Spud Posted July 26, 2009 Posted July 26, 2009 Whenever I get a hit using RiichiA, I get hella compliments.
individuals Posted July 27, 2009 Posted July 27, 2009 Whenever I get a hit using RiichiA, I get hella compliments. ^ that. so everyone learn it NAOOO get some fame!
Cornix Posted July 27, 2009 Posted July 27, 2009 Every time I try to put in a riichi combo I just completely miss. I've been doing that a lot on 5B 5C(1) ItsuuC j.Chun a lot too, the j.Chun just won't connect for me online.
Spud Posted July 27, 2009 Posted July 27, 2009 ^ I can only do j.Chun online. TK always fails. Also, played a Litchi player tonight who does all the Riichi combos that I can't with ease. EDIT: I'm talking Japanese combovideo type stuff.
edizzl Posted July 27, 2009 Posted July 27, 2009 If you can't get the 2c after the chun/j.chun/tk.chun then you could do 5b, j.b, j.c on most characters. Basically if you got the chun to come out really fast then go for 2c, if you're a little late on the timing then go for 5b.
Phrekwenci Posted July 27, 2009 Posted July 27, 2009 Ok, there a 3C[m] sideswap combo that I can't figure out unless I'm just not fast enough. 5B, 5C (1 hit), 3C IAD drop C, 5C, chun... How do the Japanese chun here?
Brent-quest Posted July 27, 2009 Posted July 27, 2009 Pretty sure you're adding two different combos together. You either do IAD C 5C or IAD C chun. The second you have to be really close to do.
Phrekwenci Posted July 28, 2009 Posted July 28, 2009 Pretty sure you're adding two different combos together. You either do IAD C 5C or IAD C chun. The second you have to be really close to do. Yep, you're right. Thanks, these combos are driving me crazy.
VVSolVV Posted July 28, 2009 Posted July 28, 2009 I've got two questions. Sorry in advance if they've been asked before. 1. When doing combos such as 5B[M] > 5C[M] > 3C[M] > [D] > ]D[ > IAD j.C ... when the staff flies back, sometimes it comes back at the right time and other times it comes back late. Why is that? how can i make it so the staff always comes at the right time instead of late? 2. For some reason, I cant do riichi A after forward grab. whats the timing?
Cornix Posted July 28, 2009 Posted July 28, 2009 1. You have no control over how long the staff takes to fly, it's dependent on how far away you are from the corner. You need to be aware of how far you are so that you know how to 'edit' your BNB comboes to account for the increased (or decreased) fly time. It's a question of getting used to what to do as opposed to where you are onscreen. Practice it at different distances from the corner and get used to what works and what doesn't, sometimes you have to omit the haku or sometimes the j.BC. It all depends. 2. Because you shouldn't be doing RiichiA after forward grab, you should be doing ItsuuA. And the timing on that is that you have to cancel out of the second hit of the forward grab with ItsuuA and then you should be fine.
Zuji Posted July 28, 2009 Posted July 28, 2009 Any tips for the RiichiA combos? I can never stand on the staff before the training dummy techs out, and on the extremely rare occasion that I do get it, I fail at the drop j.C part.
VVSolVV Posted July 28, 2009 Posted July 28, 2009 Thanks Cornix. Yeah, i definitely meant itsuuA. I dunno why i said riichi... And when you say how far I am away from the corner, is it the corner behind me or in front of me? do you know the approximate distance at which the staff return timing changes? Sorry I'm really curious but do not have the game in front of me so I cant try for myself.
Spud Posted July 29, 2009 Posted July 29, 2009 How does Great Wheel/Daisharin work? I see it being controlled in videos like the one below, but it doesn't work for me. How do you make it move where you want it to? http://www.youtube.com/watch?v=UvPHAz6ww-Q
Phrekwenci Posted July 29, 2009 Posted July 29, 2009 How does Great Wheel/Daisharin work? I see it being controlled in videos like the one below, but it doesn't work for me. How do you make it move where you want it to? http://www.youtube.com/watch?v=UvPHAz6ww-Q Direction+D, Direction+D, Direction+D, repeat until it attacks.
Cornix Posted July 29, 2009 Posted July 29, 2009 Direction+D, Direction+D, Direction+D, repeat until it attacks. To be a little more.. detailed... When you start up daisharin, the background changes. during this time you push Direction + D the ways you want it to go, and then it'll go off and do each of the commands you did in the order you put them in.. I.e. Daisharin Start Up... 6D 3D 2D 9D 3D.... then the super starts and the staff will go forward, down and forward, down, up and forward, down and forward.
