archling Posted July 21, 2010 Posted July 21, 2010 Honestly, I don't think he can change up his game. Noel is honestly very limited since her normals are so bad. All successful Noels play similarly.
DC Posted July 21, 2010 Posted July 21, 2010 I think he was playing super patient during fever to try to give the Noel player a negative warning. And the Noel wasn't mashing too hard. If you're gonna mash something against Kune it might as well be 2d. Sigh, I hate how nothing beats Chain Revolver 100% of the time except for DPs. Characters with DPs are so strong, they say it's a blessing and a curse, but in certain situations where it works 100% of the time like CR it's amazing. How reliable is d.5d against CR mashing?
Mizzet Posted July 21, 2010 Posted July 21, 2010 Against other Noels it's kind of annoying actually, it's like a crapshoot. 5d against 5d is like playing the lottery, 2d wins 2d if you did it earlier. 4d beats 2d with the right spacing but you can't really follow up and you're vulnerable to 5d. Not that relying on drive as an 'out' is usually a good thing anyway. What I just do is end my blockstring and jump, bait that drive spam and j.d them, which also puts you in a convenient place to grab them out of 2d in the air. Or just block and 5a out between the slower CR attacks. I want to experiment with 214a though, since CR spam is vulnerable to throws. 5d and 4d should get caught by it, only 2d can hit you out of it but then it'll be an air hit. I haven't come across a single Noel that knows that to do when you hit someone out of the air with CR. You need presence of mind to confirm into 623d 66c++. I miss our old 5f 6c in cases like this, it was so good for interrupting other Noels spamming chain revolver, CH 6c into 5d taught them to stop spamming really fast.
archling Posted July 21, 2010 Posted July 21, 2010 In the Noel vs Noel match up, he who presses D first loses. Oh, and 4d rapes all of Noel's drives. I think the pinnacle of Noel play is to space yourself properly to entice jump ins, and pokes so you can crush them with D. Once you condition someone to bait your drives and stop pressing buttons, then the real game begins and you can start your offense. Of course, against some characters, it never reaches that stage, lol... Like Litchi who just rapes you, Ragna who just rapes you, Bang who just rapes you, Tager who just rapes you, Tao who is nearly un-drivable, and Hakumen who sits there, gets full bar, then rapes you.
mooyang90 Posted July 21, 2010 Posted July 21, 2010 If you want an easy out for CR mashing, hold upback (if you're feeling fancy do j. d->623d when you see an opening.) Instant block->4d also works for most cases, and you get a free fatal counter into haida...and Noel's are very easy to haida on. Or if you're like me and like to real life troll, I look away from the screen and start spinning the stick/mashing buttons for 30 seconds and see who wins :p
DC Posted July 21, 2010 Posted July 21, 2010 Meh, I've always played pretty turtley and campy. I feel like a Noel on playing too much offense is a Noel doomed to failure. There's a CS tournament down here a few days after CS comes out, I'm gonna go all Noel and see if I can win. There's at least 2 Bangs, 2 Lambdas and one Hakumen all of which are good players (eg Fighting game players) but when we were practicing CS I was wrecking face. Though we were all pretty bad, I wonder what'll be like now that we'll all have practice. I really don't want to betray Noel (Hell, I just bought the new avatar DLC on XBL<3) but when you want to win why should you handicap yourself? Can't wait for 24 hours of training mode. :p If you want an easy out for CR mashing, hold upback (if you're feeling fancy do j. d->623d when you see an opening.) Instant block->4d also works for most cases, and you get a free fatal counter into haida...and Noel's are very easy to haida on. Or if you're like me and like to real life troll, I look away from the screen and start spinning the stick/mashing buttons for 30 seconds and see who wins :p That's the thing, Chain Revolver isn't a set block string, so there's nothing that will always work. You can't really know the timing to IB the next attack because there's like 15 different possibilities. Focusing too much on IBing can get you mixed up, etc etc What I normally did in CT was wait for the 2d and then 3c. Beats almost everything except for SR. It also made Assault Through whiff but idk who has frame advantage. Not sure how this would work against the faster drive in CS.
