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Posted

5D gets stuffed pretty easily due to his constant attacks. It's infinitely more practical than 2D however. Also hit confirming a CH 5D is not easy.

Posted

The 5D CH combos for Carl aren't particularly hard, but I'll take your word on how practical they are since I have no experience fighting a good Carl.

We should clean up the CT threads a bit for BBCT Europe and PC release. It's a ton of information that hasn't been organized in a long time.

Posted

With all due respect to the Bang board mods, I'm pretty sure they don't care what happens to the CT information anymore but I don't blame them. Europe and PC players are probably gonna have to figure out shit on their own, that's why all the old stuff was put in a new forum called "archive". Nothing says "we are done with this shit" like archiving it.

Posted

As a currently active EU Bang rep, the tourney I just played in was the last CT major in the EU (and probably the world.) They're switching over to CS with jp console release.

Posted
As a currently active EU Bang rep, the tourney I just played in was the last CT major in the EU (and probably the world.) They're switching over to CS with jp console release.

If it's like that then it's not worth the effort. I was imagining a continent of players sifting through the hundreds of posts and felt bad.

  • 1 month later...
Posted

Been awhile since I've been here, and I havent been checking up with the community often, however I've made a wonderful Tager specific FRKZ combo, that I kind of doubt anyone's done before. 7k+ HELL YEAH. Starting hit's unorthodox, but thinking about Tager, not really. I'll even provide a situation.

Reqs: FRKZ, 50 Heat, 1 nail, manliness.

-Whiffed 720/ 360, blocked Magna Tech Wheel, use your imagination to get this first hit!

Tager in corner preferrable for final 5C.

CH 6C > land > 6 dash~5C* > 4/6 dash~2D > jD > land~6A > 6C > 9 dash~jB > jD > 2 dash~jD > j236C > land~delay~5C > 2363214C > 5A

The * on the 5C means, given the height Tager is, when you connect the 5C, he may spike left or right, the 4/6 dash is then determined accordingly.

Also good to know, time a 6C right, and of course, you kick over his throw for that CH. :eng101:

Dmg: 7143? Will confirm later.

Questions, concerns?

Posted
Been awhile since I've been here, and I havent been checking up with the community often, however I've made a wonderful Tager specific FRKZ combo, that I kind of doubt anyone's done before. 7k+ HELL YEAH. Starting hit's unorthodox, but thinking about Tager, not really. I'll even provide a situation.

Reqs: FRKZ, 50 Heat, 1 nail, manliness.

-Whiffed 720/ 360, blocked Magna Tech Wheel, use your imagination to get this first hit!

Tager in corner preferrable for final 5C.

CH 6C > land > 6 dash~5C* > 4/6 dash~2D > jD > land~6A > 6C > 9 dash~jB > jD > 2 dash~jD > j236C > land~delay~5C > 2363214C > 5A

The * on the 5C means, given the height Tager is, when you connect the 5C, he may spike left or right, the 4/6 dash is then determined accordingly.

Also good to know, time a 6C right, and of course, you kick over his throw for that CH. :eng101:

Dmg: 7143? Will confirm later.

Questions, concerns?

http://www.youtube.com/watch?v=3ehdRLL7970

There you go man. That combo was pretty damn hard. Although I think some extra dashes are needed that you left out: 8 dash after 2D and 2 dash after j.D, and I think I ended up 3 dashing off that other j.D and not 2 dashing but that could be different. Those other dashes seemed necessary for me at least but that combo is so weird/hard who knows.

Hard parts for me:

-At first trying to get 2D after 5C, when I was first trying it I had techs off and could not for the life of me get 2D without blackbeating. But eventually got it.

-Second part was trying to land Daifunka off the other 5C, the timing must be really tight or maybe the spacing.

-Everything else was just general FRKZ hard for having to go neutral after stuff.

Awesome combo, took me quite a few tries to get it right. Nice job on it though.

Posted

I figured I forgot a few dash inputs, I was putting the whole thing down out of memory, but my many many thanks for you posting it up on youtube, and performing it yourself. I have a tendency to make a large number of FRKZ combos that I hardly ever get a good chance to use often, so I figure in my combo tweaking, may as well share some of my more unique things with the community.

For me, the hardest parts to work on would have been the final 5C's spacing as well, as I'd mentioned it's much easier to work with in the corner. Funny thing is, this one was inspired by my previous combo, unsure if I'd posted it, with the same starting CH 6C, but following that, it changed a bit, and capped out at 6997. I pretty desperately wanted to break that 7k mark, so I got creative.

