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Posted

Trying to figure out some pick ups from the 66C > 421A > 214A/B (Oki) When the oki flip kick hits. Having trouble with finding it.

 

 

EDIT: Nevermind, had tons of tries but there is a way to pick up with 2B or 5B afterward if you wait a little more. How full proof is the flip kick oki though in terms of beating reversals/being safe afterward?

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Posted

Off certain hits, you can only link a 5A after the flip, but you're almost always guaranteed a combo if you're fast about it.

 

It just goes into the normal combo route for high-hit/unstable 5C: ... > 5C > jump > (delay) j.B > (delay) j.C > 66C > etc.

 

 

Flip oki is +3 if done right and beats most reversals due to the side swap. It is not in any way a safe jump, so if you same-side it, you'll be completely vulnerable to DPs and reversal supers that aren't incredibly slow. With meter, you can however reaction whiff cancel it on the opponent's superflash into your own j.214C super to either try to avoid getting hit or to hit them out of their super.

 

 

In the corner, it still beats a good majority of reversals due to being directly above the opponent. It trades with a few of the ones it doesn't outright beat, as well, which is generally pretty good considering it's not really a safe jump.

 

In midscreen, though you generally won't be doing it from 66C, it can beat almost every reversal in the game if spaced and timed correctly. It literally beats every single one of Gordeau's reversal options. Having said that, midscreen tech-chasing is a guessing game if you go for this oki, so it's generally pretty unstable and unreliable outside of the corner.

edit: btw, if you want to be silly and do a jump-loop, the flip is a good starter for it: flip > 2b > 236a > 6c (whiff) > j.b > j.2c > j.c > 5b > (delay jump) j.b > j.2c > j.c > 66b > slashes, etc.

Iirc, it's either max damage or fairly close to it, but it's weird and silly and not really useful in general.

  • 1 month later...
Posted

Oh cool, Location test feedback for the coming update. I wonder how they changed yuzu...

  • Force Function has been given a name - Twin Moon's One-handed Sword-drawing Arts Third Type: Sever (双月一刀流抜刀術参之型: 截, Sougetsu Ittou-ryuu Battou Jutsu San-no-Kata: Setsu )
  • Force Function is now Air OK
  • Now has 4 stance icons. One for D button as well.
  • -> "D-cancel" (button switching on stance) removed.
  • Slide and D+button stance options seem confirmed removed
  • Overall damage nerfed
  • 4B counter window shortened, followup range shortened, practically no vacuum effect.
  • No good way to use aerial FF
  • Air short slashes suspected to be nerfed
  • Yaei'ichirin (214X) seems to have increased recovery

...but, why?

 

I realize none of this is set in stone, but they seem to have it out for the poor girl. Nothing but nerfs. Like she was a problem before.

Posted

Oh cool, Location test feedback for the coming update. I wonder how they changed yuzu...

  • Force Function has been given a name - Twin Moon's One-handed Sword-drawing Arts Third Type: Sever (双月一刀流抜刀術参之型: 截, Sougetsu Ittou-ryuu Battou Jutsu San-no-Kata: Setsu )
  • Force Function is now Air OK
  • Now has 4 stance icons. One for D button as well.
  • -> "D-cancel" (button switching on stance) removed.
  • Slide and D+button stance options seem confirmed removed
  • Overall damage nerfed
  • 4B counter window shortened, followup range shortened, practically no vacuum effect.
  • No good way to use aerial FF
  • Air short slashes suspected to be nerfed
  • Yaei'ichirin (214X) seems to have increased recovery

...but, why?

 

I realize none of this is set in stone, but they seem to have it out for the poor girl. Nothing but nerfs. Like she was a problem before.

 

Because she was OP.

 

*looks at how Gord is basically unchanged aside from making broken things somewhat fair but adding some things like basically making 2C a DP*

 

Gord is gonna stay somewhat good while Yuzu, who required work to be good, is now going to be very much all work for little reward.

 

 

RIP.

Posted

The worst part is, French Bread has to be aware that Yuzu wasn't even that good, because on arcades they have these "matchup charts" with data compiled from player stats and Yuzu was always bottom tier.

