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Posted

I just set the dummy as Merkava and practice recording the set up as the dummy. The dummy is weird about teching though so it can be kinda hard.

 

Yeah that's what I don't like. It seems like if you're recording as Merkava then the character won't tech while you're recording. You get no visual cue and I feel like I'm just randomly timing the j.a and hoping it safe jumps. 

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Posted

The dummy should tech if you have it set up right. The tech timing is the issue.

 

Also after Idk where you guys are doing 66C so that you need fireball confirms, but cool I guess? I can see if they stand up before it hits and usually just do what I need to, and in the corner autopiloting FF is actually okay.

Posted

Is there any way to stop people from DPing you after they block 66C/3C?  Fireball makes it safe but since it's not a true blockstring they can DP you out of it.  if you don't do the fireball it's unsafe so you get DPed anyway.  Is it just not a usable move vs characters with a DP?

Posted

Feint 3C and block? :v: Pretty much every single move in the game is minus on block, so I wouldn't be surprised that people can DP after blocking 66C/3C. If they're blocking it, do something different.

  • 2 weeks later...
Posted

I'm on my way to Final Roundbats. They are running console UNIEL tourney on stream at about 1 pm Japan time.

I just bought the game a couple days ago and have only been learning from just playing online matches and a little training mode. I haven't read much about strategies or optimal combos until right now. I just read this whole thread on the train on the way to Tokyo lol. I'm playing Merkava and I think he's really fun. I have the basic zoning game down but my combos and oki are not optimal and I lack matchup exp but I'll play in the tourney. If you check out the stream or watch the archives I would really appreciate some critique or advice.

Posted

I'm on my way to Final Roundbats. They are running console UNIEL tourney on stream at about 1 pm Japan time.

I just bought the game a couple days ago and have only been learning from just playing online matches and a little training mode. I haven't read much about strategies or optimal combos until right now. I just read this whole thread on the train on the way to Tokyo lol. I'm playing Merkava and I think he's really fun. I have the basic zoning game down but my combos and oki are not optimal and I lack matchup exp but I'll play in the tourney. If you check out the stream or watch the archives I would really appreciate some critique or advice.

I missed the stream, so a link to the archive would be appreciated.

 

Lately, I've been wondering about the best way to put the opponent into the corner when it is you who are cornered. Mashing out of the enemy pressure is nothing unusual, but even going for the IAD BnB doesn't really carry the opponent that far away at that point. On the other hand, I remember that slightly changing j.2C's timing in a combo lets Merkava switch sides with the opponent, which sounds just like what you'd want to do there. So, what's the best combo with that scenario in mind?

  • 1 month later...
Posted

I just want to point out that recent things might have given us a slightly better midscreen combo route:

starter > 2C > 623A > DC > 66 > 2CC > j.2C > 2C > 5C > 4B

Starter can literally be /anything/

Posted

I thought we had this combo from around page one? Anyways, it feels like it's easier to drop, so the other BnB is not completely outdated.

  • 3 weeks later...
Posted

A+D 8 hit's more easy on arcade than on console-confirmed one of top jp merkava. So it's realy 360'n A+B+C mash.

  • 7 months later...
Posted

I noticed the worms seem to jump way higher when he uses them in the corner. Maybe it could have some cool CVO application. 

  • 1 year later...
Posted
On 7/24/2014 at 5:08 AM, Anne said:

Ugh Merkava combos are pretty finicky.

Merkava is all about mixing playstyles right? He can zone you out, he can rush, gotta do a bit of both, my personal bread and butter is: 2C > 2C > J.A > J.C >

J. 2C > 2C > 3C ...

 

With this combo I can cancel into 236X, or early cancel into a.214X, or cancel into Force Function which sets me up for 22C

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