなくなったのかな。 あと>>923-924がホントか気になる デッドスパイクにdc付いてる。ガードさせなくてもdc出来るっぽい? BSにdcは釣りだった DSは当ててもガードしてもdcできるが、有利不利は分からん。 Edit: More posts: DSdcを顔真っ赤にして否定してたやつら見てるぅー?^^ ガンフレイムFRCダッシュ的な認識でいいのかね DSdcは DSはヒットしなくてもdc出来たよ。 一生固められるじゃんアホかw DSはDCできるが5分に近い不利 さすがに有利ではないか。固めでは微妙かな?近付きたいときにDSからのダッシュキャンセルって使い方なのかな I've been running these posts through Google Translate, and I think they're talking about Dead Spike having a dash cancel? Can someone translate please? Edited August 24, 2012 by WolfCrimson
KayEff Posted August 24, 2012 Author Posted August 24, 2012 デットスパイクにダッシュキャンセルついてんじゃねーか! Dead Spike got a dash cancel, didn't it! BSに空ダキャンセルついた Blood Scythe dash cancellable in the air (?) 画面端BK中のブラッドサイズから5Dがつながったよ。 (in BK) corner BS > 5D works あと5D2段目の同技補正削除も確定みたい。 Seems like 5D(2) has repeat proration removed (maybe) ダッシュキャンセル削除されたから同技もなくなったのかな。 I wonder if repeat proration was removed since dash cancel was removed as well? デッドスパイクにdc付いてる。ガードさせなくてもdc出来るっぽい? Dead Spike > dc possible; possible on block though? BSにdcは釣りだった Blood Scythe > dc possible DSは当ててもガードしてもdcできるが、有利不利は分からん。 Dead Spike > dc on hit or block is definitely possible, but the frame advantage is unknown. DSdcを顔真っ赤にして否定してたやつら見てるぅー?^^ I saw people's faces turning red after seeing DS > dc ^^ ガンフレイムFRCダッシュ的な認識でいいのかね、DSdcは It would be nice if DS > dc was like Gunflame > FRC dash DSはヒットしなくてもdc出来たよ。 Dead Spike > dc possible on hit DSはDCできるが5分に近い不利 Dead Spike > dc feels like -5. さすがに有利ではないか。固めでは微妙かな?近付きたいときにDSからのダッシュキャンセルって使い方なのかな As expected, he doesn't feel as versatile anymore. Defense seems a bit risky now? I wonder if you can use the dash cancel from Dead Spike to get closer to the opponent? judging from what these people say, i can definitely say this much: dead spike's recovery will probably be less than dash cancel. this is assuming that the fact that it's safe on block is still preserved.5D repeat proration removed, if true, means more combo options to mess withblood scythe maybe has a higher ground bounce in BK, i'm assuming 5D in BK is still relatively slowdead spike > dc is gonna be useless in pressure if it remains at least -5.blood scythe air dash cancelling is gonna be incredibly lulzy if i'm translating this right. i'm somewhat interested in how they're changing ragna's playstyle to be in the final product. there's not a lot of implication stating that his damage potential is getting nerfed, so he just might end up the same character more or less?
WolfCrimson Posted August 24, 2012 Posted August 24, 2012 (edited) Thanks KF for the translations. In the previous loketest, 22c had a dashcancel as well. Seems like Ragna gonna become a dash cancel character, like how Sol is the clean-hit character. Edited August 24, 2012 by WolfCrimson
Cheefoo Posted August 24, 2012 Posted August 24, 2012 If bloodscythe is airdash cancelable, that would make for some incredible mixup. Perhaps the deadspike dash cancel will allow for midscreen combos again? How exactly did 22c dash cancel work? Could he follow it up with a combo meterless?
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