Jump to content
Dustloop Forums

Recommended Posts

Posted

421b is also invincible to throws i am pretty sure. although there isn't a real reason you would use it to beat throws except in some frame trap situations where you cancel some normal into it and then do 2a/22a or 236a OS.

  • Replies 504
  • Created
  • Last Reply

Top Posters In This Topic

Posted

3C or 66C. 623s if it's something obnoxious. Or shield.

Posted

corner(10 bullet ench.) assault, 2b, 3c, j.b, j.a, j.c, 66c, 421b, whiff 5a, 2c(1hit), 22b, 2c(1hit), 22b, 66c reload 2573 in vorpal. I finally learned dat combo!

Posted

Hitboxes:

I'm not too sure about the 5CC and 214X series, if someone could double check that please?

5A

5B

5C

5CC?

5[C]

2A

2B

2C first hit / 2C second hit

6B

6 (f33-35) / 6 (f35-41)

3C

3C (different hitbox. this is probably wrong)

j.A

j.B

j.C

j.[C]?

d.6B

air grab? / air grab hit

22A?

22B?

236A

236B?

236C

214A / 214A(2)

214B / 214B(2)

214C / 214C(2) (this might be 214B actually)

something 214X related or 5CC?

421A (duck)

421B first hit / 421B second hit

421C(1), (2), (3), (4)

Posted

so question. learning her combos and I see it's recommended to do the j.BC route on Hyde, Hilda, Linne, but why would I ever do this? 2C j.[C] wjA works on them. Am I missing something here? lol

 

It's because you can end up too close to them if you do the [...] 2C, 5[C], 421B, 6B route.  6B will move forward, cross-under, and whiff on them if you're too close and not in a corner.  2C, j.[C] works fine along with any other airborne hitting combos afaik.

 

Assuming this what it's recommended in place of.

Posted

Ok so awhile back in this thread I think I remember somebody saying you could punish Gordeau's 623A grim reaper by purple shielding it, now that move is normally safe on block so I can understand why this might be an option, but I can't seem to purple shield multi-hit moves. I can green shield individual hits for the usual 10% EXS cost and I get the pushback (and I think it keeps me in block stun a little longer), but how do you purple shield multi-hit moves? Either I read this wrong or I just don't know how to do it.

Posted

Green Shield means you whiffed a shield from blockstun. In general, you want to green shield during the blockstun of the second last hit of multihit moves and let the last hit get caught by the "whiffed" shield.

Posted

Ok so awhile back in this thread I think I remember somebody saying you could punish Gordeau's 623A grim reaper by purple shielding it, now that move is normally safe on block so I can understand why this might be an option, but I can't seem to purple shield multi-hit moves. I can green shield individual hits for the usual 10% EXS cost and I get the pushback (and I think it keeps me in block stun a little longer), but how do you purple shield multi-hit moves? Either I read this wrong or I just don't know how to do it.

Gordeau 623A is -6 on block, you can 5A/2A for a punish without shielding, if you blow the 10% meter you make it -9 I believe which opens up 5B/2B as well on the punish list.

Posted

Green Shield means you whiffed a shield from blockstun. In general, you want to green shield during the blockstun of the second last hit of multihit moves and let the last hit get caught by the "whiffed" shield.

So in this case I'd just green shield the first hit and it'll auto purple shield the second?

Also I can't seem to punish the move with Eltnum's 5A which is supposedly 5 frames, are you sure it's -6?

Posted

That is what the Gordeau forums say on their frame data page.

http://www.dustloop.com/forums/index.php?/topic/8878-uniel-gordeau/page-5#entry830398

I just checked, it places him out of range of your attacks, you have to 66A in order to punish, it's easier then it sounds.


Off a 3C hit I like to just do j.[C] > delay 9j.B it has better proration and feels a bit more height reliable for either slightly less or a good bit more damage depending on if you have enchanted bullets or not.

Posted

Can someone double check for me. I'm able to mash between Gord 6b 22a if I shield the 6b midscreen. But in the corner I get CH.

Posted

Alright so I found myself getting blown up a lot lately by wakeup 2A after 66C>22C enders.  Am I just mistiming my meaty 2A's or does my Oki take a hit if I reload?

 

Yeah I was just being dumb, on timing my oki, don't mind me.

Posted

Often I find I time the reload too late...but yes it can be frustrating in laggy matches.  If it's laggy I recommend only doing the first 66C into reload.

