xlolxlolx Posted September 1, 2012 Posted September 1, 2012 the guy said you have frame advantage on block and u translated sentan wrong lol its 6b max range(tip) hit>6a
KayEff Posted September 1, 2012 Author Posted September 1, 2012 and u translated sentan wrong lol its 6b max range(tip) hit>6a hey. hey. i'm translating a wall of text just about every day, cut me some slack
xlolxlolx Posted September 1, 2012 Posted September 1, 2012 i bet even russians can pull off bigger plays than that :DDDDD
SolheartStud Posted September 1, 2012 Posted September 1, 2012 Thank you KF for the translations. I can't believe it, GH safe on block? I hope it stays in the final version. Ragna keeps getting better and better. To me, i don't see 6B losing its C gatlings as a big nerf, if it is still special cancellable. I wanna know if 6B > DS is airtight. ^ Exactly. Plus if Ragna's damage got buffed (LOL) then whatever we get off of those combos will probably still do enough damage anyway. Plus it looks like they're trying to shorten combos (which they should) so I'm fine with this. More moves safe on block sounds like a good idea so we can still be in our opponents face and make them afraid of being hit. I'm liking this new Ragna so far, so I'm not worried too much about his as a character as of now. And yes, thank you Kayeff for the translations and you WolfCrimson for finding all of this great info!
WolfCrimson Posted September 1, 2012 Posted September 1, 2012 The bulk of the work is done by KF, actually, all I'm doing is copy-pasteing stuff off of the Ragna JBBS boards. But thanks anyways .
BladeOfJustice7 Posted September 1, 2012 Posted September 1, 2012 Thank you KF for the translations. I can't believe it, GH safe on block? I hope it stays in the final version. Ragna keeps getting better and better. To me, i don't see 6B losing its C gatlings as a big nerf, if it is still special cancellable. I wanna know if 6B > DS is airtight. What O_O
WolfCrimson Posted September 1, 2012 Posted September 1, 2012 69 :名無しさん:2012/08/29(水) 13:28:17 ID:91iZ57Tg0 Gauntlet Hades on block is safe. It's confirmed that you're able to jump out afterwards. Yup.
mAc Chaos Posted September 1, 2012 Posted September 1, 2012 "Which reminds me, close-range Carnage Scissors is Hakumen j.B now?" wat
KayEff Posted September 1, 2012 Author Posted September 1, 2012 that's how the sentence was actually written. unless i'm missing some context, that's as accurate as it's going to get.
Fistmaster049 Posted September 3, 2012 Posted September 3, 2012 Safe GH?.....I'm totally behind CP Ragna now Finally this character has a good overhead!
mAc Chaos Posted September 4, 2012 Posted September 4, 2012 that's how the sentence was actually written. unless i'm missing some context, that's as accurate as it's going to get. Maybe it means that it beats Haku j.B.
Fluck Posted September 6, 2012 Posted September 6, 2012 So uh, what's the use of being able to dash cancel Dead Spike?
heavymetalmixer Posted September 6, 2012 Posted September 6, 2012 So uh, what's the use of being able to dash cancel Dead Spike? Maybe to replace 5D in midscreen.
Fluck Posted September 6, 2012 Posted September 6, 2012 The main reason I'm confused is cause Ragna's dash cancel is 22 frames...it's faster to just let Dead Spike recover normally. Although, I have heard reports of Dead Spike having more recovery now so that could explain it. Can anyone confirm this?
KayEff Posted September 6, 2012 Author Posted September 6, 2012 i think i remember from translation that dash cancelling dead spike is better than without it in terms of frame advantage. as far as confirmation goes, well, just keep in mind that i'm translating posts from a forum board much like this one.
Fluck Posted September 6, 2012 Posted September 6, 2012 Thanks KF. I guess they probably added much more recovery to DS.
LuminAbyss Posted September 15, 2012 Posted September 15, 2012 Anyone else kind of hype for air Blood Kain combos? This sounds fun.
KayEff Posted September 15, 2012 Author Posted September 15, 2012 j.D > air BK > j.623D seems possible. who knows what kind of combos can come out of it though.
Sadeyo Posted September 21, 2012 Posted September 21, 2012 It's about damn time Ragna brought the scythe into combat. Figuring out whether I want to continue him or not BBCP, some quality videos would make this choice a little bit easier.
KayEff Posted September 22, 2012 Author Posted September 22, 2012 newest ragna footage, kinda the only thing i notice from this is that ax kick has a lot less horizontal knockback, making oki and the 22A~C option select easier.
WolfCrimson Posted September 23, 2012 Posted September 23, 2012 155 :名無しさん:2012/09/23(日) 12:30:55 ID:RNP.4O9E0 OD中にDD強化実装されたらしいけど見た人いる? てかラグナもDD強化されたらヤバそうなんだけど。 156 :名無しさん:2012/09/23(日) 12:49:03 ID:TDAqSc0A0 ファミ通にはOD中は闇喰いは勿論、CSもエフェクト・性能が強化されると書いてあったがどうなんだろ。 New JBBS posts.
KayEff Posted September 23, 2012 Author Posted September 23, 2012 155 :名無しさん:2012/09/23(日) 12:30:55 ID:RNP.4O9E0 It seems like OD makes DDs stronger, but were there people to see it happen? In any case, Ragna's DDs getting stronger kinda seems a bit OP. 156 :名無しさん:2012/09/23(日) 12:49:03 ID:TDAqSc0A0 Famitsu stated that during OD, both Yami and Carnage Scissors are more powerful. asdf
WolfCrimson Posted September 23, 2012 Posted September 23, 2012 wtf like a whole loketest just happened and that's all that was posted? heck this isn't even new info, this was known since a while back. p.s. Goddamnit KF your avatar is freaky. p.p.s. thnx for the translations
swishierisland2 Posted September 24, 2012 Posted September 24, 2012 So does this mean that CS is weaker than it is in BBCSEX when not in OD? Or just that its does let's say 3000 in overdrive and the usual dmg when normal.
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