Jump to content
Dustloop Forums

Recommended Posts

Posted

EX Burst is still useful for comebacks if you play with Phoenix items equipped and nobody equips Destroyer "No Chance" effect. EX Burst itself is like a GG Burst really, interrupts Brave Combos and stops some HP attacks too. I don't know if EX Specials are legal though, like Sephiroth's "Heartless Angel" where he reduces Brave to 1, or Golbez's one gravity "break" move.

  • Replies 256
  • Created
  • Last Reply

Top Posters In This Topic

Posted

EX specials generally take a long time to perform and are usually risky to pull off. With the exception of Bartz' Goblin Punch of course but it's nothing too damaging. Now EX Terra or Tidus....that's godly. EX Gabranth too but his burst actually is quite good if you allow it in 'tournament' settings. Which you should.

Posted

@blade i meant ex burst as in "pressing Square after landing an hp attack during exmodo" EX guard is what you are talking about, at least thats how DF people use the terminology. on topic and i think ex specials are ok, although some are still really OP ;_; with no EQ on, Bartz EX guarding out of your combo into goblin punch does hell of a number on you, but even still you just have to play it safe and bait it out, and punish with ranged attacks.

Posted

I'm glad to hear all this informative speaking about the game, however, I wish I understood it more. Are there any vids of a "good" battle between two people, preferably with a standard rule set? I'd also like to know what is good to know for beginners, like me. Also, tips on using Garland?

Posted

I'm glad to hear all this informative speaking about the game, however, I wish I understood it more.

Are there any vids of a "good" battle between two people, preferably with a standard rule set?

I'd also like to know what is good to know for beginners, like me. Also, tips on using Garland?

Dissidia forums

pretty good place to start, although some character forums are pretty dull and useless.

http://dissidiaforums.com/forumdisplay.php?f=11 is the garland forum, although there is no well made guide or FAQ there. other characters seem to get more popularity and thus have great guides, like bartz or gabranth.

you can also find some replays and vids on that site.

Posted

Just picked this game up a few days ago; How much hours are approximately needed to finish the story mode? I'm actually bored with the story...

Posted

Dissidia forums

pretty good place to start, although some character forums are pretty dull and useless.

http://dissidiaforums.com/forumdisplay.php?f=11 is the garland forum, although there is no well made guide or FAQ there. other characters seem to get more popularity and thus have great guides, like bartz or gabranth.

you can also find some replays and vids on that site.

Oh, cool. Thanks for the link. I knew there had to be a site/forum somewhere that had some good info. I'll be sure to look into this. =]

  • 1 month later...
Posted

NA Version of Dissidia IS the Universal Tuning edition. Japan got Dissidia first and had its own balances, tuning, ect. NA got its release later and included a few extra modes, more tuning options for characters, and character balances Japan is now getting a new version of Dissidia that includes those extra modes, tuning, and balances that the NA version received. In short, NA Dissidia = Japan Dissidia:UT Think Japanese KH -> North America KH w/extra bosses -> Japanese KH:FM w/NA Extra Bosses

Posted

Garland isn't terribly good. Riposte saves him from being garbage, but it's an uphill fight. He hurts when he finally hits you, I guess. vs. with arcade rules is hella boring. We play with two rulesets here: a) no equips, no summons b) equips allowed, no summons Sometimes we play equips + summons. Depends on our mood. All skills allowed, EX guard allowed, EX guard allowed, etc. "No infinites" I guess, though only a few people play characters with infinites. No equips is fun, though certain characters aren't quite as good without equips. Equip matches are interesting since they bring an element of preparation (optimizing builds for certain things, ie. EX builds or wall rush builds or attack builds) and change up how you have to play some matchups. EX bursts are fine, they're free damage but they blow your entire EX bar; if it doesn't kill, then you might have set yourself back a lot. Otherwise, it adds a nice element to some characters (Squall doesn't need to stock quite as much brave, for instance). People whine about it but it really isn't a huge deal. EX guard is a bigger "problem" but whatever. Save your summon to counter it if you're really worried about it. EX specials? Outside of Goblin Punch, they mostly suck. Goblin Punch is pretty good but it hardly makes Bartz broken. Maybe Golbez can pull his off if the other person is an Exdeath walking towards an EX core.

Posted

Think Japanese KH -> North America KH w/extra bosses -> Japanese KH:FM w/NA Extra Bosses Plus 1 extra non-NA boss and additional balancing and items

Fixed.

It's possible the universally tuned version will include additional bonuses that we didn't get either.

Posted

Fixed.

It's possible the universally tuned version will include additional bonuses that we didn't get either.

I highly doubt Lightning or anything FFXIII related is going to sneak its way in though.

I would say if the next JP version of Dissidia gets anything its going to be more tuning and MAYBE an extra mode. But thats it.

@Golden:

The different rulesets is kind of a must. Most of my friends around here just play Dissidia casually, so its pretty much anything goes for them. But its obvious who plays the game more cause the equipment/summons gap can get very very large, very quickly.