geist Posted July 29, 2009 Posted July 29, 2009 I can't seem to find any sort of finisher to a mid-screen riichi: makki/ippatsu combo...so far I've got 5B, 2C xx 41236D~A, 623D, 236A,(delay)236B,(immidiate)63214A, A,(wait for side switch) B, C on jin (A, C C works on carl) so far, the best I could do was NEAR THE CORNER(I believe I dropped the third ippatsu hit): drop to the ground, j.C, [D] ]D[ air dash C, staff 2, 6C, tsubame...but jin teched before the downward tsubame hits...I wasn't completely in the corner at that point so it might have just been the 2nd part whiffing due to distance...OUTSIDE the corner, after the air dash j.C the staff doesn't return quick enough, and it doesn't seem I have enough time to do anything really and at that point in the combo it's only 3400 damage (less than other itsuuA mid-screen combos)...and I'm sure any more hits would make them tech after staff 2 anyway what I've tried with moderate success: jump straight up [D] j.C...might require only 2 ippatsu hits? then....??? maybe you can cancel j.C with chun while releasing D?...]D[ 6C? but I think everything after 6C would result in something techable before the staff2 hit...I'm sure the standard IAD ]D[ j.C,land, haku would probably be techable jump straight up [D] hatsu chun...can't seem to time ]D[ to any satisfactory results...but that's mostly my hands just not wanting to do what I want them to do...already with 3 ippatsus this does 3744 IIRC jump straight up D j.C...(may require 2 ippatsus rather than three) this seems like it could lead to something since the staff would return sooner hmmm...maybe drop, j.C [D] ]D[, air dash j.C 3C might pop up enough for the staff 2 to hit, then 6C tsubame? maybe after only doing ippatsuA? GRRRR...it's WRACKING MY BRAAAAIN on a completely unrelated note...what do you guys do after a mid-screen combo that still ends mid-screen? (after 3C without staff)
STenSatsu Posted July 30, 2009 Posted July 30, 2009 I believe midscreen is usually just ippatsuA, drop, J7BC,[D],]D[,AD.C,staff2,6c,tsubame,6c,3c. Ending midscreen you can still do shishin if you want since the staff is usually right next to you. Or mix, then combo into 6c, then call staff and go from there.
geist Posted July 30, 2009 Posted July 30, 2009 I believe midscreen is usually just ippatsuA, drop, J7BC,[D],]D[,AD.C,staff2,6c,tsubame,6c,3c. Ending midscreen you can still do shishin if you want since the staff is usually right next to you. Or mix, then combo into 6c, then call staff and go from there. I'll try again, but midscreen pretty sure staff2 won't hit
Dovieandi Posted July 31, 2009 Posted July 31, 2009 You could always finish it with crap like j.BC hatsu chun. Like you say, at that point the combo's probably gone on too long to be able to do anything involving a returning staff hit. You can still throw the staff to get a ghetto techtrap and will be falling down on your opponent, but it's certainly not great. Kinda feels like how a lot of Ragna's combos end.
geist Posted July 31, 2009 Posted July 31, 2009 midscreen itsuu->ippatsu combo [M] 5B 2C itsuuA 623D 236A (delay)236B, 632146A, ippatsuA~ if YOU have your back to the corner (or close to) falling j.C, small dash 5C, j.BCD, airdash j.C, staff 2 if I do 6C, tsubame...they can tech before the return hit...does 4001 damage or you can cancel j.C really late into chun (might have been ground chun) I don't think you hit with anything (though the one time I tried tsubame I accidently 2D'd instead -.-) however...no matter WHERE you are, this combo will always put them into the corner...so even if they DO tech, I believe you can tsubame to force block, then ground mix-up anyway...unless they can airdash between hits? if you're mid-screenish falling j.C[D]]D[ airdash j.C,land 6C,tsubame, 6C Edit: these combos only work on characters you can pick up with 5C[/m]...doing 2B 2C makes the rest techable...the drop j.C[D]]D[ dash j.C (after ippatsuA)still works on those other characters still.
STenSatsu Posted July 31, 2009 Posted July 31, 2009 I'll try again, but midscreen pretty sure staff2 won't hit http://www.youtube.com/watch?v=9BvLaLmpSOY shows the ender I mentioned at like 7:40 or so. I think it's mostly just figuring out where in their fall you have to hit them to ground them.
geist Posted July 31, 2009 Posted July 31, 2009 http://www.youtube.com/watch?v=9BvLaLmpSOY shows the ender I mentioned at like 7:40 or so. I think it's mostly just figuring out where in their fall you have to hit them to ground them. that's not "mid-screen", that's "near corner" like I said :-p on a side note [M]5B 5C(1hit) itsuuC 623D, hatsu, riichiA, ippatsuA, jump straight up with a late j.C, run 5C jc, j.BCD airdash C...then well...same thing happens as the 5B 2C itsuuA combo....I THINK you can do 5B 5C(2hit) itsuu C 623D jump9 hatsu, riichiA ippatsuA but I kept screwing up on carl after a clean haku in the corner you can hatsu, riichiA ippatsuA, jump back late j.C, land haku, hatsu, riichiA, ippatsuA jump back late j.C, land 3C for like 3500 damage
WayINside Posted August 2, 2009 Posted August 2, 2009 damn, those riichi combos are hard. i could get something like : (on jin) B 2C itsuuA 623D haku (delay) hatsu riichiA ippatsuA land, 7BC[D] ]D[ AD j.BC couldn't hit tsubame after it, doing only C after ad whiff (too short). tried also j.C after landing from ippatsu but for the moment i can't hit it consistently.. it seems, that unless you get them to the corner(so you could hit ad j.C), you need to lose your oki for the big damage... i'm not sure how good it is for litchi
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