Posted
Been awhile since I've been here, and I havent been checking up with the community often, however I've made a wonderful Tager specific FRKZ combo, that I kind of doubt anyone's done before. 7k+ HELL YEAH. Starting hit's unorthodox, but thinking about Tager, not really. I'll even provide a situation.

Reqs: FRKZ, 50 Heat, 1 nail, manliness.

-Whiffed 720/ 360, blocked Magna Tech Wheel, use your imagination to get this first hit!

Tager in corner preferrable for final 5C.

CH 6C > land > 6 dash~5C* > 4/6 dash~2D > jD > land~6A > 6C > 9 dash~jB > jD > 2 dash~jD > j236C > land~delay~5C > 2363214C > 5A

The * on the 5C means, given the height Tager is, when you connect the 5C, he may spike left or right, the 4/6 dash is then determined accordingly.

Also good to know, time a 6C right, and of course, you kick over his throw for that CH. :eng101:

Dmg: 7143? Will confirm later.

Questions, concerns?

Oh, this reminds me of a combo I came up with back in the CT heyday. It was something like 6C CH>6>2>reverse 6C>j.D>6A>623B>6>6C>9>j.B>j.D>3 or 2>j.D and at that point I did something crazy like second j.D dashcancelled into 623B RC>land 623B>daifunka but I don't really remember exactly and I don't feel like trudging through it again lol. But you could end it the way you end your combo too, it does over 7k for sure but dunno if it does more than 7143.

Posted

I've been trying to come up with a new combo using an rapid cancel. So far it's

[5a....]6c, j.623b, RC, 6c, j.623c (for about 4k.) or j.623b, land, 5b, 6c, j.a, j.b, A shuriken, j.C (3.5-4k)

I've gotten the 5b to 6c a couple of times but the timing is waaaayy too strict. The 6c to command throw is pretty decent if you just want to surprise someone with it. Also, if you wanted to daifunka right after the RC or after the second j.623b, just delay it for a split sec or else you'll just run right past them. This pretty much works for everyone except Rachael, Carl, and Noel. You can hit this against Jin but you have to have the 6c as the first hit.

Oh, and I've been having trouble landing the triple crash combo. After the d.2b, I can't seem to get the 623b to hit, any help?

Posted

lol uhhhhh, hate to break it to you, but using throws in blazblue combos aren't really considered combos, because they can be teched.

at the best i guess you could call it a gimmick, albeit weak.

for combo 2, starting a combo with j623B is impractical.

i'm not sure if this a joke or not so eh...

Posted

But in Blazblue, you have to do both? Or hell, at least try to.

This is a big collection of combos I've been messing around with in training, I

m just going to copypasta from a file. Be sure to try some, some may be repeats of old ones though. Not sure.

Tager specifics:

CH 2D > 623B > d.6C > j.D > j.236c land d.5C > 5D > sj.623B > 5B 214C

5A > 5B > 2B > 6C > j.D > j.236C > d.6C > j.D > j.236C > d.5C > 5D > [delay] j.C - 623C tech trap

FRKZ: CH 2D > j.D > 2D > j.D > 2D > j.D > 2D > j.B > j.D >2dash~jD > 2369C > land > 23662314C

[6278 DMG]

FRKZ: 6C > j.D > 2dash 6dash 6A> 6C > 7dash j.B > j.D > 2dash 6dash 6A > 6C > 7dash j.B > j.D > 2dash j.D > 2369C > 23663214C > 5A

FRKZ: 5A > 5B > 2B > 6C > j.D > 6~j.D > 6~j.D > 2B > 6C > 7dash j.B > j.D > 2dash j.D > 236C > land > 23663214C

FRKZ: Any launch into j.D may be followed up with 2dash 623C.

[X + 2982 DMG]

More to come.