Edit: yep just lost 2 matches myself to messing up the timing, online is hard.

Posted

Can someone double check for me. I'm able to mash between Gord 6b 22a if I shield the 6b midscreen. But in the corner I get CH.

 

You can't mash in either situtation...unless the Gordeau did the cancel slow.

6B 22A has a 7f gap in both corner and midscreen, you can mash 5A or 2A but they're out of range.  Mashing 2B trades at best, and its not a favorable trade

Honestly it much easier just to mash out of the 6B

Posted

oh that's cool. yeah air 214A does a wallbounce and hard knockdown with your back to the corner. heh i wonder how i'll fish for that.

 

ooh uncorner with 214c 421a. very nice.

 

tried it out. very finicky. trying some more.

 

there are definitely some consistent ways to pull off this combo, but off 2b 2c you get better damage with the normal combo.

however, if you land 214a 214c in the corner, this is a good combo.

 

after 214c 421a, i find it hard to link 2b so i just do 5a 5b 3c.

 

k so this combo does give you better damage in these situations, probably some more. it also is pretty spacing dependent but you can control it by delaying air 214a after 3c 8 j[c] 9, as well as the ground strings you do. also, compared to 22b ex dp CS ex dp, you don't actually use bullets, which is nice.

 

all with vorpal:

corner:

assault jC 2a 2b 2c 214c (421a) 5a 5b 3c 8 j[c] 9 (slight delay) j214a (CS) (VO whiff) 2b 421c wjA 623a (1hit) IW: 4296

assault jC 2a 2b 2c jA jB jC 66c 22b 66c 22b 623c CS 623c : ~3860 based on how many hits you get of the ex dp

 

2a 2b 2c 5[c] slight delay 214c (421a) 5a 5b 3c 8 j[c] 9 (slight delay) j214a (CS) (VO whiff) 2b 421c wjA 623a (1hit) IW: 4706

2a 2b 2c 5[c] 421b jb jc 66c 22b 66c 22b 623c CS 623c : ~4604

 

when cornered:

2b 2c (slight delay) 3c 8 j[c] 9 (delay) j214a (CS) (VO whiff) 2b 421c wjA 421c wjA 623a (1hit) IW: 5190

note that you can do this combo with less than 200 meter because you only need 100 meter for VO, but you'll probably have to omit one 421c. damage is around 4483.

also note that if you are all the way cornered, your VO will probably hit. you can remedy this by using more moves in the ground string before 2c 3c.

 

 

 

----

the 2b 2c j[c] route into ex dp CS ex dp will do more damage than this combo. this includes off raw 2c j[c] i believe, as well as 22a CH into dash 2b 2c j[c] (which works at all ranges unlike 22a CH 3c). but this is still a good combo to know off the "lighter" starters. and with your back to the corner, this is one of the best combos she has period.

Posted

http://www.youtube.com/watch?v=SPdFcylSAtY&list=UUSWFwW7yDCCwwajY97IaZ3w

 

This may be a few days old but I still like to share it. Ran into some strong players and was curious if you guys might happen to know them, even the Seth name seemed somewhat familiar to me. I'm currently in the field and probably can't spare any time to practice so settle for the mediocre performance until I get the time to make the training room my best friend. Enjoy the video or feel free to critique.

Posted

combo by Senaru conditions vo/vorpal/corner (i'll tested with ench. bullets): 2c, 5[c], j.b, j.a, j.c, 66c, 2c(1hit), 22b, 2c(1hit), 22b, 66c, dpc, CS 214a, IW 6139 dmg.

2c, j.[c] route didn't work because he dropped after 22b, 2c(1hit), 22b, 66c and give only 4266.

ow it can be harder, but more dmg(and takes only 5 bullets):2c, j.[c], j.a whiff, 5b, 5[c], 421b, 6, 2c(1hit), 22b,  66c, dpc, CS 214a, IW 6338-NOT RECOMMENDED.

Posted

https://www.youtube.com/watch?v=yLnBEoiQRnI
 

Something sorta neat with 3C combo. You can side swap really early in the combo by delaying your jump. From what I can tell the combo with jB seems to be optimal, jB seems to prorate less than jC and j[C] (tho often times combo routes given by the others make up for it) tho you can do the same with jC>5[C]. You could also do jC>dash under 5B>5[C] which is a lot easier.   If you were to do the double j[C] route off of 3C you can decide to do j214A whiff as normal to stay on the same side or whiff jA to change sides which is the easiest I feel so yeah. 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...