mooyang90 Posted July 21, 2010 Posted July 21, 2010 Meh, I've always played pretty turtley and campy. I feel like a Noel on playing too much offense is a Noel doomed to failure. There's a CS tournament down here a few days after CS comes out, I'm gonna go all Noel and see if I can win. There's at least 2 Bangs, 2 Lambdas and one Hakumen all of which are good players (eg Fighting game players) but when we were practicing CS I was wrecking face. Though we were all pretty bad, I wonder what'll be like now that we'll all have practice. I really don't want to betray Noel (Hell, I just bought the new avatar DLC on XBL<3) but when you want to win why should you handicap yourself? Can't wait for 24 hours of training mode. :p Shouldn't be that hard to win honestly, people who have no idea how to fight Noel get owned pretty quick if you know her basic drive bnbs. If people try and play you like it's CT Noel they will get raped pretty bad. Sometimes a random spectator/player here will see me land a couple lucky 5d/3c combos on an overaggressive player and ask me if she's S tier lol. Enjoy winning in the first few months, doesn't take long for people to adapt to our risky playstyle haha. Regarding how to IB Noel's CR strings, I just fish for one, almost like guess-parrying in 3rd strike....now that 2d isn't an overhead it makes it that much easier to just randomly IB her. As long as you're not mashing back you probably won't get hit even if you do fuck up the timing, because her drive strings are still quite slow. She also has some really obvious ques in her drive attacks like d. 6C, and I guarantee you all XBL Noels will be spamming that move. The only thing you might want to watch out for is a d. 6b/6d mixup.
Halcyone3 Posted July 21, 2010 Posted July 21, 2010 I'm just more disappointed in Aksys for giving us such a mashy character lol...this type of playstyle might possibly be the pinnacle of CS Noel, and that makes me really sad, because it's not that hard to achieve. behold, the reason behind my massive saltyness. nothing we can do about that until rebalance though, we can only hope and wait <_> Sometimes a random spectator/player here will see me land a couple lucky 5d/3c combos on an overaggressive player and ask me if she's S tier lol. hah, i knew this was gonna happen to some noels in the early release days, her drive seems a little overwhelming to newer people XD
Mizzet Posted July 21, 2010 Posted July 21, 2010 Apart from Noel's abare totally sucking, her only saving grace is drive attacks having mostly decent hitboxes and properties, and them sometimes hitting allowing you to get some good damage off. So I've been exploiting her resets for as much damage as possible, apart from the 2d ones, there's also the 2b 6c after combos ending in 214a. I must say it does my heart good to see a big chunk of my opponent's healthbar in red, almost feels like I'm playing Arakune!. Just today, fighting an Ara I got cursed and bug looped into double distortion for 9k, feels good man. :8/:
Nodelic2 Posted July 21, 2010 Posted July 21, 2010 http://www.youtube.com/watch?v=nYB4VLheypg has this been discussed yet? It was posted on 20th of july and I haven't seen anything about it since.
FunkyP Posted July 21, 2010 Posted July 21, 2010 early we discussed 22D~C kara canceling, that video just shows clearly what we're had been speculating
Tae Seong Kim Posted July 24, 2010 Posted July 24, 2010 Just like the old Noel Basic Combo video I posted for CT... Here is one for CS: http://www.youtube.com/watch?v=vJV9ncKzMec
Setsuna Posted July 26, 2010 Posted July 26, 2010 http://www.youtube.com/results?search_query=azurerevolver&aq=f If anyone would so kindly review my matches , kind of point out what needs work in my play style (granted i lost every freaking match ... and i cant fight Litchis or Tsubakis to save my life xD)
Mizzet Posted July 26, 2010 Posted July 26, 2010 http://www.youtube.com/watch?v=yFOQXqBcje4 I watched this one, too much j.4d. Every time you pressed j.4d (3-4) you ate a normal or chain into a combo for your trouble. The one time it hit you canceled into 623d but whiffed the 66c and got grabbed. Too much 3c as well, it's extremely unsafe to throw it out like a normal mixup and hope your opponent blocks wrong. It's more of a punish tool or something to combo into once you confirm a 6b hit or crouching hit. Normally a max range 3c might be safe on block, but against Hazama he has that great 3c of his and his 214d~c just scoops people back toward him, there's really no range where 3c is safe against him. You should work on your hitconfirming. You didn't land a single complete combo in that entire match. There were a couple of times you landed 2d, 6a, then for some reason did d.5a or d.6b which stopped it from comboing. There were other times where, like after you guard broke the Hazama, instead of doing 2d into a full combo you just did 2d 214d. Couple of times 3c hit and you didn't capitalize on the opportunity as well. When you landed d.6b you could have gone into 6a 6c++ but opted to do d.5b which cuts your options. That one time you caught Hazama in a corner drive combo was kind of messy too, like it was just random drives that happened to combo. You dropped a lot of (dash) 6c's as well. I guess, in general you just need some kind of plan, so that you're already prepared to execute a combo when you break someone's defense. A lot of times it looked like you were surprised something hit so you didn't follow up. Felt like you were on autopilot at times as well, like j.4d into 623d, firstly there's better things to do if you happen to hit j.4d, it's like you already decided to follow up with 623d no matter if it hit or was blocked, instead of hitconfirming.
confusedxphreak Posted July 26, 2010 Posted July 26, 2010 @AzureRevolver - I think what would help in addition to Mizzet's advice is to just drill combo execution. Once you got the combo execution to near muscle memory, hit-confirming and nailing combos is a lot easier. ATM, you're dropping a lot of potential combos. Click on the link in Mizzet's sig and just practice some of the combos listed there. Oh yeah, and try to stop with all the random J.4D's. It's a crappy move, and we all know it. lol. Throw it out once in awhile if you must to catch your opponent off-guard.