Part 2:

FRKZ: CH 6C > land > 6dash > 5C > 4dash + 6A > 6C > 7dash j.B > j.D > 2dash 6dash 6A > 6C > 7dash j.B > j.D > 2dash j.D > 2369C > 23663214C > 5A

[6997 DMG]

FRKZ+CORNER[non-tager]: Grab > 6dash jB > 6dash + jD > 2dash/ land > 5C > 6A > 6C > 8dash > jB > jD > 2dash > jD > j236C > land > Daifunka

[4589 DMG]

FRKZ: 5A > 5B > 2B > 2C > 6dash > 5C > 4dash+6A > 6C > 9dash > jb > 4dash~jD > 2dash~jD > j236C > Daifunka

[4467 DMG]

FRKZ:CORNER-Tager: CH jC >jD > j236C > 5C > 5D > jD > land > 2D > 8dash > jB > jD > 2dash~jD >j236C > 5C > 5D

[5218 DMG]

FRKZ: CORNER-Tager: Grab > 6dash >jB > 7dash > jB > jD > land > 2B > 6C > 8dash > jB > jD > 2dash~jD > j236C > land > 5C > 5D > 8dash > jB > j623B > RC >j236C [OTHER WAY!] >land > Daifunka

[4297 DMG] + [9999 MANLINESS POINTS]

Last combo is a freaking god. I love it. What's damage comapred to flashiness?

Posted

tuna your ridiculous combos are ridiculous.

i love all these tager only combos, LOL

now, if you make Noel specific combos, you'd be my hero LOL

Posted
But in Blazblue, you have to do both? Or hell, at least try to.

FRKZ: CH 2D

FRKZ: 6C

FRKZ: CH 6C > land > 6dash > 5C

FRKZ:CORNER-Tager: CH jC >jD

Lmfao

Posted

Tsuuna this is why I made montages. No one respects flashy combos in words it only works if you make a video with some cool tunes in the background :cool:.

Also j.C CH j.D works on everyone outside of FRKZ. You just like beating up Tager for no good reason don't you?

Posted
Tsuuna this is why I made montages. No one respects flashy combos in words it only works if you make a video with some cool tunes in the background :cool:.

Also j.C CH j.D works on everyone outside of FRKZ. You just like beating up Tager for no good reason don't you?

Yeah man, dat hitbox. Also, it's not the CH j.C into j.D, it's the combo following, specifically being jD > 2D. :v:

Posted
No one ever said cool combos had to start with safe moves. :psyduck:

:vbang:

I just thought it was really ironic right after "practical advice"

Posted

I'd say it seemed like you saw what I did thar. :v:

One thing that comes to mind now, randomly, since Huey mentioned Noel, was anyone aware this could be done to her, as a 4-seal? I'm almost positive it works. Can't test it now, however, not at home. I distinctly recall being able to 4-seal her pretty easily, outside of the normal one.

I'd say Noel is the only 'small' character this works on.

2D > jD > j236C > 6C > jD > j236C > 5D > ...

5D > jD > j236C > 6C > jD > j236C > 5D > ...

Posted

I dunno, personally, I wonder why more people, when doing said 4-seal, never go for the added damage with the 6C? I mean, you can do kind of a lot with a combo into 6C, based on who you're fighting anyway.

For general BnB use on my favorite, Tager I love to start the round's combo with

5A > 5B > 2B > 6C > jD > j236C > 6C > jD > j236C > 5C > 5D > sj.623C

Scares Tagers damn well, considering FRKZ is coming right after your next combo. :eng101:

Posted

ShoMeYaMoves I just want you to know that you inspire me...:blush:

Probably works on Cat1s too but only practical on Jin:

0-3dnails for hit confirm. In the end they subtract ~20 damage but the combo is doable with them there. After optional nails ->

j.C 5A 5B 2B 2C Cnail d.6C j.623B 3C This is the new Jin BNB I decree it in fact I'm going to face a decent Jin offline today and I'm gonna spam this combo like crazy.

Doesn't work in corner obviously, but works closer to the corner than you'd expect. Gives deceiving true oki and for fun you can even FRKZ before the 3C to put yourself in a good position

With no nails and FRKZ before 3C the max damage is 2903. C nail is definitely worth it for this combo imo, which is a first.

Edit: Sadly this doesn't have the utility I first thought as j.C does in fact combo into 5B on non CH (a habit I never got used to unfortunately). Dash combo off j.C 5B does 3183 o-o. Still this combo rules if you started with nails which happens to me more than it should. Or it used to anyway back when I played this game :)

Edit2: And what kind of awesome rei training session would this be if I didn't find yet another flashy awesome tager specific:

(anywhere) 6A 2C 2D j.D 2B 623B w.6C j.623B 6C j.623B [3603 dmg]

I'll be using 6A mixup A LOT more in CS so it'll be interesting to see what can be done in that game with it.

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