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Posted

Both players have to press Y or it won't work. You also have to be in the top 1500 leaderboard for overall matches.

Really? I've uploaded replays without anyone pressing the button, so I thought that making the red light turn on meant you WEREN'T allowing an upload. That's how it's been for me the whole time...

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Posted

So kyle

I tried pressing y to upload a replay

All it did was delete one. =(

Do I need to do it from the replay theater, or what?

Maybe you have to be top whatever for your character? I dun play often enough to be ranked high, I would think.

It was very confusing for me. Here's how it works.

After the match, if all the conditions are met, it asks you if you want to upload the match, right before when it asks you if you want to save a replay. If it doesn't then you can't upload it. So the time you can upload is right after the match at the stat screen.

Posted

Ah~. The General Carl discussion is filled with videos in the earlier pages...

At least it wasn't about plasma. :)

From Zoogs:

After a forward grab:

1. j.2C allecan - 5B - jB - jB - jC (or j214C)

2. 22D (during Carl's throw animation) - 236A(you swith sides with nirvana on the other side) - 44 - 2B - 2C - 8D - clap loop or throw loop.

3. Gear super. If Nirvana is on the other side of the gear you can time an 8D catch them when they go flying and you can go into a clap loop or throw loop.

After a backwards grab:

1. 236A (you'll roll to the other side of them) - 5B - jB - jB - jC. (or j214C)

2. 22D (during Carl's throw animation) - 236A ( to switch sides and have nirvana on the opposite side) - 5B - jB - 8D - j214C

3. Gear super. If Nirvana is on the other side of the gear you can time an 8D catch them when they go flying and you can go into a clap loop or throw loop.

Overlord Kyle's input: B+C, 22]D[, 236A, 5C, 8]D[...

From lolZonglol:

Throw loop: j.B+C>8]D[>airdash B+C>8]D[>5B>j.C>8]D[>Repeat.

On throwbreak: Clap hits>forward dash>5B>j.B>j.C>8]D[>j.B+C> etc.

Punch loop: j.C>5B6B>6]D[>IAD j.C>5B6B>6]D[>IAD Repeat.

You can always mix these up. (In regards to the timing, and replacing certain j.B's/j.C's or 5B6B/5B>5C and such. It usually all works.

Still searching for those damn combo stuff I saw...Also, taking a quick break.

Posted

I have to say Dio is definitely my fav Carl. He's not the best no but he's so inspiring to watch. He's so creative. I can tell that he tries to avoid doing the throw loop (besides the fact that he drops too many of them anyways) but as a result his mixup game is bananas. His fights against Kaqn (both Hackman and Ragnor) were just inspiring.

Posted

Okay, so, apparently asking this question and discussing an explanation incites threads to be locked, so I'll ask here. I'm sure other Carl players know his match-ups best anyway.

Why is it that, according to japanese player opinion, Jin has an advantage over Carl while Arakune doesn't?

I appreciate Skye's responses in that thread but he's more directly comparing Arakune to Jin, which isn't what I asked

Also while on the subject, what do Carl's match-ups look like as a whole if he refrains from using the throw loop? I'm very interested in how significantly it affects his play.

Posted

I would assume b/c Arakune has to take more risk than Jin. Although, I question your citation in the first place what denotes, "Japanese player opinion"? Famitsu, Kyaku A-cho.

Posted

I would assume b/c Arakune has to take more risk than Jin. Although, I question your citation in the first place what denotes, "Japanese player opinion"?

Famitsu,

Kyaku

A-cho.

Ah, you're right. I guess I should say, why does Kyaku think that :8/: Is there a more widely accepted match-up reference than that single player opinion spreadsheet? Even if just for Carl.
Posted

I think the main reason, although this is not the only reason, is the fact that Arakune relies on his air game more than Jin. And what move wrecks Arakunes's air-game more than nirvana's 623D? Also Jin just has all around better pressure than Arakune when it comes to fighting Carl (assuming you're not cursed and in the corner). When Jin gets on top of you, its hard to get him off. MY GOSH ITS FRUSTRATING!!!

