ZDH513 Posted August 24, 2014 Posted August 24, 2014 speaking of that (chain shift 623A into air normals into continued blockstring) it seems pretty gapless? i set hyde dummy to hold back to block the 623A and then mash B craver and i didn't get dp'd out of it oh duh it has to be DP A ok that makes sense I always tried it after DP B. Thanks for that I can now fix my strings.
drugtown Posted August 24, 2014 Posted August 24, 2014 oh duh it has to be DP A ok that makes sense I always tried it after DP B. Thanks for that I can now fix my strings. yeah B DP takes you too high
drugtown Posted August 24, 2014 Posted August 24, 2014 2C > 214B~A > tk kuuga > air combo stuff > B mujin ender gets you 3038 damage and 52.58 meter midscreen and seems to work at any range i've tested so far might be worth using over 2C (pause) > 5C route? seems easier, gets you about as much corner carry and 100 more damage than 2C > 5C. the A hien route is still gonna be better for the corner though
bellreisa Posted August 25, 2014 Posted August 25, 2014 there is no reason to use 2c 5c ever, even 2c 214b~a air combo will net more damage in all situations 214b~a also works off non-CH assault as long as you omit TK kuuga (this is all covered in linne.txt; some of the routes are slightly suboptimal for stability, but not this particular one)
drugtown Posted August 25, 2014 Posted August 25, 2014 there is no reason to use 2c 5c ever, even 2c 214b~a air combo will net more damage in all situations 214b~a also works off non-CH assault as long as you omit TK kuuga (this is all covered in linne.txt; some of the routes are slightly suboptimal for stability, but not this particular one) linne.txt lists the 2C 5C route! that's what got me looking into other routes in the first place
Sashi Posted August 25, 2014 Posted August 25, 2014 The 2C 5C route listed there is raw 2C delay 5C 214B~A, though. :v
bellreisa Posted August 25, 2014 Posted August 25, 2014 linne.txt lists the 2C 5C route! that's what got me looking into other routes in the first place i updated it silently haha it's actually really outdated atm, i have a bunch of matchup notes i need to compile
drugtown Posted August 25, 2014 Posted August 25, 2014 i updated it silently haha it's actually really outdated atm, i have a bunch of matchup notes i need to compile it's the best resource we got right now afaik i'm interested in seein what's optimal off counter/high counter
klaww Posted August 26, 2014 Posted August 26, 2014 I was playing a match and the guy I was playing against blocked and teched everything I came up to him with, said I need to get better blockstrings What should I start with? or how do I figure out what kind of moves I should be using for a blockstring?
drugtown Posted August 26, 2014 Posted August 26, 2014 I was playing a match and the guy I was playing against blocked and teched everything I came up to him with, said I need to get better blockstrings What should I start with? or how do I figure out what kind of moves I should be using for a blockstring? what are you using for blockstrings now?
klaww Posted August 26, 2014 Posted August 26, 2014 what are you using for blockstrings now? baby-mode stuff 2A, 2B, 2C, 5C, 5A then usually dash or jump back in idk
Rhiya Posted August 26, 2014 Posted August 26, 2014 step 5a pressure bell explains it earlier in the topic between this post, this post, and watching katou/fuse/jikangire, you should be able to figure it out
Minerva_sc Posted August 28, 2014 Posted August 28, 2014 So how do you guys feel about the Byakuya match up? I feel like I pretty much have to sit there and take whatever he throws at me, his normals seem to be faster and have slightly more range than Linne's C normals so I always get stuffed. I notice almost all of them approach from the air at some point and i try and aa with 6C but that gets stuffed too because of it's somewhat slow start up. Any tips?
Kain185 Posted August 28, 2014 Posted August 28, 2014 I don't think this is a bad match-up at all. You just need to be patient. Byakuya is gaining grd every time you block/hit/ or get hit by his web, so you'll never win the grd war.(if you hit him with a veil off, his day is ruined) If Byakuya is flying towards you, you can either dp or wait and see. If he places a web, he might do the b follow up (Stab down looking move) If you shield that you can punish with whatever you want. If he does j2c just shield and build what grd you can. I beleive he'll still be on advantage. Because of that move you don't want to meet him in the air, and it hit's on both sides so be careful with rolls. His normals aren't faster, but they have more range. That's where Kuuga and air Kuuga come in to play. (Kuuga unfortunately does not get rid of webs) If He likes to use 2c a lot, you can bait those and divekick for a combo. You also don't have to recpect anything after his second rekka, while under pressure. I see a lot of Byakuya's taking advantage of people not knowing that. All I have left is to just be patient, his web zoning can be strong, you just have to look for an opening, and strike. Once you get in, the game is yours.
Minerva_sc Posted August 28, 2014 Posted August 28, 2014 Yeah it might just be my inexperience, half the time I don't even know what he's doing. I need to go in the lab with him.
Kain185 Posted August 28, 2014 Posted August 28, 2014 Yea, that's always for the best. I'm lucky enough to have a friend who mains him.
tdsholo Posted August 28, 2014 Posted August 28, 2014 People, is there anywhere when I can find a compilation of optimals and BnBs?
Rhiya Posted August 28, 2014 Posted August 28, 2014 There are multiple places linked in the topic, and even bnbs listed within the first few posts -- please search before asking. As per your question, linne.txt is linked somewhere in here, and is exactly what you're looking for.
drugtown Posted September 1, 2014 Posted September 1, 2014 so i watched UNIEL at summer jam today and noticed that coma ended a lot of his combos with 6C>6C>nothing what's the benefit of doing that? 6C>6C>6C nets you the hard KD which is useful against characters with no reversal, and B mujin ender gets you more damage, more corner carry... even a 624A ender gets you better oki after the air tech. i'm baffled
Rhiya Posted September 1, 2014 Posted September 1, 2014 so i watched UNIEL at summer jam today and noticed that coma ended a lot of his combos with 6C>6C>nothing what's the benefit of doing that? 6C>6C>6C nets you the hard KD which is useful against characters with no reversal, and B mujin ender gets you more damage, more corner carry... even a 624A ender gets you better oki after the air tech. i'm baffled a couple of us asked coma about this earlier ...as it turns out, you can't actually airtech 6cc, much to everyone's surprise, so they just fall in front of you
drugtown Posted September 1, 2014 Posted September 1, 2014 a couple of us asked coma about this earlier ...as it turns out, you can't actually airtech 6cc, much to everyone's surprise, so they just fall in front of you whoa i did not know that cool!
ZDH513 Posted September 1, 2014 Posted September 1, 2014 That would explain why I see some JP players use the 6CC ender as well and then go for dash in roll as a mixup midscreen ima try this out later it sounds interesting.
Tigre Posted September 1, 2014 Author Posted September 1, 2014 Adding Linne.txt to the op means it's been a valuable resource for Linne players, and hopefully the visibility in the OP will help
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