purify Posted November 20, 2014 Posted November 20, 2014 A Fiona just doing moves becomes bad really quickly. You know, I actually remember the name BlackNeppy from Aquapazza. I think he would run away with Multi. Anyway, one thing to note about Excalibur is that you can't actually "punish" the ground version per se, at least not normally. She's knocked down after it, so instead of awkwardly trying to start a combo on her just to have the player tech and get away scott free for doing guess Excalibur, use the knockdown like you would normally to mix her up. Fiona on defense is very bad. If they're doing anything else...air Excalibur (which you need to 4D in the air), 623s (the armored move), Grand Divide, just hitting C, all of that...shouldn't be a problem. She doesn't even really have a good button to "just do" at neutral anymore like vanilla AH3 j.B. The closest thing would be j.C, but not really in general neutral situations. If you can either control the screen or stay on top of her, there isn't that much to worry about. She's one of those characters that's really strong at low level, for sure. But, I mean you get past that quickly. Losing to a bad anybody in this game is really a rarity, except in my case probably Eko because I still haven't fought her enough to get past feeling like she's just doing things lol. edit: Re: Fiona mirrors specifically, this is going to sound somewhat conceited regardless of how I put it, but I don't think I've lost one so I certainly don't mind them. My style usually lends itself well to how she plays in the neutral and I usually get the upper hand that way. I haven't played many known Fionas who are my level or better.
Sadv3 Posted November 20, 2014 Posted November 20, 2014 A Fiona just doing moves becomes bad really quickly. You know, I actually remember the name BlackNeppy from Aquapazza. I think he would run away with Multi. Anyway, one thing to note about Excalibur is that you can't actually "punish" the ground version per se, at least not normally. She's knocked down after it, so instead of awkwardly trying to start a combo on her just to have the player tech and get away scott free for doing guess Excalibur, use the knockdown like you would normally to mix her up. Fiona on defense is very bad. If they're doing anything else...air Excalibur (which you need to 4D in the air), 623s (the armored move), Grand Divide, just hitting C, all of that...shouldn't be a problem. She doesn't even really have a good button to "just do" at neutral anymore like vanilla AH3 j.B. The closest thing would be j.C, but not really in general neutral situations. If you can either control the screen or stay on top of her, there isn't that much to worry about. She's one of those characters that's really strong at low level, for sure. But, I mean you get past that quickly. Losing to a bad anybody in this game is really a rarity, except in my case probably Eko because I still haven't fought her enough to get past feeling like she's just doing things lol. Honestly, I try not to rely on Excalibur too much unless I'm full screen like against petra's that think they're safe by constantly jumping back and shooting bullets all day.
madworlder Posted November 20, 2014 Posted November 20, 2014 most of fiona's good stuff is very difficult to block. most of fiona's bad stuff you don't even need to block.
Sadv3 Posted November 21, 2014 Posted November 21, 2014 edit: Re: Fiona mirrors specifically, this is going to sound somewhat conceited regardless of how I put it, but I don't think I've lost one so I certainly don't mind them. My style usually lends itself well to how she plays in the neutral and I usually get the upper hand that way. I haven't played many known Fionas who are my level or better. I just assumed it was kinda like kanji mirrors from p4u2 which are hilarious to watch.
purify Posted December 7, 2014 Posted December 7, 2014 So I was watching SS vids today before I knew the changelist was out, and I noticed pretty much nothing. 4 Fiona matches or so, the only thing that stood out was how they were reversing with Blasts every round and it was working lol ;p Anyway, here's what we got, and what I think of them: Fiona Mayfield Simple Mode - bug in 4A fixed: I have no idea what this is, but am impressed that somebody played Simple Mode enough to find a bug in it 6B - faster startup, added lower body invincibility until after attack startup: hahahahaha Caletvwlch - no counter frames, Extend Blast, will get blown off when hit with Arcana Burst: Good news on the counter frames, I'll take that, and apparently my counter strategy for Wind Fiona will no longer work because of the latter, or...? To be continued! Caletvwlch (air) - active frames longer, longer time to cancel after landing, added chip damage: Awesome, it was pretty tight to cancel this on landing, especially for EFCs. I think I talked about this earlier in the thread. Collbrand - active frames of A and B versions shorter, guard crush effect only on opponent in air: I take this to mean it's air unblockable again Grand Divide - no damage proration, can only cancel recovery when blocked: No proration? Looks like clean hits are going to be pretty sweet Misty Chain - no damage proration: Oh my? Angel Wing - increased recovery if followup is not performed: ...Remember that "to be continued"? Well, this and the next change means the Wind setup isn't a thing anymore. YO PLAY OTHER ARCANAS UNNNNNNGH aaaaaAAaa Sacred Bringer, Sacred Punish, Sacred Slayer - added untechable time, shorter recovery on mishit, added recovery when whiffed: Again, promoting use of clean hits, lessening punishment on failure so long as you connect at all (though I'm 100% certain you're still getting punished) Excalibur - no counter frames, Extend Blast, will get blown off when hit with Arcana Burst: Same as what I was saying about 623 earlier. Good stuff. So, nice stuff all around. They really don't want to give her back j.B, which is okay, I'm getting used to life without it. Apparently, Examu doesn't want anybody to ever block 6B.
