LuminAbyss Posted August 6, 2012 Posted August 6, 2012 Yeah, I'm interested in whether overdrive still drains his health or not. I kind of hope not, because I'm pretty sure no one else's overdrive will have something like that.
Final Ultima Posted August 6, 2012 Posted August 6, 2012 overdrive is essentially x-factor this game be taking the marvel route now, i kid you fucking not also WELCOME BACK FINAL ULTIMASorry to leave you high and dry, man. I just got unenthused with BlazBlue at the same time the community at large started to. Needed a reason to get invested in the series again, and this might be it. AC+R news has been my life support for a while now, it has basically replaced breathing. I will need a backup during the cold, uninformed months. I still don't plan on doing much tho-- actually no, I sort of mean that. Hey, so how about that Ragna, everyone?
JETROCKETSKATES Posted August 6, 2012 Posted August 6, 2012 Speculation, will dbd stay unblockable? It'd be interesting if they reduced the startup, and made it a command grab.
Fireriku546 Posted August 6, 2012 Posted August 6, 2012 The reason why Overdrive is such a big deal with Ragna is because his Overdrive just so happens to be Blood Kain, which in the previous game could be comboed into with relative ease, and it's a direct upgrade that requires not too much skill to use. Meanwhile Bang's overdrive is Fuh Rin Ka Zan, which felt like a nerf to many players, was relatively hard to control (and even when you figured it out it still only did as much damage as a simple Blood Kain BnB), and now requires 4 seals just to activate the burst in itself. This leads me to believe either A. Ragna's Blood Kain will get nerfed. B. Bang's Fuh Rin Ka Zan got severely buffed and is worth the gimmick or C. Both characters will have a game changing power-up.
xlolxlolx Posted August 6, 2012 Posted August 6, 2012 (edited) lol so 6b can only be special cancelled id punch combos dont work they fall like straight down madao slides down LOLOLOLOL be floats lower it seems ds has faster startup but longer recovery, ds>ds works on air hit gh followup floats lower 6a cant be jump cancelled on block, floats lower on hit 6c and 5d dash cancel removed 5c has more recovery new move hits mid ground ver downs and air ver bounces throw in corner couldnt be picked up with 5b be>6b didnt work cs 1st hit staggers Edited August 6, 2012 by xlolxlolx
JETROCKETSKATES Posted August 6, 2012 Posted August 6, 2012 life is pain ;~; Any buffs to offset? Or are we gonna be relying on overdrive's hard now?
floatwater Posted August 6, 2012 Posted August 6, 2012 Oh lord 5C More recovery and DS nerfed? We CT now
LuminAbyss Posted August 6, 2012 Posted August 6, 2012 Hey everyone wished for it, they got CT Ragna back. GG no re Someone care to explain 22C sliding down? what's that mean?
-Seo Posted August 6, 2012 Posted August 6, 2012 Probably means when he punches them, they go into that slide animation, instead of stagger.
floatwater Posted August 6, 2012 Posted August 6, 2012 I prefer CS2 rags IMO I'm stumped like you. What does that mean?
LuminAbyss Posted August 6, 2012 Posted August 6, 2012 Probably means when he punches them, they go into that slide animation, instead of stagger. 22C > OTG 2B anyone? That'd be hilarious. And it'd depend on recovery. Either way, it's just the first loketest, but a lot of these changes look interesting.
xlolxlolx Posted August 6, 2012 Posted August 6, 2012 well the madao slide down might actually be a buff lmfao, might be able to continue combo off it in corner cs 1st hit stagger sounds like a buff this game sounds like a load of shit so far lulz
TSHKN Posted August 6, 2012 Posted August 6, 2012 Does air hit 6b still let you otg with 5C,5D xlolxlolx
-Seo Posted August 6, 2012 Posted August 6, 2012 22C > OTG 2B anyone? That'd be hilarious. And it'd depend on recovery. Either way, it's just the first loketest, but a lot of these changes look interesting. I'm not sure interesting is the word, but I'll remain optimistic. First loketest after all.
floatwater Posted August 6, 2012 Posted August 6, 2012 I feel like this is going two steps backward instead of forward. But it's just the first loktest so it's bound to change.
Beautiful Death Posted August 6, 2012 Posted August 6, 2012 (edited) I don't see how that means much. Other characters could have been hit hard/he does different combos now/you only know some changes/it's just a loke test but goddamn if that 22c thing stayed you just know that you would be able to do something cool in the corner like pick up with 5C or 2B or something Edited August 6, 2012 by Beautiful Death
LuminAbyss Posted August 6, 2012 Posted August 6, 2012 I'm not sure interesting is the word, but I'll remain optimistic. First loketest after all. It's Ragna. >Does he have 5B >Does he have Inferno Divider We'll be fine.
SolheartStud Posted August 6, 2012 Posted August 6, 2012 (edited) It seems like a good chunk of the cast is getting nerfs and/or people don't know how the changes to their character really affect them. So it seems like every character is getting re-adjusted. It's only the first loketest and I'm sure there's way more stuff to be found. Just gotta remain optimistic I suppose. Edited August 6, 2012 by SolheartStud
floatwater Posted August 6, 2012 Posted August 6, 2012 It's Ragna. >Does he have 5B >Does he have Inferno Divider We'll be fine. Lolol.
KayEff Posted August 6, 2012 Author Posted August 6, 2012 lol so 6b can only be special cancelled id punch combos dont work they fall like straight down madao slides down LOLOLOLOL be floats lower it seems ds has faster startup but longer recovery, ds>ds works on air hit gh followup floats lower 6a cant be jump cancelled on block, floats lower on hit 6c and 5d dash cancel removed 5c has more recovery new move hits mid ground ver downs and air ver bounces throw in corner couldnt be picked up with 5b be>6b didnt work cs 1st hit staggers i don't wanna be rude but i'm incredibly lazy you mind citing your source here?
xlolxlolx Posted August 6, 2012 Posted August 6, 2012 (edited) jbbs apparently 6b>6a/5d and 6a>5d gatlings work madao>6c(2)>tk scythe>5b worked cid punch can be picked up by 5a Edited August 6, 2012 by xlolxlolx
Fistmaster049 Posted August 6, 2012 Posted August 6, 2012 if the changes are confirmed then looks like Ragna while he does retain most of his damage output, seems harder to play
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