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How do you Play Ragna?  

185 members have voted

  1. 1. How do you Play Ragna?

    • Straight up Offense!
    • Bait in to Punish!
    • Defensive Punish!
    • Spam Hell's Fang and Inferno Divider moves!


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Posted

There are two ways to TK, the first is to hit up and then input the motion very quickly, the other is to input the motion first and THEN hit any up direction + button. The former method is what I use for this combo and I think it works best/is easier when trying to TK off of a JCable move. The latter method is best for when you need to TK a move by itself, as it generally comes out much faster.

If you have difficulty telling whether or not you are TKing properly for this combo, look at Ragna's feet. If you're doing a grounded CID, there will be a larger puff of smoke around his feet where he leaves the ground, while the air version has no smoke and so all you see is the tiny dustcloud from the normal jump.

Posted (edited)

Er, I'll probably make a Ragna Continuum Shift II Video Thread within the next couple of days, so if you could keep tabs on all the relevant matches including who plays who, that would be great.

Also, not that anyone cares, but the last set of combos I posted now have an accompanying video. http://www.youtube.com/watch?v=8FoeXZAbr7U

My original plan was to also add TITANIUM BEAST!!!'s combos to the video with credit, but as it turns out, landing a combo with a Tiger Knee Inferno Divider near the end and recording it within a limited time span is actually pretty damn annoying to do on pad. Who knew?

Edited by Final Ultima
Posted

From reading Nokita's posts, it's actually not that hard to tack on a 22C at the end of a combo, especially if you have the other guy cornered. All you really need is a chance to hit 3C, and ID -> Straight Punch at the corner gives you that for free.

22C is still +6 as well, so oki is still there, just not quite as flexible.

Posted

It's Ragna, everything pushes to corner. 5B-5C -> HF -> Addition pushes to corner.

I also think the jury is still out on BE being bad. It's just a lot harder to get a clean hit with it now. Apparently it also has better recovery on block? You get 5B after landing it on CH, so either blockstun/hitstun on it was increased, or he recovers faster when landing. Either situation is pretty nice.

Posted
It's Ragna, everything pushes to corner. 5B-5C -> HF -> Addition pushes to corner.

I also think the jury is still out on BE being bad. It's just a lot harder to get a clean hit with it now. Apparently it also has better recovery on block? You get 5B after landing it on CH, so either blockstun/hitstun on it was increased, or he recovers faster when landing. Either situation is pretty nice.

didn't hear that, that's pretty nice, also allows for the fuzzy guard-rapid setup to be better as well

Posted

I agree. HF ender mid screen fro corner push is a goto tool. On top of that ID(D) is awesome for Oki and if BE recovery frames were buffed I think it becomes a good pressure tool, you can easily and safely alter your jumping arc and nail a 5b on CH, that's just awesome! I just hope BK wasn't murdered by the developers... no BK = I'm switching characters.

Posted
I agree. HF ender mid screen fro corner push is a goto tool. On top of that ID(D) is awesome for Oki and if BE recovery frames were buffed I think it becomes a good pressure tool, you can easily and safely alter your jumping arc and nail a 5b on CH, that's just awesome! I just hope BK wasn't murdered by the developers... no BK = I'm switching characters.

Ragna is shaping up quiet nicely with each day.His stuff is evolving surprisingly fast.

We already have 8K BK combos with a burst and 7.3k without a burst.

According to the majority of the jbbs he's WAY more fun to play as (and to watch) in CS2.

Ragna's are still succesful according to bbcs2.net ,for anyone who's interested.

In any case,the arakune matchup is turning to shit for ragna.

Arakune already has 10k - 12k corner combos starting off his...JC?

Not sure if bursts were involved or not.

Posted

Wow, thats awesome about the Belial Edge stuff. Now when i advance at someone with TK Belial Edge i can say its a legit pro-strat.

Posted

Regarding BK.

Interesting update coming up on the BBS.

Life gain:anything between 3K and 4.5K is possible (still some room left to grow thanks to yami)

Metergain: 26 - 44 (!)

Details were not given.The guy left for his local arcade to test more stuff.

He said that he'll report back later tonight.

Posted

Probably to promote offence oriented gameplay.

So what's the deal with Jap and Ragna? I barely ever see any Ragna players in videos that are uploaded by Jourdal, do they not like him as a character or something?

Posted

i think it may be that ragna is still ragna, just without the meter gain. Then you've got to relearn your midscreen damage options, and if other ragna players are like me, they're lazy idiots. Then there's a new character, and then there's characters that have changed more dynamically... so there's more interesting stuff to try out.

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