Darlos9D Posted October 7, 2014 Posted October 7, 2014 Yes right here in this corner buster combo. it was fast so i didnt notice at first till i did frame by frame. 5D wallbounds first then Asledge wallbounds 2nd. https://www.youtube.com/watch?v=vq7UUxd4DZk&t=1m15s Oh yeah I saw it after you mentioned it the first time. I should have made that clear.
TagerTime Posted October 8, 2014 Posted October 8, 2014 (edited) OMG i just started watching the tournament stream and can now confirm 5D small wall bounces on both Normal hit air or ground. Tagers combos look sooo good. Edited October 9, 2014 by TagerTime
mariusrhpsd Posted October 8, 2014 Posted October 8, 2014 OMG i just started watching the tournament stream and can now confirm 5D wall bounds on both Normal hit air or ground. Tagers combos look sooo good. what tournament?
D.R.F. Posted October 8, 2014 Posted October 8, 2014 what tournament? there was a tournament streamed in japan.
natearistata Posted October 8, 2014 Posted October 8, 2014 https://www.youtube.com/watch?v=DrsWN7pMjDM#t=52m15s This links to the first (non stylish mode) Tager match, and showcases a few things I've not seen before or B Sledge now pops up pretty high into the air if it hits an aerial opponent. 2C counter hit floated slightly away from Tager, rather than straight up and down as usual. Unfortunately didn't see a non-combo 6A on aerial opponent, so dunno how strong magnetism pull is there, but grounded one looks as bad as ever. The next one is at ( https://www.youtube.com/watch?v=DrsWN7pMjDM#t=1h04m45s ), and starts off immediately with 5D. Very small wall bounce now, apparently. Not sure what the implications are there from full screen, or even if there are any new ones. B sledge barely missed, spark bolt already combo'd off 5D, so idk. Nothing else 1st round, 2nd round he got bodied so don't even bother lol. I take back what I said about 6A. Uses it just before the 1hr7m mark, and it looks like the pull gets substantially stronger the longer it's held. Started off with same slow pull, then suddenly Jin covered 1/3 of the screen very quickly. Next match at ( https://www.youtube.com/watch?v=DrsWN7pMjDM#t=1h42m00s ), but it's stylish. Still saw some new stuff though. At ~1:42:45, you see the 5D wallbound in the corner, and briefly afterward you can see the A sledge wallbound as well that was mentioned a bit earlier in the topic. Briefly, until hammer smacks Mu to the ground. Next match at ( https://www.youtube.com/watch?v=DrsWN7pMjDM#t=2h08m40s ). Ish. 1st round didn't do anything new. At 2:10:18, we see what I've been scared of this entire time since seeing Hammer just smack to the ground in combos - counter-hit Hammer lead to jack shit. That untech time is not enough to do anything without a rapid, and that's on counter. Eesh. RIP Hammer. That's it for Tager matches.
TagerTime Posted October 8, 2014 Posted October 8, 2014 we see what I've been scared of this entire time since seeing Hammer just smack to the ground in combos - counter-hit Hammer lead to jack shit. That untech time is not enough to do anything without a rapid, and that's on counter. Eesh. RIP Hammer. Maybe they did this because Hammer has guardpoint now. If Hammer Counter is so much easier to get counter hits they want you to use meter to combo off of it. If this is the case then im happy with it. I Rarely ever got hammer counter hits anyway with sledgehammer. Not with hammer counter either since without hammer GP it was rarely worth using. They better have given Hammer 100p1 because of this.
mariusrhpsd Posted October 8, 2014 Posted October 8, 2014 i only get hammer ch when they rush in during dem active frames, it wasn't anything reliable at all
Darlos9D Posted October 8, 2014 Posted October 8, 2014 Does magnetic pull affect opponents who are in the air after a wall bound? If not I guess my ideas on 5D midscreen followups are faulty.
TagerTime Posted October 8, 2014 Posted October 8, 2014 Does 6C look faster than in the loke test video? https://www.youtube.com/watch?v=DrsWN7pMjDM&t=54m12s Finally we get to witness GCOGETB in all its Glory https://www.youtube.com/watch?v=1DCr1DIzyYY Also did anyone check to see if it looked like they did anything to unnerf his back dash? Does magnetic pull affect opponents who are in the air after a wall bound? If so I guess my ideas on 5D midscreen followups are faulty. No body in the tournament tried.
Darlos9D Posted October 8, 2014 Posted October 8, 2014 Does 6C look faster than in the loke test video? https://www.youtube.com/watch?v=DrsWN7pMjDM&t=54m12s Finally we get to witness GCOGETB in all its Glory https://www.youtube.com/watch?v=1DCr1DIzyYY Also did anyone check to see if it looked like they did anything to unnerf his back dash? No body in the tournament tried. I swear 6C looks faster but I could be UTTERLY wrong about that. Maybe I just never truly payed attention to its speed before. I suppose I could fire up the current version, get in the corner, do something with wall bound, and then follow it with AC to see what happens. 4D wall bounds vs airborn, right?
TagerTime Posted October 8, 2014 Posted October 8, 2014 I swear 6C looks faster but I could be UTTERLY wrong about that. Maybe I just never truly payed attention to its speed before. I suppose I could fire up the current version, get in the corner, do something with wall bound, and then follow it with AC to see what happens. 4D wall bounds vs airborn, right? Yes 4D and jD both wall bound vs airborn.
