HKSpadez Posted July 31, 2014 Posted July 31, 2014 so all this talk about different paths for the bnb. ill start off by saying my execution is ass. what would be the easiest path to excecute? I dont mind losing out on 100 or so dmg. I'd like to be able to have a high execute rate before I worry about optimization for damage. Also. any tips on landing the Grab (hold down) -> 5A follow up? my 5a is missing.
susano Posted July 31, 2014 Posted July 31, 2014 so all this talk about different paths for the bnb. ill start off by saying my execution is ass. what would be the easiest path to excecute? I dont mind losing out on 100 or so dmg. I'd like to be able to have a high execute rate before I worry about optimization for damage. Also. any tips on landing the Grab (hold down) -> 5A follow up? my 5a is missing. I hear ya on that.
fogelstrom Posted July 31, 2014 Posted July 31, 2014 so all this talk about different paths for the bnb. ill start off by saying my execution is ass. what would be the easiest path to excecute? I dont mind losing out on 100 or so dmg. I'd like to be able to have a high execute rate before I worry about optimization for damage. Also. any tips on landing the Grab (hold down) -> 5A follow up? my 5a is missing. You can only use 2 wallbounce/floorbounce per combo. If you have used them up before the end you can't hit with 3C after j.[C] and instead have to end with another variation. That is basically all there is to it. So just use charged j.C, 3C when said condition has not been met and there is little issue. If you need further explanation on this I could provide examples but not while on my tablet ^^; For the throw just sit down in training mode. You can start the inputs earlier than you would think. Basically the only advice I can give on that one.
fogelstrom Posted July 31, 2014 Posted July 31, 2014 matchup tips against hilda? it feels like i just have to guess to get in. Since I'm from EU the amount of players are fairly low. I've only had 1 session with a decent Hilda. Basically you have to turtle your way in. She doesn't have any mixups from far so you should have nothing to worry about besides just blocking. Remember shield drains her GRD and gives to you. Having Vorpal for 623B CS is always helpful. Once you are in she has NOTHING besides reversal VO so go nuts on her. Keep your pressure safe and try to stick in there. Use a lot of 66C, 22A and 3C. Also to be noted is that her dive j.2C is unsafe on block so mash 2A or 214C. What I got out from my 1 session at least so I'm far from an expert at that MU.
Fatalis Posted August 1, 2014 Posted August 1, 2014 Â Â Â so all this talk about different paths for the bnb. ill start off by saying my execution is ass. what would be the easiest path to excecute? I dont mind losing out on 100 or so dmg. I'd like to be able to have a high execute rate before I worry about optimization for damage. Also. any tips on landing the Grab (hold down) -> 5A follow up? my 5a is missing. Â There's one universal path that's pretty easy to do (although if you use up your OTG in the string, you need to do "j.[C] > j.a >j.b" rather than just "j.[C]"): Â Stuff/String > 236A > 236A > 2C > j.[C] > 3C > 236A > 236A > 236A Â This is the one you absolutely need to know, and it's fairly easy to do. After this combo, you get a mixup, and if you get the hit, you do this combo again, and get another mixup, etc. Â Â For throw > 5a, you just need to practice to learn the timing. Â Â
Lucalibur Posted August 1, 2014 Posted August 1, 2014 So what's the max damage you guys got out of a mid-screen 5C without meter? I've been getting that starter often because that thing's hitbox is a bit silly, and I'm trying to maximize my damage from it.
HKSpadez Posted August 1, 2014 Posted August 1, 2014 Ok well. unlike all the monsters on this forum. I have terrible execution. Heres a list of combos I been using that's optimized for easy execution while keeping an eye on the damage. but execution came first.  pretty much unless it was like 300 or more damage difference. i wouldn't go for the harder stuff. Hope this helps some of the other execution noobs out there lol and please let me know if theres an easy way to get more dmg out of these while keeping it relatively simple.  BNB: 2A > 5B > 5C > 3C > 236A*2 > J.[C] > 3C > 236A*3  Grab: Grab > (2) > 5A > 5B > 5C > 3C > 236A *3  Overheads: Assault > J.C > 2A > 5C > 236A*2 > 2C(2 hits) > J.[C] >  3C > 236A*3 5[C] > 236A*2 > 2B > 2C (1 hit)  > J. B (2 hits) > J.C > 214B  Grim Reaper: (midscreen) 623A/B/EX > CS > J.B (2 hits) > J.c > 3C > 236A*3  (Corner) 623A/B/EX > 236A *2 > 2B > 2C (1 hit) > J.B(2 hits) > J.C > 3C > 236A*3  Assimilation: 214A/EX > CS > 3C > 236A*2 > 2B > 2C (1 hit) > J.B (2 hits) > J.C > 214B 214B > CS> J.B(2hits) > J.C > 3C > 236A*3  [this one can be extended with 3C > 236A*2 > J.[C] > 3C > 236A*3 but it only yields 13 more damage lol.. so its up to you if u want the meter]
Neanis Posted August 1, 2014 Posted August 1, 2014 All this talk about optimisation. Personally I always use the 2b 5c route. Comes off as the easiest to me, deals the best damage and works on the whole cast without any problems except eltnum where the timing is stricter (screw you eltnum hitbox). If you have trouble try 2b<delay<5c<delay<j.b<j.c ... You can find those combos on the wiki or Destrade's evernote. Â Midscreen 5C goto combo for me: 5C> 236A x 2< 3C< 2B< 5C< j.B < j.C <3C < 236A x3 Also found out that hitting someone with 623C on the groud with CS is pretty broke. Me that thought my Gordeau would get less fraudulent with experience...
