Tari Posted October 15, 2014 Posted October 15, 2014 On that note, does anyone know what the bug fixes for Chaos, Seth, and Orie are? I wasn't actually aware there were bugs for those characters. For the other three, I believe these are the changes? Waldstein: Infinite removed Byakuya: Force Function cancel removed Yuzuriha: 4B teleport bug fixed
Ragnarok_F4 Posted October 16, 2014 Posted October 16, 2014 Finally. I was already resigned to not have BGM selection, but thanks French Bread! No more fuwa fuwa sugar diabetic theme in training with Nanase lol. BTW, what happened to Vatista's bug? The one that you just shoot stuff for eternity.
drugtown Posted October 16, 2014 Posted October 16, 2014 i'm sorta bummed they took out byakuya's FF cancel i know why they did it, but still
ErenJaeger Posted October 16, 2014 Posted October 16, 2014 #RIPFamale wenzel, madigawadesperate and IndigoNovember 3
littlefang17 Posted October 17, 2014 Posted October 17, 2014 I found something. You can jump cancel twice now. After you chain shift you can jump cancel another move. Idk if it's new or not but it's interesting.
Tari Posted October 17, 2014 Posted October 17, 2014 I found something. You can jump cancel twice now. After you chain shift you can jump cancel another move. Idk if it's new or not but it's interesting. Chain shift resets your options. It literally returns you to neutral. That's how it's always been.
ErenJaeger Posted October 17, 2014 Posted October 17, 2014 Does anyone have a link to the video or can explain how OS DP/Grab on wake-up works in this game? I think you input 623AD but can't quite remember.
Icekin Posted October 18, 2014 Posted October 18, 2014 First time I heard about that. I don't think there's even a character in the game that has an A DP.
Tari Posted October 19, 2014 Posted October 19, 2014 Does anyone have a link to the video or can explain how OS DP/Grab on wake-up works in this game? I think you input 623AD but can't quite remember. There would be no point to doing an OS DP/grab on your own wakeup, since you're throw invulnerable for 8 frames after waking up anyway. In blockstrings, you can probably OS a DP the same way you would OS an anti-air. I suspect it'd be something like 623B~AD (or, as Sashi points out, 623BAD, really). It doesn't sound amazingly useful, since unlike the anti-air OS, if it gets blocked, you just lose. I suppose it would work in places where you would normally get frame trapped or otherwise hit if you tried the anti-air OS, though.
Sashi Posted October 19, 2014 Posted October 19, 2014 Just A+D plus your anti air. Like 3A+C+D for Sion, or 2A+C+D for Gordeau.
Tari Posted October 19, 2014 Posted October 19, 2014 Just A+D plus your anti air. Like 3A+C+D for Sion, or 2A+C+D for Gordeau. If the anti-air is a 1/4/5/6 input, then the OS can't be a simultaneous input (or you'll always get shield or throw). Instead, it's whatever your anti-air is, followed immediately by a throw input (in Yuzu's case, for example, it's 5C~AD).
Sashi Posted October 20, 2014 Posted October 20, 2014 Or my personal favorite, A+B+C+D with less than 100 meter.
JettyLovefield Posted October 26, 2014 Posted October 26, 2014 Maybe it's me but the CPU seems to be stepping up widely. Used to fight 5 Level Al before and it was so easy, now they're doing great punishes, footsies and such plus doing like 3\3.5k damage combos.
SoWL Posted October 26, 2014 Posted October 26, 2014 Well, the patch notes did mention improving the AI. Hope you guys got your single-player trophies already
NeoStrayCat Posted October 27, 2014 Posted October 27, 2014 Well, the patch notes did mention improving the AI. Hope you guys got your single-player trophies already Or better idea...don't patch, then get those easy 1P trophies done, update, then play game as usual. (And I'm guessing the English release is probably gonna have these updates with the scaled difficulty and the BGM on the disk, and still hoping for worldwide matching instead of region version matching, unlike AH3: Love Max. >_>)
drugtown Posted October 27, 2014 Posted October 27, 2014 yeah i was goofing around in CPU versus a few days ago and level 5 eltnum bot stuffed my assault with 3C into a full punish and i was like "whoa"
Sashi Posted October 27, 2014 Posted October 27, 2014 C'mon, you guys are exaggerating. It's not as dumb as before, but the C.PU is still stupid. It's not EFZ-bot level yet
JettyLovefield Posted October 27, 2014 Posted October 27, 2014 They got exaggerately improved, so that's a statement. And the Al can usually\always be exploited, so it doesn't matter.
madigawadesperate Posted October 27, 2014 Posted October 27, 2014 can someone explain why after i get to like lv 58 and waldstien does his grab super, can anyone explain why that's 6.5 k?
ChexGuy Posted October 27, 2014 Posted October 27, 2014 Aksys confirmed cross-region netplay for the US version on twitter \o/ It'll be a while before I actually play this game... Antaiseito and wenzel 2
heavymetalmixer Posted October 27, 2014 Posted October 27, 2014 Aksys confirmed cross-region netplay for the US version on twitter \o/ It'll be a while before I actually play this game... Link please : (
NeoStrayCat Posted October 27, 2014 Posted October 27, 2014 Link please : ( https://twitter.com/aksysgames/status/526813290077245442 You're Welcome! X3 heavymetalmixer and wenzel 2
Noko Posted October 27, 2014 Posted October 27, 2014 can someone explain why after i get to like lv 58 and waldstien does his grab super, can anyone explain why that's 6.5 k? In Survival CPU damage gradually increases with each level.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now