Posted

Those weren't tier lists, they were total win rates. Yuzu is extremely hard to utilize effectively, especially in game where Goredeau and Merkava exist.

It's not so much she's bottom tier, but really hard.

And those nerfs are seriously bothering me; Inunderstand slide holding was a bug not intended, but fuck.

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Posted

Those weren't tier lists, they were total win rates. Yuzu is extremely hard to utilize effectively, especially in game where Goredeau and Merkava exist.

It's not so much she's bottom tier, but really hard.

And those nerfs are seriously bothering me; Inunderstand slide holding was a bug not intended, but fuck.

Sent from my iPhone using Tapatalk

My thoughts exactly. If these changes end up being final, she'll be a completely different character. I always thought she was one of the best designed character in this game. Even if some of her mechanics were accidents, I was hoping they would realize she's fine as she is. 

 

But year, these nerfs caught me by surprise. I thought they would buff her if anything. Honestly, all I wanted from an update for her was to be able to destroy projectiles with her 236X move. I think that's one of her biggest issues against characters with fire balls. If she slashes the fireball, she gets hit. It doesn't really make sense when you think about it.

Posted

I don't even mind them making her easier, but Jesus let us keep something.

It's really hard to know where the wind will blow with her now

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Posted

I want to start learning this character  because I want to play a challenging character (or vatista?). But anyway......Seeing the Changes for her got me a lil skeptical. Not necessarily the "nerfs" but it seems like shes going to be a completely different character...wondering if I should start playing her now or wait till Unist. 

I guess the biggest Issue is time...Don't wanna start and then next month they are like...HEY GUYS A PATCH(sarcasm). The more Realistic situation would to be to start learning her now while we wait another year for unist. But i'm not so sure :(

Posted

That's kinda my dilemma too, I finally got back to playing the game but I'm deciding if I even wanna relearn her.

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Posted

I don't know if you guys have a different changelist than the one I'm looking at, but nothing in there indicates that she'll be a "completely different character".

As far as I can tell, they made her stance easier to use, reduced her damage, and increased recovery on one special that's mostly a combo tool. Also her counter, a seldom used move in the first place, is a bit worse. This makes Yuzuriha completely different? It sounds to me like as far as playstyle goes, she'll be exactly the same, just a bit less powerful.

 

Yes, some of the changes raise an eyebrow (4B counter window shortened? Really? THAT was a problem?), and nerfing a mid-tier character like Yuzu when Vatista and Waldstein are largely untouched, if not buffed, seems uncalled for. But it doesn't seem that bad at all. Some of those changes make sense (damage, 214X).

Posted

Real talk, they UMvC3 Dante'd our Girl. Made her less execution heavy and nerfed her damage to make her more accessible to people wanting to play her. 

 

Though, Yaei'Ichirin having more recovery is some shit, imo. Damage nerf is fine, it is kinda nuts she'd get ~3k off of every confirm if you did it right. 

I hate to say, but I might go back to Orie, or switch to Phonon if these changes end up staying with Yuzu, as I don't think she'll be as fun to play.

Posted

Real talk, they UMvC3 Dante'd our Girl. Made her less execution heavy and nerfed her damage to make her more accessible to people wanting to play her.

Though, Yaei'Ichirin having more recovery is some shit, imo. Damage nerf is fine, it is kinda nuts she'd get ~3k off of every confirm if you did it right.

I hate to say, but I might go back to Orie, or switch to Phonon if these changes end up staying with Yuzu, as I don't think she'll be as fun to play.

I agree. Yuzu is really fun as she is. I think I'm just going to make life easier and play Linne. It's a shame, she was my favorite fg character.

Posted

So I started re-learning this game and ended up switching to Yuzu since Hilda wasn't clicking with me,so far I'm loving Yuzu's playstyle but after seeing all these nerfs I was wondering how much will they affect her playstyle? I've only recently started learning her so I wanted to know if learning some of her stuff will be useless now (like sliding for example). I know these changes aren't final, and I'll be sticking with her even if they are since she's the only other character I find interesting, but I'd like to know how other Yuzu players feel about them (from the looks of it the reaction to them have been pretty negative so far).

