-Seo Posted October 8, 2014 Posted October 8, 2014 No other thread to post this at the second, but here's some sample Celica combos from famitsu https://www.youtube.com/watch?v=ipcIlsqp-pg
Ragnarok_F4 Posted October 8, 2014 Posted October 8, 2014 It seems that her damage went down, good stuff.
Fistmaster049 Posted October 8, 2014 Posted October 8, 2014 She now seems like a character with not so great damage but great looking normals and tools
9:02 PM Posted October 8, 2014 Posted October 8, 2014 Her standing overheads seem pretty fast; the player on stream confirmed the trip for like 2.5 in the corner meterless, and the backhoe looking drive overhead apparently needs to be RC'ed to get a combo if it's not charged, but they got like 3k each time. Ash Rotir can also apparently be confirmed for 2.5 on counter hit. Actual frame data is the only way to really tell, but two fast standing overheads that lead to damage, good normals, and a big DP that leads to meterless damage are pretty high value assets for any character. I'm also very interested to get some numbers on her backdash.
Chaoschao222 Posted October 8, 2014 Posted October 8, 2014 Homies be crazy with their thoughts and ideas.
CrownEmpress Posted October 9, 2014 Posted October 9, 2014 So I'm trying to transcribe combos atm from the nico stream archive. Does anyone know the actual inputs to her specials? EDIT: Nvm found it 214A (mid air) - Pic Confit, dive kick 236B - Arc Griller, fireball? 214B - Marteau Flan (I think this is the overhead? not sure on this or the one above) 236C - Hache Rotir, antiair/DP 214C - Lance Quiche, jet tackle, combo ender 632146A - Armure Sorbet, healing super 632146B - Saber Anglaise, beam super 632146C - Casque Veloute, combo ender super
KagamineLenQ8 Posted October 9, 2014 Posted October 9, 2014 https://twitter.com/zatuyoP/status/497266237819195394 Mori mentioned that Celica's Astral Heat isn't usable in the loketest. https://www.youtube.com/watch?v=IIlWHdKJZv8 Celica's Astral Heat
Ichipoo Posted October 9, 2014 Posted October 9, 2014 http://youtu.be/n9P8AmuSs2M?list=UUKexvwm26UYHUERK0zj8wGg http://youtu.be/9t51OARRX0Q Not entirely sure if this is from that 3 hour stream or some other stream but enjoy. Celica getting at least 3k from a grab is funny.
CrownEmpress Posted October 9, 2014 Posted October 9, 2014 Combo and video threads are now up. I transcribed the combos from the first combo video posted today as well as a few from the archive rip from yesterday and put them in the thread. If anyone can give me the names of any of the players from the videos (the only one I could recognize was Koichi), I'll go ahead and update that immediately.
Master Of Chaos Posted October 9, 2014 Posted October 9, 2014 Made a Celica Skype group for casual/off topic discussion and waifu love. Message me if you want in, and I'll add you.
CrownEmpress Posted October 13, 2014 Posted October 13, 2014 Updated combo thread with the combos from the high damage combo video that was posted today. Damage values may not be entirely accurate since the video quality makes it hard to see exactly but for the most part I think I got the first two numbers right lol. So it looks like getting the tail end of Lance Quiche (214[C]/214C) to connect early in the combo seems to be the way to get the highest amount of damage. I think it was the Famitsu article said it had bonus proration and judging the fact that looping it seems to lead to her highest damaging routes (as of right now), hopefully that means optimal confirms will all lead into Quiche loops. Right it looks like we can get to that route via RC > 6C, on crouching hit > 6C, on 5B/5C CH > 6C and off throw. I'm theorizing that maybe we could also do something like 6B CH antiair > 6C or even low jC CH > 6C? Getting 4k+ reward of such strong tools would be pretty nice. Course, this is all just speculation since we don't have the game yet lol. We'll see what happens in the future.
CaliburWarrior Posted October 13, 2014 Posted October 13, 2014 Looks like Ceilca has some loop combos from here. https://www.youtube.com/watch?v=TVmc23d3oYU I'm probably play her for fun too.
9:02 PM Posted October 13, 2014 Posted October 13, 2014 Trying to find more info on her mix up; a Celica player who goes by Tamai on Twitter said her standing overheads don't seem super fast but are serviceable, and confirmed that the first hit of 6A is overhead. He didn't really expand on the Minerva overhead. The youtube videos must be kind of deceptive, since 6A looks really fast on 30fps 360p stream rips. EDIT: Okay, so according to Xiei, Minami's opinion on why Celica isn't strong is a lack of strong low optioms to compliment her overheads, and if you use her drive normals, IB into reversal is guaranteed. According to USD's Celica blog, 6D has invuln, which might mitigate that somewhat, but we'll have to get some info on her low options.
Setsuna Posted October 13, 2014 Posted October 13, 2014 Added images for all her moves to help identify notations in videos (credit to CrownEmpress for hunting down most if not all of the image screencaps for me)
The Puppeter Posted October 18, 2014 Posted October 18, 2014 Guys no training mode record for Celica's theme ?
9:02 PM Posted October 19, 2014 Posted October 19, 2014 Hello friends, good news and bad news today after perusing some JP BBS posts.The bad news is Ash Rotir AKA Celica Upper AKA 236C is NOT invincible on frame 1. Current speculation seems to be frame 4 or 5. Even though it doesn't make up for it, it does retain invuln while charging.#BOO
Myoro Posted October 19, 2014 Posted October 19, 2014 Hello friends, good news and bad news today after perusing some JP BBS posts. The bad news is Ash Rotir AKA Celica Upper AKA 236C is NOT invincible on frame 1. Current speculation seems to be frame 4 or 5. Even though it doesn't make up for it, it does retain invuln while charging. Suddenly I'm a lot more okay with her getting 3K from that move.
Master Of Chaos Posted November 8, 2014 Posted November 8, 2014 I've noticed that Celica's healing super hasn't seen much use, even when Overdrive is activated. Is there any reason for this? Seems like an ideal time to make it happen.
Myoro Posted November 8, 2014 Posted November 8, 2014 Well I think killing the opponent is the more pressing use of gauge tbh. Does the extra touch of health make losing a burst, 50%gauge, and momentum make sense?
abadlime Posted November 13, 2014 Posted November 13, 2014 hmm, i can't really tell based on footage i've seen. I haven't seen anyone punish her for it though.
9:02 PM Posted November 13, 2014 Posted November 13, 2014 Is beam super as safe as dp super? On block? Maybe. It has a lot of post flash start up, so in a neutral situation it seems easy to just jump or double jump to avoid it and punish accordingly. The other super is (according to JP commentary) safe on block unless the defending party uses OD Raid, and it does basically the same damage. Almost all of the Japanese Celica players use their meter exclusively for overhead RC or Cask Vuruute. The opinions on Twitter run the gamet; there aren't any solid assessments of Celica yet. Frame data for a number of things (6A, the drive overhead, Celica upper, Cask Vuluute, 6D, etc.) will go a long way in forming a solid opinion. Despite her going from S+ to D on a few Japanese tier lists in two weeks, there seem to be quite a few people doing very well with her.
Wander Posted November 17, 2014 Posted November 17, 2014 Does Celica need to be in a safe spot to do the OD+healing super? Is it easy for the opponent to run up and stop the healing?
Grimsley-San Posted November 20, 2014 Author Posted November 20, 2014 Does Celica need to be in a safe spot to do the OD+healing super? Is it easy for the opponent to run up and stop the healing? Doing a raw Armure Sorbet is unsafe in general, from what I've seen from her from Jourdal's videos, it's usually use as a combo ender.
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