Soniti Posted August 1, 2014 Posted August 1, 2014 On that topic, the Chain Shift kill enders I use after 236a x3: You can do the 3c before your next move unless you are very late into the combo, in which case you need to omit it. Â 0% ~> 236a x3 CS (3c) 623b 100% Â ~> 236a x3 CS (3c) 623c 200% ~> 236a x3 CS (3c) 41236d
fogelstrom Posted August 1, 2014 Posted August 1, 2014 So what's the max damage you guys got out of a mid-screen 5C without meter? I've been getting that starter often because that thing's hitbox is a bit silly, and I'm trying to maximize my damage from it. Â If I really wanted to maximize i'd probably do; 5C, 236Ax2, 2B, 3C, 2C, j.[C], j.A, j.B(1), 3C, 236Ax3 - 3181dmg without Vorpal activated. Doing 2B, 5C, j.B(2), j.C, 3C would probably net more dmg instead of 2C but I have not practiced that route.
TITANIUM BEAST!!! Posted August 1, 2014 Posted August 1, 2014 On that topic, the Chain Shift kill enders I use after 236a x3: You can do the 3c before your next move unless you are very late into the combo, in which case you need to omit it.  0% ~> 236a x3 CS (3c) 623b 100%  ~> 236a x3 CS (3c) 623c 200% ~> 236a x3 CS (3c) 41236d  Probably need to go test this when I get home, but wouldn't 22B do more damage in most of these situations? I know for the last one you can do 3C -> 22B, then cancel the last hit to 41236D.
Neanis Posted August 1, 2014 Posted August 1, 2014 Probably need to go test this when I get home, but wouldn't 22B do more damage in most of these situations? I know for the last one you can do 3C -> 22B, then cancel the last hit to 41236D. Â Well after a bit of testing ive found out that it drops when you try 3c<22b<41236D. You can do 3c<22b<623C but it will do less dmg than straight up 3c<623c. However I found out that with no meter its better to do 3C<214B. Honestly the damage only a little bit better but it gives you a good ender in case you messed up (also looks better, but thats me).
fogelstrom Posted August 1, 2014 Posted August 1, 2014 Or you can just cancel 236A, 236A to 41236D without CS, fail-proof. That's what I'm doing. Â Also thougt I'd post some videos. Maybe get the ball rolling on that for critique or whatnot. Â http://www.twitch.tv/inputlag/b/553443914 Note that I have very poor matchup experience against Merkava.
Fatalis Posted August 1, 2014 Posted August 1, 2014 Â Â Â Or you can just cancel 236A, 236A to 41236D without CS, fail-proof. That's what I'm doing. Â Also thougt I'd post some videos. Maybe get the ball rolling on that for critique or whatnot. Â http://www.twitch.tv/inputlag/b/553443914 Note that I have very poor matchup experience against Merkava. Â It does I think about ~500 more damage if you you do the CS version. Â So if you have Vorpal, it's definitely worth it to do that, especially if that 500 damage will secure the kill. Â Â For the Critique: Â For your combos, you're omitting the 3C after 5C for no good reason. Put that in there for a more optimal combo (ie. 5b >2b>5c>3c>etc...) Â Try varying it up instead of always going for 66C after 236A x3, you can mix it up with things like assault j.C or a meaty 5a/2b. Â I know it's really tempting to EX Grim Reaper on wakeup, but unless they're already in the air, or you have CS ready, it's super punishable. Â Â Â Â Â Â Â
_Sey Posted August 1, 2014 Posted August 1, 2014 A friend has access to the frame data feature hidden in training mode so I asked him about a couple of stuff: Â - 5A st: 6 adv: -1 - 5B st: 8 adv: 0 - 2B st: 7 adv: -4 - 22A st: 20 adv: +7 - 236C adv: +5
Mengjun Posted August 1, 2014 Posted August 1, 2014 Something to look out for in mirror matches I guess: Gordeau can punish a blocked 236A>236A string (if he shields the last hit) at any range with reversal B Grim Reaper.
TITANIUM BEAST!!! Posted August 1, 2014 Posted August 1, 2014 Well after a bit of testing ive found out that it drops when you try 3c<22b<41236D. You can do 3c<22b<623C but it will do less dmg than straight up 3c<623c. However I found out that with no meter its better to do 3C<214B. Honestly the damage only a little bit better but it gives you a good ender in case you messed up (also looks better, but thats me). Maybe it depends on the string, I have definitely done 3C-22B-41236D after CS from 236Ax3 at the end of a combo.
