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Posted
OD is now officially Overderp.

5-10 to seconds of being a badass and we can rarely combo into it, yeah we're intimidating alright. :3

Posted

My few options into OD

5C 6C (2) OD xn

GH (delay as much as possible) OD xn

6D jD 5D (1) OD xn

FC BS 5C 6C OD xn <----possible?

Posted

Unless they changed 3C so that it causes hard knockdown, I don't see 3C OD j.C even remotely working, even if OD is instant start up and recovery. They'll tech immediately after the 3C.

Posted
Unless they changed 3C so that it causes hard knockdown, I don't see 3C OD j.C even remotely working, even if OD is instant start up and recovery. They'll tech immediately after the 3C.

I was actually thinking about this,, now that DID is his new fatal while in the corner this would be possible. If people noticed during the wall stick from inferno divider into 3c u can time it so the 3c hits them very high in the air and if they are high enough u could probably do this. As SKD said tho it would probable be character specific. I was suspecting something along the lines of.

FC DID>3c>OD>jc>jd>air Blood scythe>5b>5c>5D(1 assuming this is still possible during BK)>dead spike>DC>5c>5D(1)>hells fang(1)>5b>5D(1)>Gauntlet Hades>5D>22c>DC>5c>6a>jD> buriel edge>5D> C inferno.

An before u say this combo is wrong, iirc the new system hitsun decay isnt controlled by proration anymore. If the first his is a fatal im confident this would be possible.... but hey dont card me on it.

Posted (edited)

If the OD start up is fast enough you may be able to do 3C jump start up OD 5a DID or maybe even just 3C js OD DID off a high enough hitting 3c. also if 6c js OD DS is possible it might be the way to go near the corner because it really looks like 5D(1)'s untech time has been nerfed and other than 22c i don't think there is any other way to combo into DS.

Edit: just thought of decent combo's that might work

Starter, 5C, 6C, js OD **DS** (dc) **CT**, 22c (dc) 2D, *6D*, DID kick, air GH keri age, 6D, air BS, *6d, BE* 5D, HF Tsuika, 3c (DID Kick CS)

if OD , DS doesnt work then

x,x,6C js OD HJ.C, BE, 3C, 22c, *dc 2D* CT, DID kick, air GH keri age, 6D*(D whiff), 6D* air BS, 5D, HF Tsuika, 3C, (DID kick or CS)

i put asterisks around stuff i wasn't sure would work but could be omitted and a double asterisk around stuff that cant be omitted and would kill the combo if they dont work.

also iuno at what hp this would be possible cuz im still iffy on the amount of time his OD has. also these are corner combo's

Edited by TheBossGiga
To make it easier to look at
Posted

Unfortunately thanks to this new heat system.. Getting heat in general is a very large feat all on its own its kinda sad... im gonna mis my 2a starters into 35heat T^T

Posted

Did anyone even notice Ragna's new 3k midscreen meterless combo from a GH starter?

Posted
Or you know, we could just RC something into OD and hope that RC Heatgain Penalty during the combo isn't severe.

unless it is absolutely necessary I have almost literally no clue why you would want to, when even if you OD off of 6A having that 50 heat for a super or a CT would probably get you more dmg than blowing 50 heat and temporarily killing your heat gain to OD off of a HF or something.

And 22c OD does work but special cancelling into an OD murders the time you are in it

Posted
In any case, doesn't 22C work like a special-cancelable move now? Maybe 22C OD works!

It causes a slide midscreen so it'd probably only be viable in the corner. In fact, that could work, 22C causes a wall stick.

Posted
unless it is absolutely necessary I have almost literally no clue why you would want to, when even if you OD off of 6A having that 50 heat for a super or a CT would probably get you more dmg than blowing 50 heat and temporarily killing your heat gain to OD off of a HF or something.

Well, y'see, here's the thing...

And 22c OD does work but special cancelling into an OD murders the time you are in it

THAT'S why you'd want to do RC into OD. Having more time in OD might result in more damage, y'know? Of course, I saw Potofu do some simple OD cancel combo that ended up doing 5k, something like 5B > 5C > OD > 5B > 5C > 2D > DC > 5C > 5D(1) > GH > KA (OD ends) > 5D > CS, so it all depends. Won't know until someone sits down with it and figures it out.

Posted (edited)

I don't want to say this but sometimes the Ragna board kinda feels like its lacking in the reading comprehension department.

I don't want to go into detail but i covered what you said in my post, read it again.

PM me if you want me to explain

Edit: Oh yeh 22C dc neutral OD or just 22C into neutral OD might work in the corner if OD is fast enough.

Edited by TheBossGiga
Posted
I don't want to say this but sometimes the Ragna board kinda feels like its lacking in the reading comprehension department.

I don't want to go into detail but i covered what you said in my post, read it again.

PM me if you want me to explain

I read your post. I understand that you think using the meter for CT or DD would probably result in more damage. The only thing is, we don't know what combos would be possible with access to more time in OD, sooooo it's still an option worth considering. I have almost literally no clue why you think you already know all the best options available in the game when it's been out for one month, and, unless you live in Japan, you haven't even had the opportunity to play it yet. Please don't insult my reading comprehension. I know I may have come off sarcastic, but no offense was meant.