Posted

So I started re-learning this game and ended up switching to Yuzu since Hilda wasn't clicking with me,so far I'm loving Yuzu's playstyle but after seeing all these nerfs I was wondering how much will they affect her playstyle? I've only recently started learning her so I wanted to know if learning some of her stuff will be useless now (like sliding for example). I know these changes aren't final, and I'll be sticking with her even if they are since she's the only other character I find interesting, but I'd like to know how other Yuzu players feel about them (from the looks of it the reaction to them have been pretty negative so far).

Removing sliding and D stance cancelling really messes with her play-style. She relies on that D-cancel to make things safe and sliding allowed for the use of moves again in stance as well as the D-cancel end move. I'm curious as to what the D button does in stance now, from what I understand you can just use that as a holder for stance. Idk. Her air short slashes(6+any attack) were nerfed too which were really helpful in her neutral. Her confirms will be less rewarding because of the damage nerf. Mix ups will be harder because 214X's recovery got nerfed so I assume it won't be useful for frame traps. Overall she's going to be a lot more work for less reward and her neutral is less powerful. Her neutral was the only thing kinda op about her but her lack of defencive options and the fact that she loses so badly to Merk and Gord kept her balanced.

 

So I mean, if you want to keep playing her that's ok, I would suggest not relying on mix ups or neutral game to utilizes the moves nerfed above, as they will probably not be useful in the next patch. When you're in training mode I would suggest practicing confirms that don't use a single move twice in a stance sequence as I don't know weither or not she'll be able to use multiple moves next patch.

 

Personally, if these changes stay, I'm jumping ship and making the safe bet with Linne. She get no nerfs despite being broken. Oh, and now she can cancel her force function into roll and punish at max range now. Though, if they don't use these nerfs and yuzu remains reletively the same with maybe a nerf or two and maybe a buff, I would definitally keep playing her.

Posted

Man this is depressing,it seems like I'll have to re-learn her if these changes stay. 

 

@Starrk: Thanks for the info and the tips.Seems like a few people are jumping ship but I'm gonna stick it out with her since I'm not really interested in anyone else.

Posted

It is really depressing. I'm thinking of going either back to Orie, being a man and playing Akatsuki, or learning Phonon/other obligatory new male character that goes with her. But until then, I'll hve all the fun I can to give her a good send off, and wait for the day they buff her fairly.

  • 2 weeks later...
Posted

that's just her air dash in stance

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Posted

Someone please tell me, how in the world did he do multiple teleports like this?

 

https://youtu.be/RS_VpRC1Wp8?t=21m5s

 

Like Valin said, it's stance dashing. Hold a button to stay in stance and double-tap left or right to dash.

---

On an unrelated note, since the Norcal CMV is out now, I'll go ahead and mention the weird glitch I found for it: on hit, Yuzu can always cancel the first hit of 236C into any stance move. If you're out of stance buttons, you can still cancel it into something. Since the other glitch that allows her to always follow up an out-of-stance teleport with another stance move exists, this basically means that you can always do some stance stuff into out-of-stance slash > oos 236C (1 hit) > oos teleport > oos slash > oos 236C (1 hit) > etc. as long as you have meter. Not sure why you'd want to except for combo video purposes, but there you go.

It's too bad it doesn't work on block, but it's pretty silly and obviously unintentional anyway.

  • 1 month later...
Posted

Speaking of UNIST, do we know what the D icon is there for? Does Yuzu get another slash or something? They removed sliding so it can't just be for holding. And since they added the D cancel back, what does it even do? Wouldn't hitting the D button cancel your stance?

 

Also, does anyone know if her hurtbox still extends into her sword when you do 236x motions in UNIST? I always thought that was pretty dumb when someone like Merk actually uses his HANDS and doesn't get an extended hurtbox but the person with the sword does lol.

Posted

To answer the latter, yes. I saw her fighting a Wald and their moves trading when she did a 236X move; why in god's name did they add a hurtbox on her blade, I'll never know.

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