|||||| Posted April 10, 2009 Posted April 10, 2009 http://www.youtube.com/profile?user=AutonomousR&view=videos 22 matches.
Kyle Posted April 13, 2009 Posted April 13, 2009 Did you guys notice a different Carl BnB. No Ne~san = Cantible, J.A, J.2C, J.B, J.B, Allegretto
Zeero Posted April 13, 2009 Posted April 13, 2009 Did you guys notice a different Carl BnB. No Ne~san = Cantible, J.A, J.2C, J.B, J.B, Allegretto long ago. Pretty unstable and harder to pull off for barely any extra damage... i dont even know if it does more damage actually
GreasyGyro718 Posted April 13, 2009 Posted April 13, 2009 http://www.youtube.com/watch?v=pF-3xUZ5Xyg carl near 100% combo... pretty tasty.
Zeero Posted April 13, 2009 Posted April 13, 2009 i THINK those were all "tech->airdash forward"able, the 8D seems a bit late/far... But honestly, i think when people start eating combos like that consistently, its time to tech and try to airdash out of it anyway, ur dead regardless.
Zoogstin Posted April 13, 2009 Posted April 13, 2009 As a future Carl player that video almost made me hate him.
JackG Posted April 13, 2009 Posted April 13, 2009 So, it seems that over a single weekend Carl has gone from "God fucking awful" to "holy shit I'm actually scared of him now". With DIO and the red Carl (didn't see a name on him) perfecting the air throw unblockable loops (both execution wise and set-up wise) netting somewhere between 7k-12k damage if done correctly. I predict A tier for this man by the end of the month, discuss.
alucard19 Posted April 13, 2009 Posted April 13, 2009 As a future Carl player that video almost made me hate him. well its a 3-7 match in carl's favor. From Dora Bang's mixi blog: 個人ダイアとキャラダイア 7.0 バング 6.0 ハクメン、テイガ- 5.5 レイチェル、アラクネ、タオカカ 5.0 ラグナ、ライチ、ジン 4.5 ν 4.0 ノエル 3.0 カルル 平均5.1666667(ry 上位陣の対策しかできてねーわ テイガ-とアラクネレイチェルタオカかが同率(笑 ほぼ完璧な対策できてるのはアラクネ戦だけかな まあノエルとか対策しても4.0は絶対覆らないキャラ性能だし限界 ラグナ、ライチ、テイガ-しかこれ以上ダイア上がらないと思われ むしろこれからどんどん下がってくるキャラのほうが多い ↓のダイアは俺が思うバングダイア 6.0 テイガ- 5.5 ハクメン 4.5 ラグナ 4.0 ニュー、レイチェル、ライチ? 3.5 ジン 3.0 カルル、タオカカ、ノエル 2.5 アラクネ 平均3.9090909 このキャラ弱い・・・orz バング中堅はただの妄想でしかない Brief Translation: Dora's current match up Bang: 7 Hakumen / Tager: 6 Rachel / Arakune / Taokaka: 5.5 Ragna / Litchi / Jin: 5 V-13: 4.5 Noel: 4 Carl: 3 Overall = 5.1666667 Dora's take on Bang's match up in general (for average joes, heh) Tager: 6 Hakumen: 5.5 Ragna: 4.5 V-13 / Rachel / Litchi: 4 Jin: 3.5 Carl / Taokaka / Noel: 3 Arakune: 2.5 Overall = 3.9090909 http://s1.zetaboards.com/blazblue/single/?p=188392&t=1234078 nothing wrong with having some good match ups.
Jet Set Dizzy Posted April 13, 2009 Posted April 13, 2009 Do you think DIO's color is actually a reference to Dio from JoJo's? I mean Carl is already has a big JoJo's reference with his song name.. I'm pretty sure that's why he uses the color at least.
alucard19 Posted April 13, 2009 Posted April 13, 2009 Do you think DIO's color is actually a reference to Dio from JoJo's? I mean Carl is already has a big JoJo's reference with his song name.. I'm pretty sure that's why he uses the color at least. hmm yeah. Carl plays like a shitty ass jojos character so i think so.
Zoogstin Posted April 14, 2009 Posted April 14, 2009 I don't understand the first list. All 12 characters are in the list.
alucard19 Posted April 14, 2009 Posted April 14, 2009 I don't understand the first list. All 12 characters are in the list. Basically the first match up list applies to u if you're a Dora Bang's level. if not the second one applies to u.
JinSaotome Posted April 14, 2009 Posted April 14, 2009 more like the matchup charts for Dora himself. Apparently he does god awful against other bangs. Yeah though, the second list is for "the average Bang" 7.5-2.5 Carl...And I though Anji had it rough
jiyuna Posted April 14, 2009 Posted April 14, 2009 more like the matchup charts for Dora himself. Apparently he does god awful against other bangs. Yeah though, the second list is for "the average Bang" 7.5-2.5 Carl...And I though Anji had it rough You've got it mixed up. The number is Dora's rating for himself winning; i.e he rates Bang mirrors at 7:3 in Dora's favor. He considers his worst matchup to DI...i mean Carl; which he loses 3:7.
JinSaotome Posted April 14, 2009 Posted April 14, 2009 Ah yeah, that post is all messed up. I meant to say 7.5-2.5 Arakune at the end of that post too.
Escathon Posted April 21, 2009 Posted April 21, 2009 I don't mean to break your discussions about hardcore Carl combo stuff. Ignore this if you wish. For those who care; is it just me or Carl kind of looks like the Scientist Kid (Rald) from Taito's Puchi Carat? (For those who haven't heard of it, it's a classical puzzle game). ^^;
Silmerion Posted April 22, 2009 Posted April 22, 2009 So, I guess Ragna can escape Carl's ridiculous throw trap, but it costs him 50% Heat to do so safely. Thoughts?
Escathon Posted April 22, 2009 Posted April 22, 2009 Yes, that's exactly him! Thanks for the pic. He looks like Carl on this pic: (sorry for the bad quality. YouTube screenshot only ^^
Shiri Posted April 22, 2009 Posted April 22, 2009 So, I guess Ragna can escape Carl's ridiculous throw trap, but it costs him 50% Heat to do so safely. Thoughts? How is he doing that and why does it cost tension? It just looked like he was doing inferno divider to me...I can guess the shoryuken properties get it out of the clap bubble's way, but why would that cost tension?
gwc123 Posted April 22, 2009 Posted April 22, 2009 Probably u do his SRK and if the carl gets hit by it ure free if he blocks u gotta use tension to not be sent back into loop.
Most Unknown Posted April 22, 2009 Posted April 22, 2009 It doesn't. He only RC'ed once from what I saw
JinSaotome Posted April 22, 2009 Posted April 22, 2009 you do C inferno divider, but you have to RC it or he'll roll up to you and set up the 2C 8D loop for free
Beowulf Posted April 22, 2009 Posted April 22, 2009 However, if the throw is done high enough, Ragna's inferno divider won't hit anyone (nor Carl, nor his puppet) so it's a free combo behind as he won't be able to RC it...
Zeero Posted April 23, 2009 Posted April 23, 2009 However, if the throw is done high enough, Ragna's inferno divider won't hit anyone (nor Carl, nor his puppet) so it's a free combo behind as he won't be able to RC it... if the throw is done high enough (im assuming u mean higher than where nirvana can even hit) then theres no point anyway, because he can just and airdash out. if there is such a height that nirvana can hit u but u cant hit her with your full body hitbox, then that means the combo is going to end, just take that throw like a man.
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