Lucalibur Posted August 1, 2014 Posted August 1, 2014 If I really wanted to maximize i'd probably do; 5C, 236Ax2, 2B, 3C, 2C, j.[C], j.A, j.B(1), 3C, 236Ax3 - 3181dmg without Vorpal activated. Doing 2B, 5C, j.B(2), j.C, 3C would probably net more dmg instead of 2C but I have not practiced that route. Hmm, I got 3195 from 5C>236AX2>2B>5B>J.B2>J.C>3C>2C(1)>236AX3 Â I tested stuff like 2B>5C, or doing 2B instead of 2C at the end, but they all seem to have rather harsh proration going for them. I also tried replacing 2B with 2C at 2B>5B, but for some reason it does less damage despite better proration. I'm honestly quite confused by this game's scaling system, but I will keep trying to max out damage anyway. Â Edit: Got 3201 by doing 5C>236AX2>2C(1)>5B>J.B2>J.C>3C>2B>236AX3 Â Could imply there is some sort of repeat proration system going on here, but maybe it's just me not knowing how to use this proration system well enough yet.
fogelstrom Posted August 1, 2014 Posted August 1, 2014 Â For the Critique: Â For your combos, you're omitting the 3C after 5C for no good reason. Put that in there for a more optimal combo (ie. 5b >2b>5c>3c>etc...) Â Try varying it up instead of always going for 66C after 236A x3, you can mix it up with things like assault j.C or a meaty 5a/2b. Â I know it's really tempting to EX Grim Reaper on wakeup, but unless they're already in the air, or you have CS ready, it's super punishable. Â Â Yeah I just don't like to throw into 3C in case of getting 236A out to late and using up a floorbounce. Also with the scaling I'm not loosing too much. I'll look into though. Â I'm just training on 66C and also abusing the hell out of it since alot of people can't deal with it so it's just super awesome and fun. Alot of people are getting upset with that oki from me. But ofcourse you have to mix things up a bit! Â About EX Reaper it's just really bad habits and I was playing against Merks and got frustrated and impatient. I'm more calm and collected on wakeup against basically every other characters besides Merk. Â Thanks for watching and sharing your thoughts mate.
Lynx Winters Posted August 2, 2014 Posted August 2, 2014 A friend has access to the frame data feature hidden in training mode so I asked him about a couple of stuff: Â - 5A st: 6 adv: -1 - 5B st: 8 adv: 0 - 2B st: 7 adv: -4 - 22A st: 20 adv: +7 - 236C adv: +5 Based on this, I'm trying to figure out the data for some other moves using Gord v Gord in training mode. Here's what I've got so far, keep in mind this might be off a little bit. Â 623A is -6. After normal blocking 623A, 2A gets blocked, but microdash 5A connects. Because the buffer for dashes is pretty big, I'm confident that a reversal microdash normal has no extra startup time from the dash itself. After shielding (green shield first hit), 5B hits. Still trying to figure out the startup on it for use as a punish. Â 623B hits on frame 10. I had to go outside of Gord vs Gord for this one and use Hyde as a training dummy instead. Hyde's 66C is -6 normally, shielded -9. B-Reaper gets blocked after shielding. On the other hand, Hyde's 5B is -7/-10. Reversal B-Reaper punishes shielded Hyde 5B. Â 623C hits on frame 7. Since 2B is -4 on block, shielding it makes it -7. EX-Reaper is fast enough to punish shielded 2B but not fast enough to punish shielded A-Reaper.
Reioumu Posted August 2, 2014 Posted August 2, 2014 Some information you have is incorrect because Gordeau can punish A Grim Reaper with shield B Grim Reaper.
susano Posted August 2, 2014 Posted August 2, 2014 Or you can just cancel 236A, 236A to 41236D without CS, fail-proof. That's what I'm doing. Â Also thougt I'd post some videos. Maybe get the ball rolling on that for critique or whatnot. Â http://www.twitch.tv/inputlag/b/553443914 Note that I have very poor matchup experience against Merkava. Â Despite everything, you just showed me some things I need to practice. Thanks Fogel. :3
Dr.Smex Posted August 3, 2014 Posted August 3, 2014 I need some advice on the Carmine matchup, please.
Aftermath Posted August 3, 2014 Posted August 3, 2014 I'm not sure if this has been mentioned somewhere before, but while I was playing against my friend who plays Yuzuriha, I read a teleport and put in the input for Grim Reaper, the teleport ended up being the one that ends up above and directly behind you and B Assimilation came out and grabbed him out of the air. Could have been an input screw up on my part, or it could have been a possible option select for the Yuzuriha matchup. I'll continue trying it and see if I can get it down reliably.
Reioumu Posted August 3, 2014 Posted August 3, 2014 He just reversed your input nothing too special, looks hilarious though.
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