.ShotS Posted December 8, 2014 Posted December 8, 2014 So, nice stuff all around. They really don't want to give her back j.B, which is okay, I'm getting used to life without it. Apparently, Examu doesn't want anybody to ever block 6B. They also don't want Misty Chain whiff -> 4-way anymore either. That was one of the last grimy things she had.
purify Posted December 8, 2014 Posted December 8, 2014 Oh of course, that's what I was referring to when I mentioned Wind. Can still do a 4-way with Earth, though, or just fly around like an ass with j.C.
Sadv3 Posted December 8, 2014 Posted December 8, 2014 So I was watching SS vids today before I knew the changelist was out, and I noticed pretty much nothing. 4 Fiona matches or so, the only thing that stood out was how they were reversing with Blasts every round and it was working lol ;p Anyway, here's what we got, and what I think of them: Fiona Mayfield Simple Mode - bug in 4A fixed: I have no idea what this is, but am impressed that somebody played Simple Mode enough to find a bug in it 6B - faster startup, added lower body invincibility until after attack startup: hahahahaha Caletvwlch - no counter frames, Extend Blast, will get blown off when hit with Arcana Burst: Good news on the counter frames, I'll take that, and apparently my counter strategy for Wind Fiona will no longer work because of the latter, or...? To be continued! Caletvwlch (air) - active frames longer, longer time to cancel after landing, added chip damage: Awesome, it was pretty tight to cancel this on landing, especially for EFCs. I think I talked about this earlier in the thread. Collbrand - active frames of A and B versions shorter, guard crush effect only on opponent in air: I take this to mean it's air unblockable again Grand Divide - no damage proration, can only cancel recovery when blocked: No proration? Looks like clean hits are going to be pretty sweet Misty Chain - no damage proration: Oh my? Angel Wing - increased recovery if followup is not performed: ...Remember that "to be continued"? Well, this and the next change means the Wind setup isn't a thing anymore. YO PLAY OTHER ARCANAS UNNNNNNGH aaaaaAAaa Sacred Bringer, Sacred Punish, Sacred Slayer - added untechable time, shorter recovery on mishit, added recovery when whiffed: Again, promoting use of clean hits, lessening punishment on failure so long as you connect at all (though I'm 100% certain you're still getting punished) Excalibur - no counter frames, Extend Blast, will get blown off when hit with Arcana Burst: Same as what I was saying about 623 earlier. Good stuff. So, nice stuff all around. They really don't want to give her back j.B, which is okay, I'm getting used to life without it. Apparently, Examu doesn't want anybody to ever block 6B. RIP j.B
shadowbringer Posted December 8, 2014 Posted December 8, 2014 >> 6B - faster startup, added lower body invincibility until after attack startup wonder if Zenia can mash 2a on her own wakeup *checks wiki* >> Hits mid. D: >> Collbrand - active frames of A and B versions shorter, guard crush effect only on opponent in air: I take this to mean it's air unblockable again or maybe it causes guard crush, instead.. >> Sacred Bringer, Sacred Punish, Sacred Slayer - added untechable time, shorter recovery on mishit, added recovery when whiffed: Again, promoting use of clean hits, lessening punishment on failure so long as you connect at all (though I'm 100% certain you're still getting punished) maybe the added untechable time and shorter recovery on non-clean hit could work together to make her safe on non-clean hit? Seems like these changes are to encourage the use of clean hits and to discourage the use of grand divide for okizeme (and as you mentioned, to encourage the use of more arcanas)
purify Posted December 8, 2014 Posted December 8, 2014 I don't think that's likely...but I'd certainly welcome it. You'd see players more often go for it then, because Grand Divide as a standalone move isn't terrible, or at some ranges of Bs it's one of the only things that will combo. It will become more of an option to try than...well, in my case, just going for clean hit series in corners on certain characters. After a 6B. lol, wow 6B. If Collbrand just guard crushes...eh, cool with me. I doubt I'll use it much for that, but could be interesting. Still don't think Earth is optimal, lol. She needs a lot of help with controlling things at neutral to really be effective. Wind will still be able to do that very well, I might add.
purify Posted December 9, 2014 Posted December 9, 2014 WOAH GUYS. Turns out shadowbringer was on to something.https://www.youtube.com/watch?feature=player_detailpage&v=PdMGN8CGE50#t=121 That's not a small change. We're going from them teching immediately on hit to it basically bringing us to neutral. Wow. Okay, so...if you're at far poking range, just try the damn thing. Your other options would leave you at neutral anyway, and you might get 10k. Holy crap. I'm actually almost wondering if the guy just didn't tech as soon as he could have for some reason, but...well, anyway, apologies to the community, but if you thought you saw too many Fionas before, it's going to get worse.
M19Kamikaze Posted April 14, 2015 Posted April 14, 2015 Man, I've been away from this game for too long. What's going on latel- Fiona Mayfield ((Important Stuff)) Grand Divide - no damage proration, can only cancel recovery when blocked: No proration? Looks like clean hits are going to be pretty sweet Misty Chain - no damage proration: Oh my? Angel Wing - increased recovery if followup is not performed: ...Remember that "to be continued"? Well, this and the next change means the Wind setup isn't a thing anymore. YO PLAY OTHER ARCANAS UNNNNNNGH aaaaaAAaa Sacred Bringer, Sacred Punish, Sacred Slayer - added untechable time, shorter recovery on mishit, added recovery when whiffed: Again, promoting use of clean hits, lessening punishment on failure so long as you connect at all (though I'm 100% certain you're still getting punished) ((End important Stuff)) .... I need a moment. Like... "see you in Six Stars" moment. Gotta work harder to give everyone their complimentary Punishs now TTwTT Think she'll be low tier?
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