Prime example would be my EX Build lvl 100 Gabranth and my friends casual lvl 100 Cloud. I use Deathgaze and Omega as my main summons, he uses Bahamut and Mimic. I have all accessories slots and he has 5. See where this is going?

Just being level 100 means jack squat in Dissidia if your playing equipments and summons. I only have to breathe on him and I get max Bravery.

The rules just make it more fair, but it does cripple some characters more than others (like Grabranth who can't do squat w/o EX Build equips)

Posted

Here is the rule set used by the Dissidia Forums. They just recently finished their Dissidence tournament with their Kefka main, FunkyMan02, getting first place! Great job to Funky. I was very glad to hear that a Kefka won. Also you guys should know, the Dissidia forums has an overabundance of Squalls. :v:

Here are vids from the tournament, in case anyone is interested. The Grand Finals and stuff are still waiting to be uploaded though. However, I did pm one of the mods there and they are indeed getting uploaded still, they've just been busy. Till then, enjoy these.

http://www.youtube.com/view_play_list?p=B4A98003161B3111

Rule Set used for the Dissidece tournament!

Alrighty, so here’s those rules we’ve all been waiting for! Keep in mind that these rules aren’t exactly the set in stone rules for every tournament following. We’ll have many different tournaments with many different rule sets, just to give each one variety. However, these rules are set in stone for this tournament, so bickering about them is just a waste of time. Okay, here we go!

Basic Element Restriction

- Infinites are not allowed. They’re typically not even welcome on DF

- No Equipment can be worn. You can wear accessories that increase non-statistical elements, like a Chocobo Feather or Mog’s Amulet, but nothing else. This also includes not wearing anything that gives you a second chance like the Phoenix items. Basically, don't wear anything, just to be on the safe side

- No Summons are allowed. Win a battle with your wits alone, with no help from others!

- No “Exp to” Abilities are allowed. They can give a nearly match-toppling bonus when used in conjunction with Time Traveling and Special Days, as well as the Chocobo Bonus.

- No Ex-Bursts allowed. If you don’t know why, check around DF a little and you’ll see

- Ex-Guards are allowed. You can activate Ex-Mode while being attacked to stagger your opponent, however…

- Ex-Counter is not allowed. You cannot attack after using an Ex-Guard. Instead take this moment to recover and formulate a strategy

- Ex-Cancels are allowed. Certain characters can cancel out their current action by sacrificing the move into Ex-Mode. Use it wisely guys!

One last thing! Since people have been wondering about it, if you launch an attack...let's say...Emperor's Flare, and you Ex-Guard to stagger the opponent, and the Flare creeps up and hits them while they are still staggering, that's perfectly fine. I like to refer to those as "Lucky Shots." In such an instant, just be aware of your opponent's Ex-Level and what's happening on the field.

Please take note of these rules, as any breaking or bending of them will result in a LOSE for that Battle, or cause for immediate disqualification. And we wouldn’t want that now, would we? If an Ex-Burst or Ex-Counter is an accident, the players can redo the match if they both agree. If an agreement cannot be reached, the battle counts as a loss for the player who committed the restricted action.

Battle Setup Restriction

- Character Swapping is allowed between each round of a match-up. Choose wisely

- All fights take place on a Random Battlefield unless both players can agree to one for each round

- No Deific Judgment is allowed. Win by the seat of your pants or not at all!

- The victor of the match-up is the first player to get TWO WINS out of up to three rounds. The Finals require THREE WINS out of five rounds

Battle Dates

The official start of the Dissidence tournament is September 25. From then, you have FOUR (4) days to complete your match-up. Now, from RIGHT NOW, you can contact your opponent to set up a solid date (if you both know your schedules well enough in advance), just to get things set up early enough. Once the second round match-ups have been posted, you can again contact your opponent to set your Battle Date. Doing so allows us all enough chance to get our fights in, without much hassle.

Another good way to go about setting up your matches is to chat with your opponent through DF's chatbox in real-time, that way you both know when and where to battle. Also, be sure to pick a lobby on Adhoc Party without a lot of traffic on it, and be sure to CLOSE THE DOOR so that random people don't come in and accidentally crash your games.

Double Elimination - Your Second Chance

Even if you lose, you're not down for the count! After losing a match, you'll be sent to the Loser's Bracket, where you can compete again for the top spot of the non-winners. All rules apply, but you can also choose to accept your initial defeat, if you want.

Posted

I understand the need for the rules, but it just seems like it takes out some of the fun in the game. Dissidia (like Smash Bros) was never designed to be played in a competitive fashion. It was designed to be fun game w/ friends. But Square has to touch themselves by putting in abuse able elements, like in nearly every FF game in existence, so character power gets out of hand VERY quickly and the only way to take them down is to have an equally overpowered character. I can see why there are alot of Squall users on that board. Considering squall racks up Bravery regardless of equipment. But you can't really deny that some characters on the roster can get horribly crippled in terms of combat efficiency w/o equips though.