Nas Posted July 26, 2010 Posted July 26, 2010 sorry to bother..has there been any more lime vids... i really like his noel than R-1's to be honest (no disrespect R-1)... i really miss watching him
Mizzet Posted July 26, 2010 Posted July 26, 2010 Hehe talking about R-1, I looked up the video attached to his D-card on PSN, it was him using Bang vs another Bang. He lost, ate a 7k FRKZ combo.
mooyang90 Posted July 26, 2010 Posted July 26, 2010 Well I'll comment on this one then...http://www.youtube.com/watch?v=dssobr5S2Ls since you have trouble with Litchi You're totally not using Noel's drives right. I don't get the random j .4d's and j. d's you try to land...all of them are insanely unsafe after block (j. 4d is just insanely unsafe in general). Whenever you do land the drives, you just don't capitalize on them. Noel's drive combos are pretty easy hit confirms, no reason for you to give up good damage. I didn't see one combo to tell you the truth. 5d/2d, d. 6a, d. 6c, bnb combo of choice...not that hard to do. You seem to mash during Litchi's block strings...which is a good strategy, especially online. However, you're mashing the wrong thing, at the wrong time. Noel's main mash buttons during pressure strings are 2d/5d/4d. Read your opponent more...take notes of when he likes doing staff 3c and 2d counter hit it. Notice when he likes doing 5b and 4d that shit. It helps to take the time to understand the properties of other character's moves, so you know which D attack counters what. To be honest that Litchi was pretty bad...you should not be losing to him with Noel. Noel's can eat scrubby Litchi's for lunch.
Halcyone3 Posted July 26, 2010 Posted July 26, 2010 sorry to bother..has there been any more lime vids... i really like his noel than R-1's to be honest (no disrespect R-1)... i really miss watching him mmh, dont remember that noel, do u have a video of this lime noel? would like to check him out too. and if R-1 went bang.... profound sadness
Setsuna Posted July 26, 2010 Posted July 26, 2010 Thanks for all the feedback guys, im reading this as if it were my study guide for a final n.n; (and printing it out along with different combos) Any suggestions of combos or moves i should embed into my muscle memory, sometimes i feel as if i might be wasting my time practicing the same BnB just so i dont forget it
Mizzet Posted July 26, 2010 Posted July 26, 2010 Those combos starting from 5d/2d (basically the same combo), and those starting from 6b/3c (again, basically the same combo). Good starting point. It helps you memorize them if you look at them a little bit and realize they're all basically the same, they've got bits of each other. The end of most combos for example almost always looks like j.d > (some stuff) > 236d.
WayINside Posted July 26, 2010 Posted July 26, 2010 Just like the old Noel Basic Combo video I posted for CT... Here is one for CS: http://www.youtube.com/watch?v=vJV9ncKzMec while i can't see you missed any of her BNB, for someone who will looks to find her BNB it's a little bit overkill. i mean, you showed there verity of combos, with no order (not one that i could make out anyhow), and if i'm new to noel, i don't think it will help me much knowing which combos i should actually start and practice. maybe arranging those from common combos situations (like 5D/2D, 6B, throw, and corner) too less and less common combos, will make it more noob friendly
Halcyone3 Posted July 26, 2010 Posted July 26, 2010 while i can't see you missed any of her BNB, for someone who will looks to find her BNB it's a little bit overkill. i mean, you showed there verity of combos, with no order (not one that i could make out anyhow), and if i'm new to noel, i don't think it will help me much knowing which combos i should actually start and practice. maybe arranging those from common combos situations (like 5D/2D, 6B, throw, and corner) too less and less common combos, will make it more noob friendly it seemed ordered in an ascending difficulty fashion to me when i saw it, which is a very nice order for new people trying to learn
Mizzet Posted July 26, 2010 Posted July 26, 2010 I uploaded a simple vid showing Noel's 2b 6c reset after 214a, http://www.youtube.com/watch?v=bY6z5NPg0Qo It's at 0:09, after that is an example of what you can follow up with. The Fenrir at the end is just fluff, but if you have 50 heat, go for it.
confusedxphreak Posted July 26, 2010 Posted July 26, 2010 @AzureRevolver - And also learn the combos after you launch with 6A. In that one video where you were fighting a Ragna, you landed a few 6A's, but you didn't capitalize on the combo potential. Instead of doing 6A>6C>jc>j.B>j.236C, do something like 6A>6C>jc>j.D>6D>5C>6B>236D.
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