Posted

I have to say Dio is definitely my fav Carl. He's not the best no but he's so inspiring to watch. He's so creative. I can tell that he tries to avoid doing the throw loop (besides the fact that he drops too many of them anyways) but as a result his mixup game is bananas.

His fights against Kaqn (both Hackman and Ragnor) were just inspiring.

(quoting something old i know)

Took the words straight from my mouth. There's just so much variation and (what appear to be) improvised situational combos. He just brings the fun to Carl; makes it feel more like a battle and not constant festival of setting up the same (deadly effective but) boring combo. He makes me feel like my favorite character is not a one trick pony :D

Posted

Mecha-sue is my favourite for random flashy bs, and Kyaku is my favourite for winning so much. Watching DIO play just frustrates me. I see so many situations where he has the advantage, the momentum, and then he loses because of one simple mistake. If he could just suck it up and use the loops to seal a match when it matters, I'd like DIO a lot more.

I just have to throw out there- Dio's a girl named Tsubaki.

Citation on this?

Posted

I just have to throw out there- Dio's a girl named Tsubaki.

If that's the case, would she use Tsubaki in CS?:psyduck:

Posted

I'd been doing the double clap part but I haven't tried letting Nirvana deactivate first. I tried looking that up but couldn't find an explanation for exactly what it does. I'm sure it saves life, but how so and how much?

Posted

Raise the roof loops. 2C, delay, 8D. 2C, delay, 8D. 2C, delay, 8D. By not re-buffering nirvana she uses SIGNIFICANTLY less HP. by delaying the 8D, it's generally always a "2-hit" clap = Massive damage.

Posted

I'd been doing the double clap part but I haven't tried letting Nirvana deactivate first. I tried looking that up but couldn't find an explanation for exactly what it does. I'm sure it saves life, but how so and how much?

Generally, each consecutive attack (without shutting her off) takes 130% of the HP it would normally take.

So like...

Clap 1 - 240 (240)

Clap 2 - 312 (552)

Clap 3 - 406 (958)

Clap 4 - 527 (1485)

Clap 5 - 686 (2171)

Numbers in parenthesis are how much HP you've spent (total) doing the loop up to that point.

As opposed to...

Clap 1 - 240 (240)

Clap 2 - 240 (480)

Clap 3 - 240 (720)

Clap 4 - 240 (960)

Clap 5 - 240 (1200)

Not that you'll ever get 5 resets in a row (unless your opponent is scurred), but you get the basic idea. Clap 5 takes almost 1/2 the health it normally would if you reset Nirvana.

It works the same for ground loops and pressure strings. Sooner or later, you have to bite the bullet and turn off Nirvana, or else they're going to get away and you'll hafta fight solo. Pretty basic stuff, but it's sooooooo easily overlooked by novice and even some good Carl players.

Reading frame data + notes is always helpful. I didn't start using 2b in combo/pressure strings until I realized just how good the move was. Even if they IB it, you're not going to get punished by very many things. Just frame 4 and below moves, and that's assuming they have perfect reaction time. Course, if you have an IB happy opponent, then you can do

2a, 5a (wait) 2a, 5a, 2b (OR WAIT AGAIN), etc...

This is also how you can "tick throw" in BB. Stop your pressure when you expect an IB, and grab. Great players will tech most times, okay players won't ever tech. Either way, when you grab them, take the opportunity to reset Nirvana. Worst case scenario, they break the grab, you reset Nirvana, and then they try to jump to get away, only to get clapped.

:D

Posted

I didn't bother reading the frame data until now. That difference is huge. I'm not looking forward to relearning the timing of my loops though :8/:

Posted

when you asked to do carl mirrors in 5 a while ago I was in training mode trying out new stuff and quickly forgot. Other than that, xCammy isn't actually my account, it's my little brother's. I don't have my own. So there's a good chance that if you sent other messages, he's reading and deleting them... :kitty:

Posted

The change in timing isn't that drastic. I think I might be done with BB until CT comes out. Dunno why, I just get bored nowadays. Prolly cuz there's no one to play aside from on Live. =(

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