Posted

i dont have alot of fun with many games that arent made to play competetively,but when i think about it what are the requirements to make one anyway? i like gg bb sc4 tekken6 and sf3s competetive or not. now ive noticed alot of these games arent very combo heavy but then again street fighter 2 isnt either and manages to be a competetive game.melee was in mlg as well. now if i can say one thing its that these games are popular.everyone at school plays melee.and about half that crowd plays street fighter as long as it has akuma,but only a few play guilty gear. could it be that these non competetive video games are charismatic? wait wait,i think eternal fighter zero vanguard princess and touhou suimussou are considered non competetive.

Posted

"Horribly crippled" is kinda overdoing it.

^Agreed. I've seen some pretty good Gabranths that use the No Equipment rule set.

Also, the main problems with Squall in his matches seem to be that he can't land an HP attack for his life. He can build Brave easily, but he seems to have a hard time actually landing the killing blow.

Posted

^Agreed. I've seen some pretty good Gabranths that use the No Equipment rule set.

Also, the main problems with Squall in his matches seem to be that he can't land an HP attack for his life. He can build Brave easily, but he seems to have a hard time actually landing the killing blow.

Yea that is true, but since he can maintain high bravery without even blinking means that when he does get that HP attack in, its over or near over.

@ilikeusingdizzy

SF2 wasn't really designed for competitive play but it layed the framework for competitive fighting games in general. SF2 started off as a simple game and kind of evolved from there with its many versions adding balances along the way. Probably partly driven by the competitive area. So I would call SF2 unintentionally competitive by design. Other mainstream fighters can be lumped into this as well. They are designed for the average consumer but also keeps the competitive arena in mind as well.

Smash brothers on the other hand, was designed as a Party Game from the beginning. Melee was designed as a Party Game. Brawl was designed as a Party Game (creators have even said this). Brawl+ is 3rd party project so i'm not going to go to heavily on this version. But if Nintendo really wanted to make SSB into a game designed to be competitive, they could have easily done it considering Melee in the competitive arena, despite most "advanced" tactics being glitches by any other game standard. But you got Brawl with almost as many shenanigans and inbalances as Melee and took a 3rd party group to add balances of any kind into the game.

Now I'm not attacking people's rights to play any game competitively, but anytime you have a scenario where 2 people can play each other and results in one person beating the other, you are going to have people trying to play w/e it is competitively. Regardless of whether or not whatever activity that is being played competitively was actually designed for it in the first place. There is competitive Ironing for goodness sake (I kid you not, google Extreme Ironing)

Posted

Yea that is true, but since he can maintain high bravery without even blinking means that when he does get that HP attack in, its over or near over.

@ilikeusingdizzy

SF2 wasn't really designed for competitive play but it layed the framework for competitive fighting games in general. SF2 started off as a simple game and kind of evolved from there with its many versions adding balances along the way. Probably partly driven by the competitive area. So I would call SF2 unintentionally competitive by design. Other mainstream fighters can be lumped into this as well. They are designed for the average consumer but also keeps the competitive arena in mind as well.

Smash brothers on the other hand, was designed as a Party Game from the beginning. Melee was designed as a Party Game. Brawl was designed as a Party Game (creators have even said this). Brawl+ is 3rd party project so i'm not going to go to heavily on this version. But if Nintendo really wanted to make SSB into a game designed to be competitive, they could have easily done it considering Melee in the competitive arena, despite most "advanced" tactics being glitches by any other game standard. But you got Brawl with almost as many shenanigans and inbalances as Melee and took a 3rd party group to add balances of any kind into the game.

Now I'm not attacking people's rights to play any game competitively, but anytime you have a scenario where 2 people can play each other and results in one person beating the other, you are going to have people trying to play w/e it is competitively. Regardless of whether or not whatever activity that is being played competitively was actually designed for it in the first place. There is competitive Ironing for goodness sake (I kid you not, google Extreme Ironing)

gotcha.

extreme ironing looks pretty intense.makes me wanna iron while riding a bike now.

Posted

oh god stop turning dissidia into smash bros. it might be enjoyable without stripping out 90% of the gameplay.

Posted

There are a lot of ways to enjoy Dissidia, and there are a lot of ways to compete in Dissidia. As long as you and your scene are on the same page, do whatever!

Posted

There are a lot of ways to enjoy Dissidia, and there are a lot of ways to compete in Dissidia. As long as you and your scene are on the same page, do whatever!

Indeed.

The Dissidia Forums is working on making an equipment/accessories/etc tournament rule set, actually. One of their currently on-going tournaments at the moment is using some equipment, accessories, etc rule set to see how well it'll go.

I like the "Naked" rule set because you don't have to worry about the really unfair/unfun effects of retardedly good summons and other items. So yeah, to each his or her own.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...