Darlos9D Posted October 8, 2014 Posted October 8, 2014 Yes 4D and jD both wall bound vs airborn. K. Just making sure it wasn't a very small wallbounce or something. Also I'm at work for a few more hours. If anyone else can try this out in the meantime that'd be appreciated. Just 4D (air hit) > RC > [AC] in the corner should do the trick, to simulate a special cancel.
TagerTime Posted October 8, 2014 Posted October 8, 2014 K. Just making sure it wasn't a very small wallbounce or something. Also I'm at work for a few more hours. If anyone else can try this out in the meantime that'd be appreciated. Just 4D (air hit) > RC > [AC] in the corner should do the trick, to simulate a special cancel. Ok i just finished testing 4D (air hit) > RC > [AC] myself and it works great. Air hit 4D sends them flying pretty far away, and if there close enough to hit the corner RC>AC can pull them half way across the screen back to you. CP2 5D is going to be wonderfull. Its such garbage now im happy they made it so much better.
Darlos9D Posted October 8, 2014 Posted October 8, 2014 Damn, yeah, it might become a midrange poke that demands proper respect for once. After years of dealing with Litchi and other characters pulling midscreen crap like that casually and converting into full combos, it'll be a nice change of pace. Put your big arms to use Tager! Take a lesson from Waldstein. Also holy shit Tager mirrors will look a million times dumber, lol.
TagerTime Posted October 8, 2014 Posted October 8, 2014 After practicing in training mode today for the first time in months it made me realize that for Tagers OD they also increased the speed of the auto mag pull. Although they should have increased it alot more. https://www.youtube.com/watch?v=vq7UUxd4DZk&t=1m26s
mAc Chaos Posted October 9, 2014 Posted October 9, 2014 Aha. I knew something seemed different when I saw that.
A.X.I.S. Posted October 9, 2014 Author Posted October 9, 2014 6C faster Hammer knocks down Sledge wall stick 2C blows them further away 5D bounds midscreen? 5A leads to 2.2k Spark loses to Nu 5D? Things I have seen.
TagerTime Posted October 9, 2014 Posted October 9, 2014 CP2 Tager live Twitter feed. All japanse tager players are posting alot of new information here https://twitter.com/hashtag/CP2%E3%83%86%E3%82%A4%E3%82%AC%E3%83%BC?src=hash
just some guy Posted October 9, 2014 Posted October 9, 2014 Yay, VTC>Hammer went from a gimmicky read with pretty good payoff to... a gimmicky read with no payoff.
TagerTime Posted October 9, 2014 Posted October 9, 2014 Yay, VTC>Hammer went from a gimmicky read with pretty good payoff to... a gimmicky read with no payoff. Next match at ( https://www.youtube.com/watch?v=DrsWN7pMjDM#t=2h08m40s ). Ish. 1st round didn't do anything new. At 2:10:18, we see what I've been scared of this entire time since seeing Hammer just smack to the ground in combos - counter-hit Hammer lead to jack shit. That untech time is not enough to do anything without a rapid, and that's on counter. Eesh. RIP Hammer. Ok i watched this part over several times in a row and this was not a counter-hit. So untill someone actually sees a hammer counter-hit we still dont know if you can combo off of hammer counter-hit or not. We should at the very least be able to Gadget on counter. Also some very good proration buffs from CP2Tager twitter feed https://twitter.com/hashtag/cp2%E3%83%86%E3%82%A4%E3%82%AC%E3%83%BC?f=realtime&src=hash 6AH 初段90→92 乗算89→92 6B ダメ520 初段90 乗算89 6C 初段85→91 5D・2D 乗算72→84 4D 乗算72→89 JD 乗算72→82 ABCドラ(Buster) 乗算100/75/100/20→100/75/100/80 Bスレ (Bsledge) 乗算92→89 BスレH (Bsledge charged) 乗算92→89 ガジェ (Gadget) 乗算60→80 ホイール(MTW) 初段80→72 乗算80onc? So we can do decent damage from Gadget RC now Also were no longer so severely penalized for using multiple drives in a combo without killing our damage like it does now.
Andarel Posted October 9, 2014 Posted October 9, 2014 Nu 5D level went up, so possible they'll cancel? It looks like it starts out at level 2 for the first sword and either decays to level 1 during end of flight or just goes to level 1 when second sword fires. Unclear.
just some guy Posted October 9, 2014 Posted October 9, 2014 Is the combo timer after Gadget still super short though? Are we actually going to be able to do more than just GP and 2C>AC junk?
TagerTime Posted October 9, 2014 Posted October 9, 2014 Is the combo timer after Gadget still super short though? Are we actually going to be able to do more than just GP and 2C>AC junk? i dont know but it will at least give some more damage in that short amount of time
SoWL Posted October 9, 2014 Posted October 9, 2014 Nu 5D level went up, so possible they'll cancel? It looks like it starts out at level 2 for the first sword and either decays to level 1 during end of flight or just goes to level 1 when second sword fires. Unclear. Her demo video clearly shows that the swords simply degrade in level over time, without summoning any follow-ups.
Hecatom Posted October 10, 2014 Posted October 10, 2014 Not feeling what i am seeing so far, perhaps is to soon to form a good opinion, but i can't say that i see myself playing BBCP 2.0 with how Tager seems so far
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now