Zeero Posted May 22, 2009 Posted May 22, 2009 you being the only one that answered my question scares me
stinkymonz Posted May 22, 2009 Posted May 22, 2009 It shouldn't. BB isn't as saturated as GG is/can be in the general population at the moment, and you can't say GG is very saturated anyway, so... Personally I really can only go to Singapore (where there are a total of 5 BB cabs in the same area zomg) once every month or two, and for a span of 3 days max usually. And that's hardly long enough or close enough to learn Carl (or anyone else) effectively. Although can't necessarily say it'll get better once it hits consoles, at least for financially-strapped stick-users anyway.
Kyle Posted May 23, 2009 Posted May 23, 2009 Round 1 proves my point entirely. =) http://www.youtube.com/watch?v=5civEmx4SN0&feature=channel_page
Zeero Posted May 25, 2009 Posted May 25, 2009 Round 1 proves my point entirely. =) http://www.youtube.com/watch?v=5civEmx4SN0&feature=channel_page solution is to not throw-break, recover, and just eat the combo like a man and hope Carl will screw up
NamelessCounter Posted May 25, 2009 Posted May 25, 2009 solution is to not throw-break, recover, and just eat the combo like a man and hope Carl will screw up that sir, is op. Damn cry baby.
kousaka Posted May 25, 2009 Posted May 25, 2009 haha well u definitely don't want to throw break when your in that particular position in round 2 as that's guaranteed reset. Dora was taking like 300 damage per throw + clap there I think. He could of eaten probably 8 more loops before he died. in round 1, resets are very common in the corner and many times can happen by accident if they mess up. You have to be very cautious in teching. But if I'm not mistaken the combo started from burst guard break which I think you can't die from until you tech. Reset should of been expected anyways and if not you should just fall and not risk it since you can't die. When your caught in the loop don't panic. React accordingly. If you eat 20 iterations in a row so be it. It's not easy. Keep in mind that claps take nirvana bar and i think max you can clap is 32-33 times (not that I've ever experienced that many). Depending on your life and if you already bursted it can be worth the gamble. Most I've ever eaten in a row I think was 6. Not that I play carl, I just know the feeling of eating ZeroFalcon's loops enough to comment.
Zoogstin Posted May 25, 2009 Posted May 25, 2009 Bang's Nail/Bang Install looks like a threat. It may turn out to be a bad super but right now it seems to rock Carl pretty badly. Sure all Carl has to do is get him in the throw loop (because bang can't block) but its hard to catch Bang and his mixup games is really good. Plus Bang hurts.
Zeero Posted May 25, 2009 Posted May 25, 2009 Basically any character with good mobility and reach rocks carl pretty bad because his mobility isnt that good. Actually, is it possible to escape the throw loop with bang install? ie; tech and dash 7/9? I dont remember if Dora ate a throw loop while bang installed in those vids or not...
Zoogstin Posted May 25, 2009 Posted May 25, 2009 No he didn't. Out of all of the Dio vs Dora matches posted recently. That was the only one Dio won. X_____________X By the way the first round of this is a perfect example of not being able to die from a defensive burst. http://www.youtube.com/watch?v=t-FSHHoZwrk&feature=channel_page
Id_asz Posted May 28, 2009 Posted May 28, 2009 Couldn't find a for sure amount for this, but... What is Carl's HP? I hear 7500, 8500, and 9500. Also, I found out that you can 214214D people on the ground. Haven't checked against every character, but I've tried on a few. Maybe it can be somewhat useful if you can combo after it, but if you throw your opponent near Nirvana, 632146C would most likely do more damage.
Zoogstin Posted May 28, 2009 Posted May 28, 2009 Also, I found out that you can 214214D people on the ground. Haven't checked against every character, but I've tried on a few. Maybe it can be somewhat useful if you can combo after it, but if you throw your opponent near Nirvana, 632146C would most likely do more damage. I saw a video where Carl did it on a Hakuman after a 3C.
Zeero Posted May 28, 2009 Posted May 28, 2009 I saw a video where Carl did it on a Hakuman after a 3C. except that was a black beat. kinda useless imo, when a 3c can lead to a throw loop lol.
Alternate275 Posted May 29, 2009 Author Posted May 29, 2009 Does BB have miscounted black beats like GGAC and MBACvB does?
Zoogstin Posted May 29, 2009 Posted May 29, 2009 yeah. The actual numbers in the combo counter turns dark.
Alternate275 Posted May 30, 2009 Author Posted May 30, 2009 But I meant miscounted in the sense where it'll say it's a black beat, but it's in actuality a legit combo.