I was also hoping the fact that OD duration is super-fast would maybe eliminate the need for RC into OD, but again, until someone actually sits down and tests all the possibilities, the only thing we have to go off of is what we see in video. And that's a fraction of the actual play that happens in Japan.

Posted
unless it is absolutely necessary I have almost literally no clue why you would want to, when even if you OD off of 6A having that 50 heat for a super or a CT would probably get you more dmg than blowing 50 heat and temporarily killing your heat gain to OD off of a HF or something.

And 22c OD does work but special cancelling into an OD murders the time you are in it

OD is situational and gives you a free unburstable combo.

And having a good starter such as GH or DS, will make sure your combo lasts longer and deals more damage. From what I can tell, 6A decreases damage by a great deal.

So yeah, pretty much what TITANIUM BEAST!!!! said.

Posted (edited)
I read your post. I understand that you think using the meter for CT or DD would probably result in more damage. The only thing is, we don't know what combos would be possible with access to more time in OD, sooooo it's still an option worth considering. I have almost literally no clue why you think you already know all the best options available in the game when it's been out for one month, and, unless you live in Japan, you haven't even had the opportunity to play it yet. Please don't insult my reading comprehension. I know I may have come off sarcastic, but no offense was meant.

I was also hoping the fact that OD duration is super-fast would maybe eliminate the need for RC into OD, but again, until someone actually sits down and tests all the possibilities, the only thing we have to go off of is what we see in video. And that's a fraction of the actual play that happens in Japan.

ugh... here i go

you know if you OD in neutral it lasts longer. If you OD during your jump it counts as a neutral OD. If you do a Jc-able move you can jc and get a neutral OD.

You can OD during jump start up frames to get about the same speed as a special cancel OD off of Jc-able normals but have it count as a neutral OD while staying on the ground.

Heat gain has been nerfed in CP

If you have 50 heat you can OD off of a Jc-able normal(example: 6A,6C,3C) and get a neutral OD combo with either a CT or an OD DD at the end.

If you have 50 heat you CAN RC then OD but you wont be able to do a CT or an OD at the end. An OD combo for 50 heat off of a jc-able normal does more dmg than a RC into OD. Unless it is for the kill(absolutely necessary) blowing 100 heat for a RC into OD is not smart.

OD'ing off of a jc-able normal is better.

Im not saying i know all the options or whatever. I just thought a little bit about the information i was given and used it to form an idea.

Sorry for insulting your reading skills.

OD is situational and gives you a free unburstable combo.

And having a good starter such as GH or DS, will make sure your combo lasts longer and deals more damage. From what I can tell, 6A decreases damage by a great deal.

So yeah, pretty much what TITANIUM BEAST!!!! said.

look i get what your saying but your still thinking in EX mode, starters and proration don't have anything to do with untech time heat gain is also destroyed. alot of rags P1 have also gotten boosted. starting off of a good starter will in almost all circumstances for 50 heat into OD do less dmg and gain less meter than starting with 50 heat and using it during OD for dmg.

Edited by TheBossGiga
Didnt want to double post
Posted

ODing off of a JCable normal is better...but how many useful JCable normals does Ragna have, that you'll actually hit the other person with on a regular basis? 6C requires either crouching or an RC off of certain moves (so you're spending the meter anyway in many cases). 6A scales bad and can't be used in hitconfirms because you can't JC it on block anymore. 3C doesn't float very high at ALL, so unless you're already juggling someone, 3C > JC > OD seems pretty unfeasable (though not necessarily impossible).

RC off of OD is not ideal in comparison, but realistically you will probably hit it more often in a real match. The most combo-friendly move you can OD off of with a JC is 6C, and you won't even get to hit someone with it that often. So which option is better? The more damaging one, or the one you might actually hit someone with? Because if you go that route, then you're no longer comparing OD off of a JC with OD off of an RC, but OD off of an RC to a non-OD combo that you might be able to end with a CT or super. In which case, we don't know which option is more damaging (yet), so why just completely write off the option of ODing off of an RC? I considered OD off of JC as well, it would probably be pretty good if optimized, but you might not get to hit someone with it that often in comparison.

Another potential option is combo into CT, then OD, if CT gives enough time from its knockdown. Options would include corner throw > CT > OD > etc, or corner combo into 22C > CT > OD > etc.

Posted

3C > jc OD > j.623D may work, but i'm only hypothetically speaking

CT also gives enough untechable time for DS to work afterwards, so OD into 5C could be very possible in that situation

Posted
You don't know that yet.

We may be considered "derp", but at one point our character got called Swagna. We'll figure it out.

3C into j.C doesn't work normally, what makes you think 3C OD j.C works?

Posted (edited)

It kinda worked in EX against Valk, but it's a bitch to get right.

Also, FC 623D into OD is a good candidate, since I heard it launches veeeery high (almost houtenjin-like?).

Maybe some things are meant for OD, others not so much since a regular combo may provide better results. We're kinda thinking like CS2, where you could combo into BK and get spent Heat back in almost any starter.

Edited by Tong

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