Zoogstin Posted May 30, 2009 Posted May 30, 2009 Hmm I don't know. I didn't even know that was in GG.
Zeero Posted May 30, 2009 Posted May 30, 2009 But I meant miscounted in the sense where it'll say it's a black beat, but it's in actuality a legit combo. imo they're not miscounted just that the tech frame was probably really short (like 1 frame) or something and nobody asides from CPU can get that exact timing.
Alternate275 Posted May 30, 2009 Author Posted May 30, 2009 imo they're not miscounted just that the tech frame was probably really short (like 1 frame) or something and nobody asides from CPU can get that exact timing. Zeero, I'm aware that there are situations that grant the opponent to tech (even if it's a 1 frame window). But I'm also FULLY aware there are such things as miscounted techs in GGAC and MBAC. It's a situation in which the game suggests that the combo isn't legit because it thinks the opponent was granted an opportunity to tech, when in actuality, they were in a legit state of hitstun. I'll have to go through the character boards again to find out which characters have this side effect in some of their BnBs. I think A.B.A is one of them, so I'll start looking in there. Melty Blood infact has a list of these (although conditions may be different by larger or smaller margins) and it's no surprise that it exists in GGAC. Which actually when I think about it, endorsed even more reason to release GGAC+ to the states. EDIT: Now that I look at that statement again. How can you imply that 1 frame is too much for a GGAC player to perform? GGAC is full of 3 frame window executed actions and there are plenty of 1 frame maneuvers as well, eg: Anji's multi-butterfly, Bridget's yo-yo glitches, etc etc. Not to mention some FRC's allow for slightly different behaviors on individual frames, eg: Jam's 2D.
Zeero Posted May 31, 2009 Posted May 31, 2009 calm down? i said imo for a reason? and since, ur 1frame arguement is not valid because FRCs are done when you KNOW its coming. Its not like you do those stuff mentioned on reaction off a random moment. You know u're doing the jam 2d, you know u want to double butterfly, you know you want to do the glitch. Do you know when a 1f opportunity to tech is coming? thats saying you have to predict it coming, and teching in that 1f based on your prediction, i dunno about u, but i think recovering is either mashing during the combo in which case u'll never get that 1f tech, or waiting to see openings in which u won't react and see a 1f tech opportunity. Unless you're implying that bridget players do yoyo glitch on reaction when they see the yoyo hit, and so. Anyhow, im not here to argue, i'm just offering my opinion, no need to get all worked up.
Alternate275 Posted May 31, 2009 Author Posted May 31, 2009 calm down? i said imo for a reason? and since, ur 1frame arguement is not valid because FRCs are done when you KNOW its coming. Its not like you do those stuff mentioned on reaction off a random moment. You know u're doing the jam 2d, you know u want to double butterfly, you know you want to do the glitch. Do you know when a 1f opportunity to tech is coming? thats saying you have to predict it coming, and teching in that 1f based on your prediction, i dunno about u, but i think recovering is either mashing during the combo in which case u'll never get that 1f tech, or waiting to see openings in which u won't react and see a 1f tech opportunity. Unless you're implying that bridget players do yoyo glitch on reaction when they see the yoyo hit, and so. Anyhow, im not here to argue, i'm just offering my opinion, no need to get all worked up. Was only sharing my input as well. I also meant no heat in the discussion. I apologize if I came too strongly about it. Although I do want to bring attention to the "my statement isn't valid" because these on the receiving end of the conditional situations of recovering in just a single frame can actually be quite consistent. Anyway, even if my statement were inaccurate, I was assuming that if it was on a more consistent basis such as a combo that has a tendency to black beat often. This is why I opted to disagree to one measurement or another on the matter. Give credit or not.
Zeero Posted May 31, 2009 Posted May 31, 2009 easiest way to settle this is to try those "tendency to black beat often" combos in training mode with recovery set to back and see if it still happens. I've never seen a black beat combos in training mode which is what makes me believe my statement.
Kyle Posted June 1, 2009 Posted June 1, 2009 My take: I very well could be wrong. But, this is how I understand it. -Recovering Back is the fastest way to escape a combo because you actually recover a frame or two FASTER with back tech as per front/neutral tech'n. SO,IF the opponent is neutral tech/Forward tech, and the player does a combo within the very very small window. A black beat will be legit because the opponent refused to recover backwards.
Zoogstin Posted June 1, 2009 Posted June 1, 2009 That makes sense. But I always thought front and back teching were the same. I do know that neutral teching is slower.
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